Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat

This commit is contained in:
iwubcode 2017-06-12 12:37:28 -05:00
parent 2cdc93f4ab
commit e4896d39bd
14 changed files with 54 additions and 55 deletions

View File

@ -27,17 +27,17 @@ namespace DX11
{
namespace
{
DXGI_FORMAT GetDXGIFormatForHostFormat(HostTextureFormat format)
DXGI_FORMAT GetDXGIFormatForHostFormat(AbstractTextureFormat format)
{
switch (format)
{
case HostTextureFormat::DXT1:
case AbstractTextureFormat::DXT1:
return DXGI_FORMAT_BC1_UNORM;
case HostTextureFormat::DXT3:
case AbstractTextureFormat::DXT3:
return DXGI_FORMAT_BC2_UNORM;
case HostTextureFormat::DXT5:
case AbstractTextureFormat::DXT5:
return DXGI_FORMAT_BC3_UNORM;
case HostTextureFormat::RGBA8:
case AbstractTextureFormat::RGBA8:
default:
return DXGI_FORMAT_R8G8B8A8_UNORM;
}
@ -96,7 +96,7 @@ bool DXTexture::Save(const std::string& filename, unsigned int level)
// We can't dump compressed textures currently (it would mean drawing them to a RGBA8
// framebuffer, and saving that). TextureCache does not call Save for custom textures
// anyway, so this is fine for now.
_assert_(m_config.format == HostTextureFormat::RGBA8);
_assert_(m_config.format == AbstractTextureFormat::RGBA8);
// Create a staging/readback texture with the dimensions of the specified mip level.
u32 mip_width = std::max(m_config.width >> level, 1u);

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@ -23,27 +23,27 @@ namespace
std::array<u32, 8> s_Textures;
u32 s_ActiveTexture;
GLenum GetGLInternalFormatForTextureFormat(HostTextureFormat format, bool storage)
GLenum GetGLInternalFormatForTextureFormat(AbstractTextureFormat format, bool storage)
{
switch (format)
{
case HostTextureFormat::DXT1:
case AbstractTextureFormat::DXT1:
return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
case HostTextureFormat::DXT3:
case AbstractTextureFormat::DXT3:
return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
case HostTextureFormat::DXT5:
case AbstractTextureFormat::DXT5:
return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
case HostTextureFormat::RGBA8:
case AbstractTextureFormat::RGBA8:
default:
return storage ? GL_RGBA8 : GL_RGBA;
}
}
GLenum GetGLFormatForTextureFormat(HostTextureFormat format)
GLenum GetGLFormatForTextureFormat(AbstractTextureFormat format)
{
switch (format)
{
case HostTextureFormat::RGBA8:
case AbstractTextureFormat::RGBA8:
return GL_RGBA;
// Compressed texture formats don't use this parameter.
default:
@ -51,11 +51,11 @@ GLenum GetGLFormatForTextureFormat(HostTextureFormat format)
}
}
GLenum GetGLTypeForTextureFormat(HostTextureFormat format)
GLenum GetGLTypeForTextureFormat(AbstractTextureFormat format)
{
switch (format)
{
case HostTextureFormat::RGBA8:
case AbstractTextureFormat::RGBA8:
return GL_UNSIGNED_BYTE;
// Compressed texture formats don't use this parameter.
default:
@ -167,7 +167,7 @@ bool OGLTexture::Save(const std::string& filename, unsigned int level)
// We can't dump compressed textures currently (it would mean drawing them to a RGBA8
// framebuffer, and saving that). TextureCache does not call Save for custom textures
// anyway, so this is fine for now.
_assert_(m_config.format == HostTextureFormat::RGBA8);
_assert_(m_config.format == AbstractTextureFormat::RGBA8);
return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, m_texId, m_config.width, m_config.height,
level);

View File

@ -88,20 +88,20 @@ VkFormat GetLinearFormat(VkFormat format)
}
}
VkFormat GetVkFormatForHostTextureFormat(HostTextureFormat format)
VkFormat GetVkFormatForHostTextureFormat(AbstractTextureFormat format)
{
switch (format)
{
case HostTextureFormat::DXT1:
case AbstractTextureFormat::DXT1:
return VK_FORMAT_BC1_RGBA_UNORM_BLOCK;
case HostTextureFormat::DXT3:
case AbstractTextureFormat::DXT3:
return VK_FORMAT_BC2_UNORM_BLOCK;
case HostTextureFormat::DXT5:
case AbstractTextureFormat::DXT5:
return VK_FORMAT_BC3_UNORM_BLOCK;
case HostTextureFormat::RGBA8:
case AbstractTextureFormat::RGBA8:
default:
return VK_FORMAT_R8G8B8A8_UNORM;
}

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@ -11,6 +11,7 @@
#include "VideoBackends/Vulkan/Constants.h"
#include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoCommon/RenderState.h"
#include "VideoCommon/TextureConfig.h"
namespace Vulkan
{
@ -27,7 +28,7 @@ u32 MakeRGBA8Color(float r, float g, float b, float a);
bool IsDepthFormat(VkFormat format);
bool IsCompressedFormat(VkFormat format);
VkFormat GetLinearFormat(VkFormat format);
VkFormat GetVkFormatForHostTextureFormat(HostTextureFormat format);
VkFormat GetVkFormatForHostTextureFormat(AbstractTextureFormat format);
u32 GetTexelSize(VkFormat format);
u32 GetBlockSize(VkFormat format);

View File

@ -120,7 +120,7 @@ bool VKTexture::Save(const std::string& filename, unsigned int level)
// We can't dump compressed textures currently (it would mean drawing them to a RGBA8
// framebuffer, and saving that). TextureCache does not call Save for custom textures
// anyway, so this is fine for now.
_assert_(m_config.format == HostTextureFormat::RGBA8);
_assert_(m_config.format == AbstractTextureFormat::RGBA8);
// Determine dimensions of image we want to save.
u32 level_width = std::max(1u, m_config.width >> level);

View File

@ -17,22 +17,22 @@ bool AbstractTexture::Save(const std::string& filename, unsigned int level)
return false;
}
bool AbstractTexture::IsCompressedHostTextureFormat(HostTextureFormat format)
bool AbstractTexture::IsCompressedHostTextureFormat(AbstractTextureFormat format)
{
// This will need to be changed if we add any other uncompressed formats.
return format != HostTextureFormat::RGBA8;
return format != AbstractTextureFormat::RGBA8;
}
size_t AbstractTexture::CalculateHostTextureLevelPitch(HostTextureFormat format, u32 row_length)
size_t AbstractTexture::CalculateHostTextureLevelPitch(AbstractTextureFormat format, u32 row_length)
{
switch (format)
{
case HostTextureFormat::DXT1:
case AbstractTextureFormat::DXT1:
return static_cast<size_t>(std::max(1u, row_length / 4)) * 8;
case HostTextureFormat::DXT3:
case HostTextureFormat::DXT5:
case AbstractTextureFormat::DXT3:
case AbstractTextureFormat::DXT5:
return static_cast<size_t>(std::max(1u, row_length / 4)) * 16;
case HostTextureFormat::RGBA8:
case AbstractTextureFormat::RGBA8:
default:
return static_cast<size_t>(row_length) * 4;
}

View File

@ -23,8 +23,8 @@ public:
virtual void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size) = 0;
static bool IsCompressedHostTextureFormat(HostTextureFormat format);
static size_t CalculateHostTextureLevelPitch(HostTextureFormat format, u32 row_length);
static bool IsCompressedHostTextureFormat(AbstractTextureFormat format);
static size_t CalculateHostTextureLevelPitch(AbstractTextureFormat format, u32 row_length);
const TextureConfig GetConfig() const;

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@ -532,7 +532,7 @@ bool HiresTexture::LoadTexture(Level& level, const std::vector<u8>& buffer)
// Images loaded by SOIL are converted to RGBA.
level.width = static_cast<u32>(width);
level.height = static_cast<u32>(height);
level.format = HostTextureFormat::RGBA8;
level.format = AbstractTextureFormat::RGBA8;
level.data = ImageDataPointer(data, SOIL_free_image_data);
level.row_length = level.width;
level.data_size = static_cast<size_t>(level.row_length) * 4 * level.height;
@ -554,7 +554,7 @@ HiresTexture::~HiresTexture()
{
}
HostTextureFormat HiresTexture::GetFormat() const
AbstractTextureFormat HiresTexture::GetFormat() const
{
return m_levels.at(0).format;
}

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@ -9,7 +9,7 @@
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/TextureConfig.h"
class HiresTexture
{
@ -32,13 +32,13 @@ public:
~HiresTexture();
HostTextureFormat GetFormat() const;
AbstractTextureFormat GetFormat() const;
struct Level
{
Level();
ImageDataPointer data;
HostTextureFormat format = HostTextureFormat::RGBA8;
AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
u32 width = 0;
u32 height = 0;
u32 row_length = 0;

View File

@ -140,7 +140,7 @@ struct DDSLoadInfo
u32 width = 0;
u32 height = 0;
u32 mip_count = 0;
HostTextureFormat format = HostTextureFormat::RGBA8;
AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
size_t first_mip_offset = 0;
size_t first_mip_size = 0;
u32 first_mip_row_length = 0;
@ -298,21 +298,21 @@ bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
// In the future, this could be extended, but these isn't much benefit in doing so currently.
if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '1') || dxt10_format == 71)
{
info->format = HostTextureFormat::DXT1;
info->format = AbstractTextureFormat::DXT1;
info->block_size = 4;
info->bytes_per_block = 8;
needs_s3tc = true;
}
else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '3') || dxt10_format == 74)
{
info->format = HostTextureFormat::DXT3;
info->format = AbstractTextureFormat::DXT3;
info->block_size = 4;
info->bytes_per_block = 16;
needs_s3tc = true;
}
else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '5') || dxt10_format == 77)
{
info->format = HostTextureFormat::DXT5;
info->format = AbstractTextureFormat::DXT5;
info->block_size = 4;
info->bytes_per_block = 16;
needs_s3tc = true;
@ -351,7 +351,7 @@ bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
}
// All these formats are RGBA, just with byte swapping.
info->format = HostTextureFormat::RGBA8;
info->format = AbstractTextureFormat::RGBA8;
info->block_size = 1;
info->bytes_per_block = header.ddspf.dwRGBBitCount / 8;
}

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@ -753,7 +753,7 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::Load(const u32 stage)
config.width = width;
config.height = height;
config.levels = texLevels;
config.format = hires_tex ? hires_tex->GetFormat() : HostTextureFormat::RGBA8;
config.format = hires_tex ? hires_tex->GetFormat() : AbstractTextureFormat::RGBA8;
TCacheEntry* entry = AllocateCacheEntry(config);
GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);

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@ -104,7 +104,7 @@ public:
u32 GetHeight() const { return texture->GetConfig().height; }
u32 GetNumLevels() const { return texture->GetConfig().levels; }
u32 GetNumLayers() const { return texture->GetConfig().layers; }
HostTextureFormat GetFormat() const { return texture->GetConfig().format; }
AbstractTextureFormat GetFormat() const { return texture->GetConfig().format; }
};
virtual ~TextureCacheBase(); // needs virtual for DX11 dtor

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@ -9,7 +9,14 @@
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "VideoCommon/VideoCommon.h"
enum class AbstractTextureFormat : u32
{
RGBA8,
DXT1,
DXT3,
DXT5
};
struct TextureConfig
{
@ -21,7 +28,7 @@ struct TextureConfig
u32 height = 0;
u32 levels = 1;
u32 layers = 1;
HostTextureFormat format = HostTextureFormat::RGBA8;
AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
bool rendertarget = false;
struct Hasher : std::hash<u64>

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@ -77,15 +77,6 @@ enum class APIType
Nothing
};
// Texture formats that videocommon can upload/use.
enum class HostTextureFormat : u32
{
RGBA8,
DXT1,
DXT3,
DXT5
};
inline u32 RGBA8ToRGBA6ToRGBA8(u32 src)
{
u32 color = src;