Reuse the IOS code for WAD installation

* Less code and logic duplication.

* Fixes a bug with the data dir not being created, steps being done in
  the wrong order.
This commit is contained in:
Léo Lam 2017-05-14 00:15:12 +02:00
parent afcda22da9
commit c8bffb0153
8 changed files with 87 additions and 75 deletions

View File

@ -246,74 +246,6 @@ void CNANDContentManager::ClearCache()
m_map.clear();
}
u64 CNANDContentManager::Install_WiiWAD(const std::string& filename)
{
if (filename.find(".wad") == std::string::npos)
return 0;
const CNANDContentLoader& content_loader = GetNANDLoader(filename);
if (content_loader.IsValid() == false)
return 0;
const u64 title_id = content_loader.GetTMD().GetTitleId();
// copy WAD's TMD header and contents to content directory
std::string content_path(Common::GetTitleContentPath(title_id, Common::FROM_CONFIGURED_ROOT));
std::string tmd_filename(Common::GetTMDFileName(title_id, Common::FROM_CONFIGURED_ROOT));
File::CreateFullPath(tmd_filename);
File::IOFile tmd_file(tmd_filename, "wb");
if (!tmd_file)
{
PanicAlertT("WAD installation failed: error creating %s", tmd_filename.c_str());
return 0;
}
const auto& raw_tmd = content_loader.GetTMD().GetRawTMD();
tmd_file.WriteBytes(raw_tmd.data(), raw_tmd.size());
IOS::ES::SharedContentMap shared_content{Common::FromWhichRoot::FROM_CONFIGURED_ROOT};
for (const auto& content : content_loader.GetContent())
{
std::string app_filename;
if (content.m_metadata.IsShared())
app_filename = shared_content.AddSharedContent(content.m_metadata.sha1);
else
app_filename = StringFromFormat("%s%08x.app", content_path.c_str(), content.m_metadata.id);
if (!File::Exists(app_filename))
{
File::CreateFullPath(app_filename);
File::IOFile app_file(app_filename, "wb");
if (!app_file)
{
PanicAlertT("WAD installation failed: error creating %s", app_filename.c_str());
return 0;
}
app_file.WriteBytes(content.m_Data->Get().data(), content.m_metadata.size);
}
else
{
INFO_LOG(DISCIO, "Content %s already exists.", app_filename.c_str());
}
}
// Extract and copy WAD's ticket to ticket directory
if (!AddTicket(content_loader.GetTicket()))
{
PanicAlertT("WAD installation failed: error creating ticket");
return 0;
}
IOS::ES::UIDSys uid_sys{Common::FromWhichRoot::FROM_CONFIGURED_ROOT};
uid_sys.GetOrInsertUIDForTitle(title_id);
ClearCache();
return title_id;
}
bool AddTicket(const IOS::ES::TicketReader& signed_ticket)
{
if (!signed_ticket.IsValid())

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@ -106,7 +106,6 @@ public:
static CNANDContentManager instance;
return instance;
}
u64 Install_WiiWAD(const std::string& fileName);
const CNANDContentLoader& GetNANDLoader(const std::string& content_path);
const CNANDContentLoader& GetNANDLoader(u64 title_id, Common::FromWhichRoot from);

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@ -23,6 +23,7 @@
#include "DolphinQt2/GameList/GameFile.h"
#include "DolphinQt2/Resources.h"
#include "DolphinQt2/Settings.h"
#include "UICommon/WiiUtils.h"
static const int CACHE_VERSION = 13; // Last changed in PR #3261
static const int DATASTREAM_VERSION = QDataStream::Qt_5_5;
@ -331,7 +332,7 @@ bool GameFile::Install()
{
_assert_(m_platform == DiscIO::Platform::WII_WAD);
return DiscIO::CNANDContentManager::Access().Install_WiiWAD(m_path.toStdString());
return WiiUtils::InstallWAD(m_path.toStdString());
}
bool GameFile::Uninstall()

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@ -83,6 +83,8 @@
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "UICommon/WiiUtils.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
@ -1209,11 +1211,8 @@ void CFrame::OnInstallWAD(wxCommandEvent& event)
wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME |
wxPD_REMAINING_TIME | wxPD_SMOOTH);
u64 titleID = DiscIO::CNANDContentManager::Access().Install_WiiWAD(fileName);
if (titleID == TITLEID_SYSMENU)
{
if (WiiUtils::InstallWAD(fileName))
UpdateLoadWiiMenuItem();
}
}
void CFrame::OnUninstallWAD(wxCommandEvent&)

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@ -3,6 +3,7 @@ set(SRCS
Disassembler.cpp
UICommon.cpp
USBUtils.cpp
WiiUtils.cpp
)
if(USE_X11)

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@ -59,12 +59,14 @@
<ClCompile Include="USBUtils.cpp">
<DisableSpecificWarnings>4200;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<ClCompile Include="WiiUtils.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="CommandLineParse.h" />
<ClInclude Include="UICommon.h" />
<ClInclude Include="Disassembler.h" />
<ClInclude Include="USBUtils.h" />
<ClInclude Include="WiiUtils.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(ExternalsDir)cpp-optparse\cpp-optparse.vcxproj">
@ -74,4 +76,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@ -0,0 +1,64 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "UICommon/WiiUtils.h"
#include "Common/CommonTypes.h"
#include "Common/MsgHandler.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/ES/Formats.h"
#include "Core/IOS/IOS.h"
#include "DiscIO/NANDContentLoader.h"
#include "DiscIO/WiiWad.h"
namespace WiiUtils
{
bool InstallWAD(const std::string& wad_path)
{
const DiscIO::WiiWAD wad{wad_path};
if (!wad.IsValid())
{
PanicAlertT("WAD installation failed: The selected file is not a valid WAD.");
return false;
}
const auto tmd = wad.GetTMD();
IOS::HLE::Kernel ios;
const auto es = ios.GetES();
IOS::HLE::Device::ES::Context context;
if (es->ImportTicket(wad.GetTicket().GetRawTicket()) < 0 ||
es->ImportTitleInit(context, tmd.GetRawTMD()) < 0)
{
PanicAlertT("WAD installation failed: Could not initialise title import.");
return false;
}
const bool contents_imported = [&]() {
const u64 title_id = tmd.GetTitleId();
for (const IOS::ES::Content& content : tmd.GetContents())
{
const std::vector<u8> data = wad.GetContent(content.index);
if (es->ImportContentBegin(context, title_id, content.id) < 0 ||
es->ImportContentData(context, 0, data.data(), static_cast<u32>(data.size())) < 0 ||
es->ImportContentEnd(context, 0) < 0)
{
PanicAlertT("WAD installation failed: Could not import content %08x.", content.id);
return false;
}
}
return true;
}();
if ((contents_imported && es->ImportTitleDone(context) < 0) ||
(!contents_imported && es->ImportTitleCancel(context) < 0))
{
PanicAlertT("WAD installation failed: Could not finalise title import.");
return false;
}
DiscIO::CNANDContentManager::Access().ClearCache();
return true;
}
}

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@ -0,0 +1,14 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
// Small utility functions for common Wii related tasks.
namespace WiiUtils
{
bool InstallWAD(const std::string& wad_path);
}