Merge pull request #5521 from JosJuice/check-has-partitions

Check for existance of partitions instead of disc type when appropriate
This commit is contained in:
Leo Lam 2017-06-04 10:46:59 +02:00 committed by GitHub
commit 6065525887
4 changed files with 75 additions and 159 deletions

View File

@ -512,11 +512,7 @@ bool UpdateRunningGameMetadata(std::optional<u64> title_id)
if (!DVDThread::HasDisc())
return false;
const DiscIO::Partition& partition = DVDThread::GetDiscType() == DiscIO::Platform::WII_DISC ?
s_current_partition :
DiscIO::PARTITION_NONE;
return DVDThread::UpdateRunningGameMetadata(partition, title_id);
return DVDThread::UpdateRunningGameMetadata(s_current_partition, title_id);
}
void ChangePartition(const DiscIO::Partition& partition)

View File

@ -71,10 +71,11 @@ void Log(u64 offset, const DiscIO::Partition& partition)
// If the volume or partition changed, load the filesystem of the new partition
if (s_new_volume || s_partition != partition)
{
// Wii discs don't have PARTITION_NONE filesystems, so let's not waste time trying to read one
// Discs with partitions don't have PARTITION_NONE filesystems,
// so let's not waste time trying to read one
const bool reading_from_partition = partition != DiscIO::PARTITION_NONE;
const bool is_wii_disc = s_volume->GetVolumeType() == DiscIO::Platform::WII_DISC;
if (reading_from_partition != is_wii_disc)
const bool disc_has_partitions = !s_volume->GetPartitions().empty();
if (reading_from_partition != disc_has_partitions)
return;
s_new_volume = false;

View File

@ -196,53 +196,38 @@ void FilesystemPanel::CreateGUI()
void FilesystemPanel::PopulateFileSystemTree()
{
switch (m_opened_iso->GetVolumeType())
const std::vector<DiscIO::Partition> partitions = m_opened_iso->GetPartitions();
m_has_partitions = !partitions.empty();
if (m_has_partitions)
{
case DiscIO::Platform::GAMECUBE_DISC:
PopulateFileSystemTreeGC();
break;
case DiscIO::Platform::WII_DISC:
PopulateFileSystemTreeWii();
break;
case DiscIO::Platform::ELF_DOL:
case DiscIO::Platform::NUMBER_OF_PLATFORMS:
case DiscIO::Platform::WII_WAD:
break;
}
}
void FilesystemPanel::PopulateFileSystemTreeGC()
{
m_filesystem = DiscIO::CreateFileSystem(m_opened_iso.get(), DiscIO::PARTITION_NONE);
if (!m_filesystem)
return;
CreateDirectoryTree(m_tree_ctrl, m_tree_ctrl->GetRootItem(), m_filesystem->GetFileList());
}
void FilesystemPanel::PopulateFileSystemTreeWii() const
{
std::vector<DiscIO::Partition> partitions = m_opened_iso->GetPartitions();
for (size_t i = 0; i < partitions.size(); ++i)
{
std::unique_ptr<DiscIO::IFileSystem> file_system(
DiscIO::CreateFileSystem(m_opened_iso.get(), partitions[i]));
if (file_system)
for (size_t i = 0; i < partitions.size(); ++i)
{
wxTreeItemId partition_root = m_tree_ctrl->AppendItem(
m_tree_ctrl->GetRootItem(), wxString::Format(_("Partition %zu"), i), ICON_DISC);
std::unique_ptr<DiscIO::IFileSystem> file_system(
DiscIO::CreateFileSystem(m_opened_iso.get(), partitions[i]));
if (file_system)
{
wxTreeItemId partition_root = m_tree_ctrl->AppendItem(
m_tree_ctrl->GetRootItem(), wxString::Format(_("Partition %zu"), i), ICON_DISC);
WiiPartition* const partition = new WiiPartition(std::move(file_system));
WiiPartition* const partition = new WiiPartition(std::move(file_system));
m_tree_ctrl->SetItemData(partition_root, partition);
CreateDirectoryTree(m_tree_ctrl, partition_root, partition->filesystem->GetFileList());
m_tree_ctrl->SetItemData(partition_root, partition);
CreateDirectoryTree(m_tree_ctrl, partition_root, partition->filesystem->GetFileList());
if (i == 1)
m_tree_ctrl->Expand(partition_root);
if (i == 1)
m_tree_ctrl->Expand(partition_root);
}
}
}
else
{
m_filesystem = DiscIO::CreateFileSystem(m_opened_iso.get(), DiscIO::PARTITION_NONE);
if (!m_filesystem)
return;
CreateDirectoryTree(m_tree_ctrl, m_tree_ctrl->GetRootItem(), m_filesystem->GetFileList());
}
}
void FilesystemPanel::OnRightClickTree(wxTreeEvent& event)
@ -270,8 +255,7 @@ void FilesystemPanel::OnRightClickTree(wxTreeEvent& event)
menu.Append(ID_EXTRACT_ALL, _("Extract All Files..."));
if (m_opened_iso->GetVolumeType() != DiscIO::Platform::WII_DISC ||
(image_type == ICON_DISC && first_visible_item != selection))
if (!m_has_partitions || (image_type == ICON_DISC && first_visible_item != selection))
{
menu.AppendSeparator();
menu.Append(ID_EXTRACT_APPLOADER, _("Extract Apploader..."));
@ -329,7 +313,7 @@ void FilesystemPanel::OnExtractHeaderData(wxCommandEvent& event)
if (path.empty())
return;
if (m_opened_iso->GetVolumeType() == DiscIO::Platform::WII_DISC)
if (m_has_partitions)
{
const auto* const selection_data = m_tree_ctrl->GetItemData(m_tree_ctrl->GetSelection());
const auto* const partition = static_cast<const WiiPartition*>(selection_data);
@ -360,9 +344,9 @@ void FilesystemPanel::OnExtractHeaderData(wxCommandEvent& event)
void FilesystemPanel::OnCheckPartitionIntegrity(wxCommandEvent& WXUNUSED(event))
{
// Normally we can't enter this function if we aren't analyzing a Wii disc
// anyway, but let's still check to be sure.
if (m_opened_iso->GetVolumeType() != DiscIO::Platform::WII_DISC)
// Normally we can't enter this function if we're analyzing a volume that
// doesn't have partitions anyway, but let's still check to be sure.
if (!m_has_partitions)
return;
wxProgressDialog dialog(_("Checking integrity..."), _("Working..."), 1000, this,
@ -398,122 +382,68 @@ void FilesystemPanel::OnCheckPartitionIntegrity(wxCommandEvent& WXUNUSED(event))
void FilesystemPanel::ExtractAllFiles(const wxString& output_folder)
{
switch (m_opened_iso->GetVolumeType())
if (m_has_partitions)
{
case DiscIO::Platform::GAMECUBE_DISC:
ExtractAllFilesGC(output_folder);
break;
const wxTreeItemId root = m_tree_ctrl->GetRootItem();
case DiscIO::Platform::WII_DISC:
ExtractAllFilesWii(output_folder);
break;
wxTreeItemIdValue cookie;
wxTreeItemId item = m_tree_ctrl->GetFirstChild(root, cookie);
case DiscIO::Platform::ELF_DOL:
case DiscIO::Platform::NUMBER_OF_PLATFORMS:
case DiscIO::Platform::WII_WAD:
break;
while (item.IsOk())
{
const auto* const partition = static_cast<WiiPartition*>(m_tree_ctrl->GetItemData(item));
ExtractDirectories("", WxStrToStr(output_folder), partition->filesystem.get());
item = m_tree_ctrl->GetNextChild(root, cookie);
}
}
}
void FilesystemPanel::ExtractAllFilesGC(const wxString& output_folder)
{
ExtractDirectories("", WxStrToStr(output_folder), m_filesystem.get());
}
void FilesystemPanel::ExtractAllFilesWii(const wxString& output_folder)
{
const wxTreeItemId root = m_tree_ctrl->GetRootItem();
wxTreeItemIdValue cookie;
wxTreeItemId item = m_tree_ctrl->GetFirstChild(root, cookie);
while (item.IsOk())
else
{
const auto* const partition = static_cast<WiiPartition*>(m_tree_ctrl->GetItemData(item));
ExtractDirectories("", WxStrToStr(output_folder), partition->filesystem.get());
item = m_tree_ctrl->GetNextChild(root, cookie);
ExtractDirectories("", WxStrToStr(output_folder), m_filesystem.get());
}
}
void FilesystemPanel::ExtractSingleFile(const wxString& output_file_path) const
{
const auto selection_file_path = BuildFilePathFromSelection();
wxString selection_file_path = BuildFilePathFromSelection();
switch (m_opened_iso->GetVolumeType())
if (m_has_partitions)
{
case DiscIO::Platform::GAMECUBE_DISC:
ExtractSingleFileGC(selection_file_path, output_file_path);
break;
const size_t slash_index = selection_file_path.find('/');
const wxString partition_label = selection_file_path.substr(0, slash_index);
const auto* const partition = FindWiiPartition(m_tree_ctrl, partition_label);
case DiscIO::Platform::WII_DISC:
ExtractSingleFileWii(selection_file_path, output_file_path);
break;
// Remove "Partition x/"
selection_file_path.erase(0, slash_index + 1);
case DiscIO::Platform::ELF_DOL:
case DiscIO::Platform::NUMBER_OF_PLATFORMS:
case DiscIO::Platform::WII_WAD:
break;
partition->filesystem->ExportFile(WxStrToStr(selection_file_path),
WxStrToStr(output_file_path));
}
else
{
m_filesystem->ExportFile(WxStrToStr(selection_file_path), WxStrToStr(output_file_path));
}
}
void FilesystemPanel::ExtractSingleFileGC(const wxString& file_path,
const wxString& output_file_path) const
{
m_filesystem->ExportFile(WxStrToStr(file_path), WxStrToStr(output_file_path));
}
void FilesystemPanel::ExtractSingleFileWii(wxString file_path,
const wxString& output_file_path) const
{
const size_t slash_index = file_path.find('/');
const wxString partition_label = file_path.substr(0, slash_index);
const auto* const partition = FindWiiPartition(m_tree_ctrl, partition_label);
// Remove "Partition x/"
file_path.erase(0, slash_index + 1);
partition->filesystem->ExportFile(WxStrToStr(file_path), WxStrToStr(output_file_path));
}
void FilesystemPanel::ExtractSingleDirectory(const wxString& output_folder)
{
const wxString directory_path = BuildDirectoryPathFromSelection();
wxString directory_path = BuildDirectoryPathFromSelection();
switch (m_opened_iso->GetVolumeType())
if (m_has_partitions)
{
case DiscIO::Platform::GAMECUBE_DISC:
ExtractSingleDirectoryGC(directory_path, output_folder);
break;
const size_t slash_index = directory_path.find('/');
const wxString partition_label = directory_path.substr(0, slash_index);
const auto* const partition = FindWiiPartition(m_tree_ctrl, partition_label);
case DiscIO::Platform::WII_DISC:
ExtractSingleDirectoryWii(directory_path, output_folder);
break;
// Remove "Partition x/"
directory_path.erase(0, slash_index + 1);
case DiscIO::Platform::ELF_DOL:
case DiscIO::Platform::NUMBER_OF_PLATFORMS:
case DiscIO::Platform::WII_WAD:
break;
ExtractDirectories(WxStrToStr(directory_path), WxStrToStr(output_folder),
partition->filesystem.get());
}
else
{
ExtractDirectories(WxStrToStr(directory_path), WxStrToStr(output_folder), m_filesystem.get());
}
}
void FilesystemPanel::ExtractSingleDirectoryGC(const wxString& directory_path,
const wxString& output_folder)
{
ExtractDirectories(WxStrToStr(directory_path), WxStrToStr(output_folder), m_filesystem.get());
}
void FilesystemPanel::ExtractSingleDirectoryWii(wxString directory_path,
const wxString& output_folder)
{
const size_t slash_index = directory_path.find('/');
const wxString partition_label = directory_path.substr(0, slash_index);
const auto* const partition = FindWiiPartition(m_tree_ctrl, partition_label);
// Remove "Partition x/"
directory_path.erase(0, slash_index + 1);
ExtractDirectories(WxStrToStr(directory_path), WxStrToStr(output_folder),
partition->filesystem.get());
}
void FilesystemPanel::ExtractDirectories(const std::string& full_path,
@ -531,8 +461,7 @@ void FilesystemPanel::ExtractDirectories(const std::string& full_path,
size = static_cast<u32>(fst.size());
filesystem->ExportApploader(output_folder);
if (m_opened_iso->GetVolumeType() == DiscIO::Platform::GAMECUBE_DISC)
filesystem->ExportDOL(output_folder);
filesystem->ExportDOL(output_folder);
}
else
{

View File

@ -40,8 +40,6 @@ private:
void BindEvents();
void PopulateFileSystemTree();
void PopulateFileSystemTreeGC();
void PopulateFileSystemTreeWii() const;
void OnRightClickTree(wxTreeEvent&);
void OnExtractFile(wxCommandEvent&);
@ -50,17 +48,8 @@ private:
void OnCheckPartitionIntegrity(wxCommandEvent&);
void ExtractAllFiles(const wxString& output_folder);
void ExtractAllFilesGC(const wxString& output_folder);
void ExtractAllFilesWii(const wxString& output_folder);
void ExtractSingleFile(const wxString& output_file_path) const;
void ExtractSingleFileGC(const wxString& file_path, const wxString& output_file_path) const;
void ExtractSingleFileWii(wxString file_path, const wxString& output_file_path) const;
void ExtractSingleDirectory(const wxString& output_folder);
void ExtractSingleDirectoryGC(const wxString& directory_path, const wxString& output_folder);
void ExtractSingleDirectoryWii(wxString directory_path, const wxString& output_folder);
void ExtractDirectories(const std::string& full_path, const std::string& output_folder,
DiscIO::IFileSystem* filesystem);
@ -72,4 +61,5 @@ private:
const std::unique_ptr<DiscIO::IVolume>& m_opened_iso;
std::unique_ptr<DiscIO::IFileSystem> m_filesystem;
bool m_has_partitions;
};