Merge pull request #4723 from booto/ios-init
Set up IOS RAM information area with real values.
This commit is contained in:
commit
18968abbd7
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@ -420,9 +420,13 @@ bool CBoot::BootUp()
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// Poor man's bootup
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if (_StartupPara.bWii)
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SetupWiiMemory();
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{
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SetupWiiMemory(0x0000000100000050ULL);
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}
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else
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{
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EmulatedBS2_GC(true);
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}
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Load_FST(_StartupPara.bWii);
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if (!Boot_ELF(_StartupPara.m_strFilename))
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@ -52,5 +52,5 @@ private:
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static bool Load_BS2(const std::string& _rBootROMFilename);
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static void Load_FST(bool _bIsWii);
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static bool SetupWiiMemory();
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static bool SetupWiiMemory(u64 ios_title_id);
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};
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@ -17,6 +17,8 @@
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#include "Core/HW/DVDInterface.h"
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#include "Core/HW/EXI/EXI_DeviceIPL.h"
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#include "Core/HW/Memmap.h"
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#include "Core/IOS/ES/Formats.h"
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#include "Core/IOS/IPC.h"
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#include "Core/MemTools.h"
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#include "Core/PatchEngine.h"
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#include "Core/PowerPC/PowerPC.h"
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@ -182,7 +184,7 @@ bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
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return true;
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}
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bool CBoot::SetupWiiMemory()
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bool CBoot::SetupWiiMemory(u64 ios_title_id)
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{
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static const std::map<DiscIO::Region, const RegionSetting> region_settings = {
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{DiscIO::Region::NTSC_J, {"JPN", "NTSC", "JP", "LJ"}},
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@ -280,25 +282,11 @@ bool CBoot::SetupWiiMemory()
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Memory::Write_U32(0x00000000, 0x000030d8); // Time
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Memory::Write_U16(0x8201, 0x000030e6); // Dev console / debug capable
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Memory::Write_U32(0x00000000, 0x000030f0); // Apploader
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Memory::Write_U32(0x01800000, 0x00003100); // BAT
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Memory::Write_U32(0x01800000, 0x00003104); // BAT
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Memory::Write_U32(0x00000000, 0x0000310c); // Init
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Memory::Write_U32(0x8179d500, 0x00003110); // Init
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Memory::Write_U32(0x04000000, 0x00003118); // Unknown
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Memory::Write_U32(0x04000000, 0x0000311c); // BAT
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Memory::Write_U32(0x93600000, 0x00003120); // BAT
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Memory::Write_U32(0x90000800, 0x00003124); // Init - MEM2 low
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Memory::Write_U32(0x935e0000, 0x00003128); // Init - MEM2 high
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Memory::Write_U32(0x935e0000, 0x00003130); // IOS MEM2 low
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Memory::Write_U32(0x93600000, 0x00003134); // IOS MEM2 high
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Memory::Write_U32(0x00000012, 0x00003138); // Console type
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// 40 is copied from 88 after running apploader
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Memory::Write_U32(0x00090204, 0x00003140); // IOS revision (IOS9, v2.4)
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Memory::Write_U32(0x00062507, 0x00003144); // IOS date in USA format (June 25, 2007)
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Memory::Write_U16(0x0113, 0x0000315e); // Apploader
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Memory::Write_U32(0x0000FF16, 0x00003158); // DDR ram vendor code
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Memory::Write_U32(0x00000000, 0x00003160); // Init semaphore (sysmenu waits for this to clear)
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Memory::Write_U32(0x00090204, 0x00003188); // Expected IOS revision
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if (!IOS::HLE::SetupMemory(ios_title_id))
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{
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return false;
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}
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Memory::Write_U8(0x80, 0x0000315c); // OSInit
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Memory::Write_U16(0x0000, 0x000030e0); // PADInit
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@ -322,125 +310,119 @@ bool CBoot::SetupWiiMemory()
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bool CBoot::EmulatedBS2_Wii()
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{
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INFO_LOG(BOOT, "Faking Wii BS2...");
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if (!DVDInterface::VolumeIsValid())
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return false;
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// Setup Wii memory
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if (!SetupWiiMemory())
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if (DVDInterface::GetVolume().GetVolumeType() != DiscIO::Platform::WII_DISC)
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return false;
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// This is some kind of consistency check that is compared to the 0x00
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// values as the game boots. This location keeps the 4 byte ID for as long
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// as the game is running. The 6 byte ID at 0x00 is overwritten sometime
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// after this check during booting.
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DVDRead(0, 0x3180, 4, true);
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// Set up MSR and the BAT SPR registers.
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UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
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m_MSR.FP = 1;
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m_MSR.DR = 1;
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m_MSR.IR = 1;
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m_MSR.EE = 1;
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PowerPC::ppcState.spr[SPR_IBAT0U] = 0x80001fff;
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PowerPC::ppcState.spr[SPR_IBAT0L] = 0x00000002;
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PowerPC::ppcState.spr[SPR_IBAT4U] = 0x90001fff;
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PowerPC::ppcState.spr[SPR_IBAT4L] = 0x10000002;
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PowerPC::ppcState.spr[SPR_DBAT0U] = 0x80001fff;
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PowerPC::ppcState.spr[SPR_DBAT0L] = 0x00000002;
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PowerPC::ppcState.spr[SPR_DBAT1U] = 0xc0001fff;
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PowerPC::ppcState.spr[SPR_DBAT1L] = 0x0000002a;
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PowerPC::ppcState.spr[SPR_DBAT4U] = 0x90001fff;
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PowerPC::ppcState.spr[SPR_DBAT4L] = 0x10000002;
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PowerPC::ppcState.spr[SPR_DBAT5U] = 0xd0001fff;
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PowerPC::ppcState.spr[SPR_DBAT5L] = 0x1000002a;
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PowerPC::DBATUpdated();
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PowerPC::IBATUpdated();
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Memory::Write_U32(0x4c000064, 0x00000300); // Write default DSI Handler: rfi
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Memory::Write_U32(0x4c000064, 0x00000800); // Write default FPU Handler: rfi
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Memory::Write_U32(0x4c000064, 0x00000C00); // Write default Syscall Handler: rfi
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HLE::Patch(0x81300000, "OSReport"); // HLE OSReport for Apploader
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PowerPC::ppcState.gpr[1] = 0x816ffff0; // StackPointer
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std::vector<u8> tmd = DVDInterface::GetVolume().GetTMD();
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IOS::HLE::TMDReader tmd_reader{std::move(tmd)};
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if (!SetupWiiMemory(tmd_reader.GetIOSId()))
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return false;
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// Execute the apploader
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bool apploaderRan = false;
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if (DVDInterface::VolumeIsValid() &&
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DVDInterface::GetVolume().GetVolumeType() == DiscIO::Platform::WII_DISC)
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const u32 apploader_offset = 0x2440; // 0x1c40;
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// Load Apploader to Memory
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const DiscIO::IVolume& volume = DVDInterface::GetVolume();
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u32 apploader_entry, apploader_size;
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if (!volume.ReadSwapped(apploader_offset + 0x10, &apploader_entry, true) ||
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!volume.ReadSwapped(apploader_offset + 0x14, &apploader_size, true) ||
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apploader_entry == (u32)-1 || apploader_size == (u32)-1)
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{
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// This is some kind of consistency check that is compared to the 0x00
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// values as the game boots. This location keeps the 4 byte ID for as long
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// as the game is running. The 6 byte ID at 0x00 is overwritten sometime
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// after this check during booting.
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DVDRead(0, 0x3180, 4, true);
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// Set up MSR and the BAT SPR registers.
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UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
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m_MSR.FP = 1;
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m_MSR.DR = 1;
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m_MSR.IR = 1;
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m_MSR.EE = 1;
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PowerPC::ppcState.spr[SPR_IBAT0U] = 0x80001fff;
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PowerPC::ppcState.spr[SPR_IBAT0L] = 0x00000002;
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PowerPC::ppcState.spr[SPR_IBAT4U] = 0x90001fff;
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PowerPC::ppcState.spr[SPR_IBAT4L] = 0x10000002;
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PowerPC::ppcState.spr[SPR_DBAT0U] = 0x80001fff;
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PowerPC::ppcState.spr[SPR_DBAT0L] = 0x00000002;
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PowerPC::ppcState.spr[SPR_DBAT1U] = 0xc0001fff;
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PowerPC::ppcState.spr[SPR_DBAT1L] = 0x0000002a;
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PowerPC::ppcState.spr[SPR_DBAT4U] = 0x90001fff;
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PowerPC::ppcState.spr[SPR_DBAT4L] = 0x10000002;
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PowerPC::ppcState.spr[SPR_DBAT5U] = 0xd0001fff;
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PowerPC::ppcState.spr[SPR_DBAT5L] = 0x1000002a;
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PowerPC::DBATUpdated();
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PowerPC::IBATUpdated();
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Memory::Write_U32(0x4c000064, 0x00000300); // Write default DSI Handler: rfi
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Memory::Write_U32(0x4c000064, 0x00000800); // Write default FPU Handler: rfi
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Memory::Write_U32(0x4c000064, 0x00000C00); // Write default Syscall Handler: rfi
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HLE::Patch(0x81300000, "OSReport"); // HLE OSReport for Apploader
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PowerPC::ppcState.gpr[1] = 0x816ffff0; // StackPointer
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const u32 apploader_offset = 0x2440; // 0x1c40;
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// Load Apploader to Memory
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const DiscIO::IVolume& volume = DVDInterface::GetVolume();
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u32 apploader_entry, apploader_size;
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if (!volume.ReadSwapped(apploader_offset + 0x10, &apploader_entry, true) ||
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!volume.ReadSwapped(apploader_offset + 0x14, &apploader_size, true) ||
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apploader_entry == (u32)-1 || apploader_size == (u32)-1)
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{
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ERROR_LOG(BOOT, "Invalid apploader. Probably your image is corrupted.");
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return false;
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}
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DVDRead(apploader_offset + 0x20, 0x01200000, apploader_size, true);
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// call iAppLoaderEntry
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DEBUG_LOG(BOOT, "Call iAppLoaderEntry");
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u32 iAppLoaderFuncAddr = 0x80004000;
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PowerPC::ppcState.gpr[3] = iAppLoaderFuncAddr + 0;
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PowerPC::ppcState.gpr[4] = iAppLoaderFuncAddr + 4;
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PowerPC::ppcState.gpr[5] = iAppLoaderFuncAddr + 8;
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RunFunction(apploader_entry);
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u32 iAppLoaderInit = PowerPC::Read_U32(iAppLoaderFuncAddr + 0);
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u32 iAppLoaderMain = PowerPC::Read_U32(iAppLoaderFuncAddr + 4);
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u32 iAppLoaderClose = PowerPC::Read_U32(iAppLoaderFuncAddr + 8);
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// iAppLoaderInit
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DEBUG_LOG(BOOT, "Run iAppLoaderInit");
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PowerPC::ppcState.gpr[3] = 0x81300000;
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RunFunction(iAppLoaderInit);
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// Let the apploader load the exe to memory. At this point I get an unknown IPC command
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// (command zero) when I load Wii Sports or other games a second time. I don't notice
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// any side effects however. It's a little disconcerting however that Start after Stop
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// behaves differently than the first Start after starting Dolphin. It means something
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// was not reset correctly.
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DEBUG_LOG(BOOT, "Run iAppLoaderMain");
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do
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{
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PowerPC::ppcState.gpr[3] = 0x81300004;
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PowerPC::ppcState.gpr[4] = 0x81300008;
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PowerPC::ppcState.gpr[5] = 0x8130000c;
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RunFunction(iAppLoaderMain);
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u32 iRamAddress = PowerPC::Read_U32(0x81300004);
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u32 iLength = PowerPC::Read_U32(0x81300008);
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u32 iDVDOffset = PowerPC::Read_U32(0x8130000c) << 2;
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INFO_LOG(BOOT, "DVDRead: offset: %08x memOffset: %08x length: %i", iDVDOffset,
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iRamAddress, iLength);
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DVDRead(iDVDOffset, iRamAddress, iLength, true);
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} while (PowerPC::ppcState.gpr[3] != 0x00);
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// iAppLoaderClose
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DEBUG_LOG(BOOT, "Run iAppLoaderClose");
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RunFunction(iAppLoaderClose);
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apploaderRan = true;
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// Pass the "#002 check"
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// Apploader writes the IOS version and revision here, we copy it
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// Fake IOSv9 r2.4 if no version is found (elf loading)
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u32 firmwareVer = PowerPC::Read_U32(0x80003188);
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PowerPC::Write_U32(firmwareVer ? firmwareVer : 0x00090204, 0x80003140);
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// Load patches and run startup patches
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PatchEngine::LoadPatches();
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// return
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PC = PowerPC::ppcState.gpr[3];
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ERROR_LOG(BOOT, "Invalid apploader. Probably your image is corrupted.");
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return false;
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}
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DVDRead(apploader_offset + 0x20, 0x01200000, apploader_size, true);
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return apploaderRan;
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// call iAppLoaderEntry
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DEBUG_LOG(BOOT, "Call iAppLoaderEntry");
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u32 iAppLoaderFuncAddr = 0x80004000;
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PowerPC::ppcState.gpr[3] = iAppLoaderFuncAddr + 0;
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PowerPC::ppcState.gpr[4] = iAppLoaderFuncAddr + 4;
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PowerPC::ppcState.gpr[5] = iAppLoaderFuncAddr + 8;
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RunFunction(apploader_entry);
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u32 iAppLoaderInit = PowerPC::Read_U32(iAppLoaderFuncAddr + 0);
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u32 iAppLoaderMain = PowerPC::Read_U32(iAppLoaderFuncAddr + 4);
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u32 iAppLoaderClose = PowerPC::Read_U32(iAppLoaderFuncAddr + 8);
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// iAppLoaderInit
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DEBUG_LOG(BOOT, "Run iAppLoaderInit");
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PowerPC::ppcState.gpr[3] = 0x81300000;
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RunFunction(iAppLoaderInit);
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// Let the apploader load the exe to memory. At this point I get an unknown IPC command
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// (command zero) when I load Wii Sports or other games a second time. I don't notice
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// any side effects however. It's a little disconcerting however that Start after Stop
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// behaves differently than the first Start after starting Dolphin. It means something
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// was not reset correctly.
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DEBUG_LOG(BOOT, "Run iAppLoaderMain");
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do
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{
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PowerPC::ppcState.gpr[3] = 0x81300004;
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PowerPC::ppcState.gpr[4] = 0x81300008;
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PowerPC::ppcState.gpr[5] = 0x8130000c;
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RunFunction(iAppLoaderMain);
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u32 iRamAddress = PowerPC::Read_U32(0x81300004);
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u32 iLength = PowerPC::Read_U32(0x81300008);
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u32 iDVDOffset = PowerPC::Read_U32(0x8130000c) << 2;
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INFO_LOG(BOOT, "DVDRead: offset: %08x memOffset: %08x length: %i", iDVDOffset, iRamAddress,
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iLength);
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DVDRead(iDVDOffset, iRamAddress, iLength, true);
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} while (PowerPC::ppcState.gpr[3] != 0x00);
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// iAppLoaderClose
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DEBUG_LOG(BOOT, "Run iAppLoaderClose");
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RunFunction(iAppLoaderClose);
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// Load patches and run startup patches
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PatchEngine::LoadPatches();
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// return
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PC = PowerPC::ppcState.gpr[3];
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return true;
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}
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// Returns true if apploader has run successfully
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@ -89,7 +89,9 @@ bool CBoot::Boot_WiiWAD(const std::string& _pFilename)
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if (titleID == TITLEID_SYSMENU)
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IOS::HLE::HLE_IPC_CreateVirtualFATFilesystem();
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// setup Wii memory
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if (!SetupWiiMemory())
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u64 ios_title_id = 0x0000000100000000ULL | ContentLoader.GetIosVersion();
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if (!SetupWiiMemory(ios_title_id))
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return false;
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// DOL
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const DiscIO::SNANDContent* pContent =
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@ -1030,7 +1030,6 @@ IPCCommandResult ES::IOCtlV(const IOCtlVRequest& request)
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_dbg_assert_(IOS_ES, request.in_vectors.size() == 2);
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bool bSuccess = false;
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bool bReset = false;
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u16 IOSv = 0xffff;
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u64 TitleID = Memory::Read_U64(request.in_vectors[0].address);
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u32 view = Memory::Read_U32(request.in_vectors[1].address);
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@ -1044,12 +1043,20 @@ IPCCommandResult ES::IOCtlV(const IOCtlVRequest& request)
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// (supposedly when trying to re-open those files).
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DiscIO::CNANDContentManager::Access().ClearCache();
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u64 ios_to_load = 0;
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std::string tContentFile;
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if ((u32)(TitleID >> 32) != 0x00000001 || TitleID == TITLEID_SYSMENU)
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if ((u32)(TitleID >> 32) == 0x00000001 && TitleID != TITLEID_SYSMENU)
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{
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ios_to_load = TitleID;
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bSuccess = true;
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}
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else
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{
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const DiscIO::CNANDContentLoader& ContentLoader = AccessContentDevice(TitleID);
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if (ContentLoader.IsValid())
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{
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ios_to_load = 0x0000000100000000ULL | ContentLoader.GetIosVersion();
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u32 bootInd = ContentLoader.GetBootIndex();
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const DiscIO::SNANDContent* pContent = ContentLoader.GetContentByIndex(bootInd);
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if (pContent)
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@ -1060,7 +1067,8 @@ IPCCommandResult ES::IOCtlV(const IOCtlVRequest& request)
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if (pDolLoader->IsValid())
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{
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pDolLoader->Load(); // TODO: Check why sysmenu does not load the DOL correctly
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pDolLoader->Load();
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// TODO: Check why sysmenu does not load the DOL correctly
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// NAND titles start with address translation off at 0x3400 (via the PPC bootstub)
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//
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// The state of other CPU registers (like the BAT registers) doesn't matter much
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@ -1068,27 +1076,15 @@ IPCCommandResult ES::IOCtlV(const IOCtlVRequest& request)
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MSR = 0;
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PC = 0x3400;
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bSuccess = true;
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bReset = true;
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}
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else
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{
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PanicAlertT("IOCTL_ES_LAUNCH: The DOL file is invalid!");
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bSuccess = false;
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}
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IOSv = ContentLoader.GetIosVersion();
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}
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}
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}
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else // IOS, MIOS, BC etc
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{
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// TODO: fixme
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// The following is obviously a hack
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// Lie to mem about loading a different IOS
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// someone with an affected game should test
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IOSv = TitleID & 0xffff;
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bSuccess = true;
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}
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if (!bSuccess)
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{
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PanicAlertT(
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||||
|
@ -1108,6 +1104,8 @@ IPCCommandResult ES::IOCtlV(const IOCtlVRequest& request)
|
|||
|
||||
Reset(true);
|
||||
Reinit();
|
||||
SetupMemory(ios_to_load);
|
||||
bReset = true;
|
||||
|
||||
if (!SConfig::GetInstance().m_bt_passthrough_enabled)
|
||||
{
|
||||
|
@ -1128,15 +1126,6 @@ IPCCommandResult ES::IOCtlV(const IOCtlVRequest& request)
|
|||
delete[] wiiMoteConnected;
|
||||
SetDefaultContentFile(tContentFile);
|
||||
}
|
||||
// Pass the "#002 check"
|
||||
// Apploader should write the IOS version and revision to 0x3140, and compare it
|
||||
// to 0x3188 to pass the check, but we don't do it, and i don't know where to read the IOS
|
||||
// rev...
|
||||
// Currently we just write 0xFFFF for the revision, copy manually and it works fine :p
|
||||
// TODO : figure it correctly : where should we read the IOS rev that the wad "needs" ?
|
||||
Memory::Write_U16(IOSv, 0x00003140);
|
||||
Memory::Write_U16(0xFFFF, 0x00003142);
|
||||
Memory::Write_U32(Memory::Read_U32(0x00003140), 0x00003188);
|
||||
|
||||
// Note: If we just reset the PPC, don't write anything to the command buffer. This
|
||||
// could clobber the DOL we just loaded.
|
||||
|
|
|
@ -16,13 +16,15 @@
|
|||
// Ioctlv: Depends on the handler
|
||||
// Replies may be sent immediately or asynchronously for ioctls and ioctlvs.
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cinttypes>
|
||||
#include <deque>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/Assert.h"
|
||||
#include "Common/ChunkFile.h"
|
||||
|
@ -85,6 +87,306 @@ static u64 s_last_reply_time;
|
|||
|
||||
static constexpr u64 ENQUEUE_REQUEST_FLAG = 0x100000000ULL;
|
||||
static constexpr u64 ENQUEUE_ACKNOWLEDGEMENT_FLAG = 0x200000000ULL;
|
||||
|
||||
struct IosMemoryValues
|
||||
{
|
||||
u16 ios_number;
|
||||
u32 ios_version;
|
||||
u32 ios_date;
|
||||
u32 mem1_physical_size;
|
||||
u32 mem1_simulated_size;
|
||||
u32 mem1_end;
|
||||
u32 mem1_arena_begin;
|
||||
u32 mem1_arena_end;
|
||||
u32 mem2_physical_size;
|
||||
u32 mem2_simulated_size;
|
||||
u32 mem2_end;
|
||||
u32 mem2_arena_begin;
|
||||
u32 mem2_arena_end;
|
||||
u32 ipc_buffer_begin;
|
||||
u32 ipc_buffer_end;
|
||||
u32 hollywood_revision;
|
||||
u32 ram_vendor;
|
||||
u32 unknown_begin;
|
||||
u32 unknown_end;
|
||||
};
|
||||
|
||||
constexpr u32 ADDR_MEM1_SIZE = 0x3100;
|
||||
constexpr u32 ADDR_MEM1_SIM_SIZE = 0x3104;
|
||||
constexpr u32 ADDR_MEM1_END = 0x3108;
|
||||
constexpr u32 ADDR_MEM1_ARENA_BEGIN = 0x310c;
|
||||
constexpr u32 ADDR_MEM1_ARENA_END = 0x3110;
|
||||
constexpr u32 ADDR_PH1 = 0x3114;
|
||||
constexpr u32 ADDR_MEM2_SIZE = 0x3118;
|
||||
constexpr u32 ADDR_MEM2_SIM_SIZE = 0x311c;
|
||||
constexpr u32 ADDR_MEM2_END = 0x3120;
|
||||
constexpr u32 ADDR_MEM2_ARENA_BEGIN = 0x3124;
|
||||
constexpr u32 ADDR_MEM2_ARENA_END = 0x3128;
|
||||
constexpr u32 ADDR_PH2 = 0x312c;
|
||||
constexpr u32 ADDR_IPC_BUFFER_BEGIN = 0x3130;
|
||||
constexpr u32 ADDR_IPC_BUFFER_END = 0x3134;
|
||||
constexpr u32 ADDR_HOLLYWOOD_REVISION = 0x3138;
|
||||
constexpr u32 ADDR_PH3 = 0x313c;
|
||||
constexpr u32 ADDR_IOS_VERSION = 0x3140;
|
||||
constexpr u32 ADDR_IOS_DATE = 0x3144;
|
||||
constexpr u32 ADDR_UNKNOWN_BEGIN = 0x3148;
|
||||
constexpr u32 ADDR_UNKNOWN_END = 0x314c;
|
||||
constexpr u32 ADDR_PH4 = 0x3150;
|
||||
constexpr u32 ADDR_PH5 = 0x3154;
|
||||
constexpr u32 ADDR_RAM_VENDOR = 0x3158;
|
||||
constexpr u32 ADDR_BOOT_FLAG = 0x315c;
|
||||
constexpr u32 ADDR_APPLOADER_FLAG = 0x315d;
|
||||
constexpr u32 ADDR_DEVKIT_BOOT_PROGRAM_VERSION = 0x315e;
|
||||
constexpr u32 ADDR_SYSMENU_SYNC = 0x3160;
|
||||
|
||||
constexpr u32 MEM1_SIZE = 0x01800000;
|
||||
constexpr u32 MEM1_END = 0x81800000;
|
||||
constexpr u32 MEM1_ARENA_BEGIN = 0x00000000;
|
||||
constexpr u32 MEM1_ARENA_END = 0x81800000;
|
||||
constexpr u32 MEM2_SIZE = 0x4000000;
|
||||
constexpr u32 MEM2_ARENA_BEGIN = 0x90000800;
|
||||
constexpr u32 HOLLYWOOD_REVISION = 0x00000011;
|
||||
constexpr u32 PLACEHOLDER = 0xDEADBEEF;
|
||||
constexpr u32 RAM_VENDOR = 0x0000FF01;
|
||||
constexpr u32 RAM_VENDOR_MIOS = 0xCAFEBABE;
|
||||
|
||||
// These values were manually extracted from the relevant IOS binaries.
|
||||
// The writes are usually contained in a single function that
|
||||
// mostly writes raw literals to the relevant locations.
|
||||
// e.g. IOS9, version 1034, content id 0x00000006, function at 0xffff6884
|
||||
constexpr std::array<IosMemoryValues, 31> ios_memory_values = {
|
||||
{{
|
||||
9, 0x9040a, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93400000, MEM2_ARENA_BEGIN,
|
||||
0x933E0000, 0x933E0000, 0x93400000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER,
|
||||
},
|
||||
{
|
||||
12, 0xc020e, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93400000, MEM2_ARENA_BEGIN,
|
||||
0x933E0000, 0x933E0000, 0x93400000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER,
|
||||
},
|
||||
{
|
||||
13, 0xd0408, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93400000, MEM2_ARENA_BEGIN,
|
||||
0x933E0000, 0x933E0000, 0x93400000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER,
|
||||
},
|
||||
{
|
||||
14, 0xe0408, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93400000, MEM2_ARENA_BEGIN,
|
||||
0x933E0000, 0x933E0000, 0x93400000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER,
|
||||
},
|
||||
{
|
||||
15, 0xf0408, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93400000, MEM2_ARENA_BEGIN,
|
||||
0x933E0000, 0x933E0000, 0x93400000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER,
|
||||
},
|
||||
{
|
||||
17, 0x110408, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93400000, MEM2_ARENA_BEGIN,
|
||||
0x933E0000, 0x933E0000, 0x93400000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER,
|
||||
},
|
||||
{
|
||||
21, 0x15040f, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93400000, MEM2_ARENA_BEGIN,
|
||||
0x933E0000, 0x933E0000, 0x93400000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER,
|
||||
},
|
||||
{
|
||||
22, 0x16050e, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93400000, MEM2_ARENA_BEGIN,
|
||||
0x933E0000, 0x933E0000, 0x93400000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER,
|
||||
},
|
||||
{
|
||||
28, 0x1c070f, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93800000, MEM2_ARENA_BEGIN,
|
||||
0x937E0000, 0x937E0000, 0x93800000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, 0x93800000, 0x93820000,
|
||||
},
|
||||
{
|
||||
31, 0x1f0e18, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
|
||||
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, 0x93600000, 0x93620000,
|
||||
},
|
||||
{
|
||||
33, 0x210e18, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
|
||||
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, 0x93600000, 0x93620000,
|
||||
},
|
||||
{
|
||||
34, 0x220e18, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
|
||||
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, 0x93600000, 0x93620000,
|
||||
},
|
||||
{
|
||||
35, 0x230e18, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
|
||||
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, 0x93600000, 0x93620000,
|
||||
},
|
||||
{
|
||||
36, 0x240e18, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
|
||||
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, 0x93600000, 0x93620000,
|
||||
},
|
||||
{
|
||||
37, 0x25161f, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
|
||||
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, 0x93600000, 0x93620000,
|
||||
},
|
||||
{
|
||||
38, 0x26101c, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
|
||||
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, 0x93600000, 0x93620000,
|
||||
},
|
||||
{
|
||||
41, 0x290e17, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
|
||||
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, 0x93600000, 0x93620000,
|
||||
},
|
||||
{
|
||||
43, 0x2b0e17, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
|
||||
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, 0x93600000, 0x93620000,
|
||||
},
|
||||
{
|
||||
45, 0x2d0e17, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
|
||||
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, 0x93600000, 0x93620000,
|
||||
},
|
||||
{
|
||||
46, 0x2e0e17, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
|
||||
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, 0x93600000, 0x93620000,
|
||||
},
|
||||
{
|
||||
48, 0x30101c, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
|
||||
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, 0x93600000, 0x93620000,
|
||||
},
|
||||
{
|
||||
53, 0x35161f, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
|
||||
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, 0x93600000, 0x93620000,
|
||||
},
|
||||
{
|
||||
55, 0x37161f, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
|
||||
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, 0x93600000, 0x93620000,
|
||||
},
|
||||
{
|
||||
56, 0x38161e, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
|
||||
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, 0x93600000, 0x93620000,
|
||||
},
|
||||
{
|
||||
57, 0x39171f, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
|
||||
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, 0x93600000, 0x93620000,
|
||||
},
|
||||
{
|
||||
58, 0x311820, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
|
||||
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, 0x93600000, 0x93620000,
|
||||
},
|
||||
{
|
||||
59, 0x3b1c21, 0x101811, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
|
||||
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, 0x93600000, 0x93620000,
|
||||
},
|
||||
{
|
||||
61, 0x3d161e, 0x030110, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
|
||||
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, 0x93600000, 0x93620000,
|
||||
},
|
||||
{
|
||||
62, 0x3e191e, 0x022712, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
|
||||
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, 0x93600000, 0x93620000,
|
||||
},
|
||||
{
|
||||
80, 0x501b20, 0x030310, MEM1_SIZE,
|
||||
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
|
||||
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
|
||||
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR, 0x93600000, 0x93620000,
|
||||
},
|
||||
{
|
||||
257,
|
||||
0x707,
|
||||
0x82209,
|
||||
MEM1_SIZE,
|
||||
MEM1_SIZE,
|
||||
MEM1_END,
|
||||
MEM1_ARENA_BEGIN,
|
||||
MEM1_ARENA_END,
|
||||
MEM2_SIZE,
|
||||
MEM2_SIZE,
|
||||
0x93600000,
|
||||
MEM2_ARENA_BEGIN,
|
||||
0x935E0000,
|
||||
0x935E0000,
|
||||
0x93600000,
|
||||
HOLLYWOOD_REVISION,
|
||||
RAM_VENDOR_MIOS,
|
||||
PLACEHOLDER,
|
||||
PLACEHOLDER,
|
||||
}}};
|
||||
|
||||
static void EnqueueEvent(u64 userdata, s64 cycles_late = 0)
|
||||
{
|
||||
if (userdata & ENQUEUE_ACKNOWLEDGEMENT_FLAG)
|
||||
|
@ -109,6 +411,48 @@ static void SDIO_EventNotify_CPUThread(u64 userdata, s64 cycles_late)
|
|||
device->EventNotify();
|
||||
}
|
||||
|
||||
bool SetupMemory(u64 ios_title_id)
|
||||
{
|
||||
auto target_imv = std::find_if(
|
||||
ios_memory_values.begin(), ios_memory_values.end(),
|
||||
[&](const IosMemoryValues& imv) { return imv.ios_number == (ios_title_id & 0xffff); });
|
||||
|
||||
if (target_imv == ios_memory_values.end())
|
||||
{
|
||||
ERROR_LOG(IOS, "Unknown IOS version: %016" PRIx64, ios_title_id);
|
||||
return false;
|
||||
}
|
||||
|
||||
Memory::Write_U32(target_imv->mem1_physical_size, ADDR_MEM1_SIZE);
|
||||
Memory::Write_U32(target_imv->mem1_simulated_size, ADDR_MEM1_SIM_SIZE);
|
||||
Memory::Write_U32(target_imv->mem1_end, ADDR_MEM1_END);
|
||||
Memory::Write_U32(target_imv->mem1_arena_begin, ADDR_MEM1_ARENA_BEGIN);
|
||||
Memory::Write_U32(target_imv->mem1_arena_end, ADDR_MEM1_ARENA_END);
|
||||
Memory::Write_U32(PLACEHOLDER, ADDR_PH1);
|
||||
Memory::Write_U32(target_imv->mem2_physical_size, ADDR_MEM2_SIZE);
|
||||
Memory::Write_U32(target_imv->mem2_simulated_size, ADDR_MEM2_SIM_SIZE);
|
||||
Memory::Write_U32(target_imv->mem2_end, ADDR_MEM2_END);
|
||||
Memory::Write_U32(target_imv->mem2_arena_begin, ADDR_MEM2_ARENA_BEGIN);
|
||||
Memory::Write_U32(target_imv->mem2_arena_end, ADDR_MEM2_ARENA_END);
|
||||
Memory::Write_U32(PLACEHOLDER, ADDR_PH2);
|
||||
Memory::Write_U32(target_imv->ipc_buffer_begin, ADDR_IPC_BUFFER_BEGIN);
|
||||
Memory::Write_U32(target_imv->ipc_buffer_end, ADDR_IPC_BUFFER_END);
|
||||
Memory::Write_U32(target_imv->hollywood_revision, ADDR_HOLLYWOOD_REVISION);
|
||||
Memory::Write_U32(PLACEHOLDER, ADDR_PH3);
|
||||
Memory::Write_U32(target_imv->ios_version, ADDR_IOS_VERSION);
|
||||
Memory::Write_U32(target_imv->ios_date, ADDR_IOS_DATE);
|
||||
Memory::Write_U32(target_imv->unknown_begin, ADDR_UNKNOWN_BEGIN);
|
||||
Memory::Write_U32(target_imv->unknown_end, ADDR_UNKNOWN_END);
|
||||
Memory::Write_U32(PLACEHOLDER, ADDR_PH4);
|
||||
Memory::Write_U32(PLACEHOLDER, ADDR_PH5);
|
||||
Memory::Write_U32(target_imv->ram_vendor, ADDR_RAM_VENDOR);
|
||||
Memory::Write_U8(0xDE, ADDR_BOOT_FLAG);
|
||||
Memory::Write_U8(0xAD, ADDR_APPLOADER_FLAG);
|
||||
Memory::Write_U16(0xBEEF, ADDR_DEVKIT_BOOT_PROGRAM_VERSION);
|
||||
Memory::Write_U32(0x00000000, ADDR_SYSMENU_SYNC);
|
||||
return true;
|
||||
}
|
||||
|
||||
static u32 num_devices;
|
||||
|
||||
template <typename T>
|
||||
|
|
|
@ -51,6 +51,8 @@ void Init();
|
|||
// Needs to be called after Reset(true) to recreate the device tree
|
||||
void Reinit();
|
||||
|
||||
bool SetupMemory(u64 ios_title_id);
|
||||
|
||||
// Shutdown
|
||||
void Shutdown();
|
||||
|
||||
|
|
Loading…
Reference in New Issue