Commit Graph

22561 Commits

Author SHA1 Message Date
shuffle2 599a235a19 Merge pull request #5691 from ligfx/openalonlywindowsdynamic
OpenAL: only enable on Windows + dynamically load DLL
2017-06-27 01:18:06 -07:00
shuffle2 0f3ee2f209 Merge pull request #5700 from leoetlino/title-key
ESFormats: Minor changes
2017-06-27 01:02:42 -07:00
Michael Maltese 749889236d OpenALStream: remove commented-out ALC_REFRESH code 2017-06-27 00:06:14 -07:00
Michael Maltese 8e849b1595 Remove OpenAL DLL from Externals 2017-06-27 00:06:14 -07:00
Michael Maltese c882d52f4a OpenAL: load DLL dynamically 2017-06-27 00:06:14 -07:00
Michael Maltese 18e70cdf91 Only build OpenAL on Windows 2017-06-27 00:06:14 -07:00
Michael Maltese 42ea1c8ecf OpenAL: remove aldlist.cpp 2017-06-27 00:06:13 -07:00
Michael Maltese 32470ef284 clean up OpenALStream::Start() 2017-06-27 00:06:13 -07:00
Michael Maltese 56961f5561 OpenALStream: don't include headers if not building 2017-06-27 00:06:13 -07:00
Michael Maltese 033492717c BlockingLoop: fix unhandled enum value warning
Fixes compiler warning:

```
Source/Core/Common/BlockingLoop.h:212:13: warning: enumeration value 'kNonBlock' not handled in switch [-Wswitch]
    switch (mode)
            ^
```
2017-06-26 23:34:33 -07:00
JosJuice 0ac1562fbd DolphinWX: Load EmuState and custom name for actual discs 2017-06-27 08:29:57 +02:00
JosJuice d5bf6f1bbc DolphinWX: Sync custom title changes on game list rescan 2017-06-27 08:29:48 +02:00
Léo Lam 9f08534a47 IOS: Reuse IOSC instance when possible
Changes ESFormats to take an IOSC instance instead of creating its own
temporary instance unnecessarily.
2017-06-27 00:01:20 +02:00
Léo Lam 6d821de2b9 IOS: Use a std::array for the title key instead of vector
The title key is always 16 bytes, so it doesn't make sense to make it
a std::vector.
2017-06-27 00:01:20 +02:00
Michael Maltese b2c9d6d217 Rename CMixer to Mixer 2017-06-26 15:01:07 -07:00
Leo Lam aa020040f6 Merge pull request #5681 from spycrab/qt_safeshutdown
Qt: Implement safe shutdown
2017-06-26 21:55:27 +02:00
spycrab 6688e66c60 Qt: Implement safe shutdown 2017-06-26 21:47:32 +02:00
shuffle2 7d60f03acb Merge pull request #5687 from shuffle2/wx-cache
DolphinWX: properly sync EmuState and banner changes.
2017-06-26 12:40:40 -07:00
Shawn Hoffman f51df62344 DolphinWX: properly sync EmuState and banner changes. 2017-06-26 12:35:40 -07:00
Leo Lam 0ace7fd8f3 Merge pull request #5694 from leoetlino/dolphin-drm
Refuse to launch the shop with default credentials
2017-06-26 21:31:32 +02:00
Leo Lam f399ca984f Merge pull request #5692 from JosJuice/titledatabase-override
TitleDatabase: Let user files override sys files
2017-06-26 21:30:49 +02:00
shuffle2 02690d5d7c Merge pull request #5693 from JosJuice/filesearch-minor-changes
FileSearch: Minor changes
2017-06-26 11:44:44 -07:00
Léo Lam 70828916e6 IOS/ES: Refuse to launch the shop with default credentials
Prevents... misusing the shop.

We are not legally obliged to do this, but let's not make piracy
any easier.
2017-06-26 20:30:13 +02:00
spycrab 2de31317e9 UICommon: Move TriggerSTMPowerEvent() from Wx 2017-06-26 16:28:39 +02:00
Léo Lam 860f07f5a1 IOS/ES: Expose GetDeviceId 2017-06-26 15:18:01 +02:00
Léo Lam 60c6fbe9cc Add CommonTitles.h for common Wii title IDs 2017-06-26 15:17:55 +02:00
JosJuice 1fc5eae5bd FileSearch: Add a static_assert for the preferred separator 2017-06-26 11:50:10 +02:00
JosJuice 382356627a FileSearch: Check isDirectory in the non-Windows code
c5fa470 made the extension check discard directories, but
only in the new code that currently only is used on Windows.
Let's add an equivalent check in the old code so that the
behavior is consistent across platforms.
2017-06-26 11:44:23 +02:00
JosJuice 642e3db3c5 TitleDatabase: Add more information to a comment 2017-06-26 11:25:58 +02:00
JosJuice ee66c562ab TitleDatabase: Let user files override sys files
This seems like an oversight in the old code, because
what's the point of loading user files if the titles
in them are going to be ignored for nearly all games?

This commit fixes the issue by making the first LoadMap
variant not overwrite entries and making the constructor
do everything in the opposite order. An alternative solution
would be to make the second LoadMap variant overwrite entries.
2017-06-26 11:14:27 +02:00
Markus Wick 99b1735424 Merge pull request #5660 from shuffle2/unblock-blockingloop
Change "blocking" BlockingLoop::Stop to give up and die after a timeout.
2017-06-26 10:23:21 +02:00
Shawn Hoffman ed8f293b4f Change "blocking" BlockingLoop::Stop to give up and die after a timeout.
This fixes the global-static fifo object causing infinite hangs in some
cases. Notably, failure to initialize a graphics backend would result in
BlockingLoop::Prepare being called but never executing Run(), leaving the
object in a bad state.
2017-06-25 20:47:30 -07:00
Shawn Hoffman 1634f0cf5e Use CompareStringOrdinal in DoFileSearch instead of _wcsicmp 2017-06-25 16:47:46 -07:00
shuffle2 88b442e1a8 Merge pull request #5678 from shuffle2/win-qt-vcxproj
Windows/Qt: Make maintaining VS files easier.
2017-06-25 15:10:23 -07:00
JosJuice be162a3316 FileSearch: Remove unnecessary function 2017-06-25 13:21:25 +02:00
shuffle2 991062093b Merge pull request #5682 from MerryMage/SCMRevGen
SCMRevGen: Use DisableFastUpToDateCheck
2017-06-24 10:44:53 -07:00
MerryMage 11a03e7dd2 SCMRevGen: Use DisableFastUpToDateCheck 2017-06-24 17:34:21 +01:00
JosJuice b440dbd998 FileSystemGCWii: Use case insensitive comparison in FindFileInfo
This was a regression in f49b64c. Some games seem to name the
banner file OPENING.BNR instead of opening.bnr.

Should fix https://bugs.dolphin-emu.org/issues/10354
2017-06-24 14:06:31 +02:00
Shawn Hoffman 311740b587 msvc/qt: list missing headers 2017-06-24 01:52:49 -07:00
Shawn Hoffman 2cf4ce1785 msvc\qt: get rid of .filters; just display directory structure. 2017-06-24 01:52:49 -07:00
Tillmann Karras c8255092d7 Fix warnings 2017-06-24 01:41:58 +01:00
Shawn Hoffman a66b747366 DolphinWX: show simple message about scanning in statusbar. 2017-06-23 17:25:53 -07:00
Shawn Hoffman c5fa470ad8 replace DoFileSearch with optimized version 2017-06-23 17:25:53 -07:00
Shawn Hoffman f16599f4a8 DolphinWX: defer gamelist scanning and switch to single-file cache. 2017-06-23 17:25:53 -07:00
Shawn Hoffman 79961b6f76 GameListCtrl: minor cleanup 2017-06-23 17:25:53 -07:00
Shawn Hoffman 668c6b5ce9 DolphinWX: rename CGameListCtrl -> GameListCtrl 2017-06-23 17:25:52 -07:00
shuffle2 1bd177561b Merge pull request #5663 from leoetlino/import-fix
IOS/ES: Fix import sanity check
2017-06-23 17:04:26 -07:00
shuffle2 d715e740b5 Merge pull request #5669 from JosJuice/boottopause-false
Don't enable Boot to Pause by default in the debugger
2017-06-23 17:02:03 -07:00
sephiroth99 22e1a3c09f DolphinQt2: fix compile error with analytics disabled
Some ifdefs were missed around two lines related to analytics in
GeneralPane.
2017-06-23 19:09:45 -04:00
JosJuice 7ebd324fe7 Don't enable Boot to Pause by default in the debugger
This behavior is useful sometimes, but it's not always useful,
and it can be rather confusing if you're not aware of it.
2017-06-23 16:05:27 +02:00
Shawn Hoffman 38b61edaa5 Qt/Windows: Properly link against qtmain. 2017-06-23 00:46:13 -07:00
Léo Lam a3fdda1675 IOS/ES: Fix import sanity check
The sanity check runs *before* finalising the import, so at that time
the whole title directory is still in /import and not in /title.
This means we should check for contents there, not in /title. Whoops.
2017-06-22 23:41:01 +02:00
Niels Boehm 56158ca176 Replace MMU mask tests with dedicated function.
The efficient function (that is nearly the same as
https://graphics.stanford.edu/~seander/bithacks.html#DetermineIfPowerOf2)
replaces one loop based instance (which also reused the xx variable
afterwards, whereas it should have used htabmask instead) and one
instance using the population count a.k.a. Hamming weigth.
2017-06-22 20:22:53 +02:00
Niels Boehm df82adca43 Add function testing whether a bitmask is valid.
This one verifies bitmasks where low bits are set to 1 (hence the name).
Any stray 0 among the lower ones or any stray 1 among the higher zeros
renders the mask invalid.

The edge cases of all zeros and all ones are considered valid masks.

It uses an efficient implementation. It's the counterpart of
https://graphics.stanford.edu/~seander/bithacks.html#DetermineIfPowerOf2
2017-06-22 20:22:53 +02:00
shuffle2 e30484e8a7 Merge pull request #5653 from Starsam80/qt-remove-settings-warning
Qt: Remove the warning in the settings window
2017-06-21 20:24:31 -07:00
shuffle2 1c741adcc6 Merge pull request #5658 from leoetlino/async
WX: Use std::future for checking disc integrity
2017-06-21 20:22:02 -07:00
shuffle2 09edd62cce Merge pull request #5650 from leoetlino/check-contents
IOS/ES: Add some sanity checks to ImportTitleDone
2017-06-21 20:13:44 -07:00
shuffle2 f65fe3efbd Merge pull request #5646 from Starsam80/cert-import-fixes
NANDImporter: Improve certificate extraction
2017-06-21 20:12:57 -07:00
Léo Lam 9d70b894bf WX: Use std::future for checking disc integrity
Simpler, and puts the call to CheckIntegrity right where it should be,
instead of being hidden somewhere in a thread class.

This also makes it more obvious what we're getting from the async task.

Oh, and coincidentally, this fixes a random crash that could occur
during the check. I'm not sure why.
2017-06-21 11:08:07 +02:00
Tillmann Karras e504da6f04 DSPHLE: add a few comments 2017-06-21 07:07:10 +01:00
Tillmann Karras b2a3827ecb DSPHLE: fix volume in NTSC IPL ucode 2017-06-21 06:57:58 +01:00
Starsam80 74df52fb2c
Qt: Remove the warning in the settings window 2017-06-20 18:58:47 -06:00
Tillmann Karras 578ae3c8a1 DSPHLE: the light protocol has no sine table
The sine table is only used for Dolby mixing which the light protocol
doesn't support.
2017-06-20 22:00:27 +01:00
Tillmann Karras a46430851d DSPHLE: the IPL PAL ucode's 0xC command is a nop 2017-06-20 22:00:27 +01:00
Tillmann Karras 69027bc488 DSPHLE: add another Japanese IPL checksum
I'm not actually sure it's version 1.2 but it doesn't really matter
anyway.
2017-06-20 22:00:11 +01:00
Leo Lam 3fe8e102fc Merge pull request #5648 from leoetlino/qt-shutdown
Qt: Fix emulation stopped signal
2017-06-20 21:14:13 +02:00
Léo Lam 3613f33c9b IOS/ES: Make sure all contents are imported
This adds a check to ImportTitleDone to make sure all required contents
that are listed in the TMD have been imported before allowing to finish
the import. Not checking for this could allow titles to be left in an
inconsistent state.
2017-06-20 20:12:50 +02:00
Léo Lam 4d08e90f26 IOS/ES: Block ImportTitleDone if there's a content import 2017-06-20 11:57:00 +02:00
Anthony b584d2797f Merge pull request #5508 from ligfx/qtresizerenderwidget
DolphinQt2: allow resizing RenderWidget/fix fullscreen
2017-06-19 12:26:18 -07:00
Léo Lam fb135c99e3 Qt: Fix emulation stopped signal
Same old bug as in WX. The core is not shut down until the on stopped
callback is invoked.
2017-06-19 21:24:32 +02:00
shuffle2 74cab88a8c Merge pull request #5618 from lioncash/fifo
FifoRecorder: Don't allocate ~100.7MB on program startup
2017-06-19 08:02:51 -07:00
Leo Lam 1be10e7ebc Merge pull request #4940 from sjnewbury/wiimote-connect
Retry opening of wiimote channels on initial failure
2017-06-19 10:56:09 +02:00
Steven Newbury e9a696b160 Retry opening of wiimote channels on initial failure #5997
There seems to be a race condition between a peripheral device
connecting to the bluetooth controller and it being ready to use.
It's very short and it depends upon the controller, some appear to
connect synchronously and block until the device is ready, others
report the device upon discovery but do not allow communication straight
away. I don't know which is the correct behaviour, or whether it depends
on the peripheral, controller or both. Anyway, Dolphin waits for a
remote to appear and immediately attempts to open the communication
channels, this can fail because the device isn't ready yet, delay, try
again, and it works.

There are other (unlikely) chances the device is busy at random
moments after this initial race condition so it loops around try to
reconnect.

This was inspired by an earlier patch, see here:
https://bugs.dolphin-emu.org/issues/5997#note-20

I can confirm that it works perfectly for me on a bluetooth
controller where otherwise it's impossible to connect (Dell 380
Bluetooth 4.0).
2017-06-19 09:22:04 +01:00
Starsam80 5399311a13
NANDImporter: Improve certificate extraction 2017-06-19 01:23:58 -06:00
Lioncash 82c66e2bab FifoRecorder: Don't allocate ~100.7MB on program startup
So, a FifoRecorder instance is instantiated as a file-local variable and
used as a singleton (ugh). Most users likely don't regularly use the
FIFO player/FIFO recorder, so this is kind of a substantial waste of
memory.

FifoRecorder's internal RAM and ExRAM vectors are 33554432 and 67108864
bytes respectively, which is around 100.66MB in total.

Just on the game list view on a clean build with nothing loaded, this
knocks debug build memory usage down from ~232.4MB to ~137.5MB, and
release build memory usage down from ~101MB to ~5.7MB.
2017-06-19 02:47:26 -04:00
Lioncash 59a947d41d AbstractTexture: Return config by const reference
Returning by const value isn't really necessary (and usually an indicator const reference was intended).
2017-06-18 23:38:42 -04:00
Lioncash 07cddf6f7f AbstractTexture: Add missing includes (and remove unnecessary ones) 2017-06-18 23:29:22 -04:00
Lioncash 0c57543205 VideoCommon: Fix VS filter for AbstractTexture.cpp
This would cause failures when building with VS.
2017-06-18 22:58:02 -04:00
shuffle2 f06e233d49 Merge pull request #5616 from ligfx/qtfocuseventtowindowactivation
DolphinQt2: FocusEventFilter -> WindowActivationEventFilter
2017-06-18 16:34:03 -07:00
shuffle2 b59eb76786 Merge pull request #5641 from leoetlino/analytics-timeout
Analytics: Set the timeout to 5 seconds
2017-06-18 16:33:18 -07:00
Michael Maltese f7e2b8dab7 DSPCore: replace 'GC' with 'GameCube' in messages 2017-06-18 15:43:02 -07:00
Michael Maltese 9de2934aae DSPCore: remove message that the free ROM doesn't work with IPL
The GameCube IPL sounds the same when using the free ROM as it does when
using the official ROM (and in Audacity, I couldn't visually distinguish
between the waveforms). It has a reference to an unimplemented function
at 0x8644 which seems to only be used in an inlined version of the CARD
ucode.
2017-06-18 15:43:02 -07:00
Michael Maltese 84808d2e35 DSPCore: update free DSP ROM message for GBA ucode support
The GBA ucode is supported as of #5524 / d51be94.
2017-06-18 15:43:02 -07:00
shuffle2 98b751f810 Merge pull request #5643 from leoetlino/fix-memcpy
IOS/ES: Fix bug in ImportTicket ioctlv handler
2017-06-18 15:37:08 -07:00
Léo Lam 29e8988c90 Analytics: Set the timeout to 5 seconds
3 seconds is sometimes not enough.
2017-06-18 23:16:03 +02:00
Leo Lam 9a1503a75c Merge pull request #5642 from lioncash/chrono
HttpRequest: Use std::chrono for indicating time periods
2017-06-18 23:13:52 +02:00
Léo Lam 961c85bf7c IOS/ES: Fix bug in ImportTicket ioctlv handler 2017-06-18 23:09:30 +02:00
Léo Lam 7222ce78ff SysConf: Don't set "config done" flags by default
This allows the user to go through the Wii Menu first boot setup
screen when they launch the System Menu for the first time.

Most useful on a clean profile, after doing a full system update,
to configure settings like the console country.
2017-06-18 22:32:56 +02:00
shuffle2 5072f4e5c3 Merge pull request #5638 from leoetlino/sysconf
Rewrite SysConf handling
2017-06-18 13:19:11 -07:00
shuffle2 72d5dd754a Merge pull request #5639 from leoetlino/unit-test-profile
UnitTests: Use a temporary profile directory
2017-06-18 12:57:57 -07:00
shuffle2 e63c337830 Merge pull request #5305 from iwubcode/abstract_texture
Abstract Texture
2017-06-18 12:57:05 -07:00
Lioncash 251de89b5c HttpRequest: Use std::chrono for indicating time periods
Allows the use of chrono time points, on top of being more indicative of
time periods used at call sites, if custom timeouts are specified.
2017-06-18 15:48:37 -04:00
Léo Lam 5243eae4e9 UnitTests: Use a temporary profile directory
This prevents Dolphin from modifying any file in the user directory.
2017-06-18 16:23:09 +02:00
Léo Lam d86f020e81 Rewrite SysConf handling
This rewrites the SysConf code for several reasons:

* Modernising the SysConf class. The naming was entirely cleaned up.
  constexpr for constants.

* Exposing less stuff in the header.

* Probably less efficient parsing and writing logic, but much simpler
  to understand and use in my opinion. No more hardcoded offsets.
  No more duplicated code for the initial SYSCONF generation.

* More flexibility. It is now possible to add and remove entries,
  since we rebuild the file. This allows us to stop spamming
  "section not found" panic alerts; we can now use and insert
  default entries.
2017-06-18 16:17:05 +02:00
Tillmann Karras 9a2bef97da JitCache: use SymbolDB names as JIT block names 2017-06-18 06:58:44 +01:00
shuffle2 e9c0535519 Merge pull request #5632 from sepalani/file
File/IOFile: Check _tfopen_s properly
2017-06-17 15:03:10 -07:00
Léo Lam e1990e2645 IOS/ES: Fix title ordering
On a real Wii, the title list is not in any particular order. However,
because of how the flash filesystem works, titles such as 1-2 are
*never* in the first position. We must keep this behaviour, or some
versions of the System Menu may break.
2017-06-17 22:39:08 +02:00
Léo Lam dd8dcdf880 LogManager: Check if listener is valid before using it 2017-06-17 10:39:06 +02:00
Léo Lam a2ad3e14d0 Logging: Remove duplicated code 2017-06-17 10:20:30 +02:00
Léo Lam 100c433261 Logging: Move verbosity setting code to LogManager
No clue why it was in DolphinWX.
2017-06-17 10:20:30 +02:00
Stenzek 68fef47aef Merge pull request #5314 from stenzek/revert-efb-source-truncation
TextureConversionShader: Use integer math for truncating EFB format
2017-06-17 15:21:48 +10:00
Stenzek adebe2239e TextureConversionShader: Use integer math for truncating EFB format 2017-06-17 12:17:09 +10:00
Sepalani b359d82890 File/IOFile: Check _tfopen_s properly 2017-06-17 02:16:58 +01:00
Leo Lam 10beb2aea1 Merge pull request #5628 from JosJuice/updatetitle-encoding
DolphinWX: Fix encoding errors in UpdateTitle
2017-06-16 18:37:59 +02:00
Leo Lam bc9c9b9fe4 Merge pull request #5594 from MerryMage/phack
Cleanup Projection Hack
2017-06-16 18:36:39 +02:00
Leo Lam cc9bd0b0f0 Merge pull request #5625 from leoetlino/fileutil-fixes
FileUtil fixes
2017-06-16 18:31:50 +02:00
JosJuice 4bee7b7605 DolphinWX: Fix encoding errors in UpdateTitle
An implicit conversion from std::string to wxString
was to blame, as usual. Fixes issue 10341.
2017-06-16 17:20:13 +02:00
Léo Lam 6249244c90 IOS/ES: Fix formatting 2017-06-16 16:17:38 +02:00
Léo Lam 6503a9f538 Allow the user to ignore signature issues during WAD import
Improves usability with signature checks.
2017-06-16 16:17:38 +02:00
Léo Lam c08806d107 IOS/ES: Verify containers in GetTMDStoredContents 2017-06-16 16:17:38 +02:00
Léo Lam d77b7ac90e IOS/ES: Verify containers in SetUpStreamKey 2017-06-16 16:17:38 +02:00
Léo Lam 36c5caacf4 IOS/ES: Verify containers in ImportTmd 2017-06-16 16:17:37 +02:00
Léo Lam 54025da00f IOS/ES: Add note about verification in DiVerify
We probably don't want to verify containers there because it might
result in patched/custom games failing the check.
2017-06-16 16:17:37 +02:00
Léo Lam 8a49e1f7db IOS/ES: Verify containers in ImportTitleInit 2017-06-16 16:17:37 +02:00
Léo Lam 719af1aff4 IOS/ES: Verify containers in ImportTicket 2017-06-16 16:17:37 +02:00
Léo Lam 07d83ada39 IOS/ES: Create missing directories at boot
Something that IOS does and that Dolphin doesn't, for whatever reason.
2017-06-16 16:17:37 +02:00
Léo Lam f3bf1d626c IOS/ES: Add helper function ReadCertStore 2017-06-16 16:17:37 +02:00
Léo Lam 88348e2903 IOS/ES: Add VerifyContainer
Will be used from several functions to verify the signatures for
different containers (TMDs, tickets, device signed blobs).

An option was added to disable signature checks, because that could be
useful for people trying to import unsigned stuff.
2017-06-16 16:17:37 +02:00
Léo Lam 34c9bf391e IOS: Correct ES return code names about signatures
-1027 is used when ES cannot find the issuer of a certificate.

-1012 is used when the signature type is invalid.
2017-06-16 15:49:40 +02:00
Shawn Hoffman 1ada68aecd windows: fix handle leak when using continuous scan 2017-06-16 04:00:32 -07:00
Léo Lam 01faa5c852 FileUtil: Use errno for printing errors in IsDirectory
stat() returns an error code in errno on both POSIX compliant
platforms and Windows.

This means we should always use errno instead of GetLastErrorMsg
which uses GetLastError() (Win32) on Windows.
2017-06-16 12:43:41 +02:00
Léo Lam aa63199977 FileUtil: Don't manually strip trailing slashes
POSIX allows one or more trailing slashes for directories.

From POSIX.1-2008, section 3.271 (Base Definitions / Pathname):

> A pathname can optionally contain one or more trailing <slash>
> characters. Multiple successive <slash> characters are considered to
> be the same as one <slash>, except for the case of exactly two
> leading <slash> characters.

On Windows, the extra trailing slashes are ignored for directories too.
2017-06-16 12:31:26 +02:00
Leo Lam 405d2e28ad Merge pull request #5621 from Orphis/d3d_include
d3d: Add missing include
2017-06-16 10:53:56 +02:00
Shawn Hoffman f469d86467 cmake/win32: add CompatPatches 2017-06-15 21:26:40 -07:00
Shawn Hoffman 1210c74955 [windows]: Apply compatibility patches to problematic gamepad vibration drivers.
Move ucrtFreadWorkaround to use the new LdrWatcher.
2017-06-15 21:21:01 -07:00
Florent Castelli 0b504fa046 d3d: Add missing include 2017-06-16 05:52:01 +02:00
Shawn Hoffman e51071a9c5 msbuild: put pugixml in Externals solution filter; fix project reference. 2017-06-15 19:06:16 -07:00
Michael Maltese 7c79673d78 MappingButton: make m_block a Common::Flag 2017-06-15 16:15:07 -07:00
Michael Maltese 5b6c8c3ad0 MappingButton: grab and release mouse and keyboard instead of calling parent SetBlockInputs 2017-06-15 16:15:07 -07:00
Michael Maltese 2188ac785a Move MappingWindow::OnDefaultFieldsPressed() to correct file 2017-06-15 16:15:07 -07:00
Michael Maltese 6c73079011 MappingWidget: fix typo and call Update() on bools 2017-06-15 16:15:07 -07:00
Michael Maltese ef563fc032 MappingWidget: call Clear() on numerics and bools 2017-06-15 16:15:07 -07:00
Michael Maltese 94038a1e03 MappingButton: remove GetFirstButtonPress logic 2017-06-15 16:15:07 -07:00
Michael Maltese 5b3b6b7f3d DolphinQt2: FocusEventFilter -> WindowActivationEventFilter 2017-06-15 16:12:05 -07:00
Lioncash dd4203bec8 Core: Remove unnecessary includes
Also moves a cpp file's related header file to the top of the inclusions if it isn't already there.
2017-06-15 18:52:22 -04:00
Lioncash b003108b8b Core: Add WiimoteCommon headers to the VS project 2017-06-15 18:38:21 -04:00
Leo Lam 8f460a1cda Merge pull request #5611 from JosJuice/reorganize-file-namespace
Reorganize File namespace
2017-06-15 23:28:36 +02:00
JosJuice cf94ce6305 Add a namespace to OpenFStream
For consistency with the other functions in FileUtil.h.
2017-06-15 21:34:04 +02:00
JosJuice f09ceaa735 Move IOFile to a separate file
Reduces the number of files that need to be recompiled
when making changes to FileUtil.h.
2017-06-15 21:33:50 +02:00
Leo Lam 9bc1b652fe Merge pull request #5601 from leoetlino/esformats-additions
ESFormats additions and fixes
2017-06-15 21:32:44 +02:00
Leo Lam 743284d39d Merge pull request #5606 from leoetlino/include
NoGUI: Fix a missing include for Xlib
2017-06-15 21:31:21 +02:00
Leo Lam 09c0a3caaf Merge pull request #2820 from JosJuice/filesystem
Filesystem redesign and performance improvements
2017-06-15 21:24:42 +02:00
MerryMage f8a99ca192 VertexShaderManager: Rename projection hack variables 2017-06-15 16:38:10 +01:00
MerryMage 44f2420517 GraphicsSettings: PH_ZNear and PH_ZFar are std::strings 2017-06-15 16:38:06 +01:00
Léo Lam a370ad5f6d IOS/ESFormats: Fix content map writing
On Windows, this would fail because the file handle wasn't closed.
2017-06-14 23:13:46 +02:00
Léo Lam 8865208571 IOS/ESFormats: Add ParseCertChain
This will be used to avoid duplicating cert chain parsing code.
2017-06-14 22:45:30 +02:00
Léo Lam e29f6e383f IOS/ESFormats: Add CertReader 2017-06-14 22:45:30 +02:00
Léo Lam 90280b3f84 IOS/ESFormats: Remove unused TMDReader function
The ES function that used to make use of it was changed to be more
sane, so GetRawHeader() is now unused and useless.
2017-06-14 22:45:29 +02:00
Léo Lam 6c3069be97 IOS/ESFormats: Use SignedBlobReader for TMDs and tickets 2017-06-14 22:45:29 +02:00
Léo Lam 2ec04675c9 IOS/ESFormats: Add SignedBlobReader
Allows common signature parsing code to not be duplicated.
2017-06-14 22:45:29 +02:00
Anthony 335f54cac6 Merge pull request #5609 from leoetlino/qt-user-path
Qt: Support custom user profile paths
2017-06-14 13:40:37 -07:00
JosJuice 583406d900 Filesystem: Make destructors = default 2017-06-14 15:26:04 +02:00
JosJuice 0b7d2e7c68 Filesystem: Modernize variable names 2017-06-14 15:25:09 +02:00
JosJuice e3a2cd827a Filesystem: Do more validity checking in the constructor
This makes it possible to catch errors earlier so that file systems
simply fail to load instead of behaving oddly. It also makes it possible
to check for errors that weren't checkable before, like the end of a
directory being after the end of the parent directory.
2017-06-14 15:25:05 +02:00
JosJuice ee27be06d7 Filesystem: Add a cache for finding file info by disc offset
FileMonitor calls this every time a read happens, and there's no code that
only calls this a small number of times, so having a cache is worthwhile.
2017-06-14 15:25:02 +02:00
JosJuice 87916fe099 Filesystem: Replace GetFileList()
Instead of expecting callers to know how the size of directory file infos
relates to which files are in which directories, filesystems now offer a
GetRoot() method, and file infos offer a way to get their children. As
a bonus, m_FileInfoVector no longer has to be created and kept around
in RAM. Only the file info objects that actually are used are created.
2017-06-14 15:23:48 +02:00
Léo Lam a9630727fe Qt: Support custom user profile paths
Pretty much the most important option to support, even for a UI
frontend that's still a WIP. It's essential for testing.
2017-06-14 14:31:30 +02:00
Leo Lam 40a9e585a7 Merge pull request #5604 from sepalani/wx-rm-path
PathConfigPane: Prevent an invalid index assert
2017-06-14 13:30:15 +02:00
Sepalani 2a349f8e49 PathConfigPane: Prevent an invalid index assert 2017-06-14 12:07:25 +01:00
Leo Lam c71cb9ac49 Merge pull request #5608 from Starsam80/qt-should-be-like-wx
Qt/MappingWindow: Update layout to match WX
2017-06-14 11:14:34 +02:00
Leo Lam 54e882941c Merge pull request #5600 from leoetlino/xml-library
Externals: Add zeux/pugixml@38edf25
2017-06-14 11:13:32 +02:00
Leo Lam 36efcc9f39 Merge pull request #5599 from leoetlino/http-request
Common: Add HttpRequest to simplify HTTP requests
2017-06-14 11:12:56 +02:00
Starsam80 e023cc124b
Qt/MappingWindow: Update layout to match WX 2017-06-13 22:42:53 -06:00
JosJuice ee2b88ebb6 Filesystem: Store pointer to beginning of FST in file infos
Needed for the next commit.
2017-06-13 22:44:15 +02:00
JosJuice 1262f08ac1 Filesystem: Better validity checking
Now that the FST in read in the constructor, m_Valid
can be set to false when there are errors in the FST.
2017-06-13 22:44:11 +02:00
JosJuice afe2bc60f6 Filesystem: Initialize everything in constructor
Not initializing until the filesystem is used is good when
a filesystem is constructed and then never used, but nobody does that.
This simplifies the code a little and lets all methods be const.
2017-06-13 22:44:07 +02:00
JosJuice d6ee7ec32c Filesystem: Read the entire FST in one go
Instead of using lots of small scattered reads to read the FST,
only one big read is used, which is more efficient.

This also means that the FST only allocates memory once and stores all
strings close to each other - good for the CPU cache. The file info
objects use pointers to this FST memory of containing data themselves.
Keeping around the big m_FileInfoVector containing objects with only
pointers is a bit unnecessary, but that will be fixed soon.
2017-06-13 22:43:41 +02:00
JosJuice f49b64caff Filesystem: Rewrite finding file info by path for performance
Instead of calling GetPathFromFSTOffset for every file info, FindFileInfo
now only looks at names in directories that are included in the path.
For the common case of searching for "opening.bnr", this means that
only root-level files and directories have to be searched through.
2017-06-13 22:41:02 +02:00
JosJuice 7c45afecb2 Filesystem: Use file info in arguments instead of path
Some callers already have the file info, making the relatively slow
FindFileInfo calls unnecessary. Callers that didn't have the file info
will now need to call FindFileInfo on their own.
2017-06-13 22:40:57 +02:00
JosJuice 3d5ef948d0 Filesystem: Make FindFileInfo public 2017-06-13 22:40:53 +02:00
JosJuice 07d3a39aeb Filesystem: Replace file info's full path with name
Some callers (i.e. ISOProperties) don't want the full path, so giving them
it is unnecessary. Those that do want it can use GetPathFromFSTOffset.
Not storing full paths everywhere also saves a small bit of RAM and is
necessary for a later commit. The code isn't especially pretty right now
(callers need to use FST offsets...) but it'll become better later.
2017-06-13 22:38:31 +02:00
JosJuice 5021b4a567 Filesystem: Replace FileInfo struct with interface
GC/Wii filesystem internals shouldn't be exposed to other classes.
This change isn't especially useful by itself, but it opens up the
way for some neat stuff in the following commits.
2017-06-13 22:37:43 +02:00
Leo Lam 38c60156ce Merge pull request #5479 from spycrab/qt_mapping_io_win
Qt: Implement advanced mapping I/O windows
2017-06-13 21:09:45 +02:00
Léo Lam 0d58a0bfe2 HttpRequest: Add support for custom timeouts 2017-06-13 19:17:11 +02:00
spycrab 50c13c1902 Qt: Implement advanced mapping I/O windows 2017-06-13 17:16:41 +02:00
JosJuice 95bc57cff3 DiscScrubber: Use FileInfo::IsDirectory instead of bit magic 2017-06-13 17:01:39 +02:00
Léo Lam b08201654e Externals: Add zeux/pugixml@38edf25
Along with VS boilerplate to get it to build on Windows.
2017-06-13 14:05:10 +02:00
Léo Lam ba3f16edbf HttpRequest: Add support for sending custom headers 2017-06-13 12:52:31 +02:00
Léo Lam 8f87433719 HttpRequest: Log response body on failure 2017-06-13 12:52:31 +02:00
Léo Lam 18678afa6d Common: Add HttpRequest to simplify HTTP requests
Too much boilerplate that is duplicated if we use curl directly.
Let's add a simple wrapper class that hides the implementation details
and just allows to simply make HTTP requests and get responses.
2017-06-13 12:52:31 +02:00
Léo Lam 55916eddda NoGUI: Fix a missing include for Xlib 2017-06-13 11:46:13 +02:00
iwubcode e4896d39bd Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat 2017-06-13 00:41:56 -05:00
iwubcode 2cdc93f4ab Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
Stenzek 8a56ef42dc Vulkan: Fix image layout assertion failing for palette textures 2017-06-13 14:47:09 +10:00
Leo Lam 73be025847 Merge pull request #5603 from sepalani/png-warn
Silent GameList PNG warnings
2017-06-12 23:58:23 +02:00
Leo Lam 3e1a650a3f Merge pull request #5591 from leoetlino/wii-fix
Core: Misc WiiRoot fixes
2017-06-12 23:41:45 +02:00
Sepalani b7dde796fa Silent GameList PNG warnings 2017-06-12 22:19:58 +01:00
Léo Lam 4a3537285b IOSC: Implement ImportCertificate
Same as VerifyPublicKeySign, we currently only support RSA keys
(which is all we need right now).
2017-06-12 20:33:54 +02:00
Léo Lam 1a8144c702 IOSC: Fix ImportPublicKey to work with other public key types 2017-06-12 20:33:54 +02:00
Léo Lam 2eccd45f01 IOSC: Implement GetSizeForType
Avoids duplicating sizes everywhere.
2017-06-12 20:33:53 +02:00
Léo Lam 965773bf67 IOSC: Implement VerifyPublicKeySign
Partial implementation which doesn't support ECC stuff, but good enough
for our purposes.
2017-06-12 18:24:02 +02:00
Léo Lam a0392db833 IOSC: Add entry for the root key handle
It contains a RSA4096 public key used to validate all other
Nintendo certificates.
2017-06-12 18:24:01 +02:00
Léo Lam 8859bc91e2 IOSC: Add storage for key misc data
Will be used to store the exponent for RSA keys.
2017-06-12 18:24:01 +02:00
Léo Lam d4f501bca6 IOSC: Replace direct access to entries with getter
Makes it slightly less likely to forget a check and end up doing an
out-of-bounds access. Also makes it obvious that we *are* indeed
checking whether the handle is valid, instead of hiding it in
HasOwnership (which won't handle the root key handle case properly).
2017-06-12 18:24:01 +02:00
Léo Lam acf150df3f IOSC: Add structures for certificates and signatures 2017-06-12 18:24:01 +02:00
shuffle2 2b86cf02a8 Merge pull request #5589 from stenzek/vulkan-validation-fixes
Vulkan: Don't transition image layouts inside render passes
2017-06-11 16:59:02 -07:00
JosJuice b3ac6de7f8 Skip GameCube IPL by default
See https://github.com/dolphin-emu/dolphin/pull/5492#issuecomment-306988942

I'm also renaming the setting because HLE_BS2 has already
been set to False automatically in existing INIs.
2017-06-11 17:51:01 +02:00
Léo Lam 17ef4c8046 StringUtil: Make SplitString return by value
Simpler usage.
2017-06-11 16:48:20 +02:00
MerryMage a0b41c83e7 VideoConfig: Remove bRunning
Value was set but not used.
2017-06-11 15:06:12 +01:00
Leo Lam eefae402b3 Merge pull request #5593 from leoetlino/legacy-code
VideoConfig: Remove useless code
2017-06-10 21:34:56 +02:00
Léo Lam 774587cbd1 VideoConfig: Remove useless header includes 2017-06-10 20:25:27 +02:00
Léo Lam 0e85c47237 VideoConfig: Remove manual panic alert setting load
This code hadn't been touched since 2010. Nowadays, the panic alert
setting is loaded by ConfigManager and applied in UICommon.
VideoConfig has no business messing with it.
2017-06-10 20:24:18 +02:00
Leo Lam f2a6e39722 Merge pull request #5590 from MerryMage/vcd-refresh
VideoConfigDiag: Refresh VideoConfig before opening configuration dialog
2017-06-10 20:21:18 +02:00
MerryMage 33879bf611 Config: Remove creation of unnecessary CommandLine layer 2017-06-10 19:07:17 +01:00
Léo Lam 91bcd756ff Core: Remove useless ShutdownWiiRoot calls
I don't see why we need to call ShutdownWiiRoot on InitializeWiiRoot.

Also, atexit? Really? Not only is this unnecessary, it will also cause
ShutdownWiiRoot to be called twice in rapid succession for no reason.
2017-06-10 20:00:43 +02:00
Léo Lam 3eecf67a2a Core: Remove useless InitializeWiiRoot call 2017-06-10 19:52:54 +02:00
Léo Lam 8b67a3ada3 Core: Only restore config after HW shutdown
The config must only be restored after the HW has shut down, not while
it is still running, because the HW can still query the config, which
can lead to inconsistent states.

This fixes WiiRoot not being able to copy back saves on shutdown.
2017-06-10 19:50:43 +02:00
MerryMage 12e9ce47f6 VideoConfigDiag: Refresh VideoConfig before opening configuration dialog
If the video configuration dialog is opened before a game was run, VideoConfig::Refresh was never called.
2017-06-10 16:40:10 +01:00
Stenzek ca55ba6c1d Vulkan: Transition texture cache entries before usage 2017-06-10 23:52:39 +10:00
Stenzek 8bb6abacf8 Vulkan: Transition EFB/XFB buffers before beginning swap render pass
Image layouts shouldn't be changed within a render pass.
2017-06-10 23:52:32 +10:00
JosJuice 2578a3553b VolumeDirectory: That's not what "4 byte" means 2017-06-09 20:00:36 +02:00
JosJuice 240cb0ca11 VolumeDirectory: Use correct endianness when writing apploader -1 2017-06-09 20:00:17 +02:00
Anthony 20a3cbb8fc Merge pull request #5587 from JosJuice/volumewii-game-partition-later
VolumeWii: Don't set m_game_partition until we know partition is valid
2017-06-09 10:49:50 -07:00
Anthony c900829eee Merge pull request #5586 from JosJuice/expand-game-partition
FilesystemPanel: Expand game partition rather than second partition
2017-06-09 10:49:12 -07:00
JosJuice d2b69f963a VolumeWii: Don't set m_game_partition until we know partition is valid
Without this, we can end up in an inconsistent state where
m_game_partition is set to a partition that isn't in the
partition maps.
2017-06-09 18:39:30 +02:00
Leo Lam 1f30bd1f26 Merge pull request #5583 from shuffle2/remove-psapi
remove MemUsage, and therefor psapi dependency
2017-06-09 18:10:04 +02:00
Leo Lam d9e8a2a7e7 Merge pull request #5584 from JosJuice/boot-tmd-valid
Boot: Check TMD validity before reading from TMD
2017-06-09 18:07:26 +02:00
JosJuice 025884b688 FilesystemPanel: Expand game partition rather than second partition
The game partition is normally the second partition, but not
if the disc has been scrubbed to only contain one partition.
2017-06-09 18:04:58 +02:00
Leo Lam 25850dd366 Merge pull request #5563 from leoetlino/internal-functions
IOS/ES: Make NandUtils member functions
2017-06-09 17:52:09 +02:00
JosJuice fdd197475b Boot: Check TMD validity before reading from TMD
Otherwise Dolphin crashes when trying to boot a Wii game
with an invalid TMD.
2017-06-09 17:44:43 +02:00
Shawn Hoffman f206a4ea9c remove MemUsage, and therefor psapi dependency 2017-06-08 22:25:46 -07:00
Leo Lam 9885a2bb28 Merge pull request #5575 from leoetlino/setup-stream-key
IOS/ES: Implement ES_SetUpStreamKey
2017-06-08 20:11:14 +02:00
Léo Lam 7b4404c7d5 IOS/ES: Implement ES_SetUpStreamKey
This ioctlv is used to get an IOSC decrypt handle for a title.
It is known to be used internally by the WFS modules, but it can also
be used from the PPC under some conditions.

Brings us down to 2 essentially unimplementable ioctlvs (syscalls which
seem to return kernel thread priorities...), and 1 known but
unimplemented ioctlv (VerifySign).
2017-06-08 18:15:03 +02:00
Léo Lam e240e260d9 IOSC: Fix the SetOwnership implementation 2017-06-08 18:15:03 +02:00
Léo Lam 47e0a1656e IOS/ES: Make NandUtils member functions
In the future, NAND filesystem access will be limited to one IOS
instance, for safety reasons and to make it possible to consider
supporting NAND images. This means that any code accessing the NAND
filesystem must go through the FS device, both for code that is
external to IOS and internal.

Because we don't want to introduce any singleton, this requires
internal IOS code that needs NAND access to be part of an IOS device
class, so they can access the FS device easily.

Making some of the internal ES implementation functions member
functions also prevents them from being (mis)used outside of IOS,
since they cannot be called everywhere anymore.
2017-06-08 17:44:00 +02:00
Shawn Hoffman 55062afea9 move IOS::HLE::WriteReturnValue to .cpp file 2017-06-08 00:07:10 -07:00
shuffle2 ffd8309aca Merge branch 'master' into fix-unittests 2017-06-07 21:20:06 -07:00
Shawn Hoffman 602b972773 msvc: enable some default-off warnings 2017-06-07 21:07:36 -07:00
shuffle2 327050348c Merge pull request #5576 from lioncash/filters
Core: Move SignatureDB and Config source files into filters
2017-06-07 20:41:06 -07:00
Shawn Hoffman fd166032ab msbuild: obey some warnings about missing virtual destructors 2017-06-07 20:20:25 -07:00
Shawn Hoffman 1065dc4438 msbuild: set warning level 4 2017-06-07 20:20:25 -07:00
Shawn Hoffman 5480efdff2 video: change multisample/AA setting to u32 2017-06-07 20:20:25 -07:00
Shawn Hoffman 9357cee2ef do not assign in conditional statements 2017-06-07 20:09:44 -07:00
Shawn Hoffman 50f34f8b05 jit64: silence signedness comparison warnings 2017-06-07 20:09:44 -07:00
Shawn Hoffman ef9090d7da powerpc: silence an int->u32 init warning 2017-06-07 20:09:43 -07:00
Shawn Hoffman a97d079138 jit64: quiet variable init warnings 2017-06-07 20:09:43 -07:00
Shawn Hoffman e6c15e993b quiet some sign-conversion-in-parameter warnings 2017-06-07 20:09:43 -07:00
Shawn Hoffman ab4a785f1b d3d: silence variable shadowing warning 2017-06-07 20:09:43 -07:00
Shawn Hoffman ead4f19654 ios/usbv4: initialize TransferCommand::data_address to 0 2017-06-07 19:52:08 -07:00
Shawn Hoffman 983f70c9ea ios: treat return values as s32 2017-06-07 19:52:07 -07:00
Shawn Hoffman 5b5c630afb set underlying type of some enums to quiet warnings 2017-06-07 19:52:07 -07:00
Shawn Hoffman ebd3d43b7d ios/es: make fd s32 -> quiets warnings 2017-06-07 19:52:07 -07:00
Shawn Hoffman 8f12d7fb3c ios/net/ip/top: introduce a helper to write ip addr (quiets warning) 2017-06-07 19:52:07 -07:00
Shawn Hoffman 4a1b32afe4 windows: use proper type/constant for NET_IFINDEX in ios hle 2017-06-07 19:52:07 -07:00
Shawn Hoffman 7e75a052a4 windows/bba: pass c_str() instead of std::string object through a va_list 2017-06-07 19:52:07 -07:00
Shawn Hoffman 90f863a7a3 HLE: fix unreachable code warning 2017-06-07 19:52:07 -07:00
Shawn Hoffman f730b775b6 quiet warnings about possibly-uninitialized variable usage 2017-06-07 19:52:07 -07:00
Shawn Hoffman e1a3e41bf3 fix various instances of -1 being assigned to unsigned types 2017-06-07 19:52:07 -07:00
Shawn Hoffman be7c6a0819 msvc: disable warning about using setjmp w/c++ objects in scope 2017-06-07 19:52:07 -07:00
Lioncash a093b58aad Core: Move SignatureDB and Config source files into filters
Keeps things organized instead of being in the root of Core's source
tree when using the filter view.
2017-06-07 21:57:49 -04:00
Shawn Hoffman f7f1d5d2ca msvc: disable meaningless constant truncation warnings in SDCardUtil 2017-06-07 18:44:03 -07:00
Shawn Hoffman 4f9dd7277b msvc: disable unused symbol warning in Core/Common/Crypto/ec.cpp 2017-06-07 18:44:03 -07:00
Shawn Hoffman 5dc7318281 msbuild: cleanup some old comments in DolphinQt2.vcxproj 2017-06-07 17:30:05 -07:00
Shawn Hoffman 8d37301b19 msbuild: Remove hack for ObjectFileName (reduces build parallelism). 2017-06-07 17:30:05 -07:00
Shawn Hoffman 1bb26dddb1 msbuild: only set /NODEFAULTLIB in one place 2017-06-07 17:30:05 -07:00
Shawn Hoffman 0594f7db02 msbuild/DolphinQt: remove extra /INCREMENTAL. Already enabled for Debug. 2017-06-07 17:30:05 -07:00
Shawn Hoffman 4371dd201f msbuild: remove some remnants of Qt .ui/.qrc support 2017-06-07 17:30:05 -07:00
Léo Lam 0ddb6f9328 DiscIO: Use the correct offset shift for DOL exports 2017-06-07 22:41:00 +02:00
Léo Lam 0b71b60ef0 DiscIO: Fix formatting 2017-06-07 22:40:51 +02:00
Léo Lam 7b490d7cb0 HW/WiiSaveCrypted: Don't use new/delete 2017-06-07 12:49:24 +02:00
Leo Lam 3a83ebcc35 Merge pull request #5567 from lioncash/put_time
Movie: Use std::put_time in GetRTCDisplay()
2017-06-07 10:00:31 +02:00
Leo Lam b3ca876956 Merge pull request #5564 from Starsam80/qt-title-database
Qt: Use TitleDatabase for better names in the game list
2017-06-07 09:58:11 +02:00
Leo Lam 6ee2227ba2 Merge pull request #5568 from lioncash/boot
Boot: Make BootExecutableReader hierarchy constructors explicit
2017-06-07 09:27:04 +02:00
Lioncash d9bb2ce3af DVDInterface: Amend lint formatting issues 2017-06-07 01:20:54 -04:00
Lioncash b676edd80c Core: include what you use
Eliminates a swath of indirectly included standard headers
2017-06-07 01:20:48 -04:00
Lioncash b0427731b3 ElfReader: default the destructor 2017-06-06 23:03:59 -04:00
Lioncash 1af1795695 ElfReader: Make constructors explicit 2017-06-06 23:03:59 -04:00
Lioncash 1876505707 DolReader: Make constructors explicit 2017-06-06 23:03:59 -04:00
Lioncash 927a4a16f8 Boot: Make BootExecutableReader constructors explicit 2017-06-06 22:54:25 -04:00
Starsam80 0c24162928
Qt: Use TitleDatabase for better names in the game list 2017-06-06 19:00:38 -06:00
Lioncash acac2aeb9b Movie: Use std::put_time in GetRTCDisplay()
No need for a fixed buffer.
2017-06-06 20:56:04 -04:00
Lioncash e5260dee6b ec_wii: Add missing <string> header 2017-06-06 20:37:43 -04:00
Lioncash 1ffc311bf3 Core: Fix vcxproj filter
This would cause the core project to fail to load.
2017-06-06 20:29:03 -04:00
shuffle2 03c1a1e392 Merge pull request #5510 from spycrab/qt_hotkeys
Qt: Implement hotkeys
2017-06-06 16:12:52 -07:00
Michael Maltese 60f4f499e8 OpenAL: hardcode that X-Fi supports surround 2017-06-06 15:23:55 -07:00
Michael Maltese 3bfebf396a Fix OpenAL backend on macOS
OpenALStream was querying the backend for AL_EXT_float32 support (which
suceeds), but AL_FORMAT_STEREO_FLOAT32 was defined incorrectly.

Also changes OpenALStream to query for AL_EXT_MCFORMATS (multichannel
support) rather than hard-coding that it doesn't work on macOS.
2017-06-06 15:23:55 -07:00
Leo Lam c07058a4ad Don't show CPU and file related OSD messages on boot (#5533)
They have been broken since 2 years and no one has noticed,
which shows that no one really cares.

And it's arguable whether showing the CPU info is really useful.
2017-06-06 13:14:30 -07:00
shuffle2 bd489008ff Merge pull request #5560 from shuffle2/gh5
Implement slider bar present on GHWT and GH5 controllers
2017-06-06 13:12:02 -07:00
Léo Lam d50b4406a6 Boot: Restore symbol map loading 2017-06-06 16:40:00 +02:00
Léo Lam 9a3fb858f3 EXI: Always try to load IPL in GameCube mode
I don't see any reason to disable loading the IPL if bHLE_BS2 is
disabled. bHLE_BS2 should only cause us not to run the IPL, but not
skip loading it in the first place. More importantly, without always
loading it, this causes issues when trying to launch only the GC IPL
while having bHLE_BS2 = false.
2017-06-06 16:31:17 +02:00
Léo Lam d0169fe8db Boot: Re-use the disc volume
Saves some disc IO.
2017-06-06 16:31:16 +02:00
Léo Lam 6f6a18b1b0 Boot: Remove unneeded manual HLE function scan
Not needed. And the symbols would get overwritten by the symbol map
load that is just below.
2017-06-06 16:30:55 +02:00
Léo Lam 065261dbad Boot: Unify the ELF and DOL code paths
They're essentially the same. To achieve this, this commit unifies
DolReader and ElfReader into a common interface for boot executable
readers, so the only remaining difference between ELF and DOL is
how which volume is inserted.
2017-06-06 16:30:54 +02:00
Léo Lam 22992ae41e Boot: Clean up the boot code
* Move out boot parameters to a separate struct, which is not part
  of SConfig/ConfigManager because there is no reason for it to
  be there.

* Move out file name parsing and constructing the appropriate params
  from paths to a separate function that does that, and only that.

* For every different boot type we support, add a proper struct with
  only the required parameters, with descriptive names and use
  std::variant to only store what we need.

* Clean up the bHLE_BS2 stuff which made no sense sometimes. Now
  instead of using bHLE_BS2 for two different things, both for storing
  the user config setting and as a runtime boot parameter,
  we simply replace the Disc boot params with BootParameters::IPL.

* Const correctness so it's clear what can or cannot update the config.

* Drop unused parameters and unneeded checks.

* Make a few checks a lot more concise. (Looking at you, extension
  checks for disc images.)

* Remove a mildly terrible workaround where we needed to pass an empty
  string in order to boot the GC IPL without any game inserted.
  (Not required anymore thanks to std::variant and std::optional.)

The motivation for this are multiple: cleaning up and being able to add
support for booting an installed NAND title. Without this change, it'd
be pretty much impossible to implement that.

Also, using std::visit with std::variant makes the compiler do
additional type checks: now we're guaranteed that the boot code will
handle all boot types and no invalid boot type will be possible.
2017-06-06 16:27:52 +02:00
Léo Lam 4d2fb9b9ba Core: Replace BOOT_MIOS with an explicit "is MIOS" flag
I didn't know better back then, but the boot type is only supposed to
be used for the actual boot params. It shouldn't be used or changed
after booting.
2017-06-06 16:21:58 +02:00
spycrab 151ae38a56 Qt: Implement hotkeys (+ configuration) 2017-06-06 13:49:49 +02:00
Giancarlo Saraceni ef84e19d55 Implement slider bar present on GHWT and GH5 controllers 2017-06-06 04:38:20 -07:00
Shawn Hoffman a2358786dc unittests: set user directory so SYSCONF does not get created at the drive root 2017-06-06 04:07:13 -07:00
shuffle2 096399d371 quick UB fix for 3c0bdd74 2017-06-06 03:49:01 -07:00
Leo Lam c0495d1d11 Merge pull request #5559 from JosJuice/discio-rename
DiscIO: Remove C/I/S prefixes from class names
2017-06-06 12:47:33 +02:00
JosJuice b2af07a7b7 DiscIO: Remove C/I/S prefixes from class names
These prefixes were inconsistent with the rest of Dolphin.

I'm also renaming VolumeWiiCrypted to VolumeWii because of 1113b13.
2017-06-06 12:31:59 +02:00
shuffle2 3c0bdd7473 Merge pull request #5558 from Tilka/fix_warnings
Interpreter: simplify srawx/srawix
2017-06-06 03:28:19 -07:00
shuffle2 3d6c278892 Merge pull request #5556 from shuffle2/jloehr-FixWiimoteReportSizeOnWindows
fix wiimote report size on windows
2017-06-06 03:26:14 -07:00
Tillmann Karras 7702771d61 Interpreter: simplify srawx/srawix
This also avoids -Wint-in-bool-context warnings in GCC 7.
2017-06-06 11:05:33 +01:00
shuffle2 1113b131f2 Merge pull request #5548 from JosJuice/volume-wii-unencrypted
Reimplement support for unencrypted Wii discs
2017-06-06 01:37:52 -07:00
Shawn Hoffman 2b0c600be5 windows: make IORead return number of valid bytes according to ReportID 2017-06-06 01:21:30 -07:00
JosJuice d41bb375f1 Fix UB string comparisons
Also replacing auto& with const char* so that it's easier
to see that these strings aren't std::strings.
2017-06-06 09:02:29 +02:00
shuffle2 f018d69bff Merge pull request #5553 from sepalani/strpopback
StringUtil: Add StringPopBackIf UnitTests
2017-06-05 22:06:38 -07:00
shuffle2 367fba8e06 Merge pull request #5199 from ligfx/default_gci_folder
Make EXIDEVICE_MEMORYCARDFOLDER the default for slot A
2017-06-05 21:56:04 -07:00
Sepalani 5fb26abb17 StringUtil: Add StringPopBackIf UnitTests 2017-06-06 05:50:45 +01:00
shuffle2 442e614021 Merge pull request #5536 from sepalani/getstring
HLE: Prevent GetStringVA to strip newlines
2017-06-05 21:31:09 -07:00
shuffle2 c8166951a0 Merge pull request #5418 from MerryMage/config-again-and-again
VideoConfig: Port to layered configuration system
2017-06-05 21:11:04 -07:00
Sepalani f28f23af1d StringUtil: StringPopBackIf added 2017-06-06 05:08:51 +01:00
shuffle2 192fec50b9 Merge pull request #5276 from ligfx/macosheadless
Add headless support on macOS
2017-06-05 20:49:02 -07:00
Sepalani 1209959012 HLE: Prevent GetStringVA to strip newlines 2017-06-06 04:31:01 +01:00
shuffle2 9a9b0eed72 Merge pull request #5552 from sepalani/hle-print-warnings
HLE_OS: Fix missing-declarations warnings
2017-06-05 20:29:31 -07:00
Sepalani 190f7cbc4f HLE_OS: Fix missing-declarations warnings 2017-06-06 04:23:54 +01:00
shuffle2 2d941ad1e7 Merge pull request #5294 from sepalani/mem-view-ascii
MemoryView: Prevent non-ascii characters
2017-06-05 20:21:02 -07:00
shuffle2 2f73bc1735 Merge pull request #5293 from sepalani/mem-ascii
MemoryView: Fix empty string
2017-06-05 20:20:24 -07:00
shuffle2 0b00477c8a Merge pull request #5311 from ligfx/mixerdpl2
AudioCommon: Move DPL2 decoding into Mixer
2017-06-05 20:09:18 -07:00
shuffle2 98eb192226 Merge pull request #5312 from ligfx/cleanupupdatedrawrectangle
RenderBase: clean up UpdateDrawRectangle
2017-06-05 20:03:56 -07:00
shuffle2 3fed604ad9 Merge pull request #4878 from ligfx/geckodownloadcodes
Move GeckoCodeDiag download logic to GeckoCodeConfig (and make it use Curl)
2017-06-05 20:00:30 -07:00
Michael Maltese 97e6ba773b Move DSP::CodesToHeader to DSPTool
It's the only place it's used, and highly-specific to DSPTool's needs.
2017-06-05 19:28:40 -07:00
Michael Maltese 1765e54ab3 DSPCodeUtil: remove GenRandomCode
It was only used in a specific DSPTool test, which was removed because
non-deterministic tests aren't really useful.
2017-06-05 19:28:40 -07:00
Michael Maltese 80710984dc DSPTool: extract tests into a DSPAssemblyTest
- Moves all test code from DSPTool into UnitTests/Core/DSPAssemblyTest.
- Converts test files (which could only be loaded if they were in the
  shell's working directory, so basically never) into C++ values.
- Enables most of the commented-out tests.
- Removes non-deterministic random code test.
2017-06-05 19:28:40 -07:00
Michael Maltese 1580b6e627 DSPTool: make existing tests pass
Disassemble code without the additional text for humans, like the
current PC and opcode hex values, so that it can be reassembled.

I'm not updating any commented-out tests here.
2017-06-05 19:28:40 -07:00
shuffle2 b9b3b1dc19 Merge pull request #5347 from JosJuice/do-not-translate-button-names
Don't translate button names
2017-06-05 19:05:09 -07:00
shuffle2 bc8024ed21 Merge pull request #5549 from Starsam80/qt-title
Qt: Add the version to the window title
2017-06-05 18:49:50 -07:00
shuffle2 59bf761f87 Merge pull request #5551 from shuffle2/msbuild-qt-tidy
msbuild/qt: remove .qrc and .ui file support
2017-06-05 18:49:33 -07:00
shuffle2 d51be949a9 Merge pull request #5524 from ligfx/llegba
Update free DSP ROM and coefficients to support GBA ucode
2017-06-05 18:40:20 -07:00
shuffle2 cd78a7249f Merge pull request #5408 from sepalani/assemble
CodeView: Assemble menu item added
2017-06-05 18:26:33 -07:00
shuffle2 065c3d78b7 Merge pull request #5486 from sepalani/hle-print
HLE: More printf logs added
2017-06-05 17:29:13 -07:00
shuffle2 497afbffab Merge pull request #5488 from ligfx/qtreordercolumns
DolphinQt2: reorder list columns to match DolphinWX
2017-06-05 17:17:08 -07:00
shuffle2 10e54c8a8e Merge pull request #5490 from ligfx/qtcontrollergridlayout
DolphinQt2: use GridLayout for ControllersWindow
2017-06-05 17:16:27 -07:00
shuffle2 b8f2e24dd5 Merge pull request #5546 from ligfx/qtdynamicthemes
DolphinQt2: live updates to UI theme
2017-06-05 17:15:17 -07:00
Michael Maltese 6b084e21dc SettingsWindow: update icons when theme changes 2017-06-05 17:04:29 -07:00
Michael Maltese d6db515165 SettingsWindow: cleanup includes 2017-06-05 17:04:29 -07:00
Michael Maltese 4be07b4eb2 ToolBar: update icons when theme changes 2017-06-05 17:04:29 -07:00
Michael Maltese 9bdbd02efc GameListModel: update icons when theme changes 2017-06-05 17:04:29 -07:00
Michael Maltese 5a4ee87d6a DolphinQt2: Settings: emit ThemeChanged signal 2017-06-05 17:04:29 -07:00
Michael Maltese 328333dfb6 RenderWidget: hide cursor 2017-06-05 16:49:28 -07:00
Michael Maltese 833e38ed56 Settings: emit HideCursorChanged() 2017-06-05 16:49:28 -07:00
Michael Maltese 14da8232f6 ConfigManager: remove bAutoHideCursor
It's not used, and sounds like the same thing as `HideCursor`?
2017-06-05 16:49:28 -07:00
Michael Maltese 688f5ed267 DolphinQt2: move Path from toolbar to a pane 2017-06-05 16:46:10 -07:00
Michael Maltese b296393644 GameList: when list is empty, double-click to add path
Simpler than opening the Paths window, and how DolphinWX does it.
2017-06-05 16:46:10 -07:00
Michael Maltese 20f54fd9ed DolphinQt2: add DoubleClickEventFilter
This is an easy way to get a `doubleClicked` signal for any type
of widget without creating custom classes for each one.
2017-06-05 16:46:10 -07:00
Michael Maltese 47e8cb97b4 DolphinQt2: move path signals from PathDialog to Settings 2017-06-05 16:46:10 -07:00
Michael Maltese 548522877a DolphinQt2: make Settings a singleton
With this, we can get signals when properties change.
2017-06-05 16:46:10 -07:00
shuffle2 95ef785b1f Merge pull request #5537 from sepalani/hle-print-addr
HLE: Improve HLE_GeneralDebugPrint detection
2017-06-05 15:06:55 -07:00
Shawn Hoffman 0db59c71f6 msbuild/qt: remove .qrc and .ui file support 2017-06-05 11:50:28 -07:00
Shawn Hoffman ae3c8a4be9 msbuild: update to Qt5.9.0 2017-06-05 11:44:21 -07:00
Starsam80 e04480e5f5
Qt: Add the version to the window title 2017-06-05 12:36:30 -06:00
JosJuice 69f01bac39 Reimplement support for unencrypted Wii discs
You may want to read the PR #2047 comments before reading this.

Dolphin attempts to support an unencrypted type of Wii discs
that apparently is identified by a 4-byte integer at 0x60
being non-zero. I don't know what discs (if any) would be
using that format, so I haven't been able to test Dolphin's
support for it, but it has probably been broken for a while.

The old implementation is very short but also strange.
In CreateVolumeFromFilename, we read a 4-byte integer from
0x60, and if it's non-zero, we create a CVolumeGC object
instead of a CVolumeWiiCrypted object. This might seem like
it makes no sense, but it presumably worked in the past
because IsVolumeWiiDisc used to check the volume type by
reading the magic word for Wii straight from the disc,
meaning that CVolumeGC objects representing unencrypted Wii
discs would be treated as Wii discs by pretty much all of
Dolphin's code except for the volume implementation code.
(It wasn't possible to simply use CVolumeWiiCrypted, because
that class only handled encrypted discs, like the name says.)

However, that stopped working as intended because of ace0607.
And furthermore, bb93336 made it even more broken by making
parts of Dolphin expect that data read from Wii discs needed
to be decrypted (rather than the volume implementation
implicitly deciding whether to decrypt when Read was called).
Disclaimer: Like I said before, I haven't been able to test
any of this because I don't have any discs that use this
unencrypted Wii disc format, so this is all theoretical.

Later, PR #2047 tried to remove Dolphin's support for
the unencrypted Wii disc format because seemingly no
discs used it, but the PR got closed without being merged.
At the end of that PR, I said that I would make a new PR
with a better implementation for the format after PR #2353
was merged. Now that PR #2353 is merged (two years later...)
and PR #5521 is merged, the new implementation was easy to
make, and here it is!

Untested.
2017-06-05 14:54:37 +02:00
JosJuice c3fa0d6edf DiscIO: Use std::optional in Volume and Blob 2017-06-05 13:26:51 +02:00
Leo Lam e23cfc2965 Merge pull request #5543 from leoetlino/manual-reformat
Fix minor formatting issues
2017-06-05 12:14:22 +02:00
JosJuice 886cb26827 Merge pull request #5523 from dolphin-emu/revert-5448-master
Revert "GeckoCode: install code handler even if no codes are activated"
2017-06-05 09:02:30 +02:00
Léo Lam d9fd056803 Fix minor formatting issues
These were not caught by the lint script while it was broken.
2017-06-05 02:32:19 +02:00
Starsam80 e1ea6805a7
Qt: Remove booting from the last path 2017-06-04 14:43:41 -06:00
Sepalani ba5cb50afc HLE: Improve HLE_GeneralDebugPrint detection 2017-06-04 20:53:14 +01:00
Léo Lam 2e06756f2d Fix SetRunningGameMetadata not being called for GC titles
GC titles don't have a title ID, so this regression would cause
SetRunningGameMetadata to never be called for GC titles.
2017-06-04 18:27:52 +02:00
Leo Lam 4e584ec039 Merge pull request #5534 from JosJuice/dont-bind-no-filesystem
DolphinWX: Don't bind context menu when GC filesystem is invalid
2017-06-04 15:02:32 +02:00
Leo Lam 145483d9a2 Merge pull request #5529 from leoetlino/bios-ipl
WX: Replace 'BIOS' with 'IPL' and 'Main Menu' in user-facing strings
2017-06-04 15:01:49 +02:00
Leo Lam bb203bee1f Merge pull request #5532 from JosJuice/dont-show-fst-size
Don't show FST size in game properties
2017-06-04 14:50:59 +02:00
JosJuice d664c454a4 DolphinWX: Don't bind context menu when GC filesystem is invalid
If this isn't done, it's possible to select Extract All Files
and make Dolphin dereference a nullptr m_filesystem.
2017-06-04 14:30:40 +02:00
JosJuice 2ce9281f77 Don't show FST size in game properties
Normal users don't care about it. In fact, people care so
little about it that the Wii implementation of it was broken
starting from when it was implemented (eb65601) to 7 years
later (e0a47c1), apparently without anyone reporting it.
2017-06-04 14:20:20 +02:00
Léo Lam 3daf7c3f8e WX: Change GC IPL to GC "Main Menu"
That is the official term used by Nintendo.
2017-06-04 13:20:37 +02:00
Tilka 734d0ae07d Merge pull request #5528 from shuffle2/msvc-defalign
msvc: use 8 byte struct member alignment instead of 16
2017-06-04 11:36:51 +01:00
Leo Lam 6065525887 Merge pull request #5521 from JosJuice/check-has-partitions
Check for existance of partitions instead of disc type when appropriate
2017-06-04 10:46:59 +02:00
Leo Lam d90d3d7f3c Merge pull request #5519 from JosJuice/titledatabase-japanese
TitleDatabase: Allow showing Japanese names for Japanese GC games
2017-06-04 10:31:45 +02:00
Léo Lam 94bb55cef0 WX: Replace 'BIOS' with 'IPL'
It's not really a BIOS.
2017-06-04 10:20:16 +02:00
Leo Lam a33d48dd0d Merge pull request #5526 from ligfx/fixqtc++17
CMake: make Qt work when using a manual "-std=c++##" flag
2017-06-04 10:10:54 +02:00
JosJuice 703858e217 Merge pull request #5522 from leoetlino/simpler-gettitleid
DiscIO: Use std::optional for GetTitleID instead of pointer
2017-06-04 08:57:36 +02:00
shuffle2 a2bd95a08e Merge pull request #5432 from sepalani/fd-table
IOS/Network: Emulate socket fd table
2017-06-03 21:58:41 -07:00
Sepalani 140969000e IOS/Network: Fix some error return values 2017-06-04 05:48:41 +01:00
Sepalani 3b217adc5e IOS/Network: Use Wii's fd in logs rather than host's fd 2017-06-04 05:48:40 +01:00
Sepalani 55a59421d9 IOS/Network: Handle SO_ENETRESET 2017-06-04 05:48:38 +01:00
Sepalani 3b48e613e5 IOS/Network: Handle SO_ENOMEM 2017-06-04 05:48:36 +01:00
Sepalani a3c4070d91 IOS/Network: Handle SO_EPROTOTYPE 2017-06-04 05:48:31 +01:00
Sepalani b327fd8b2c IOS/Network: Handle SO_EMFILE 2017-06-04 05:47:56 +01:00
Sepalani ef20e85661 IOS/Network: Handle SO_EPROTONOSUPPORT 2017-06-04 05:47:48 +01:00
Sepalani 1c18dc48c7 IOS/Network: Handle SO_EAFNOSUPPORT 2017-06-04 05:44:48 +01:00
Sepalani 5a9e61997c IOS/Network: Emulate socket fd table 2017-06-04 04:26:25 +01:00
Shawn Hoffman c02eb27fd5 msvc: use 8 byte struct member alignment instead of 16 2017-06-03 18:37:36 -07:00
Shawn Hoffman 2a01945cf4 msbuild: remove /EHa for wxw, which was just an old warning workaround 2017-06-03 18:20:41 -07:00
Shawn Hoffman 7539259fb9 msbuild: EnableFiberSafeOptimizations is an opt. inhibitor; disable it. 2017-06-03 18:20:41 -07:00
Shawn Hoffman 43dbb635d5 msbuild: remove more meaningless stuff 2017-06-03 18:20:41 -07:00
Shawn Hoffman 4f0c2df8a1 msbuild: wxw does not need xxhash to build 2017-06-03 18:20:41 -07:00
Shawn Hoffman 09367c8c10 msbuild: remove more duplicate code 2017-06-03 18:20:41 -07:00
Shawn Hoffman 7431dd3dce msbuild: make Externals inclusion methods uniform 2017-06-03 18:20:41 -07:00
Shawn Hoffman a6c102ba5c msbuild: remove extra zlib include from UICommon 2017-06-03 18:20:41 -07:00
Shawn Hoffman 9ea7031042 msvc: add /Zc:throwingNew 2017-06-03 18:20:41 -07:00
Shawn Hoffman 0d1324af50 msvc: use pretty compiler diagnostics 2017-06-03 18:20:41 -07:00
Shawn Hoffman bf3022ef2b msvc: bump the required _MSC_FULL_VER 2017-06-03 18:20:41 -07:00
Shawn Hoffman a3caa14ade remove duplicate code in msbuild files 2017-06-03 18:20:40 -07:00
Shawn Hoffman 7537f8b861 clarify a little in Base.props 2017-06-03 18:20:40 -07:00
Shawn Hoffman 397720a9fe might as well update yet some more pointless version numbers.. 2017-06-03 18:20:40 -07:00
Shawn Hoffman c251311b02 DolphinQt: remove I_AM_BUILDACUS as the buildbot doesn't use it anymore 2017-06-03 18:20:40 -07:00
Shawn Hoffman a4d23db041 Include utf8 BOM in sln file so shell displays a nice icon 2017-06-03 18:20:40 -07:00
Shawn Hoffman ddae5058e9 msbuild: increment other version numbers to vs2017 equivalents 2017-06-03 18:20:39 -07:00
Shawn Hoffman b116e05abe [windows] Do not copy cpack_package_description.txt to output dir 2017-06-03 18:20:39 -07:00
Shawn Hoffman fbf808e691 remove ProjectDependencies from sln file 2017-06-03 18:20:39 -07:00
Tilka 78c0e8c809 Merge pull request #5513 from leoetlino/dns-timeout
Analytics: Don't crash when a DNS resolve times out
2017-06-04 01:21:44 +01:00
Michael Maltese c520a53b07 CMake: make Qt work when using a manual "-std=c++##" flag
Based on approach in https://gitlab.kitware.com/cmake/cmake/issues/16468
2017-06-03 17:02:54 -07:00
Michael Maltese 14c3d4716f AudioStretcher: split StretchAudio into ProcessSamples / GetStretchedSamples 2017-06-03 16:54:00 -07:00
Michael Maltese 87a467fe42 AudioCommon: extract AudioStretcher class for time-stretching 2017-06-03 16:54:00 -07:00
Michael Maltese a4508e85e8 AudioCommon: move DPL2 decoding into Mixer 2017-06-03 16:53:59 -07:00
Lioncash 5862d1fc41 Device: Provide operator!= counterparts to operator== for DeviceQualifier
Makes comparison logic symmetric
2017-06-03 19:34:35 -04:00
Michael Maltese e3531d17d7 Update free DSP ROM and coefficients to support GBA ucode
- coef: Explicitly set 23 different values that are used by GBA UCode,
  and tweaked overall parameters to more closely match those 23 values.
- irom: Moved a few functions to their proper places, updated BootUCode
  to configure DMA transfers using AX registers as well as IX registers
  (the GBA UCode uses this to do two sequential transfers in one call),
  and added partial functions used by GBA UCode.

All functions were reverse-engineered solely based off of observed
effects on the virtual machine: register states before-and-after, dmem
interactions, and DMA transfers. The specific coefficients were observed
being read from dmem, and must be exactly those values to function
properly. I have no knowledge of how the official ROM implements these
functions, or how it is implemented overall.

Tested with The Legend of Zelda: Four Swords Adventures, Final Fantasy
Crystal Chronicles, and Billy Hatcher and the Giant Egg (to download
ChuChu Rocket!).
2017-06-03 15:16:39 -07:00
Michael Maltese 2267ddeb17 DSPAssembler: fix handling of P_REG1C
`P_REG1C` had the same value as `P_ACCL`, so was causing spurious errors
when used with ACCM registers. Gcdsptool (which calls this `P_ACCLM`)
gives it the value `P_REG | 0x1c10` instead, and handles errors in the
same block as other REG## enums.
2017-06-03 15:16:39 -07:00
Leo Lam dda42c3c92 Revert "GeckoCode: install code handler even if no codes are activated" 2017-06-03 22:52:42 +02:00
Sepalani ac51c80ad0 HLE: Log (v)fprintf messages 2017-06-03 21:05:14 +01:00
Sepalani 2989c0cb61 HLE: Log (v)dprintf messages 2017-06-03 21:05:13 +01:00
Sepalani 9f6d6e6921 HLE: HLE_GeneralDebugVPrint added 2017-06-03 21:03:44 +01:00
Sepalani 061dadbc61 HLE: SVR4 VAList struct added 2017-06-03 21:01:59 +01:00
Sepalani 5a4f085c10 HLE: VAList cleanup and SystemVABI namespace 2017-06-03 21:01:59 +01:00
Sepalani e9dd0072de HLE: Variable Argument Lists support 2017-06-03 21:01:58 +01:00
Leo Lam 4b53093acb Merge pull request #5520 from sepalani/write-console
HLE: Fix __write_console implementation
2017-06-03 22:00:23 +02:00
Léo Lam 1a17c02d6f DiscIO: Use std::optional for GetTitleID instead of pointer
This makes the interface slightly cleaner and a bit more consistent
with the other getters. Still not fully the same, since the others
don't really handle failures with std::optional; but at least the
value is returned by value now, as opposed to having the function
take a pointer to a u64.
2017-06-03 21:56:33 +02:00
Leo Lam 227bc3816f Merge pull request #5517 from leoetlino/more-reliable-shutdown
More reliable shutdown
2017-06-03 21:33:43 +02:00
Leo Lam bcc85f9f4d Merge pull request #5516 from leoetlino/drop-last-filename
Drop m_LastFilename
2017-06-03 21:32:04 +02:00
Sepalani 9b2cc62393 CodeView: Assemble menu item added 2017-06-03 20:21:25 +01:00
JosJuice ce012ee3f4 FilesystemPanel: Remove strange disc type check
I don't know what the point of this was.
(Workaround for some old bug that we don't have anymore?)
2017-06-03 21:19:11 +02:00
JosJuice 24192671f9 DVDInterface: Remove useless disc type check 2017-06-03 21:19:11 +02:00
JosJuice 6661492989 Check for existance of partitions instead of disc type when appropriate
This gets rid of some assumptions that non-DiscIO code was making about
volume types. It's better to encapsulate as many of the volume type
differences as possible in DiscIO.

Made possible by PR #2353.
2017-06-03 21:19:11 +02:00
Leo Lam fbad958f03 Merge pull request #5518 from JosJuice/replace-weird-brace-thingy
Replace {{}} with {}
2017-06-03 21:16:36 +02:00
Sepalani 2afa546551 HLE: Fix __write_console implementation 2017-06-03 20:06:31 +01:00
JosJuice f71fcd38bd TitleDatabase: Check game ID length before reading characters 2017-06-03 20:46:57 +02:00
JosJuice 4493b1324b TitleDatabase: Allow showing Japanese names for Japanese GC games 2017-06-03 20:46:30 +02:00
MerryMage b6a99e1b9c IsSettingSaveable: Allow GFX settings to be saved 2017-06-03 18:13:04 +01:00
MerryMage f5f45855f0 GameConfigLoader: Add GFX Game INI translations 2017-06-03 18:13:02 +01:00
MerryMage d75b536fd7 Config: Add GFX ConfigInfo 2017-06-03 18:11:58 +01:00
MerryMage 332747857e GameConfigLoader: Empty INI to location map 2017-06-03 18:11:57 +01:00
MerryMage 1e766ab490 Config: Add layers CommandLine and CurrentRun 2017-06-03 18:11:57 +01:00
MerryMage 41afe78a44 Config: Integrate 2017-06-03 18:11:57 +01:00
MerryMage 1548a15c68 Config: Implement Get and Set 2017-06-03 18:11:56 +01:00
MerryMage 6151bc1714 Config: Extract layer search order to header 2017-06-03 18:11:56 +01:00
MerryMage 57264022ce ConfigLoaders: Temporarily not save all settings 2017-06-03 18:11:56 +01:00
MerryMage b3197d8dce Config: Extract ConfigLocation 2017-06-03 18:11:56 +01:00
MerryMage 827972b810 Config: Extract ConfigLocation 2017-06-03 18:11:55 +01:00
Léo Lam 546181c457 WX: Clear m_is_game_loading at the proper moment
This should happen after the core has stopped (OnStopped), not when
the user wants to stop (DoStop).
2017-06-03 19:05:35 +02:00
Léo Lam 52f00603e2 Core: Use RAII for EmuThread shutdown
This is more reliable, as this guarantees subsystems will be
shut down in the same order they were initialised (if they were
initialised). It also allows us to stop keeping track of what needs to
be shut down manually and just return in case of errors.

This should prevent the emulator from getting totally stuck when
the boot process does fail.
2017-06-03 19:05:35 +02:00
Leo Lam 5d6074f157 Merge pull request #5366 from sepalani/set-sym-size
CodeView: Set Symbol Size/End Address added
2017-06-03 19:00:45 +02:00
Leo Lam 6d38f153d6 Merge pull request #5515 from leoetlino/import-ticket
IOS/ES: Move ImportTicket write function
2017-06-03 18:40:52 +02:00
JosJuice 1c926dcae2 Replace {{}} with {}
IIRC we were only using {{}} because {} used to cause errors
on the FreeBSD buildbot.
2017-06-03 18:14:22 +02:00
Léo Lam 6e02af1b34 Core: Remove unneeded config save
We don't touch the user config during booting, so there is nothing to
manually save.
2017-06-03 18:08:50 +02:00
Léo Lam 677640ac52 Drop m_LastFilename
This makes it hard to support different boot params for different boot
types. We should not be making the assumption that Dolphin will
always be booting directly from a file (and in particular, only
using a string).

It's incompatible with future changes that will allow Dolphin to boot
a NAND title properly from well, the NAND, as opposed to booting from
WADs. (And no, treating the title TMD as a "bootable" path doesn't
count. Especially when that approach won't work with NAND images
or IOS LLE.)

And it's confusing to expose this functionality from the UI. It's
pretty bad for UX to change the play button's behaviour depending on
whether the user has launched something before, configured a default
file to boot, added a directory to their game paths.
2017-06-03 18:01:25 +02:00
Léo Lam 9d52ab5144 IOS/ES: Move ImportTicket write function
This commit moves the write function to where it should be (IOS),
especially when ES::ImportTicket() is the only place to use it.

Prevents misusing the ticket import function, and removes one unsafe
direct write to the NAND that does not go through IOS.

This also fixes the destination path: the session root is the one which
should be used for determining the ticket path, not the configured one.
2017-06-03 17:43:16 +02:00
JosJuice 1e5c83b3a9 Use std::optional for UpdateRunningGameMetadata 2017-06-03 14:41:09 +02:00
Léo Lam 74f636dfc4 Analytics: Don't crash when a DNS resolve times out 2017-06-03 14:09:14 +02:00
Leo Lam 4af514bb3c Merge pull request #5388 from leoetlino/optional
Add a std::optional and std::variant implementation
2017-06-03 13:21:20 +02:00
Leo Lam ccccb8463d Merge pull request #5503 from ligfx/qtelidedbutton
DolphinQt2: add ElidedButton for controller mapping buttons
2017-06-03 12:47:18 +02:00
Leo Lam 1a983bd357 Merge pull request #5500 from ligfx/qtfixsorting
Qt: fixes to GameList sorting
2017-06-03 12:46:17 +02:00
Léo Lam e38a66fe1b Common: Add a std::variant implementation
Based on https://github.com/mpark/variant (which is based on libc++).
2017-06-03 12:36:24 +02:00
Léo Lam 62d08e2d17 DiscIO: Fix the wrong NAND root being used
The whole NANDContentLoader stuff is truly awful and will be removed
as soon as possible.

For now, this fixes a bug that was exposed by std::optional::operator*.
2017-06-03 12:36:24 +02:00
Léo Lam 545006f666 Use std::optional for ESFormats/SharedContentMap 2017-06-03 12:36:24 +02:00
Léo Lam b08653d69d Common: Add a std::optional implementation
std::optional makes a few things a bit neater and less error prone.
However, we still cannot use C++17 (unfortunately), so this commit
adds an implementation of std::optional that we can use right now.

Based on https://github.com/tensorflow/tensorflow/blob/master/tensorflow/core/lib/gtl/optional.h
which seems to be fairly similar to C++17's <optional> and standards
compliant. It's one of the few implementations that handle propagating
type traits like copy constructibility, just like libc++/libstdc++.
2017-06-03 12:36:24 +02:00
shuffle2 3443454ba2 Merge pull request #5271 from JosJuice/allow-aslr
Allow (but don't force) ASLR
2017-06-02 21:53:02 -07:00
shuffle2 0b63fcc78f Merge pull request #5505 from spycrab/wx_stars
Wx: Implement new, themed stars
2017-06-02 18:44:48 -07:00
spycrab 1d8ba6f865 Wx: Implement new, themed stars 2017-06-02 22:38:56 +02:00
Leo Lam 93020f6c1b Merge pull request #5509 from ligfx/qtshutdowncontrollers
MainWindow: shutdown different input interfaces
2017-06-02 22:08:53 +02:00
Sepalani 5e4986d835 IP/Top: Properly fix GetAddrInfo 2017-06-01 17:05:12 +01:00
Sepalani 726d8de16c IP/Top: Fix GetAddrInfo written socket 2017-06-01 15:17:59 +01:00
Michael Maltese 040bddafa6 MainWindow: shutdown different input interfaces
`MainWindow` initializes a number of input interfaces but never shuts
them down. This was causing a crash-after-exit on macOS where the
ControllerInterface backend stores a `std::thread` object in a static
variable and only stops it when ControllerInterface::Shutdown is called.
2017-05-31 21:14:55 -07:00
Michael Maltese 8bbe4a0743 DolphinQt2: allow resizing RenderWidget/fix fullscreen 2017-05-31 21:14:41 -07:00
Michael Maltese 87a74ca3ae MappingButton: remove unused includes 2017-05-31 01:17:33 -07:00
Michael Maltese 046c6f468f MappingButton: derive from ElidedButton 2017-05-31 01:17:33 -07:00
Michael Maltese b378ffb4ec MappingButton: don't set text twice in constructor 2017-05-31 01:17:33 -07:00
Michael Maltese 07c90bed08 DolphinQt2: add QtUtils/ElidedButton 2017-05-31 01:17:33 -07:00
spycrab 118e90ec6e Qt: Use new, themed rating stars 2017-05-31 05:50:37 +02:00
Anthony 25f24d32ff Merge pull request #5463 from spycrab/qt_hidpi
Qt: Fix HiDPI icon scaling
2017-05-30 14:57:05 -07:00
spycrab 1737e81b16 Qt: Fix HiDPI icon scaling 2017-05-30 22:42:21 +02:00
iwubcode 1b685bcde9 Fix for loop in D3D Renderer ApplyState function 2017-05-29 23:32:32 -05:00
Michael Maltese 1a7210aa74 GameListModel: provide Qt::InitialSortOrderRole for sorting
Fixes regression where pixmap columns can't be sorted by default.
2017-05-29 17:32:40 -07:00
Michael Maltese 8bbc31e0a2 GameList: sort case-insensitively 2017-05-29 17:32:40 -07:00
Michael Maltese 051cbf1962 GameListModel: invert role-column choice tree 2017-05-29 17:32:40 -07:00
Michael Maltese 0cc88342d6 DolphinQt2: add indentation back to ControllerWindow 2017-05-29 17:29:04 -07:00
Michael Maltese cb235cf142 DolphinQt2: use GridLayout for ControllersWindow
FormLayout is not intended for this sort of dialog:

> QFormLayout is a convenience layout class that lays out its children
> in a two-column form. The left column consists of labels and the right
> column consists of "field" widgets (line editors, spin boxes, etc.).
2017-05-29 17:29:03 -07:00
Leo Lam 1afb0a134d Merge pull request #5497 from sepalani/getaddrinfo
IP/Top: Use a constant for addrinfo size
2017-05-29 22:39:33 +02:00
Leo Lam c76335eaf1 Merge pull request #5484 from BhaaLseN/permissive
Windows: Enable MSVC Standards Conformance (/permissive-)
2017-05-29 22:29:44 +02:00
Sepalani e90404a4f6 IP/Top: Use a constant for addrinfo size 2017-05-29 21:00:22 +01:00
Leo Lam 5d7f4cb9c8 Merge pull request #5496 from spycrab/qt_fixtheme
Qt: Fix GetThemeDir()
2017-05-29 18:33:56 +02:00
spycrab 845cc68bba Qt: Fix HiDPI icon scaling 2017-05-29 13:52:01 +02:00
shuffle2 c8f9900d26 Merge pull request #5495 from Tilka/gamelist
WX: improve game list reload speed
2017-05-28 22:03:38 -07:00
Lioncash d6b6b070bc D3D/Render: Get rid of undefined behavior in Create3DVisionTexture
pSysMem is of the type const void* -- because of this, it makes the
original delete[] call undefined behavior, as deleting a void pointer is
undefined behavior.

Also punning types into existence, like what was done for the stereo
image header is undefined behavior as well. The proper way to do this is
to either manually add all individual bytes manually, or memcpy the
struct into memory.

As we want to deallocate the memory before returning, and because
pSysMem is a const void*, we keep a unique_ptr to the data and just pass
pSysMem a raw pointer to the data.
2017-05-28 23:28:00 -04:00
Lioncash 278e406f0b D3D/Render: Use std::array where applicable 2017-05-28 23:28:00 -04:00
Lioncash 0c3958bbe5 D3D/Render: Join variable with declaration 2017-05-28 23:27:59 -04:00
Lioncash 3ee447e5f7 D3D/Render: Get rid of unnecessary casts 2017-05-28 23:27:59 -04:00
Lioncash ba5b215c42 D3D/Render: Mark translation unit local variables as static 2017-05-28 23:27:59 -04:00
Tillmann Karras 5c08b1d704 WX: improve game list reload speed
When loading a big game list, this eliminates the long delay after the
progress dialog disappears.
2017-05-28 23:02:03 +01:00
Tillmann Karras 599774aacc Qt2: remove unused variables 2017-05-28 23:01:41 +01:00
Leo Lam 4d0f458f2f Merge pull request #5494 from leoetlino/file-selector
WX: Minor file selector fixes
2017-05-28 20:24:17 +02:00
Léo Lam d5e397aa14 WX: Add dff to the file selector filter description 2017-05-28 19:08:24 +02:00
Léo Lam 473f90c08f WX: Remove .tmd from the file selector filter
No idea why it was in the whitelist.
2017-05-28 19:07:12 +02:00
BhaaL e37ab851ad add the same flags to CMake 2017-05-28 13:37:34 +02:00
BhaaL 076d3cd639 enable latest C++ Standard features (/std:c++latest) 2017-05-28 13:37:33 +02:00
BhaaL 0fcc625b56 clean up Base.props
/permissive- automatically enables /Zc:rvalueCast and /Zc:strictStrings
2017-05-28 13:37:32 +02:00
BhaaL ec8f6e6d26 enable MSVC Standards Conformance (/permissive-) 2017-05-28 13:37:31 +02:00
BhaaL 072c161445 upgrade to Windows SDK 10.0.15063.0
this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
2017-05-28 13:37:31 +02:00
Lioncash 3e7af2a2cd CubebStream: Add missing <vector> include 2017-05-27 23:50:39 -04:00
Michael Maltese d416cbd9ed Add CubebUtils namespace and hook up cubeb logging 2017-05-27 18:28:57 -07:00
Michael Maltese 34ad1eb547 Externals: remove PortAudio 2017-05-27 18:28:57 -07:00
Michael Maltese 48d6168c99 EXI_DeviceMic: use Cubeb instead of PortAudio 2017-05-27 18:28:56 -07:00
Michael Maltese f6e1da0dc0 AudioCommon: add Cubeb backend 2017-05-27 18:28:56 -07:00
Michael Maltese 17f4413143 Externals/cubeb: add Visual Studio build files 2017-05-27 18:28:56 -07:00
shuffle2 d4faa099d9 Merge pull request #5481 from ligfx/updateqt5.8
Update ext-win-qt submodule for Qt 5.8
2017-05-27 17:59:46 -07:00
Mat M 7192226971 Merge pull request #5474 from sepalani/bl-fix
CodeView: Fix missing bl details
2017-05-27 17:40:18 -04:00
Mat M 7b70fce79b Merge pull request #5476 from ligfx/ffmpegbuildcleanup
CMake/MSVC: cleanups around FFMpeg
2017-05-27 17:36:55 -04:00
JosJuice 491b9d2a75 Merge pull request #5491 from ligfx/qtcontrollerremoveicons
DolphinQt2: replace icons in controllers dialog with labels
2017-05-27 10:33:36 +02:00
Leo Lam 6a7c3fcac1 Merge pull request #5487 from ligfx/removetabledelegate
DolphinQt2: don't use custom delegate for GameList
2017-05-27 10:23:40 +02:00
Michael Maltese c004b59100 DolphinQt2: replace icons with labels in controllers dialog
Icons without labels are bad for usability, so bring this back in line
with how DolphinWX does it.

Some reading:

- https://www.nngroup.com/articles/icon-usability/
  > Summary: A user’s understanding of an icon is based on previous
  > experience. Due to the absence of a standard usage for most icons,
  > text labels are necessary to communicate the meaning and reduce
  > ambiguity.
- http://uxmyths.com/post/715009009/myth-icons-enhance-usability
- http://edwardsanchez.me/blog/13589712
- https://uxdesign.cc/do-icons-need-labels-6cb4f4282c00
2017-05-26 20:09:51 -07:00
Michael Maltese a936afed9d DolphinQt2: hide GameList vertical header (the one on the left) 2017-05-26 17:43:57 -07:00
Michael Maltese 4e14a6bc96 DolphinQt2: reorder list columns to match DolphinWX 2017-05-26 17:41:35 -07:00
Michael Maltese c01c66ad4b DolphinQt2: remove unused GameList::TableDelegate 2017-05-26 17:40:51 -07:00
Michael Maltese e76f5d85b2 DolphinQt2: don't use custom delegate for GameList 2017-05-26 17:40:51 -07:00
JosJuice aa33fabded Merge pull request #5483 from leoetlino/max-tmd-size
Check TMD sizes using the actual constant
2017-05-26 23:10:31 +02:00
Leo Lam 260fd5e0f8 Merge pull request #5482 from ligfx/cmakeremoved3d12
CMake: remove references to D3D12
2017-05-26 11:30:47 +02:00
Léo Lam b5a2f34a37 Check TMD sizes using the actual constant
0x49e4 is the actual maximum TMD size (which is checked against in ES).
IsValidTMDSize is added to ESFormats to avoid duplicating the constant.
2017-05-26 11:27:43 +02:00
Leo Lam f4190ab1c4 Merge pull request #5465 from sepalani/gc-bios
Tools: Load GameCube BIOS added
2017-05-26 10:23:03 +02:00
Leo Lam 933767f1bd Merge pull request #5475 from sepalani/map-vaddr
PPCSymbolDB: Fix LoadMap corrupting virtual addresses
2017-05-26 10:21:38 +02:00
Michael Maltese e041602416 CMake: remove references to D3D12
It's gone!
2017-05-26 01:16:04 -07:00
Michael Maltese 07a23f6924 Update ext-win-qt submodule for Qt 5.8
Accompanying PR for https://github.com/dolphin-emu/ext-win-qt/pull/3
2017-05-26 01:00:15 -07:00
Michael Maltese 3ca03373ae MSVC: define HAVE_FFMPEG 2017-05-26 00:53:58 -07:00
Michael Maltese 53acd25de4 Rename define HAVE_LIBAV->HAVE_FFMPEG 2017-05-26 00:53:58 -07:00
Michael Maltese d951d2e4c4 CMake: libav/ffmpeg cleanups
Use @Orphis's FindFFmpeg module from ppsspp:
2149d3db7f

From that commit:

> This new module should be able to handle both libraries in the regular
> paths and fallback to pkg-config.
> It is also able to find dynamic libraries, not just static libraries.
> It will generate imported targets with the name FFmpeg::<lib> that you
> can use in your scripts.
2017-05-26 00:53:58 -07:00
Pierre Bourdon d592bdd4d4 Migrate to Visual Studio 2017.
Auto-generated by the IDE, I'll trust it knows what it's doing.
2017-05-25 15:58:59 -07:00
Sepalani 2d75a99426 ConfigManager: GetBootROMPath added 2017-05-25 13:11:12 +01:00
Leo Lam 0f020857c5 Merge pull request #5448 from XeR/master
GeckoCode: install code handler even if no codes are activated
2017-05-25 11:16:16 +02:00
Sepalani 82695ccd99 PPCSymbolDB: Fix LoadMap corrupting virtual addresses 2017-05-24 21:08:15 +01:00
Sepalani c1afdc6f47 CodeView: Fix missing bl details 2017-05-24 20:34:23 +01:00
Léo Lam 57ce091ef5 IOS/ES: Implement ES_DeleteStreamKey (0x3d) 2017-05-24 18:16:35 +02:00
Léo Lam 90d590d1f3 IOS/ES: Implement ES_DeleteContent (0x3e) 2017-05-24 18:16:35 +02:00
Léo Lam ced049c5e8 IOS/ES: Prevent usage of ES_DiVerifyWithView for the PPC
ES_DiVerifyWithView (0x3b) is another private ioctlv that can only be
used from DI. Calling it from anywhere else returns -1017.
2017-05-24 18:16:34 +02:00
Leo Lam 98b6446249 Merge pull request #5459 from sepalani/code
PPCSymbolDB: Split SaveMap function
2017-05-24 13:59:28 +02:00
JosJuice 0408c99884 Merge pull request #5472 from leoetlino/formatting
Qt: Fix code formatting
2017-05-24 13:55:14 +02:00
Leo Lam 0d7faf8b61 Merge pull request #5471 from spycrab/qt_crash_gamestart
Qt: Fix games crashing on start
2017-05-24 13:52:00 +02:00
Léo Lam b6db4f22b5 Qt: Fix code formatting 2017-05-24 13:09:05 +02:00
spycrab d65006b91b Qt: Fix games crashing on start 2017-05-23 22:12:01 +02:00
Anthony 289005f702 Merge pull request #5379 from Ryanel/qt-settings-cpu
Qt: Copy General Tab from WX
2017-05-23 07:08:21 -07:00
Markus Wick 6a599e2796 Merge pull request #5428 from ligfx/makedspdumpconsistent
Make DSP code dumping consistent between DSP-LLE and DSP-HLE
2017-05-23 14:48:10 +02:00
Markus Wick e2d4fe6881 Merge pull request #5421 from JosJuice/load-bs2-setupbat
Use SetupBAT in Load_BS2
2017-05-23 14:40:11 +02:00
Markus Wick 4870e4119b Merge pull request #5435 from sepalani/add-function
PPCSymbolDB: Remove biased address check
2017-05-23 14:39:36 +02:00
Markus Wick e3980d4c22 Merge pull request #5450 from ligfx/dspassemblefreerom
Small cleanups of DSPAssembler and the free DSP ROM code
2017-05-23 14:36:16 +02:00
Markus Wick 3a2ec8c8a1 Merge pull request #5440 from ligfx/axhledelayinterrupt
AX-HLE: delay sending interrupt when done processing command list
2017-05-23 14:29:45 +02:00
Corwin McKnight 07dc2e17f3 Qt: Update General, Interface pane 2017-05-23 00:19:02 -07:00
Mat M b7cc4d73dc Merge pull request #5469 from ligfx/cmakecleanupunittests
CMake: various cleanups for UnitTests
2017-05-23 02:08:58 -04:00
Mat M 3f437337a1 Merge pull request #5466 from lioncash/db
SignatureDB: Minor cleanup
2017-05-22 21:25:36 -04:00
Mat M 4bfd464b0c Merge pull request #5468 from leoetlino/headers
Fix some header includes
2017-05-22 21:22:04 -04:00
Sepalani 95ea721f06 Tools: Load GameCube BIOS added 2017-05-22 22:44:21 +01:00
Léo Lam cf0c4455cd Fix indirect includes 2017-05-22 10:39:36 +02:00
Leo Lam f994538875 Merge pull request #5455 from leoetlino/es-get-ticket-from-view
IOS/ES: Implement ES_GetTicketFromView ioctlvs
2017-05-22 10:11:25 +02:00
Michael Maltese 974ada25e4 CMake: use RUNTIME_OUTPUT_DIRECTORY rather than setting OUTPUT_NAME each time 2017-05-22 00:19:14 -07:00
Michael Maltese 6d403d9ad4 CMake: specify unittests libs directly in target_link_libraries 2017-05-22 00:19:14 -07:00
Michael Maltese 8e57a0ff14 CMake: remove explicit platform libraries from UnitTests
They're not used directly, and any libraries that need them will pull
them in transitively.
2017-05-22 00:19:14 -07:00
Michael Maltese be2f4466e3 CMake: move unittests target to UnitTests 2017-05-22 00:19:14 -07:00
Michael Maltese ea35549e00 CMake: don't explictly create Tests/ directory 2017-05-22 00:19:13 -07:00
Michael Maltese 41fb6db6e3 CMake: remove extraneous TestUtils directory 2017-05-22 00:19:13 -07:00
Michael Maltese 87d64afe19 CMake: pass all srcs to add_test in ARGN 2017-05-22 00:19:13 -07:00
Michael Maltese 9d130b52f7 CMake: use unittests_stubhost object library 2017-05-22 00:19:13 -07:00
Michael Maltese a78ca46d9e CMake: use implicit target location in add_test 2017-05-22 00:19:13 -07:00
Michael Maltese 942cbd3c8d CMake: don't prefix test targets with Test_
The current prefixing makes it harder to build test executables directly
from the command line, since the target name breaks CMake convention and
doesn't match the name passed to `add_dolphin_test`. They all have "Test"
somewhere in the name anyways.
2017-05-22 00:19:13 -07:00
Léo Lam 531378e8e6 IOSC: Fix header includes 2017-05-22 02:07:14 +02:00
Léo Lam 7bdf3d7ea7 ESFormats: Fix header includes 2017-05-22 02:06:49 +02:00
Léo Lam 6bc4cc984f TitleDatabase: Fix header includes
Remove unneeded includes, and add missing includes.
2017-05-22 02:02:04 +02:00
Lioncash 73b72c6a62 TitleDatabase: Remove unused <iostream> header
Many implementations of <iostream> inject a static constructor into the
translation unit, it's included in, even if nothing from the header is used.
2017-05-21 17:51:47 -04:00
Lioncash c3bab0b0e7 SignatureDB: Remove unnecessary header 2017-05-21 17:39:44 -04:00
Lioncash bbe1e643fb SignatureDB: in-class initialize DBFunc members 2017-05-21 17:39:42 -04:00
Lioncash d0089191e1 SignatureDB: default the format handler destructor 2017-05-21 17:39:41 -04:00
Lioncash 5301efddd0 SignatureDB: Remove unnecessary qualifiers and virtual keywords 2017-05-21 17:39:40 -04:00
Lioncash 3c94962332 SignatureDB: Move two functions into the cpp file
These are implementation details.
2017-05-21 17:39:34 -04:00
Anthony e328b13ae2 Merge pull request #5462 from spycrab/qt_refresh_devices
Qt: Fix default device handling
2017-05-21 13:29:11 -07:00
Anthony 1072da11fe Merge pull request #5460 from spycrab/qt_fix_rounding_errors
Qt: Fix rounding errors
2017-05-21 13:28:42 -07:00
Léo Lam 964f546e69 UI: Expose the "show active title" setting 2017-05-21 18:58:32 +02:00
Léo Lam cfc0cc1453 Add an option to show the active title in the title
This can be useful for figuring out at a glance what title is running,
along with its game ID / title ID.
2017-05-21 18:58:32 +02:00
Léo Lam 2f5f9be9ac WX: Use TitleDatabase for getting title names 2017-05-21 18:57:55 +02:00
Léo Lam 4a55d757dd Add a TitleDatabase
Add a TitleDatabase to allow easily querying a title database to get
a user-friendly string for a game ID.
2017-05-21 18:57:55 +02:00
Léo Lam ef5ecedded Analytics: Report game start on title change
Otherwise, we may be missing some reports.
2017-05-21 18:53:07 +02:00
spycrab 6370f094ba Qt: Fix default device handling 2017-05-21 14:47:35 +02:00
Silvan Jegen d8db6a7139 NANDImporter: fix printf warning
gcc complains that the printf %x formatting instruction expects an
'unsigned int' but we pass a 'size_t'.  We add the 'z' length formatting
specifier used for 'size_t'
2017-05-21 13:06:40 +02:00
Léo Lam 48d02f91a8 IOS/ES: Mark ioctlv 0x3f as invalid
It's not used in IOS. Looks like they just decided to skip 0x3f.
2017-05-21 12:28:30 +02:00
Léo Lam e92308fe7e IOS/ES: Implement ES_GetTicketFromView ioctlvs
This implements ioctlvs 0x40, 0x43, 0x44.
2017-05-21 12:28:30 +02:00
Leo Lam 7af05fd9e6 Merge pull request #5454 from leoetlino/es-delete-shared-content
IOS/ES: Implement ES_DeleteSharedContent
2017-05-21 12:11:48 +02:00
spycrab e8bfa2273c Qt: Fix rounding errors 2017-05-21 12:03:13 +02:00
Sepalani 56f2d523dd PPCSymbolDB: Split SaveMap function
Rewrite the code map file generation
2017-05-21 01:00:36 +01:00
spycrab 6e28f4dae6 Qt: Implement analytics (+ prompt) 2017-05-20 23:41:02 +02:00
Leo Lam dc8bc95a6b Merge pull request #5456 from JosJuice/wii-disc-formats
VolumeWiiCrypted: Use Formats.cpp more
2017-05-20 22:39:52 +02:00
Anthony 373fc58428 Merge pull request #5457 from spycrab/qt_fix_labels
Qt: Fix Wii Motioncontrol button mapping labels
2017-05-20 12:22:15 -07:00
spycrab cf747fb050 Qt: Fix Wii Motioncontrol button mapping labels 2017-05-20 21:08:31 +02:00
JosJuice 1575020c3a VolumeWiiCrypted: Get title keys from TicketReader 2017-05-20 20:44:12 +02:00
JosJuice 26f5b53ecb VolumeWiiCrypted: Get title IDs from TicketReader 2017-05-20 20:43:31 +02:00
JosJuice 5c68a03ae4 VolumeWiiCrypted: Cache TMDs and tickets 2017-05-20 20:42:44 +02:00
Anthony cf60564d84 Merge pull request #5405 from spycrab/qt_mapping_windows
Qt: Implement mapping dialogs
2017-05-20 09:28:57 -07:00
spycrab 33e111e92f Qt: Implement button mapping dialogs 2017-05-20 17:53:17 +02:00
Léo Lam 2e8e420623 IOS/ES: Implement ES_DeleteSharedContent 2017-05-20 14:46:28 +02:00
Léo Lam 1231226ad9 WX: Use the proper format specifier 2017-05-20 11:43:06 +02:00
Leo Lam 445b77f738 Merge pull request #5452 from spycrab/qt_rnd_crashes
Qt: Fix random crashes
2017-05-20 11:29:06 +02:00
Leo Lam 8b113ea06c Merge pull request #5438 from Starsam80/nand-importer-fixes
NANDImporter: Fix GUI freezing + add logging
2017-05-20 11:24:50 +02:00
spycrab a4b24ac265 Qt: Fix random crashes 2017-05-20 11:10:39 +02:00
Leo Lam 1d2b272b00 Merge pull request #5422 from MerryMage/sysconf-ini
ConfigManager: Remove load/save code to INI for SYSCONF settings
2017-05-20 10:39:58 +02:00
JosJuice e019872d62 Remove no-pie build flags 2017-05-20 09:35:53 +02:00
JosJuice 89e60a41eb MemoryUtil: 0 -> nullptr 2017-05-20 09:35:53 +02:00
JosJuice 4b4cf509f8 Remove code for only allocating low memory
This is unnecessary when we have position-independent code.
2017-05-20 09:35:53 +02:00
Pierre Bourdon d486904e9b build.gradle: do not change the output filename, our CI relies on it 2017-05-20 05:54:55 +02:00
Michael Maltese 1683c69fb7 DSPAssembler: add WARNPC directive from xkas (technically, from asar)
This adds the WARNPC directive from xkas/asar to complement the existing ORG
directive. A common useful idiom is "WARNPC 0xXXXX\nORG 0xXXXX," which only
seeks forward and raises an error if you've already written to that part
of the file.
2017-05-19 19:53:38 -07:00
Michael Maltese a4cb691058 DSPAssembler: make ORG directive correctly seek forward
The xkas assembler says about org: "You can seek forward and backward
into a file."
2017-05-19 19:53:38 -07:00
Michael Maltese f3c8291c26 DSPAssembler: remove temporary file 2017-05-19 19:53:38 -07:00
Michael Maltese 2fad33cafe DSP-HLE: cleanup PushMail argument names 2017-05-19 19:04:06 -07:00
Michael Maltese 43c09c63d8 AX-HLE: delay sending interrupt when done processing command list
Fixes https://bugs.dolphin-emu.org/issues/10265 (Star Wars: The Clone
Wars hangs on loading screen with DSP-HLE and JIT Recompiler).

The Clone Wars hangs upon initial boot if this interrupt happens too
quickly after submitting a command list. When played in DSP-LLE, the
interrupt lags by about 160,000 cycles, though any value greater than or
equal to 814 will work. In other games, the lag can be as small as 50,000
cycles (in Metroid Prime) and as large as 718,092 cycles (in Tales of
Symphonia!).

All credit to @hthh, who put in a heroic(!) amount of detective work and
discovered that The Clone Wars tracks a "AXCommandListCycles" variable
which matches the aforementioned 160,000 cycles. It's initialized to ~2500
cycles for a minimal, empty command list, so that should be a safe number
for pretty much anything a game does (*crosses fingers*).
2017-05-19 19:04:06 -07:00
Mat M b47d44ab15 Merge pull request #5445 from JosJuice/remove-jitil
Remove JITIL
2017-05-19 21:33:38 -04:00
MerryMage df2fc3c32f ConfigManager: Remove load/save code to INI for SYSCONF settings
These settings are already loaded and saved to the SYSCONF. The INI
load/saves are redundant and do not work anyway because they are
overwritten by SYSCONF.
2017-05-19 23:57:08 +01:00
Starsam80 3229cde292
NANDImporter: Add logging 2017-05-19 16:36:06 -06:00
Starsam80 618eb9f743
NANDImporter: Use a indeterminate progress meter 2017-05-19 16:31:47 -06:00
XeR d30eb7ea70 GeckoCode: install code handler even if no codes are activated
This let users use the gecko code handler debugging protocol with existing
tools even when no gecko codes are enabled.
2017-05-19 23:54:22 +02:00
JosJuice 4dce620130 Merge pull request #5433 from leoetlino/cleanup
Drop remnants of the plugin system
2017-05-19 23:54:09 +02:00
JosJuice 256a0cf4db Remove JITIL 2017-05-19 22:21:07 +02:00
JosJuice 78effbabc6 Replace some usages of IVolume::ReadSwapped with IBlobReader::ReadSwapped
Skips needing to specify PARTITION_NONE.
2017-05-19 21:31:47 +02:00
JosJuice fcb2c5bd29 Remove CBlobBigEndianReader
We can simply put ReadSwapped directly in IBlobReader.
2017-05-19 21:23:00 +02:00
Léo Lam f96ab66d31 Drop remnants of the plugin system 2017-05-19 19:13:16 +02:00
JosJuice ac5c82b36b DiscIO: Remove VolumeCreator
This file is pretty small now that it doesn't handle Wii
partitions anymore, so let's move its contents to Volume.cpp.
This is also more consistent with how blob creation works.
2017-05-19 18:33:21 +02:00
JosJuice 56b218a750 DiscIO: Simplify volume creation
Basically inlining GetDiscType into CreateVolumeFromFilename.
2017-05-19 18:18:43 +02:00
Leo Lam bc5496e119 Merge pull request #5444 from sepalani/code
FrameTools: Prevent dummy code map to be saved
2017-05-19 16:33:40 +02:00
Sepalani 649eb43d98 FrameTools: Prevent dummy code map to be saved 2017-05-19 15:04:11 +01:00
Markus Wick d7d339105b Merge pull request #5441 from lioncash/android
MainAndroid: Resolve -Wmissing-variable-declarations warnings
2017-05-19 10:51:24 +02:00
Mat M 1880a97bb0 Merge pull request #4424 from Helios747/remove_more_features
Remove D3D12
2017-05-18 20:04:40 -04:00
Helios747 a465c483f3 Remove D3D12 2017-05-18 17:01:12 -07:00
Lioncash 35aa55931f MainAndroid: Resolve -Wmissing-variable-declarations warnings 2017-05-18 19:55:05 -04:00
Mat M 35a8771e68 Merge pull request #5427 from lioncash/host
Host: Get rid of Host_SetStartupDebuggingParameters()
2017-05-18 19:04:25 -04:00
Sean Maas 3e33c99f4c Android: Initialize video backend setting on first run 2017-05-18 08:44:45 -04:00
Sepalani e0231d0b30 PPCSymbolDB: Remove biased address check
The appropriate check is already done by PPCAnalyst::AnalyzeFunction.
2017-05-17 19:37:27 +01:00
Tilka 8be41d3b7c Merge pull request #5437 from sepalani/ppc-ibat
PPCAnalyst: Use the proper RAM check
2017-05-17 13:28:13 +01:00
Markus Wick 392936a5e5 Merge pull request #5423 from SeannyM/misc-touch
Android: Various touch control improvements
2017-05-17 11:05:33 +02:00
Sepalani aa65ca4b6b PPCAnalyst: Use the proper RAM check 2017-05-17 02:10:26 +01:00
JosJuice fa06d10f4a Merge pull request #2353 from JosJuice/wii-partition-cleanup
VolumeWiiCrypted: Replace ChangePartition with a partition parameter
2017-05-16 23:06:32 +02:00
JosJuice 2bcad57225 Check file system validity before reading opening.bnr
This happened to work without any problems because the only way for a
file system to be invalid was to not have the right GC/Wii magic word
in the unencrypted area, and a volume could not be created without
having the right GC/Wii magic word there. Now that file systems read
the magic word from a partition instead, a fix is needed.
2017-05-16 22:59:01 +02:00
JosJuice 639ce6c484 FileSystemGCWii: Replace m_Wii with m_offset_shift
I replaced m_OffsetShift with m_Wii in bb93336 to support
the decrypt parameter for read functions. Doing that is no
longer necessary, so m_offset_shift is now used like before.
2017-05-16 22:58:57 +02:00
JosJuice 19b8f1c10a VolumeWiiCrypted: Replace ChangePartition with a partition parameter
By removing mutable state in VolumeWiiCrypted, this change makes
partition-related code simpler. It also gets rid of other ugly things,
like ISOProperties's "over 9000" loop that creates a list of
partitions by trying possible combinations, and DiscScrubber's
volume swapping that recreates the entire volume when it needs to
change partition.
2017-05-16 22:58:15 +02:00
JosJuice 74d84c5af2 VolumeWiiCrypted: Turn m_dataOffset into a constant 2017-05-16 22:56:53 +02:00
Michael Maltese 930c165c4e DSPHWInterface: cleanup gdsp_idma_in 2017-05-15 20:33:42 -07:00
Michael Maltese 5f68a0dcdd DSP: cleanup DumpDSPCode and remove temp file write 2017-05-15 15:11:09 -07:00
JosJuice f4e8a01d16 Merge pull request #5431 from leoetlino/change-disc
DVDInterface: Fix a regression with changing discs
2017-05-15 23:57:51 +02:00
Michael Maltese 59c863329d DSP-LLE: calculate code CRC _before_ swapping endianness
- Makes DSP-LLE code checksums the same as those from DSP-HLE. I'm
  assuming DSP-HLE was doing it correctly, since there are numerous
  references to these pre-endian-swapped checksums (including in
  DSPHost.cpp itself).
- Fixes disassembly when dumping code from DSP-LLE, which was using the
  wrong endianness and giving totally bogus output.
- Reveals error messages of the format, "Bah! ReadAnnotatedAssembly
  couldn't find the file ../../docs/DSP/DSP_UC_AX_07F88145.txt," which
  seems to be intended behavior that was previously hidden.
2017-05-15 14:27:39 -07:00
Leo Lam 8e38eca150 Merge pull request #5426 from spycrab/qt_c_refreshbutton
Qt: Implement Wiimote Refresh button
2017-05-15 19:51:49 +02:00
Léo Lam c660dfcbd9 DVDInterface: Fix a regression with changing discs
We were not clearing s_disc_path_to_insert, which would cause disc
changes to be only possible once.
2017-05-15 19:20:29 +02:00
Leo Lam d2d7247ebe Merge pull request #5430 from sepalani/connect-log
IOS/Network: Log IOCTL_SO_CONNECT return value
2017-05-15 18:12:56 +02:00
Sepalani b323c8b34f IOS/Network: Log IOCTL_SO_CONNECT return value 2017-05-15 17:03:03 +01:00
Sean Maas d4728807e0 Android: Add pressed dpad images for other DPIs 2017-05-15 08:32:22 -04:00
Sean Maas 3bd8890486 Android: Prevent stuck on-screen buttons 2017-05-15 08:32:07 -04:00
Michael Maltese c67bae5491 DSP-HLE: use DumpDSPCode to de-duplicate logic (and gain disassembly)
This change centralizes all of the path handling and file writing logic
in DumpDSPCode. DSP-HLE also gains the feature of DSP-LLE to
automatically disassemble dumped code and write it to an accompanying
text file.
2017-05-15 02:38:51 -07:00
Michael Maltese f985e0faac DSP: remove unused DSPLLETools
With the relocation of DumpDSPCode to DSPCodeUtils, the only remaining
function in DSPLLETools is DumpCWCode. This function 1) is not used
anywhere (not even in DSPTool), 2) doesn't seem to really do anything,
and 3) has a single comment saying "TODO make this useful :p"
2017-05-15 02:35:56 -07:00
Michael Maltese e4c779de0b DSP: move DumpDSPCode from DSPLLETools to DSPCodeUtil
This code is useful outside of DSP-LLE, and I plan to modify DSP-HLE to
use it in a future commit.
2017-05-15 02:34:43 -07:00
Michael Maltese edb16cd399 DSP-LLE: dump code if m_DumpUCode instead of DEBUG
This change makes the behavior consistent with that of DSP-HLE.
2017-05-15 02:33:50 -07:00
spycrab 4bf9f5e835 Qt: Implement Wiimote Refresh button 2017-05-15 05:14:45 +02:00
Lioncash 7baabe99d1 Host: Get rid of Host_SetStartupDebuggingParameters()
This is something that should be the responsibility of the frontend
booting the game. Making this part of the host 'interface' inherently
requires frontends to leak internal details (much like the other
UI-related functions in the interface).

This also decouples more behavior from the debugger and the
initialization process in the wx frontend. This also eliminates several
usages of the parent menubar in the debugger code window.
2017-05-14 19:12:59 -04:00
JosJuice 1e56972e4f Make Load_BS2's MSR poking more readable 2017-05-14 23:56:19 +02:00
JosJuice a6283f6eec Use SetupBAT in Load_BS2 2017-05-14 23:56:19 +02:00
JosJuice 4726c9075f Split SetupBAT into SetupMSR and SetupBAT 2017-05-14 23:56:19 +02:00
Leo Lam ed5e98c3cc Merge pull request #5419 from leoetlino/import-code-reuse
Reuse the IOS code for WAD installation
2017-05-14 23:35:43 +02:00
Leo Lam 072b24a3d2 Merge pull request #5425 from sepalani/get-interface-opt
IP/Top: Implement GetInterfaceOpt hardcoded cases
2017-05-14 23:27:53 +02:00
JosJuice 405643b902 VolumeWiiCrypted: Use std::min 2017-05-14 22:52:21 +02:00
JosJuice 5c46810a36 VolumeWiiCrypted: Store last decrypted offset instead of block number
This makes it unnecessary to reset m_last_decrypted_offset
when changing partition.
2017-05-14 22:52:21 +02:00
Sepalani 6ba8130e11 IP/Top: Implement GetInterfaceOpt hardcoded cases 2017-05-14 21:47:41 +01:00
JosJuice 651340826d Merge pull request #5424 from lioncash/override
MEGASignatureDB: Add missing override specifiers
2017-05-14 22:39:14 +02:00
Lioncash 198d686a41 MEGASignatureDB: Add missing override specifiers 2017-05-14 16:20:45 -04:00
JosJuice 486de022df Don't run EmulatedBS2_Wii with VolumeDirectory
VolumeDirectory doesn't support necessities like TMDs,
so thanks to 5.0-2172 (18968ab), EmulatedBS2_Wii crashes
when the inserted disc is a VolumeDirectory.
This commit fixes that.

This commit makes our DOL booting code very similar to our
ELF booting code. One exception is that the DOL booting
code still always calls SetupBAT. (Note that EmulatedBS2_GC
calls SetupBAT even if no disc is inserted.) I'm not sure
if there's a point to the difference, but I thought I'd
better avoid changing it so that I don't break anything.
2017-05-14 22:01:36 +02:00
Leo Lam 2fca1b925f Merge pull request #4241 from JosJuice/remove-getvolume
Remove DVDInterface::GetVolume
2017-05-14 21:46:28 +02:00
Sean Maas 6190b1c4e2 Android: Animate onscreen joystick
Invalidate more often, display nub as pressed when in use, and implement
basic nub bounds.
2017-05-14 15:29:47 -04:00
JosJuice 2a2db16087 DVDInterface: Remove GetVolume
For thread safety reasons, the currently inserted volume must
only be accessed by the DVD thread (or by the CPU thread if it
calls DVDThread::WaitUntilIdle() first). After this commit,
only DVDThread.cpp can access the volume, which prevents code in
other files from accessing the volume in a non-threadsafe way.
2017-05-14 21:11:46 +02:00
Markus Wick 247cdca9b9 Merge pull request #5398 from mahdihijazi/controls_states
Android: Add pressed state to the on-screen controllers
2017-05-14 20:45:12 +02:00
Mahdi Hijazi 216a7ceea8 Android: Add pressed state to the on-screen controllers
Now the buttons will be shown in different color to indicate a press event
2017-05-14 18:41:04 +02:00
Léo Lam aa3dc9a057 IOS/ES: Consider hidden channels/system menu as channels 2017-05-14 17:39:42 +02:00
Léo Lam c8bffb0153 Reuse the IOS code for WAD installation
* Less code and logic duplication.

* Fixes a bug with the data dir not being created, steps being done in
  the wrong order.
2017-05-14 15:30:42 +02:00
Léo Lam afcda22da9 DiscIO: Add GetContent() for reading content from WADs
Direct access to the WAD bytes is required to read contents with proper
padding data (since they can sometimes end up being outside of the
data app section). Allowing the whole buffer to be accessed directly
would be error prone, so this commit adds GetContent() to WiiWAD
for getting raw content data by index.
2017-05-14 15:30:42 +02:00
Léo Lam 6916a3d85b Hide non-channel WADs
These cannot be booted, so it is bad UX to show them in the UI as if
they were regular titles, and yet have different behaviour for them.

And technically, there is no reason to allow them to be used to boot
in the first place.

Another reason they should not be shown is that Dolphin fails
spectacularly with WADs that have a valid boot content index, but are
not PPC titles (e.g. IOS WADs). The only reliable way to avoid this
is to check for the title type and only show channels, just like
the Wii System Menu.
2017-05-14 15:30:42 +02:00
Léo Lam 2058f37596 IOS/ES: Implement ImportTitleCancel properly
Mistakenly used the wrong TMD to clean up the import.

The original TMD is the one that is supposed to be used when
cancelling an import, but I forgot it's in the /import directory after
starting an import.
2017-05-14 15:30:39 +02:00
Léo Lam 5587342ca1 IOS/ES: Expose title management ioctlvs
This exposes all ES title management ioctlvs to avoid duplicating IOS
code everywhere and to make it easier to reuse (since this way it's
not unnecessarily tied to the PPC IPC mechanism anymore) and unit test.

Some functions were also renamed for consistency with the other names,
*and* with official names.
2017-05-14 15:30:09 +02:00
Léo Lam f8ffcb2483 IOS/ES: Remove unused struct 2017-05-14 15:30:08 +02:00
Leo Lam ad27e90263 Merge pull request #5420 from JosJuice/elf-setupbat
Use SetupBAT in Boot_ELF
2017-05-14 15:29:27 +02:00
JosJuice 41b3b05cfe Use SetupBAT in Boot_ELF
Sigh...
2017-05-14 15:18:58 +02:00
JosJuice 5a55957741 Boot: Pass volume as argument to functions
Avoids using DVDInterface's global state in the boot process.
2017-05-14 13:29:47 +02:00
Leo Lam 690e61b997 Merge pull request #5417 from leoetlino/constructor
IOS: Fix AddCoreDevices being called twice
2017-05-13 23:20:22 +02:00
JosJuice 807e242d05 DVDInterface: Replace SetVolume functions
It's better to just let the calling code provide a volume
object instead of needing one SetVolume for each way of
creating a volume. This simplifies InsertDiscCallback and
is needed for the following commits.
2017-05-13 22:56:11 +02:00
Léo Lam adf9218e74 IOS: Fix AddCoreDevices being called twice
Also make sure m_title_id is set as soon as possible.
2017-05-13 22:14:29 +02:00
shuffle2 0f504e7a84 Merge pull request #5416 from lcsondes/d3d12-build-fix
VS2017 build fix after upgrading project
2017-05-13 13:10:02 -07:00
shuffle2 67d640bd12 Merge pull request #5376 from ligfx/fixfourswordshle
[RFC] Tweaks to Zelda-HLE to allow multiple GBA connections
2017-05-13 13:06:02 -07:00
lcsondes 94be591606 VS2017 build fix after upgrading project 2017-05-13 20:34:27 +01:00
Tilka 327180daa7 Merge pull request #5415 from MerryMage/frame-toggle-dual-core
Frame: Remove unused member function OnToggleDualCore
2017-05-13 20:15:42 +01:00
MerryMage c68c6d0f2d Frame: Remove unused member function OnToggleDualCore 2017-05-13 19:43:49 +01:00
Anthony 6cf0377ef8 Merge pull request #5386 from sepalani/ppc-analyst-target
PPCAnalyst: Fix annoyances
2017-05-13 09:03:34 -07:00
Tilka d95b82abc3 Merge pull request #5413 from leoetlino/dsphle-fixes
DSPHLE: Typo fix
2017-05-13 15:59:15 +01:00
MerryMage bd3e493695 Section: Fix Section::Get 2017-05-13 15:22:29 +01:00
MerryMage af33ae0e02 Core: Move ConfigLoaders to a ConfigLoaders filter 2017-05-13 15:22:28 +01:00
MerryMage dd9e622155 GameConfigLoader: Fix blank keys for variable sections 2017-05-13 15:22:26 +01:00
Léo Lam df63638b4a DSPHLE: Fix a typo in the savestate code
https://github.com/dolphin-emu/dolphin/pull/5306#discussion_r112840565
2017-05-13 16:08:12 +02:00
JosJuice 9e8293f5e3 Boot: Small simplifications and formatting cleanup 2017-05-13 12:13:33 +02:00
JosJuice 42370e4b5b Use console-appropriate SetupBAT when booting DOL files 2017-05-13 09:24:06 +02:00
Matthew Parlane fe71836127 Merge pull request #5409 from sepalani/vcxproj
Fix DolphinWX.vcxproj.filters
2017-05-13 14:27:38 +12:00
Tilka f77fc55568 Merge pull request #5306 from leoetlino/dsphle-ptrs
DSPHLE: Use unique_ptr for ucodes
2017-05-13 03:25:54 +01:00
Sepalani cc1f4c951f Fix DolphinWX.vcxproj.filters 2017-05-13 01:40:03 +01:00
Leo Lam ea89e8566e Merge pull request #5391 from leoetlino/delete-title-content
IOS/ES: Implement DeleteTitleContent properly
2017-05-13 00:48:28 +02:00
Leo Lam dae46fa3d2 Merge pull request #5385 from douglasjv/master
Fix for Emulator Issue #10267: Game list column sizes are being incorrectly calculated.
2017-05-13 00:41:16 +02:00
Leo Lam a44fa16601 Merge pull request #5370 from Ryanel/qt-settings-general
Qt: Add General Pane to Settings
2017-05-13 00:37:31 +02:00
Léo Lam bacf52384f IOS/ES: Implement DeleteTitleContent properly
Just like DeleteTitle, Using CNANDContentManager is overkill,
inefficient and useless. And it results in a few failures in
situations where a delete should just always work.

But here it gets bonus points, because it manages to actually use
the TMD for deleting contents, when IOS does none of that and just
deletes files ending with .app in the title content directory. :)
2017-05-13 00:34:58 +02:00
Léo Lam 12801fd722 IOS: Allow instances that are not tied to emulation
This enables constructing an IOS instance that is not tied to emulation
and that can be simply used for internal purposes (ES, FS).

NAND root initialisation was moved to IOS since we cannot rely on HW
doing that for us anymore, and technically the NAND is entirely managed
by IOS anyway.
2017-05-13 00:34:58 +02:00
Leo Lam f4e115b322 Merge pull request #5406 from JosJuice/refactor-emulatedbs2
Boot: Refactor EmulatedBS2
2017-05-13 00:31:11 +02:00
Léo Lam 8a9075ac1d DSPHLE: Use unique_ptr for ucodes 2017-05-12 23:55:13 +02:00
spycrab dd54f3c0c1 Qt: Fix Interface Pane 2017-05-12 20:56:00 +02:00
JosJuice 20f7a7a3e3 Boot: Read apploader trailer for Wii discs too
This was probably an oversight from back when the code
was duplicated between EmulatedBS2_GC and EmulatedBS2_Wii.
2017-05-12 18:49:00 +02:00
JosJuice 22c499aafe Boot: Deduplicate code by creating a RunApploader function 2017-05-12 18:00:17 +02:00
JosJuice 5e1fb1a596 Boot: Deduplicate code by creating a SetupBAT function 2017-05-12 17:53:15 +02:00
Corwin McKnight e8a214ad14 Qt: Fix how Icons are assigned in Settings Window. 2017-05-11 13:14:47 -07:00
Corwin McKnight a2d2acf741 Qt: Add General Pane to Settings
Replace SConfig references with Settings()
2017-05-11 12:40:14 -07:00
Anthony 33980d816a Merge pull request #5378 from Ryanel/qt-settings-interface
Qt: Add Interface Pane to Settings
2017-05-11 11:19:27 -07:00
Leo Lam ade0e51a78 Merge pull request #5403 from leoetlino/formatting
Config: Fix a formatting issue
2017-05-10 20:33:59 +02:00
Anthony eab243d6ee Merge pull request #5402 from spycrab/qt_gamelist_cfix
Qt: Fix that some columns are not hidden properly
2017-05-10 11:30:52 -07:00
Léo Lam 6185933d18 Config: Fix a formatting issue
Not sure why clang-format did not catch this on the lint builder, but
it definitely doesn't like the lines being too long here.
2017-05-10 17:56:09 +02:00
spycrab 4d4dc03801 Qt: Fix that some columns are not hidden properly 2017-05-10 11:04:21 +02:00
Leo Lam f1f8beef25 Merge pull request #5397 from MerryMage/do-not-cast-derived-to-base
Config/Layer: Fix accidental cast of RecursiveSection to Section
2017-05-09 23:27:46 +02:00
Léo Lam 6b8cb2ee41 IOS/ES: Handle fake-signed tickets properly
Fake-signed tickets have a bogus common key index, in which case we
must assume and use the normal common key to decrypt contents.
2017-05-09 20:58:20 +02:00
spycrab c8d0b647ac Qt: Add controller (overview) window 2017-05-09 18:49:10 +02:00
Anthony f8ca0901a7 Merge pull request #5395 from spycrab/qt_gamelist_columns
Qt: Bring Gamelist up to Wx standards
2017-05-09 08:31:31 -07:00
Douglas 3e1cc46523 Fix for Emulator Issue #10267: Game list column sizes are being incorrectly calculated.
Default column width was being used for  math related to automatic column sizing, in the case of COLUMN_SIZE the default width was -1  which resulted in an issue where an errant scrollbar would appear.
2017-05-08 17:40:42 -07:00
Jules Blok 3d304d6938 Merge pull request #5330 from Armada651/unicode-correctness
Unicode correctness
2017-05-09 01:18:38 +02:00
MerryMage 32d9428171 Config/Layer: Fix accidental cast of RecursiveSection to Section 2017-05-09 00:17:00 +01:00
spycrab 6bf7b5ff0f Qt: Bring Gamelist up to Wx standards 2017-05-08 19:03:59 +02:00
Corwin McKnight 8112c736fe Qt: Interface Pane
Adds the interface pane to Qt Settings. Very basic, just some UI
customization options.
2017-05-07 12:57:13 -07:00
Leo Lam 9f39fa2e13 Merge pull request #5380 from JosJuice/minor-text-fixes
Minor text fixes
2017-05-07 21:04:30 +02:00
JosJuice 994b4040bf NetPlaySetupFrame: Remove spaces that shouldn't be present 2017-05-07 20:55:58 +02:00
JosJuice b8721b6839 Unify memory breakpoint strings
The MemoryWindow.cpp strings should be the same as the
MemoryCheckDlg.cpp strings so that translators don't
have to translate very similar strings twice.

Also adding i18n comments. These strings are *very* easy
to misinterpret in my opinion.
2017-05-07 20:55:34 +02:00
Léo Lam 57f8520242 WX: Don't create data dir if it is missing
This is unsafe, because the NAND should not be accessed and messed with
while it is being used. In fact, this kind of inappropriate behaviour
will not be possible when we get NAND image support.

And even if there were no safety issue, there is still no reason
a *getter* function should *do* something that has lasting effects
on user data. GetWiiFSPath() should *just* return a path!
2017-05-07 18:56:54 +02:00
Léo Lam eff8c1eb48 Merge pull request #5383 from JosJuice/getwiifspath-condition
ISOFile/GameFile: Correct GetWiiFSPath condition
2017-05-07 18:48:43 +02:00
Léo Lam 71400745cc Merge pull request #5356 from sepalani/hle-app
HLE: Use a proper apploader OSReport
2017-05-07 18:45:58 +02:00
Léo Lam 18b1ee59ed Merge pull request #5389 from leoetlino/delete-title
IOS/ES: Fix DeleteTitle to not use CNANDContentManager
2017-05-07 17:14:04 +02:00
Léo Lam 131aeec580 Boot_WiiWAD: Set the UID and GID on launch
This adds code to update the PPC's UID and GID, which fixes a
regression with the system menu. Ideally, we would simply rely on IOS's
ES_Launch here and not duplicate the logic here, but we cannot do that
properly until the direct WAD launch hack is dropped, *and* until the
IOS changes that would enable internal calls are ready.

Since this fixes a semi-important regression with managing saves from
the SM, and the duplication is not too terrible, I believe it is a good
idea to get this fixed right now to avoid affecting users too much.

I do plan to fix this properly in the future.
2017-05-07 17:02:36 +02:00
Léo Lam 3cdb8fd297 IOS/ES: Fix DeleteTitle to not use CNANDContentManager
* CNANDContentManager does things that are absolutely useless. In
  particular, it parses the ticket, the TMD, reads contents, etc.
  when we only need to remove the title directory.

* This means it will fail if the ticket cannot be found, when that
  should not be the case.

* This also obviously caused DeleteTitle to be incredibly inefficient.

* We are already removing the title directory later in the function,
  as CNANDContentManager does not even delete titles correctly.
  DeleteTitle != DeleteTitleContents.
2017-05-07 16:20:41 +02:00
Léo Lam cc5b5c15ac IOS/ES: Fix a ticket validity check 2017-05-07 16:16:41 +02:00
Corwin McKnight 24657f557e Qt: Port help menu items. 2017-05-07 03:47:10 -07:00
JosJuice 9b8089bb70 ISOFile: Simplify error handling in GetWiiFSPath 2017-05-07 09:28:20 +02:00
JosJuice 55960f7feb ISOFile/GameFile: Correct GetWiiFSPath condition
This code was originally written when there only were three
possible types, but nowadays we also have the DOL/ELF type.
2017-05-07 09:27:20 +02:00
Sepalani 40c243df28 PPCAnalyst: Fix off by one instruction 2017-05-07 04:56:16 +01:00
Sepalani 93ba6aa9f2 PPCAnalyst: Function calls without link added 2017-05-07 04:55:36 +01:00
Sepalani 95d0a48759 PPCAnalyst: EvaluateBranchTarget improved 2017-05-07 04:55:36 +01:00
Mat M ef4a1f0ec7 Merge pull request #5384 from leoetlino/disable
WX: Disable NAND import when emulation is running
2017-05-06 19:38:07 -04:00
Léo Lam 6426ea2b1a WX: Disable NAND import when emulation is running
Oversight from the NAND import PR. Allowing this while Wii
emulation is running is a recipe for failure.
2017-05-07 01:30:44 +02:00
JosJuice 71d105e545 DolphinWX: Use title ID from ISOFile when possible
This skips creating volume objects, which can take a while.
2017-05-06 18:39:51 +02:00
JosJuice 40653a6607 NandPaths: Make .h function order match .cpp 2017-05-06 17:51:50 +02:00
JosJuice 36b9e3dd35 Don't duplicate code for getting paths based on title IDs
I've seen the expression (u32)(title_id >> 32), (u32)title_id
a few more times in my life than I would've liked to...
2017-05-06 17:45:08 +02:00
JosJuice 0146456af0 Don't translate button names
Since these button names are printed on all real controllers,
we should show them in the same way as they are printed on
the controllers, regardless of the user's language. It seems
like this was intended all along (except for "Start"), but the
_ markers in TASInputDlg.cpp (accidentally?) led to the button
names in the controller configs also becoming translatable.

I'm making exceptions for "L" and "R" because translators
may want to mark them in some way (for instance "L-Digital")
to clarify the difference from "L-Analog" and "R-Analog".

I'm also making an exception for START/PAUSE because it's
referred to as スタート in Japanese games.

I'm changing "Home" and "Start" to uppercase for consistency
with how Nintendo refers to those buttons, and because someone
who isn't familiar with the Latin script might not know the
connection between the lowercase and uppercase letters (most
users likely do know the connection, but we shouldn't assume it),
and because leaving "Start" as "Start" makes it "collide" with
unrelated strings, such as the string for the button that starts
a netplay session.

To rename "Start" and "Home" without breaking INI
compatibility, I added a ui_name variable like in f5c82ad.
2017-05-06 16:29:10 +02:00
Sepalani 21183db4df CodeView: Remove accelerator duplicates 2017-05-06 13:18:12 +01:00
Sepalani 960344d64d CodeView: Set Symbol End Address added 2017-05-06 13:18:11 +01:00
Sepalani 7f552581e7 CodeView: Set Symbol Size added 2017-05-06 13:18:00 +01:00
Léo Lam f4179f45b4 Merge pull request #5373 from leoetlino/delete-ticket
IOS/ES: Fix the implementation of ES_DeleteTicket
2017-05-06 13:59:11 +02:00
Léo Lam a24ad85463 Merge pull request #5332 from spycrab/wiimote_casts
Clean up Wiimote* code (comments, casts, underscore variable names)
2017-05-06 13:27:04 +02:00
spycrab c3f435287e Clean up Wiimote* code (comments, casts, variable names) 2017-05-06 12:44:56 +02:00
Markus Wick b4aaf806ec Merge pull request #5372 from JonnyH/WIP/powervr-fixes
Add a workaround for a PowerVR glsl compiler bug
2017-05-05 12:17:25 +02:00
Michael Maltese b14466b7e3 Zelda-HLE: set state to waiting when replacing ucode
Part 2/2 of a fix for using multiple GBAs in Four Swords Adventures.
2017-05-05 02:25:42 -07:00
Michael Maltese 01cc36693a Zelda-HLE: run pending commands when replacing ucode
Part 1/2 of a fix for using multiple GBAs in Four Swords Adventures.
2017-05-05 02:24:53 -07:00
Léo Lam 5fb2ad2b3a IOS/ES: Fix the implementation of ES_DeleteTicket
* It should take a ticket view, not a title ID.
* It's missing a lot of checks.
* It's not deleting tickets properly.
* It's not deleting only the ticket it needs to delete.
* It should not return -1017 when the ticket doesn't exist.
* It's not returning the proper error code when a read/write fails.
* It's not cleaning up the ticket directory if there is nothing left.

This commit fixes its implementation.
2017-05-05 00:32:58 +02:00
Léo Lam a7680a3d1a IOS/ES: Drop code handling non-RSA2048 tickets
* Supporting other ticket types makes the logic slightly more complex.

* There have been no such non-RSA2048 tickets seen during the Wii's
  lifetime.

* The Wii's IOS doesn't even have support for them.
2017-05-05 00:32:57 +02:00
Léo Lam e9571106c2 Merge pull request #5353 from spycrab/qt_contextmenu
Qt: Add missing gamelist contextmenu options
2017-05-04 23:47:21 +02:00
spycrab 2f523afc41 Qt: Add missing gamelist contextmenu options 2017-05-04 23:01:12 +02:00
Léo Lam 5088fac54b Merge pull request #5354 from leoetlino/iosc
IOS: Implement IOSC-like library (+ bug fixes)
2017-05-04 19:58:47 +02:00
Jules Blok 68b1f8ec05 Base.props: Add /utf-8 compiler option.
This ensures Dolphin can be built correctly on systems with non-Latin codepages.
2017-05-04 18:03:41 +02:00
Anthony dc4f8dd70b Merge pull request #5345 from JosJuice/consistent-controller-translation
Use _trans consistently for controllers
2017-05-04 09:00:41 -07:00
Tim Mutton 3dde12af13 Update support version 2017-05-04 17:21:31 +10:00
Tim Mutton 61aa507d23 Make apk name more descriptive 2017-05-04 17:13:31 +10:00
Tim Mutton 1fe1e11e0e Use try/catch with logging for version number 2017-05-04 17:13:31 +10:00
Tim Mutton c8d66fa246 Nix and windows variant of getting tag 2017-05-04 17:13:31 +10:00
Tim Mutton 8908d10028 Use different git command for version name 2017-05-04 17:13:31 +10:00
Tim Mutton 3d95bf0837 Revert change to version code until I can work out why its 13 2017-05-04 17:13:31 +10:00
Tim Mutton 6b704f5059 Update to latest libraries, use correct version name 2017-05-04 17:13:30 +10:00
Jonathan Hamilton 35caf48d7d Add a workaround for a PowerVR glsl compiler bug
It seems it doesn't like negating arguments for bitops, so suff like
"var <<= (-othervar);"
fails to compile
2017-05-03 19:33:56 -07:00
Mat M f3052b7a15 Merge pull request #5318 from ligfx/cmakehidapi
CMake: clean up HIDAPI build
2017-05-03 19:54:06 -04:00
Tilka 2c817545fd Merge pull request #5368 from ligfx/bluezcmake
CMake: only look for Bluez on Linux
2017-05-04 00:32:44 +01:00
Tilka b0fdd81f45 Merge pull request #5367 from degasus/arm
JitArm64: Drop ps_res instruction.
2017-05-04 00:31:48 +01:00
Michael Maltese 5230a8c996 CMake: only look for Bluez on Linux
Stops CMake from saying "BlueZ NOT found, disabling bluetooth support"
on other OSes. Windows, macOS, and Android support Bluetooth using other
libraries. I'm not sure if non-Linux, non-Android Unices (like FreeBSD)
need another message?
2017-05-03 15:15:47 -07:00
degasus 7389f0f55e Analytics: Set proper thread name. 2017-05-03 23:59:29 +02:00
Mahdi Hijazi ed30caa3dd [Android] Fix crash on the Android TV
Whenever the EmulationActivity crashes and the app gets back to the
TvMainActivity, dolphin will crash tring to restor the mBrowseFragment
since we don't save the adapter data in the bundle.

This is quick hack to avoid the crash. The proper fix would be to save the
adapter data in the bundle and restore it before restoring the fragment
when the activity gets recreated.

Crash Stacktrace:
Process: org.dolphinemu.dolphinemu.debug, PID: 30353
java.lang.RuntimeException: Unable to start activity ComponentInfo{org.dolphinemu.dolphinemu.debug/org.dolphinemu.dolphinemu.ui.main.TvMainActivity}: java.lang.IllegalArgumentException: Invalid position 1 requested
    at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2691)
    at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2752)
    at android.app.ActivityThread.-wrap12(ActivityThread.java)
    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1461)
    at android.os.Handler.dispatchMessage(Handler.java:102)
    at android.os.Looper.loop(Looper.java:154)
    at android.app.ActivityThread.main(ActivityThread.java:6120)
    at java.lang.reflect.Method.invoke(Native Method)
    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:865)
    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:755)
    Caused by: java.lang.IllegalArgumentException: Invalid position 1 requested
    at android.support.v17.leanback.app.BrowseFragment.createMainFragment(BrowseFragment.java:509)
    at android.support.v17.leanback.app.BrowseFragment.replaceMainFragment(BrowseFragment.java:1454)
    at android.support.v17.leanback.app.BrowseFragment.setAdapter(BrowseFragment.java:764)
    at org.dolphinemu.dolphinemu.ui.main.TvMainActivity.buildRowsAdapter(TvMainActivity.java:183)
    at org.dolphinemu.dolphinemu.ui.main.TvMainActivity.onCreate(TvMainActivity.java:59)
    at android.app.Activity.performCreate(Activity.java:6664)
    at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1118)
    at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2644)
    at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2752) 
    at android.app.ActivityThread.-wrap12(ActivityThread.java) 
    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1461) 
    at android.os.Handler.dispatchMessage(Handler.java:102) 
    at android.os.Looper.loop(Looper.java:154) 
    at android.app.ActivityThread.main(ActivityThread.java:6120) 
    at java.lang.reflect.Method.invoke(Native Method) 
    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:865) 
    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:755)
2017-05-03 23:58:40 +02:00
degasus afb0beb9ab OpenGL: Mute nvidia performance warning about stalling the GPU.
They are right, our perf query implementation is terrible.
But raising a warning makes it just even slower.
2017-05-03 23:48:14 +02:00
degasus 90d551e0d1 JitArm64: Drop ps_res.
The accuracy doesn't match ppc, and worse, it doesn't set the error flags if the input is zero.

Lets stop to ship broken instructions, so right now, the interpreter is the closest one.
2017-05-03 23:48:14 +02:00
Markus Wick eaa4565e63 Merge pull request #5362 from Tilka/hash
Common/Hash: small cleanup
2017-05-03 23:44:48 +02:00
Markus Wick 74a08899d2 Merge pull request #5364 from mahdihijazi/android_steroscopic
[Android] Add the missing Stereoscopic options
2017-05-03 16:10:45 +02:00
Mahdi Hijazi 796039e340 [Android] Add the missing Stereoscopic options 2017-05-03 11:56:09 +02:00
Tillmann Karras 5c93c98c05 JitArm64: fix ps_res 2017-05-03 08:02:35 +01:00
Tillmann Karras c54c49714d Arm64Emitter: add FRECPE 2017-05-03 08:02:35 +01:00
Tillmann Karras 3a13e1aa7a Common/Hash: small cleanup 2017-05-03 06:40:52 +01:00
Tillmann Karras 25f61f0329 Common/Hash: use __crc32d() intrinsic on ARM64 2017-05-03 06:40:47 +01:00
Anthony e4e37b3a82 Merge pull request #5255 from MerryMage/latency
ConfigManager: Increase default latency for OpenAL backend to 5
2017-05-02 22:18:58 -07:00
Michael Maltese 89eb019788 SignatureDB: fix prevented copy elision
Clang warning:

```
Source/Core/Core/PowerPC/SignatureDB/SignatureDB.cpp:22:17: warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
    : m_handler(std::move(CreateFormatHandler(handler)))
                ^
Source/Core/Core/PowerPC/SignatureDB/SignatureDB.cpp:22:17: note: remove std::move call here
    : m_handler(std::move(CreateFormatHandler(handler)))
                ^~~~~~~~~~                            ~
```
2017-05-02 20:01:32 -07:00
Anthony ad829ec7a9 Merge pull request #5232 from MerryMage/osx-screensaver
Disable screensaver on OS X
2017-05-02 19:00:21 -07:00
Mat M 7c3905a612 Merge pull request #5140 from sepalani/signature_db
SignatureDB: Rewrite FormatHandler API
2017-05-02 19:23:46 -04:00
Mat M c51e40f92f Merge pull request #5357 from ligfx/jitintegerwarning
Jit64: fix braces warning in Jit_Integer
2017-05-02 18:44:02 -04:00
Michael Maltese f04747e910 NANDImporter: fix printf warning
Fixes warning:

```
Source/Core/DiscIO/NANDImporter.cpp:55:17: warning: format specifies type 'unsigned long' but the argument has type 'u64' (aka 'unsigned long long') [-Wformat]
                file.GetSize(), NAND_BIN_SIZE);
                ^~~~~~~~~~~~~~
1 warning generated.

```
2017-05-02 15:13:46 -07:00
Léo Lam 08f6c31287 IOS: Reuse more code for crypto operations
This changes some parts of IOS (actually just ES) to reuse more crypto
code from IOSC or Common::AES.

TicketReader still returns the title key directly as opposed to having
ES use IOSC directly to avoid duplicating the title key IV stuff.

Side effects:

* A nasty unbounded array access bug is now fixed.

* ES_Decrypt/ES_Encrypt now returns sane results for keys other than
  the SD key.

* Titles with a Korean ticket can now be decrypted properly.

And in the future, we can look into implementing ioctlv 0x3c and 0x3d
now that we have the proper "infra" for IOSC calls.
2017-05-02 23:49:22 +02:00
Léo Lam f8fb9e2d03 IOS: Implement IOSC-like API
This prevents the IOS crypto code and keys from being spread over
the codebase. Things only have to be implemented once, and can be
used everywhere from the IOS code.

Additionally, since ES exposes some IOSC calls directly (DeleteObject
and Encrypt/Decrypt), we need this for proper emulation.

Currently, this only supports AES key objects.
2017-05-02 23:49:22 +02:00
Léo Lam e01624f64b IOS: Add/move some useful enums/structs 2017-05-02 23:49:21 +02:00
spycrab f18dd7550a Qt: Fix no games at all showing up all 2017-05-02 23:42:55 +02:00
Michael Maltese b5223fb15f Jit64: fix braces warning in Jit_Integer
Fixes a warning:

```
Source/Core/Core/PowerPC/Jit64/Jit_Integer.cpp:54:45: warning: suggest braces around initialization of subobject [-Wmissing-braces]
  static const std::array<u8, 4> ovtable = {0, 0, XER_SO_MASK, XER_SO_MASK};
                                            ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                            {                             }
```
2017-05-02 14:30:28 -07:00
Anthony 0031a490c1 Merge pull request #5355 from spycrab/qt_duplicate_entry
Qt: Fix gamelist updating
2017-05-02 12:52:53 -07:00
Sepalani 0f74f1ffb3 HLE: Use a proper apploader OSReport 2017-05-02 20:47:47 +01:00
Anthony d4e424fad5 Merge pull request #5272 from spycrab/master
Convert VolumeDirectory names back to SHIFT-JIS (issue #9988)
2017-05-02 11:41:53 -07:00
spycrab 7455c9bf51 Qt: Fix gamelist updating 2017-05-02 17:38:47 +02:00
JosJuice 252bb4471d Merge pull request #5350 from lioncash/frame
Frame: Normalize member names
2017-05-02 15:34:50 +02:00
Matthew Parlane e9ad0ec612 Merge pull request #5322 from ligfx/cleanfifofile
FifoPlayer: replace union structures with explicit byte padding
2017-05-02 13:16:24 +12:00
Anthony 86a8a3f656 Merge pull request #5352 from spycrab/qt_gamelist_icons
Qt: Fix platform icons
2017-05-01 14:02:40 -07:00
Pierre Bourdon e9349cf029 Merge pull request #5283 from spycrab/issue_9622
Make ENABLE_ANALYTICS=0 do something (Issue #9622)
2017-05-01 21:09:55 +02:00
spycrab e66ad018f4 Convert VolumeDirectory names back to SHIFT-JIS (issue #9988) 2017-05-01 14:08:47 +02:00
spycrab 13ca98923b Qt: Fix platform icons 2017-05-01 13:40:23 +02:00
Léo Lam 3be987be40 IOS/ES: Extend the "fake IOSes" hack to netplay/TAS
Netplay uses a blank NAND, which means that homebrew launchers like
Gecko will force users to install IOSes.

Expecting netplay users to have a proper NAND setup is unrealistic,
and we don't actually give them a good way of syncing NANDs, so
let's extend the hack to netplay/TAS until we have a better way
of dealing with the issue.
2017-05-01 11:32:27 +02:00
Lioncash 9e71031e23 Frame: Normalize member names 2017-05-01 05:13:19 -04:00
Mat M 1bad3bef4b Merge pull request #5344 from lioncash/table
MemoryWindow: Minor cleanup
2017-04-30 18:32:29 -04:00
Mat M 344767a258 Merge pull request #5336 from JosJuice/memcard-shiftjis
Fix display of Japanese text in the Memory Card Manager
2017-04-30 18:22:47 -04:00
Mat M d5534e069c Merge pull request #5334 from spycrab/wx_gamelist_cleanup
Refactor GameListCtrl
2017-04-30 18:21:50 -04:00
Mat M eb8dbe03ad Merge pull request #5349 from JosJuice/more-incorrect-trans
Remove incorrect usage of _trans
2017-04-30 18:20:19 -04:00
Mat M 4f2ecf03b3 Merge pull request #5348 from JosJuice/host-code-ip-address
Mark "Host Code:" and "IP Address:" as translatable
2017-04-30 18:19:21 -04:00
Léo Lam 8e2028e8da Merge pull request #5340 from leoetlino/ios-reorg
IOS: Convert the IOS kernel HLE code to a class
2017-04-30 18:03:32 +02:00
Léo Lam 58fe0f12a4 IOS: Reorder functions in IOS.cpp
Puts them in a more logical order.
2017-04-30 17:18:53 +02:00
Léo Lam 2fc5047d26 IOS: Convert the IOS kernel HLE code to a class
This changes the main IOS code (roughly the equivalent of the kernel)
to a class instead of being a set of free functions + tons of static
variables.

The reason for this change is that keeping tons of static variables
like that prevents us from making an IOS instance and reusing IOS
code easily.

Converting the IOS code to a class also allows us to mostly decouple
IOS from the PPC emulation.

The more interesting changes are in Core/IOS/IOS. Everything else is
mostly just boring stuff required by this change...

* Because the devices themselves call back to the main IOS code
  for various things (getting the current version, replying to a
  request, and other syscall-like functions), just like processes in
  IOS call kernel syscalls, we have to pass a reference to the kernel
  to anything that uses IOS syscalls.

* Change DoState to save device names instead of device IDs to simplify
  AddDevice() and get rid of an ugly static count.

* Change ES_Launch's ack to be sent at IOS boot, now that we can do
  this properly.
2017-04-30 17:18:53 +02:00
JosJuice 8b5980f33e Remove incorrect usage of _trans
It only marks a string for translation. It doesn't actually do anything
at runtime, so the string will always be displayed in English. Even if
we would've had a way to make the translation work, we shouldn't
translate this, because OSD doesn't support non-ASCII characters.
2017-04-30 15:15:08 +02:00
JosJuice f92331b925 Mark "Host Code:" and "IP Address:" as translatable
Also remove some spaces before colons.
2017-04-30 15:09:57 +02:00
JosJuice b248016e41 Mark "Recenter" for translation 2017-04-30 14:05:05 +02:00
JosJuice 0e93c18902 Use _trans consistently for controllers
Some strings were marked with _trans in some places but not
others. This commit adds extra _trans markers so that the
usage of _trans is consistent.

This shouldn't have any effect on which strings actually get
translated. (Note that _trans doesn't do anything at runtime.)

I also added a few new i18n comments.
2017-04-30 14:04:21 +02:00
Lioncash 683462679b MemoryWindow: Remove unused member variable 2017-04-30 06:35:59 -04:00
Lioncash 9a778786df MemoryWindow: Convert event table over to bound events
Event tables are the old method of performing event binding.
2017-04-30 06:35:41 -04:00
Lioncash aad9fd6751 MemoryWindow: Localize sizer creation code
Keeps specific UI element initialization separate from one another.
2017-04-30 06:20:26 -04:00
Lioncash 402faf3758 MemoryWindow: Make constructor explicit 2017-04-30 03:22:36 -04:00
Lioncash 7941a05a80 MemoryWindow: Add missing translation markers for UI strings 2017-04-30 03:22:35 -04:00
Lioncash 4c70f05fe0 MemoryWindow: Get rid of unnecessary std::string constructions
std::string's operator+ will handle this. Also move std::string to where
they're actually needed. There's no need to construct an unnecessary
string if the first failure case occurs.
2017-04-30 03:22:34 -04:00
Lioncash 7cf78a00eb MemoryWindow: Normalize variable naming 2017-04-30 03:22:25 -04:00
Markus Wick 721695435a Merge pull request #5339 from mahdihijazi/fix_edit_controls_layout
[Android] Fix edit controls layout
2017-04-30 08:46:12 +02:00
Tilka f0a89f8daf Merge pull request #5342 from sepalani/ppc-analyst-crash
PPCAnalyst: Prevent a crash when outside the RAM
2017-04-30 03:47:33 +01:00
Sepalani 2f0f63fdbc PPCAnalyst: Prevent a crash when outside the RAM 2017-04-30 02:45:10 +01:00
Sepalani 02f9c03c45 HLE: Fix apploader regression 2017-04-30 02:21:50 +01:00
Mahdi Hijazi ff475a2c02 [Android] Fix edit controls layout
Not checking the none existing key in the buttonsActionsMap
leads to break the sub menu of the configure controls menu
on Android phones.
2017-04-30 01:46:32 +02:00
Léo Lam f56a9b660d Merge pull request #5077 from ds84182/volume_directory_off_by_uno
Fix VolumeDirectory for Wii games
2017-04-29 23:57:32 +02:00
Léo Lam 4105beb999 Merge pull request #5321 from leoetlino/wad-uninstall
WX: Add the ability to uninstall WADs from the game list
2017-04-29 22:24:41 +02:00
Anthony ecf5f7d5f4 Merge pull request #4469 from sepalani/fix_xfb_debug
[HLE] Fixes XFB issues in Debug Mode
2017-04-29 12:48:53 -07:00
Anthony 4245ed8895 Merge pull request #5178 from sepalani/fix-sym-map-read
BootWiiWAD: Prevents SymbolMap loading
2017-04-29 12:48:05 -07:00
Anthony cb2e7a6cac Merge pull request #5240 from sepalani/find_handlers
PPCAnalyst: Find interrupt/exception handlers
2017-04-29 12:44:41 -07:00
Anthony 4d3a794942 Merge pull request #5238 from sepalani/ppc-analyst-rfi
PPCAnalyst: Support return from interrupt
2017-04-29 12:44:18 -07:00
Sepalani f9b4901825 MemoryView: Fix empty string 2017-04-29 20:28:49 +01:00
Sepalani f8465d08e8 MemoryView: Prevent non-ascii characters 2017-04-29 20:27:51 +01:00
Sepalani e8f52e467b PPCAnalyst: Find interrupt/exception handlers 2017-04-29 20:21:21 +01:00
Sepalani 7cee62bbb3 PPCAnalyst: Support return from interrupt 2017-04-29 20:16:31 +01:00
Sepalani dd039cd311 PPCAnalyst: Skip nop alignment 2017-04-29 20:10:52 +01:00
Sepalani 3f2f3679cd PPCAnalyst: Prevent PanicAlert due to invalid read 2017-04-29 20:08:25 +01:00
Sepalani d20a404a87 BootWiiWAD: Prevents SymbolMap loading 2017-04-29 20:00:13 +01:00
Sepalani 5f81226d8d SignatureDB: MEGA FormatHandler added 2017-04-29 19:50:21 +01:00
Sepalani 82afda94f4 SignatureDB: Use explicit construction 2017-04-29 19:50:20 +01:00
Sepalani a9b52ce91b SignatureDB: Rewrite FormatHandler API 2017-04-29 19:50:20 +01:00
Sepalani 2daf5cb86f SignatureDB: const correctness and cleanup 2017-04-29 19:50:19 +01:00
Sepalani f392e472cc [HLE] JitIL: Fixes invalid logs 2017-04-29 19:38:42 +01:00
Sepalani 5ea798b726 [HLE] Jit: Fixes invalid logs 2017-04-29 19:38:41 +01:00
Sepalani 51def492c7 [HLE] CachedInterpreter: Fixes invalid logs 2017-04-29 19:38:41 +01:00
Sepalani e0e93fc3a6 [HLE] Interpreter: Fixes invalid logs 2017-04-29 19:38:40 +01:00
Sepalani 4f9e5e1141 [HLE] Added GetFirstFunctionIndex matching the start address 2017-04-29 19:38:40 +01:00
Sepalani e259b3fa76 [HLE] Fixes XFB and invisible printf 2017-04-29 19:38:39 +01:00
Stenzek a2cba6d72f Merge pull request #5279 from stenzek/compressed-custom-textures
Native compressed custom texture support
2017-04-30 00:44:06 +10:00
Léo Lam da880c2a98 Merge pull request #5333 from leoetlino/es-functions
IOS/ES: Handle contexts properly
2017-04-29 14:06:10 +02:00
Léo Lam f8ab521e6d Merge pull request #5335 from JosJuice/clinclude-tgcblob
Fix TGCBlob.h's listing in DiscIO.vcxproj.filters
2017-04-29 13:35:26 +02:00
JosJuice d2b20f3163 Fix display of Japanese text in the Memory Card Manager 2017-04-29 11:18:08 +02:00
MerryMage d4e2529f13 JitArm64: Use CR cache 2017-04-29 09:31:28 +01:00
MerryMage a9fbf69cad JitArm64_RegCache: Implement caching of cr_val 2017-04-29 09:31:28 +01:00
Stenzek cc851c41c1 TextureCache: Move host texture utility functions to VideoCommon
The appropriate place for these would be AbstractTexture, once it is
finished.
2017-04-29 13:46:43 +10:00
Stenzek de348fc952 HiresTextures: Support loading uncompressed .DDS files
Will load files with formats RGBA8, RGBX8, BGRA8, BGRX8, RGB8.
2017-04-29 13:46:43 +10:00
Stenzek 20cbef8e9f HiresTextures: Move the maximum mip level check from DDS to main loader
This way that the mip count check occurs on .png and uncombined DDS
textures as well.
2017-04-29 13:46:43 +10:00
Stenzek a6a13f51c1 HiresTextures: Support DXT10 extended header in DDS loader 2017-04-29 13:46:43 +10:00
Stenzek 8761c8244d HiresTextures: Load full mipmap chain from DDS files
This removes the need for multiple texture files to store the mipmap
chain for a texture. As many mipmaps will be loaded as are present in
the DDS file, and any remaining mipmaps will fall back to the old
behavior.
2017-04-29 13:46:43 +10:00
Stenzek c53a60f3c3 Vulkan: Support native compressed textures 2017-04-29 13:46:42 +10:00
Stenzek 3f18c5e0f1 D3D12: Support native compressed textures 2017-04-29 13:46:42 +10:00
Stenzek 2d75c2ab10 D3D11: Support native compressed textures 2017-04-29 13:46:42 +10:00
Léo Lam c4136d0365 IOS/ES: Handle contexts properly
This changes the IOS code to handle ES contexts inside of ES, instead
of leaking out implementation details into the IPC request dispatcher.

The intent is to clarify what's shared between every single ES context,
and what is specific to an ES context. (Not much.) This should reduce
the number of static members in the ES class.

The other changes are there just because we now keep track of the
IPC FD inside of ES.

Future plans:

* After the WAD direct launch hack is dropped, the title context
  will be made a class member.

* Have proper function prototypes, instead of having every single one
  of them take ioctlv requests. This will allow reusing IOS code in
  other parts of the Dolphin codebase without having to construct
  ioctlv requests.
2017-04-28 20:20:51 +02:00
JosJuice d1b54f7697 Fix TGCBlob.h's listing in DiscIO.vcxproj.filters 2017-04-28 18:16:08 +02:00
spycrab 303b54a3a5 Refactor GameListCtrl 2017-04-28 17:35:23 +02:00
Stenzek f5d95dcc86 OGL: Use native compressed textures on supported drivers 2017-04-29 00:44:34 +10:00
Stenzek 12bde06dc3 GLExtensions: Add GL_EXT_texture_compression_s3tc 2017-04-29 00:14:23 +10:00
Stenzek f4b848949c TextureCache: Support compressed textures and pass pitch/size to upload
This also removes an extra copy of the image for custom textures.
2017-04-29 00:14:23 +10:00
Stenzek bc8a96d713 HiresTextures: Support parsing DDS files directly
This leaves DDS textures using DXT1/3/5 compressed in-memory, which can
be passed directly to the backend.
2017-04-29 00:14:23 +10:00
Stenzek 68ee4fc932 Merge pull request #5296 from stenzek/vulkan-postprocessing
Vulkan: Implement support for post-processing
2017-04-28 22:50:14 +10:00
Mahdi Hijazi 1e73f3c76e [Android] Fix game banners
Use Bitmap.setPixels() instead of Bitmap.copyPixelsFromBuffer() the former
use non pre-multiplied values of the colors which is what we expect to
come from the native code.
2017-04-27 20:41:55 +02:00
Michael Maltese 655ab9b4e2 CMake: clean up HIDAPI build 2017-04-27 02:41:00 -07:00
Léo Lam 65d37ee2dc IOS/ES: Drop unnecessary memset for vectors
IOS doesn't do it, and we don't need it anyway, so let's not do it.
2017-04-27 00:01:26 +02:00
Léo Lam 9fc394f9c7 Merge pull request #5328 from leoetlino/wiimote-fix
Fix emulated Wiimotes
2017-04-26 23:58:53 +02:00
Léo Lam 4d42a098c3 WiimoteCommon: add static_assert for struct sizes 2017-04-26 23:53:44 +02:00
Léo Lam 6c1c8e03b8 Fix emulated Wiimotes 2017-04-26 23:30:24 +02:00
spycrab 366aeeb488 Make ENABLE_ANALYTICS=0 do something 2017-04-26 23:27:13 +02:00
MerryMage 8799f6b64f JitArm64_SystemRegisters: Fix crXXX (set 32nd bit) 2017-04-26 21:51:47 +01:00
Léo Lam 341fefd65a Merge pull request #5289 from sepalani/mem-find
MemoryWindow: Replace Search with Find Next/Previous buttons
2017-04-26 21:16:08 +02:00
Léo Lam 560c66f9c6 Merge pull request #5324 from leoetlino/build-fix
WX: Build fix
2017-04-26 20:30:51 +02:00
Léo Lam 5fa206e529 Merge pull request #5325 from spycrab/wiimote_common
Move shared Wiimote files into WiimoteCommon
2017-04-26 20:25:36 +02:00
Léo Lam 831ae6a962 CMake/WX: specify PRIVATE for target_link_libraries 2017-04-26 20:24:21 +02:00
Léo Lam fa0c61eb6d WX: Build fix
GTK2 is a dependency on Linux whenever USE_X11 is true, but we were
not linking or adding the include directory for GTK for DolphinWX.

Fixes a regression introduced by 6197d9622.
2017-04-26 20:23:12 +02:00
spycrab 823dba47f5 Move shared Wiimote files into WiimoteCommon 2017-04-26 19:30:14 +02:00
Léo Lam 33f56a84b2 Merge pull request #5319 from leoetlino/ticket-view-version
ESFormats: Fix the first field of ticket views
2017-04-26 11:24:13 +02:00
Mat M 255fd14db6 Merge pull request #5316 from ligfx/cmakewxwidgets
Various CMake cleanups for DolphinWX
2017-04-25 21:21:54 -04:00
Michael Maltese 82d0f6edb2 FifoDataFile: static_assert that structs are right size 2017-04-25 17:43:37 -07:00
Michael Maltese 6a6bfa0dbb FifoPlayer: subsume FifoFileStruct.h into FifoDataFile.cpp
There's no reason for it to be in its own file, and it's confusing.
2017-04-25 17:36:36 -07:00
Michael Maltese f9a67fbf6f FifoFileStruct: replace unions with explicit padding 2017-04-25 17:36:30 -07:00
Michael Maltese b955805b2b CMake: remove DolphinWX $DOLPHIN_EXE abstraction 2017-04-25 17:18:21 -07:00
Michael Maltese bd4ffb680c CMake: don't make DolphinWX link to dl 2017-04-25 17:18:21 -07:00
Michael Maltese c214c29b01 CMake: DolphinWX cleanup 2017-04-25 17:18:20 -07:00
Michael Maltese 6e1940c404 CMake: don't globally include wxWidgets headers 2017-04-25 17:18:20 -07:00
Léo Lam 3124f3c4d8 WX: Add the ability to uninstall WADs from the game list
Simple quality-of-life addition that allows "uninstalling" WADs
(removing the corresponding installed title) from the NAND.

The option is only enabled when the WAD can be uninstalled

The motivation for this is actually to encourage proper usage of the
WAD launch feature (installing it to the NAND first), so we can
drop the "direct WAD title launch" hack.
2017-04-25 23:34:32 +02:00
Léo Lam 1b3b7518e6 ESFormats: Fix the first field of ticket views
Looking more carefully at the IOS ticket view generation code reveals
that the first field in the TicketView struct is copied over from
the ticket version, extended to 4 bytes.
2017-04-25 20:59:40 +02:00
Léo Lam 4d52df150b Merge pull request #5317 from leoetlino/es-setuid
IOS/ES: Implement ES_SetUid
2017-04-25 20:00:28 +02:00
Léo Lam 7a615afe17 Merge pull request #5315 from sepalani/debug-pause
DoStop() shouldn't unpause in debug mode
2017-04-25 16:48:31 +02:00
Markus Wick 262adbe2bc Merge pull request #5262 from MerryMage/mfspr-arm64
JitArm64: Implement timer SPRs
2017-04-25 13:31:28 +02:00
MerryMage e3d0de7442 JitArm64: Implement timer SPRs 2017-04-25 09:20:09 +01:00
Stenzek 27ae5b8d34 VideoConfigDiag: Move post-processing shader list to post processor
The backends don't use this list at all, and since more than one
backend supports post-processing now, it's duplicate code.
2017-04-25 14:27:05 +10:00
Stenzek 417a4ca206 Vulkan: Implement post-processing backend
No new features, just parity with OpenGL.
2017-04-25 14:27:02 +10:00
Stenzek a10e8b1ef5 VideoCommon: Move the blit methods to the backend class
The parameter types will be different for each backend currently,
anyway (e.g. textures/render passes/etc).
2017-04-25 14:25:41 +10:00
Léo Lam cc40389f88 IOS/ES: Implement ES_SetUid
This implements ES_SetUid, which is used by the system menu to change
its own permissions. This is required for implementing permission
checks and proper NAND metadata support in the future.
2017-04-25 00:15:51 +02:00
Léo Lam c01fda6255 IOS: Include the UID and GID in open requests
Accuracy change. Required to implement ES contexts properly.
2017-04-25 00:11:19 +02:00
Léo Lam dd31a403db Merge pull request #5285 from spycrab/fr_9952
Make title column toggleable (Issue #9952)
2017-04-24 23:12:39 +02:00
Léo Lam 286e9b74ee Merge pull request #5309 from leoetlino/ios-uid-gid
IOS: Implement UID/GID changes for the PPC
2017-04-24 22:50:03 +02:00
Sepalani 4a55398069 DoStop() shouldn't unpause in debug mode 2017-04-24 17:32:15 +01:00
Michael Maltese 3158a5bc35 RenderBase: clean up UpdateDrawRectangle 2017-04-24 00:39:25 -07:00
Léo Lam 24d5d89056 Merge pull request #5275 from ligfx/fixhidapithread
WiimoteReal: init and destroy ScannerBackends in same thread
2017-04-24 02:31:16 +02:00
Michael Maltese 4c5e283e75 WiimoteReal: init and destroy ScannerBackends in same thread
This fixes an error condition on macOS when HIDAPI calls
IOHIDManagerCreate and IOHIDManagerClose on different threads. The
error behavior is non-deterministic, but can cause EXC_BAD_ACCES and
kill the program.
2017-04-23 17:11:27 -07:00
Tilka c6bc474c29 Merge pull request #5291 from Starsam80/fix-10221
WX: Don't specify a parent frame for the render frame
2017-04-23 23:40:32 +01:00
Tilka a8dfb32576 Merge pull request #5304 from FRtranslator/Small_rework_Audio_cfg
DolphinWX: Small rework of the Audio config dialog
2017-04-23 23:37:41 +01:00
Léo Lam dae950ff90 IOS: Implement UID/GID changes for the PPC
This will be required for permission checks in the future.

Note that this is only for the PPC as we do not have actual processes.
Keeping track of other modules' UIDs/GIDs is virtually useless anyway.

UID/GID changes are implemented in the following functions:

* ES_Launch
* ES_DIVerify

ES_SetUid is not implemented yet because it'd need further changes.
2017-04-23 23:09:44 +02:00
Tilka 8a559f2e58 Merge pull request #5307 from JosJuice/more-gfx-debug-strings
Remove more seemingly unused debug UI strings
2017-04-23 17:25:58 +01:00
Tilka 111d92c03d Merge pull request #5303 from MerryMage/DPL2Decoder
DPL2Decoder cleanup
2017-04-23 17:07:14 +01:00
JosJuice 8c2e5689ad Remove more seemingly unused debug UI strings
Same as 2052bb8 but for buttons.
2017-04-23 12:39:00 +02:00
MerryMage c9f50fd4ed DPL2Decoder: Prefer static_cast to C-style casts 2017-04-23 09:21:30 +01:00
MerryMage 4f884d0b2f DPL2Decoder: Simplify DotProduct 2017-04-23 09:21:30 +01:00
MerryMage 42a1f7939d DPL2Decoder: Prefer std::vector to calloc-ed array 2017-04-23 09:21:29 +01:00
MerryMage 71dc810418 DPL2Decoder: Make constant variables const in DesignFIR 2017-04-23 09:18:29 +01:00
MerryMage 751351fd20 DPL2Decoder: Simplify cut-off frequency logic in DesignFIR 2017-04-23 09:18:29 +01:00
MerryMage 24027c1d4a DPL2Decoder: Reduce scope of variable in DesignFIR 2017-04-23 09:18:29 +01:00
MerryMage d0e75bb438 DPL2Decoder: Remove unnecessary pointer arguments of DesignFIR 2017-04-23 09:18:28 +01:00
FRtranslator c9c68a8fd4 DolphinWX: Small rework of the Audio config dialog 2017-04-23 02:32:04 +02:00
Mat M 9090f37347 Merge pull request #5299 from FRtranslator/Tools_menu_reorder
Reorder the Tools menu, with more separators
2017-04-22 17:41:01 -04:00
Mat M 4c711de309 Merge pull request #5301 from JosJuice/delete-wxinputbase
Delete WXInputBase
2017-04-22 17:37:38 -04:00
FRtranslator a27b653d61 Reorder the Tools menu, with more separators 2017-04-22 20:59:42 +02:00
Léo Lam 8fe0befbc3 Merge pull request #5245 from JosJuice/top-on-top
Put "Top" on top of "Bottom" in the sensor bar position dropdown
2017-04-22 20:11:28 +02:00
JosJuice 26b6b78f3a Delete WXInputBase
It's unused (apparently since cf8f049). Deleting it will
lighten the load for translators.
2017-04-22 19:39:17 +02:00
MerryMage bd4cfaaed7 Jit_Integer: Use constant pool in GenerateOverflow 2017-04-22 10:15:04 +01:00
Markus Wick b5c857d14b Merge pull request #5210 from leoetlino/es-shared-contents
IOS/ES: Implement GetSharedContents (+ count)
2017-04-22 01:55:22 +02:00
Léo Lam bca9a9d4d9 Merge pull request #5113 from Starsam80/nand-import
Add BootMii NAND import functionality
2017-04-21 22:02:15 +02:00
Léo Lam b09561ece2 IOS/ES: Implement GetSharedContents (+ count)
Used by the system menu when importing a title from SD.

These are probably the last two ioctlvs used by a major title.
2017-04-21 19:30:20 +02:00
Markus Wick 1035a8b697 Merge pull request #5295 from MerryMage/ACD
ArmCPUDetect: Add missing include
2017-04-21 12:24:41 +02:00
MerryMage 73cdf9ecb5 ArmCPUDetect: Add missing include
<cstring> is required for strncpy
2017-04-21 11:03:40 +01:00
Markus Wick 207a95f4dc Merge pull request #5267 from leoetlino/more-es-ioctlvs
IOS/ES: Implement ES_DIGetTMD and ES_DIGetTMDSize
2017-04-21 11:08:05 +02:00
Markus Wick 50349098c1 Merge pull request #5292 from ligfx/setvolumeafterstart
AudioCommon: set volume _after_ starting stream
2017-04-21 10:29:21 +02:00
Mat M 4517231a1a Merge pull request #5287 from sepalani/rso
Generate Symbols From RSO Modules added
2017-04-20 20:06:03 -04:00
Sepalani 694b10da11 Generate Symbols From RSO Modules added 2017-04-21 00:32:06 +01:00
Michael Maltese c538cdcd47 AudioCommon: set volume _after_ starting stream
Fixes an error with the CoreAudio backend, which apparently doesn't
allow you to set the volume before starting the stream:

```
59:31:087 AudioCommon/CoreAudioSoundStream.cpp:97 E[Audio]: error setting volume
```

This shouldn't cause any problems with other backends, since the mixer
starts with silence anyways.
2017-04-20 02:06:42 -07:00
Michael Maltese c6a90c95be Make EXIDEVICE_MEMORYCARDFOLDER the default for slot A
The average user doesn't care, and for users who mix NTSC and PAL games
it avoids the "Memory Card is formatted for another market" message. For
non-average users, it's probably fine to have save data as separate
files anyways.

Might need some interface/string changes to explain what GCI Folder is
and why it's the default?
2017-04-19 19:18:53 -07:00
Starsam80 a41c0d3caa
WX: Don't specify a parent frame for the render frame 2017-04-19 20:06:33 -06:00
Sepalani 58e7415fe5 MemoryWindow: FindPrevious button added 2017-04-18 23:47:52 +01:00
Sepalani 5123dc2651 MemoryWindow: Replace Search with FindNext 2017-04-18 19:08:44 +01:00
MerryMage ee7e6edf31 Android: Add audio stretch setting 2017-04-18 18:42:02 +01:00
Stenzek d1dc9d5a0c Merge pull request #5284 from stenzek/vulkan-videocommon-blending-state
Vulkan: Use BlendingState from VideoCommon
2017-04-18 22:16:32 +10:00
Stenzek 16a947a88b Merge pull request #5270 from stenzek/vulkan-aa
Vulkan: MSAA and frame dumping fixes
2017-04-18 21:58:14 +10:00
Stenzek fd896bd9e0 OGL: Drop BlendingState.dither
How GL_DITHER works is implementation-defined, and we handle the
non-blended case in the pixel shader.
2017-04-18 21:55:23 +10:00
Stenzek ddc5275071 VideoCommon: Drop SetDitherMode()
It was a no-op on all backends apart from GL anyhow.
2017-04-18 21:55:22 +10:00
Stenzek 9dc7358395 Vulkan: Use BlendingState from VideoCommon
Remove the internal BlendState union. Also fixes Kirby's Return to
Dreamland shadows.
2017-04-18 21:55:22 +10:00
Stenzek 34ad5b457d VideoCommon: Add usedualsrc field to BlendingState
This is because we re-use BlendingState for our internal drawing (e.g.
RasterFont) and for these shaders, we can't assume the presence of a
second color output.
2017-04-18 21:33:40 +10:00
Markus Wick 936910163a Merge pull request #5286 from lioncash/mmu
MMU: Get rid of pointer casts
2017-04-18 12:35:42 +02:00
JosJuice fd0b99be2e Merge pull request #5273 from JosJuice/android-x86-64
x86-64 support on Android
2017-04-18 09:54:04 +02:00
Markus Wick f3f9489852 Merge pull request #5277 from stenzek/glsl-token-pasting
OGL: Use struct for post-processing shader options
2017-04-18 09:37:34 +02:00
Lioncash a58d5fa8ee MMU: Get rid of pointer casts
These sort of casts invoke undefined behavior (u8, u16, u32, and u64 all have
completely different alignment requirements).
2017-04-17 20:52:57 -04:00
Lioncash 9cfc671c69 MMU: Get rid of unnecessary temporaries in HostRead_[8|16|32] functions 2017-04-17 19:13:47 -04:00
spycrab 72e92add8a Make title column toggleable (Issue #9952) 2017-04-17 19:34:14 +02:00
spycrab 01e07d7853 Lazily initialize m_main_config_dialog (Issue #10213) 2017-04-16 13:00:11 +02:00
JosJuice 9cd9ae902a x86-64 support on Android
We can do this now that the x86-64 JIT supports PIE.

JITIL is deliberately excluded from the GUI because it
doesn't support PIE yet. (JITIL will be used if it's
set in the INI, though.)
2017-04-16 11:53:33 +02:00
Mat M d22509984c Merge pull request #5252 from JosJuice/pitch-text
Update text about pitch depending on emulation speed
2017-04-16 05:48:57 -04:00
Markus Wick b6433b2ae8 Merge pull request #5266 from JosJuice/misc
Rename Misc.cpp to CommonFuncs.cpp
2017-04-16 11:44:08 +02:00
Stenzek e370f6a82a OGL: Use struct for post-processing shader options
This removes the need for token pasting, which isn't supported in GLSL
ES. Shouldn't cause any issues unless people are using reserved keywords
as option names.
2017-04-16 14:00:02 +10:00
Michael Maltese c63925dc21 AGL: small style fixes 2017-04-15 20:54:19 -07:00
Michael Maltese 4770e66811 AGL: refactor some functions 2017-04-15 20:53:47 -07:00
Michael Maltese 5298328cb1 Add headless support on macOS 2017-04-15 19:34:42 -07:00
Dwayne Slater 1b9268485c VolumeDirectory: Pass address shift to WriteEntryData as argument 2017-04-15 14:04:17 -04:00
Dwayne Slater 108d59b131 VolumeDirectory: Correctly check name_offset alignment in assert 2017-04-15 14:04:10 -04:00
Dwayne Slater ec9579ebcd Boot: When loading an FST for a Wii game, update IOS_MEM1_ARENA_END
Without doing this, Wii games loaded as an ELF will zero out the FST.
This mirrors the behavior of the actual apploader.
2017-04-15 14:03:38 -04:00
Dwayne Slater 138b0cb14e VolumeDirectory: Align the name table size up properly
If the name table isn't rounded up, a Wii game can read an incorrect
number of bytes when fetching the FST.
2017-04-15 14:03:31 -04:00
Dwayne Slater 9d633307e3 VolumeDirectory: Shift parent_entry_index by m_address_shift
Parent entrys were written correctly for GameCube (since the address
shift is 0), but not for Wii (since the address shift is 2).
2017-04-15 13:53:59 -04:00
Dwayne Slater d3e9569cf0 VolumeDirectory: Compare case-insensitive file names as uppercase, not lowercase
Fixes file ordering in games that use ASCII characters between lowercase
'z' and uppercase 'A' (underscores).

MySims Kingdom has the files "terrainLightMapTinted.shader",
"terrainLightMapTintedGrid.shader", and
"terrainLightMapTinted_no_shadow.shader". In lowercase,
"terrainLightMapTinted_no_shadow.shader" comes before
"terrainLightMapTinted.shader" and "terrainLightMapTintedGrid.shader",
which is invalid.
2017-04-15 13:53:53 -04:00
Dwayne Slater 7908302782 VolumeDirectory: Fix off-by-one in entry count calculation
The size field in FSTEntry contains the total amount of children, not
including the parent, but the parent needs to be included.

VolumeDirectory: Fix off-by-one in entry count calculation

The size field in FSTEntry contains the total amount of children, not
including the parent, but the parent needs to be included.
2017-04-15 13:52:46 -04:00
Markus Wick a389ae0711 Merge pull request #5260 from MerryMage/CheckIfSafeAddress
EmuCodeBlock: Make CheckIfSafeAddress PIE-compliant
2017-04-15 13:26:05 +02:00
Stenzek 3fd1e6c2f6 Vulkan: Ensure all frames are written before resizing framedump buffer
Prevents destroying a framebuffer that may still be in use by a previous
frame dump.
2017-04-15 20:00:40 +10:00
Stenzek 48da42b49f Vulkan: Ensure framedump texture is incorrect layout for render/readback 2017-04-15 19:57:25 +10:00
Stenzek 69b0a31938 Vulkan: Clamp framebuffer resolve rectangle to texture size
This is invalid and was causing the NVIDIA driver to throw an error.
2017-04-15 19:55:32 +10:00
MerryMage cb900106c6 IR_X86: Prefer static_cast to C-style casts 2017-04-15 10:35:40 +01:00
MerryMage 860ac52a79 IR_X86: Use PtrOffset instead of casting pointers 2017-04-15 10:35:24 +01:00
MerryMage 6d8738e6e4 IR_X86: Simplify trinary expressions 2017-04-15 10:35:01 +01:00
Markus Wick 8d4be36963 Merge pull request #5259 from MerryMage/quantload
Jit64: Make psq_lXX PIE-compliant
2017-04-15 11:20:09 +02:00
Markus Wick fb805e3acb Merge pull request #5263 from MerryMage/dcbz
Jit_LoadStore: Fix dbat memory access
2017-04-15 11:19:24 +02:00
Markus Wick 6b32c17d1b Merge pull request #5268 from MerryMage/gpfifo3
JitArm64: Fix bugs introduced by #5257
2017-04-15 11:00:04 +02:00
Stenzek eef7b6cf7a Vulkan: Fix invalid resolve at swap time when MSAA is enabled 2017-04-15 18:35:58 +10:00
Stenzek 2a91b2a4dd Merge pull request #5258 from stenzek/vulkan-out-of-range-clear
Vulkan: Fix incorrect render pass for out-of-range clears
2017-04-15 18:13:45 +10:00
MerryMage 03d07c36ae JitArm64: Reserve W30 in SafeStoreFromReg and stfXX
Bug introduced in c45028a708.

EmitBackpatchRoutine assumes that X30 is available as a temporary.
2017-04-15 08:23:14 +01:00
MerryMage 3fb886141d JitArm64_LoadStore: Fix bug in writing byte to gather pipe
Introduced by c45028a708.
2017-04-15 07:26:27 +01:00
JosJuice 2f9df072d6 Rename Misc.cpp to CommonFuncs.cpp
Because its only function is declared in CommonFuncs.h.
2017-04-15 00:41:09 +02:00
Léo Lam 183193e6ed IOS/ES: Implement ES_DIGetTMD and ES_DIGetTMDSize
Used by Metroid Prime.
2017-04-15 00:39:34 +02:00
MerryMage b792299ef1 Jit_LoadStore: Fix dbat memory access
Was broken by e10b715666
2017-04-14 14:06:13 +01:00
MerryMage daa03cd106 EmuCodeBlock: Make CheckIfSafeAddress PIE-compliant 2017-04-14 12:39:12 +01:00
MerryMage e10b715666 Jit_LoadStore: Make dcbz PIE-compliant 2017-04-14 12:33:25 +01:00
MerryMage cac77527e9 Jit64: Make psq_lXX PIE-compliant 2017-04-14 11:52:33 +01:00
Markus Wick 05fec44ff5 Merge pull request #5257 from MerryMage/gpfifo2
GPFifo: Use a pointer instead of an index
2017-04-14 12:27:51 +02:00
MerryMage c45028a708 GPFifo: Use a pointer instead of an index
This simplifies code generated by the jits.
x86_64 jit now emits PIC.
2017-04-14 10:37:47 +01:00
Stenzek c8b98dca1a Vulkan: Raise the number of texel buffer/storage image descriptors
Running with GPU texture decoding enabled could cause us to run out of
descriptors within a single frame.
2017-04-14 18:29:53 +10:00
Stenzek f4bdfe3e0c Vulkan: Fix incorrect render pass area for out-of-range clears
This occured when a game set an out-of-range EFB clear region.
2017-04-14 18:29:48 +10:00
Markus Wick 45e4a048ea Merge pull request #4708 from degasus/PIE
Jit64: Use a temporary register for memory references.
2017-04-14 09:42:45 +02:00
MerryMage f2e323de9c ConfigManager: Increase default latency for OpenAL backend to 5 2017-04-13 10:41:18 +01:00
Lioncash 8811937756 JitArm64_RegCache: Use std::array where applicable
There's no need to use std::vector for fixed enum values.
2017-04-12 22:34:34 -04:00
Markus Wick 7e40f1757e Merge pull request #5253 from ligfx/fixtextureconversionshader
TextureConversionShader: fix syntax error
2017-04-12 23:38:49 +02:00
Michael Maltese 05b4d14bf0 TextureConversionShader: fix syntax error
Fixes a situation where the following invalid GLSL code is generated:

```glsl
float3 texSample0 = texture(samp0, float3(uv0 + float2(0, 0) * sample_offset, 0.0)).rgb;
float3 texSample0 = floor(float3 texSample0 * 63.0) / 63.0;
float3 texSample1 = texture(samp0, float3(uv0 + float2(1, 0) * sample_offset, 0.0)).rgb;
float3 texSample1 = floor(float3 texSample1 * 63.0) / 63.0;
```
2017-04-12 14:23:25 -07:00
Mat M 733df23e98 Merge pull request #5251 from JosJuice/audio-backend-tooltip
Remove audio backend tooltip
2017-04-12 17:10:13 -04:00
JosJuice 741aa9d983 Update text about pitch depending on emulation speed
Now that we have an audio stretching option, it's possible to
change the emulation speed while still having the right pitch.
2017-04-12 21:03:53 +02:00
JosJuice 7d41b5874c Remove audio backend tooltip
The audio backend option automatically gets disabled when
emulation is running, so it's pointless to tell people what
would (not) happen if they changed the audio backend while
emulation is running.
2017-04-12 21:03:36 +02:00
degasus 64ccf803bd Jit64: Use a temporary register for memory references. Part 4. 2017-04-12 20:53:17 +02:00
degasus 0ddd90b539 Jit64: Use a temporary register for memory references. Part 3. 2017-04-12 20:53:17 +02:00
degasus 78b36921d2 Jit64: Use a temporary register for memory references. Part 1. 2017-04-12 20:53:17 +02:00
Markus Wick 60d8ee4916 Merge pull request #5250 from MerryMage/psq_st
Jit_LoadStorePaired: Make psq_st PIE-compliant
2017-04-12 20:52:59 +02:00
MerryMage 265f0da256 Jit_LoadStorePaired: Make psq_st PIE-compliant 2017-04-12 19:30:42 +01:00
Markus Wick 2151858fb1 Merge pull request #5241 from MerryMage/stretch
Pitch-Preserving Audio Stretching
2017-04-12 20:27:26 +02:00
MerryMage cbaa00457a Mixer: Tweak audio stretch parameters 2017-04-12 17:56:58 +01:00
MerryMage 9397fdfe95 Mixer: Use a temporary buffer when stretching audio 2017-04-12 14:58:20 +01:00
MerryMage f5018010d3 Mixer: Calculate actual_samples based on availability in all FIFOs 2017-04-12 14:58:19 +01:00
MerryMage ac0df5b2db Mixer: Disable frequency shifting when stretching is enabled 2017-04-12 13:56:29 +01:00
MerryMage 71e748b68f AudioConfigPane: Allow user-configuration of audio stretching 2017-04-12 13:56:29 +01:00
MerryMage 26514358f4 Add audio stretching as a configuration option 2017-04-12 13:56:29 +01:00
MerryMage b8c867dd7a Mixer: Implement audio stretching 2017-04-12 13:56:28 +01:00
MerryMage 5b81f2a31d Mixer: Return actual number of samples mixed into buffer from MixerFifo::Mix
No code in the codebase currently depends on the return value of this function.
2017-04-12 13:15:00 +01:00
MerryMage 6a4945090c OpenALStream: Remove audio stretching 2017-04-12 13:15:00 +01:00
Mat M 21544f8661 Merge pull request #5228 from JosJuice/why-did-this-exist
Get rid of some nonsense related to booting DOL/ELF files
2017-04-12 08:07:54 -04:00
Markus Wick dd189f311f Merge pull request #5244 from JosJuice/shorter-wii-pane
Make the Wii config pane shorter
2017-04-12 12:37:07 +02:00
MerryMage a95010bc72 x64Emitter: Allow code alignment to arbitrary power of 2 2017-04-12 08:41:51 +01:00
MerryMage 6df8343e72 MathUtil: References can be const 2017-04-12 06:15:18 +01:00
Markus Wick 29344cb5ff Merge pull request #5202 from stenzek/efb-copy-source-format
TextureConversionShader: Consider source format of EFB for EFB2RAM
2017-04-12 01:09:30 +02:00
Mat M 8ecc5e9b7a Merge pull request #5246 from MerryMage/math-util
Jit64AsmCommon: Make frsqrte and fres PIE-compliant
2017-04-11 16:11:19 -04:00
MerryMage f7ed979e30 Jit64AsmCommon: Make frsqrte and fres PIE-compliant 2017-04-11 20:25:18 +01:00
MerryMage 433999d60f ConstantPool: Return a pointer instead of an OpArg
This allows for greater flexibility.
2017-04-11 20:25:18 +01:00
Anthony 464df471ff Merge pull request #5081 from lioncash/sd
IOS/SDIOSlot0: Separate IOCtl/IOCtlV behavior into individual functions
2017-04-11 10:38:49 -07:00
Stenzek 5e7bd03d0b Vulkan: Linear filter >1xIR EFB copies, matching the other backends 2017-04-12 00:11:22 +10:00
Stenzek e9850aa0f2 VideoBackends: Support updated texture encoding shader generators 2017-04-12 00:11:22 +10:00
Stenzek 3847e226ab TextureConversionShader: Consider source format of EFB for EFB2RAM
Currently, we use the alpha channel from the EFB even if the current
format does not include an alpha channel. Now, the alpha channel is set
to 1 if the format does not have an alpha channel, as well as truncating
to 5/6 bits per channel. This matches the EFB-to-texture behavior.
2017-04-12 00:11:22 +10:00
JosJuice e6317eaa36 Put "Top" on top of "Bottom" in the sensor bar position dropdown 2017-04-11 11:43:06 +02:00
Markus Wick 4e90c5da8b Merge pull request #5234 from lioncash/tuple
RenderBase: Return tuples from CalculateTargetScale and ConvertStereoRectangle instead of using out parameters
2017-04-11 10:27:16 +02:00
JosJuice cc8976f71e Make the Wii config pane shorter
This commit merges the Wii pane's Device Settings with Misc Settings
so that the whole general config window won't be so tall.
2017-04-11 10:19:19 +02:00
Mat M ae80a7541d Merge pull request #5239 from sepalani/is-valid-instruction
PPCTables: Do not consider OPTYPE_UNKNOWN as valid instruction
2017-04-10 16:50:22 -04:00
Markus Wick 34ac749b8b Merge pull request #5144 from MerryMage/mfspr
Jit_SystemRegisters: Make mfspr PIE-compliant
2017-04-10 22:30:56 +02:00
Sepalani 27dcf92faa PPCTables: Do not consider OPTYPE_UNKNOWN as valid instruction 2017-04-10 18:31:24 +01:00
Scott Mansell e6476b805e Merge pull request #5008 from ligfx/aspectheuristic
VideoCommon: rework anamorphic widescreen heuristic
2017-04-10 11:30:34 +12:00
MerryMage 4537969822 Frame: Use kIOPMAssertionTypePreventUserIdleDisplaySleep to inhibit screensaver on macOS 2017-04-09 22:14:35 +01:00
MerryMage c9b2c29ead Frame: Extract screensaver-related code into InhibitScreensaver/UninhibitScreensaver 2017-04-09 22:14:35 +01:00
Anthony c6b553b6d2 Merge pull request #5220 from stenzek/small-nonsquare-mips
TextureCache: Fix incomplete GPU texture decoding of non-square mips
2017-04-09 13:45:38 -07:00
Starsam80 6bccc13f3b
Add BootMii NAND import functionality 2017-04-09 13:14:05 -06:00
Lioncash c7ab6861c2 RenderBase: Return a tuple from ConvertStereoRectangle instead of using out parameters 2017-04-09 15:11:59 -04:00
Lioncash 671b5f9747 RenderBase: Return a tuple from CalculateTargetScale instead of using out parameters 2017-04-09 14:41:51 -04:00
Salehen Shovon Rahman 65250c0452 Disable screensaver on OS X
When playing a game on OS X, although the screen does not go to
sleep, the screensaver is still enabled, and therefore, during
gameplay, the screensaver may start running, which is not in
accordance to the behaviour on other other environments (Windows
and X11). It can be argued that the screensaver interrupting
gameplay is a nuissance to many players.

The changes in this commit are intended to allow Dolphin to disable
the screensaver during gameplay, just as intended on other platforms.

The changes have been tested on OS X 10.11 (El Capitan).
2017-04-09 15:16:52 +01:00
Sepalani 5a1ebe232e HLE: Add Reload() function 2017-04-09 14:02:34 +01:00
Sepalani 20a9c5b12d HLE: Add PatchFixedFunctions() function 2017-04-09 14:02:34 +01:00
Sepalani 61b36d1f9a PatchEngine: Add Reload() function 2017-04-09 14:02:33 +01:00
JosJuice 776d63bcd3 Simplify condition for enabling/disabling vertex rounding checkbox
Also moving the code further up in the function so that
it's consistent with how the other settings are handled.
2017-04-09 10:54:02 +02:00
JosJuice 055adad8f1 Merge pull request #5218 from lioncash/video
VideoConfigDiag: Move event implementations into the cpp file
2017-04-09 10:42:10 +02:00
Matthew Parlane 394b847b6c Merge pull request #5229 from lioncash/si-id
SI_Devices: Get rid of pointer casts for ID assignment in RunBuffer
2017-04-09 20:09:44 +12:00
Lioncash cc803db042 RenderBase: Eliminate renderer global accesses within the Renderer class
There's no need to access these globals, the instance itself has access
to these data members and functions.
2017-04-08 20:15:39 -04:00
Lioncash caf25653d8 RenderBase: const correctness 2017-04-08 20:11:29 -04:00