Merge pull request #5692 from JosJuice/titledatabase-override

TitleDatabase: Let user files override sys files
This commit is contained in:
Leo Lam 2017-06-26 21:30:49 +02:00 committed by GitHub
commit f399ca984f
1 changed files with 21 additions and 18 deletions

View File

@ -49,6 +49,7 @@ static std::string GetLanguageCode(DiscIO::Language language)
using Map = std::unordered_map<std::string, std::string>;
// Note that this function will not overwrite entries that already are in the maps
static bool LoadMap(const std::string& file_path, Map& map,
std::function<bool(const std::string& game_id)> predicate)
{
@ -69,14 +70,15 @@ static bool LoadMap(const std::string& file_path, Map& map,
{
const std::string game_id = StripSpaces(line.substr(0, equals_index));
if (game_id.length() >= 4 && predicate(game_id))
map[game_id] = StripSpaces(line.substr(equals_index + 1));
map.emplace(game_id, StripSpaces(line.substr(equals_index + 1)));
}
}
return true;
}
// This should only be used with the standard game ID format (used by WiiTDBs), not Dolphin's.
// The main difference is that Dolphin uses 6 characters for non-disc titles (instead of 4).
// This should only be used with the common game ID format (used by WiiTDBs), not Dolphin's.
// Otherwise, TurboGrafx-16 VC games (with the system ID P) will be misdetected as GameCube titles.
// The formats differ in that Dolphin's uses 6 characters for non-disc titles instead of 4.
static bool IsGCTitle(const std::string& game_id)
{
const char system_id = game_id[0];
@ -100,6 +102,7 @@ static bool IsNonJapaneseGCTitle(const std::string& game_id)
return IsGCTitle(game_id) && DiscIO::RegionSwitchGC(game_id[3]) != DiscIO::Region::NTSC_J;
}
// Note that this function will not overwrite entries that already are in the maps
static bool LoadMap(const std::string& file_path, Map& gc_map, Map& wii_map)
{
Map map;
@ -116,17 +119,10 @@ static bool LoadMap(const std::string& file_path, Map& gc_map, Map& wii_map)
TitleDatabase::TitleDatabase()
{
// Titles that cannot be part of the Wii TDB,
// but common enough to justify having entries for them.
// i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
// which is (usually) the first thing users see when a Wii console starts.
m_wii_title_map.emplace("0000000100000002", GetStringT("Wii Menu"));
for (const auto& id : {"HAXX", "JODI", "00010001af1bf516", "LULZ", "OHBC"})
m_wii_title_map.emplace(id, "The Homebrew Channel");
// Load the English database as the base database.
LoadMap(File::GetSysDirectory() + "wiitdb-en.txt", m_gc_title_map, m_wii_title_map);
// Load the user databases.
const std::string& load_directory = File::GetUserPath(D_LOAD_IDX);
if (!LoadMap(load_directory + "wiitdb.txt", m_gc_title_map, m_wii_title_map))
LoadMap(load_directory + "titles.txt", m_gc_title_map, m_wii_title_map);
// Load the database in the console language.
// Note: The GameCube language setting can't be set to Japanese,
@ -142,10 +138,17 @@ TitleDatabase::TitleDatabase()
if (wii_code != "en")
LoadMap(File::GetSysDirectory() + "wiitdb-" + wii_code + ".txt", m_wii_title_map, IsWiiTitle);
// Load the user databases.
const std::string& load_directory = File::GetUserPath(D_LOAD_IDX);
if (!LoadMap(load_directory + "wiitdb.txt", m_gc_title_map, m_wii_title_map))
LoadMap(load_directory + "titles.txt", m_gc_title_map, m_wii_title_map);
// Load the English database as the base database.
LoadMap(File::GetSysDirectory() + "wiitdb-en.txt", m_gc_title_map, m_wii_title_map);
// Titles that cannot be part of the Wii TDB,
// but common enough to justify having entries for them.
// i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
// which is (usually) the first thing users see when a Wii console starts.
m_wii_title_map.emplace("0000000100000002", GetStringT("Wii Menu"));
for (const auto& id : {"HAXX", "JODI", "00010001af1bf516", "LULZ", "OHBC"})
m_wii_title_map.emplace(id, "The Homebrew Channel");
}
TitleDatabase::~TitleDatabase() = default;