Merge pull request #4241 from JosJuice/remove-getvolume

Remove DVDInterface::GetVolume
This commit is contained in:
Leo Lam 2017-05-14 21:46:28 +02:00 committed by GitHub
commit 2fca1b925f
12 changed files with 249 additions and 169 deletions

View File

@ -37,25 +37,35 @@
#include "DiscIO/Enums.h"
#include "DiscIO/NANDContentLoader.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
bool CBoot::DVDRead(u64 dvd_offset, u32 output_address, u32 length, bool decrypt)
// Inserts a disc into the emulated disc drive and returns a pointer to it.
// The returned pointer must only be used while we are still booting,
// because DVDThread can do whatever it wants to the disc after that.
static const DiscIO::IVolume* SetDisc(std::unique_ptr<DiscIO::IVolume> volume)
{
const DiscIO::IVolume* pointer = volume.get();
DVDInterface::SetDisc(std::move(volume));
return pointer;
}
bool CBoot::DVDRead(const DiscIO::IVolume& volume, u64 dvd_offset, u32 output_address, u32 length,
bool decrypt)
{
std::vector<u8> buffer(length);
if (!DVDInterface::GetVolume().Read(dvd_offset, length, buffer.data(), decrypt))
if (!volume.Read(dvd_offset, length, buffer.data(), decrypt))
return false;
Memory::CopyToEmu(output_address, buffer.data(), length);
return true;
}
void CBoot::Load_FST(bool is_wii)
void CBoot::Load_FST(bool is_wii, const DiscIO::IVolume* volume)
{
if (!DVDInterface::IsDiscInside())
if (!volume)
return;
const DiscIO::IVolume& volume = DVDInterface::GetVolume();
// copy first 32 bytes of disc to start of Mem 1
DVDRead(/*offset*/ 0, /*address*/ 0, /*length*/ 0x20, false);
DVDRead(*volume, /*offset*/ 0, /*address*/ 0, /*length*/ 0x20, false);
// copy of game id
Memory::Write_U32(Memory::Read_U32(0x0000), 0x3180);
@ -68,15 +78,15 @@ void CBoot::Load_FST(bool is_wii)
u32 fst_size = 0;
u32 max_fst_size = 0;
volume.ReadSwapped(0x0424, &fst_offset, is_wii);
volume.ReadSwapped(0x0428, &fst_size, is_wii);
volume.ReadSwapped(0x042c, &max_fst_size, is_wii);
volume->ReadSwapped(0x0424, &fst_offset, is_wii);
volume->ReadSwapped(0x0428, &fst_size, is_wii);
volume->ReadSwapped(0x042c, &max_fst_size, is_wii);
u32 arena_high = Common::AlignDown(0x817FFFFF - (max_fst_size << shift), 0x20);
Memory::Write_U32(arena_high, 0x00000034);
// load FST
DVDRead(fst_offset << shift, arena_high, fst_size << shift, is_wii);
DVDRead(*volume, fst_offset << shift, arena_high, fst_size << shift, is_wii);
Memory::Write_U32(arena_high, 0x00000038);
Memory::Write_U32(max_fst_size << shift, 0x0000003c);
@ -277,22 +287,22 @@ bool CBoot::BootUp()
{
case SConfig::BOOT_ISO:
{
DVDInterface::SetVolumeName(_StartupPara.m_strFilename);
if (!DVDInterface::IsDiscInside())
const DiscIO::IVolume* volume =
SetDisc(DiscIO::CreateVolumeFromFilename(_StartupPara.m_strFilename));
if (!volume)
return false;
const DiscIO::IVolume& pVolume = DVDInterface::GetVolume();
if ((pVolume.GetVolumeType() == DiscIO::Platform::WII_DISC) != _StartupPara.bWii)
if ((volume->GetVolumeType() == DiscIO::Platform::WII_DISC) != _StartupPara.bWii)
{
PanicAlertT("Warning - starting ISO in wrong console mode!");
}
_StartupPara.bWii = pVolume.GetVolumeType() == DiscIO::Platform::WII_DISC;
_StartupPara.bWii = volume->GetVolumeType() == DiscIO::Platform::WII_DISC;
// We HLE the bootrom if requested or if LLEing it fails
if (_StartupPara.bHLE_BS2 || !Load_BS2(_StartupPara.m_strBootROM))
EmulatedBS2(_StartupPara.bWii);
EmulatedBS2(_StartupPara.bWii, volume);
PatchEngine::LoadPatches();
@ -330,28 +340,28 @@ bool CBoot::BootUp()
PanicAlertT("Warning - starting DOL in wrong console mode!");
}
const DiscIO::IVolume* volume = nullptr;
if (!_StartupPara.m_strDVDRoot.empty())
{
NOTICE_LOG(BOOT, "Setting DVDRoot %s", _StartupPara.m_strDVDRoot.c_str());
DVDInterface::SetVolumeDirectory(_StartupPara.m_strDVDRoot, dolWii,
_StartupPara.m_strApploader, _StartupPara.m_strFilename);
volume = SetDisc(DiscIO::CreateVolumeFromDirectory(_StartupPara.m_strDVDRoot, dolWii,
_StartupPara.m_strApploader,
_StartupPara.m_strFilename));
}
else if (!_StartupPara.m_strDefaultISO.empty())
{
NOTICE_LOG(BOOT, "Loading default ISO %s", _StartupPara.m_strDefaultISO.c_str());
DVDInterface::SetVolumeName(_StartupPara.m_strDefaultISO);
volume = SetDisc(DiscIO::CreateVolumeFromFilename(_StartupPara.m_strDefaultISO));
}
if (!EmulatedBS2(dolWii))
if (!EmulatedBS2(dolWii, volume))
{
if (dolWii)
HID4.SBE = 1;
SetupBAT(dolWii);
// Because there is no TMD to get the requested system (IOS) version from,
// we default to IOS58, which is the version used by the Homebrew Channel.
if (dolWii)
SetupWiiMemory(0x000000010000003a);
SetupWiiMemory(volume, 0x000000010000003a);
dolLoader.Load();
PC = dolLoader.GetEntryPoint();
@ -365,16 +375,19 @@ bool CBoot::BootUp()
case SConfig::BOOT_ELF:
{
const DiscIO::IVolume* volume = nullptr;
// load image or create virtual drive from directory
if (!_StartupPara.m_strDVDRoot.empty())
{
NOTICE_LOG(BOOT, "Setting DVDRoot %s", _StartupPara.m_strDVDRoot.c_str());
DVDInterface::SetVolumeDirectory(_StartupPara.m_strDVDRoot, _StartupPara.bWii);
volume =
SetDisc(DiscIO::CreateVolumeFromDirectory(_StartupPara.m_strDVDRoot, _StartupPara.bWii));
}
else if (!_StartupPara.m_strDefaultISO.empty())
{
NOTICE_LOG(BOOT, "Loading default ISO %s", _StartupPara.m_strDefaultISO.c_str());
DVDInterface::SetVolumeName(_StartupPara.m_strDefaultISO);
volume = SetDisc(DiscIO::CreateVolumeFromFilename(_StartupPara.m_strDefaultISO));
}
// Poor man's bootup
@ -382,14 +395,14 @@ bool CBoot::BootUp()
{
// Because there is no TMD to get the requested system (IOS) version from,
// we default to IOS58, which is the version used by the Homebrew Channel.
SetupWiiMemory(0x000000010000003a);
SetupWiiMemory(volume, 0x000000010000003a);
}
else
{
EmulatedBS2_GC(true);
EmulatedBS2_GC(volume, true);
}
Load_FST(_StartupPara.bWii);
Load_FST(_StartupPara.bWii, volume);
if (!Boot_ELF(_StartupPara.m_strFilename))
return false;
@ -411,9 +424,9 @@ bool CBoot::BootUp()
// load default image or create virtual drive from directory
if (!_StartupPara.m_strDVDRoot.empty())
DVDInterface::SetVolumeDirectory(_StartupPara.m_strDVDRoot, true);
SetDisc(DiscIO::CreateVolumeFromDirectory(_StartupPara.m_strDVDRoot, true));
else if (!_StartupPara.m_strDefaultISO.empty())
DVDInterface::SetVolumeName(_StartupPara.m_strDefaultISO);
SetDisc(DiscIO::CreateVolumeFromFilename(_StartupPara.m_strDefaultISO));
break;

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@ -9,6 +9,11 @@
#include "Common/CommonTypes.h"
namespace DiscIO
{
class IVolume;
}
struct RegionSetting
{
const std::string area;
@ -40,7 +45,8 @@ public:
static bool LoadMapFromFilename();
private:
static bool DVDRead(u64 dvd_offset, u32 output_address, u32 length, bool decrypt);
static bool DVDRead(const DiscIO::IVolume& volume, u64 dvd_offset, u32 output_address, u32 length,
bool decrypt);
static void RunFunction(u32 address);
static void UpdateDebugger_MapLoaded();
@ -49,12 +55,12 @@ private:
static bool Boot_WiiWAD(const std::string& filename);
static void SetupBAT(bool is_wii);
static bool RunApploader(bool is_wii);
static bool EmulatedBS2_GC(bool skip_app_loader = false);
static bool EmulatedBS2_Wii();
static bool EmulatedBS2(bool is_wii);
static bool RunApploader(bool is_wii, const DiscIO::IVolume& volume);
static bool EmulatedBS2_GC(const DiscIO::IVolume* volume, bool skip_app_loader = false);
static bool EmulatedBS2_Wii(const DiscIO::IVolume* volume);
static bool EmulatedBS2(bool is_wii, const DiscIO::IVolume* volume);
static bool Load_BS2(const std::string& boot_rom_filename);
static void Load_FST(bool is_wii);
static void Load_FST(bool is_wii, const DiscIO::IVolume* volume);
static bool SetupWiiMemory(u64 ios_title_id);
static bool SetupWiiMemory(const DiscIO::IVolume* volume, u64 ios_title_id);
};

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@ -18,7 +18,6 @@
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HLE/HLE.h"
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/EXI/EXI_DeviceIPL.h"
#include "Core/HW/Memmap.h"
#include "Core/IOS/ES/ES.h"
@ -78,11 +77,10 @@ void CBoot::SetupBAT(bool is_wii)
PowerPC::IBATUpdated();
}
bool CBoot::RunApploader(bool is_wii)
bool CBoot::RunApploader(bool is_wii, const DiscIO::IVolume& volume)
{
// Load Apploader to Memory - The apploader is hardcoded to begin at 0x2440 on the disc,
// but the size can differ between discs. Compare with YAGCD chap 13.
const DiscIO::IVolume& volume = DVDInterface::GetVolume();
const u32 apploader_offset = 0x2440;
u32 apploader_entry = 0;
u32 apploader_size = 0;
@ -95,7 +93,7 @@ bool CBoot::RunApploader(bool is_wii)
INFO_LOG(BOOT, "Invalid apploader. Your disc image is probably corrupted.");
return false;
}
DVDRead(apploader_offset + 0x20, 0x01200000, apploader_size + apploader_trailer, is_wii);
DVDRead(volume, apploader_offset + 0x20, 0x01200000, apploader_size + apploader_trailer, is_wii);
// TODO - Make Apploader(or just RunFunction()) debuggable!!!
@ -134,7 +132,7 @@ bool CBoot::RunApploader(bool is_wii)
INFO_LOG(MASTER_LOG, "DVDRead: offset: %08x memOffset: %08x length: %i", iDVDOffset,
iRamAddress, iLength);
DVDRead(iDVDOffset, iRamAddress, iLength, is_wii);
DVDRead(volume, iDVDOffset, iRamAddress, iLength, is_wii);
} while (PowerPC::ppcState.gpr[3] != 0x00);
@ -153,7 +151,7 @@ bool CBoot::RunApploader(bool is_wii)
// GameCube Bootstrap 2 HLE:
// copy the apploader to 0x81200000
// execute the apploader, function by function, using the above utility.
bool CBoot::EmulatedBS2_GC(bool skip_app_loader)
bool CBoot::EmulatedBS2_GC(const DiscIO::IVolume* volume, bool skip_app_loader)
{
INFO_LOG(BOOT, "Faking GC BS2...");
@ -164,8 +162,8 @@ bool CBoot::EmulatedBS2_GC(bool skip_app_loader)
// to 0x80000000 according to YAGCD 4.2.
// It's possible to boot DOL and ELF files without a disc inserted
if (DVDInterface::IsDiscInside())
DVDRead(/*offset*/ 0x00000000, /*address*/ 0x00000000, 0x20, false); // write disc info
if (volume)
DVDRead(*volume, /*offset*/ 0x00000000, /*address*/ 0x00000000, 0x20, false);
// Booted from bootrom. 0xE5207C22 = booted from jtag
PowerPC::HostWrite_U32(0x0D15EA5E, 0x80000020);
@ -196,7 +194,7 @@ bool CBoot::EmulatedBS2_GC(bool skip_app_loader)
// HIO checks this
// PowerPC::HostWrite_U16(0x8200, 0x000030e6); // Console type
if (!DVDInterface::IsDiscInside())
if (!volume)
return false;
// Setup pointers like real BS2 does
@ -211,10 +209,10 @@ bool CBoot::EmulatedBS2_GC(bool skip_app_loader)
if (skip_app_loader)
return false;
return RunApploader(/*is_wii*/ false);
return RunApploader(/*is_wii*/ false, *volume);
}
bool CBoot::SetupWiiMemory(u64 ios_title_id)
bool CBoot::SetupWiiMemory(const DiscIO::IVolume* volume, u64 ios_title_id)
{
static const std::map<DiscIO::Region, const RegionSetting> region_settings = {
{DiscIO::Region::NTSC_J, {"JPN", "NTSC", "JP", "LJ"}},
@ -281,8 +279,8 @@ bool CBoot::SetupWiiMemory(u64 ios_title_id)
*/
// When booting a WAD or the system menu, there will probably not be a disc inserted
if (DVDInterface::IsDiscInside())
DVDRead(0x00000000, 0x00000000, 0x20, false); // Game Code
if (volume)
DVDRead(*volume, 0x00000000, 0x00000000, 0x20, false); // Game Code
Memory::Write_U32(0x0D15EA5E, 0x00000020); // Another magic word
Memory::Write_U32(0x00000001, 0x00000024); // Unknown
@ -328,25 +326,25 @@ bool CBoot::SetupWiiMemory(u64 ios_title_id)
// Wii Bootstrap 2 HLE:
// copy the apploader to 0x81200000
// execute the apploader
bool CBoot::EmulatedBS2_Wii()
bool CBoot::EmulatedBS2_Wii(const DiscIO::IVolume* volume)
{
INFO_LOG(BOOT, "Faking Wii BS2...");
if (!DVDInterface::IsDiscInside())
if (!volume)
return false;
if (DVDInterface::GetVolume().GetVolumeType() != DiscIO::Platform::WII_DISC)
if (volume->GetVolumeType() != DiscIO::Platform::WII_DISC)
return false;
const IOS::ES::TMDReader tmd = DVDInterface::GetVolume().GetTMD();
const IOS::ES::TMDReader tmd = volume->GetTMD();
if (!SetupWiiMemory(tmd.GetIOSId()))
if (!SetupWiiMemory(volume, tmd.GetIOSId()))
return false;
// This is some kind of consistency check that is compared to the 0x00
// values as the game boots. This location keeps the 4 byte ID for as long
// as the game is running. The 6 byte ID at 0x00 is overwritten sometime
// after this check during booting.
DVDRead(0, 0x3180, 4, true);
DVDRead(*volume, 0, 0x3180, 4, true);
SetupBAT(/*is_wii*/ true);
@ -356,16 +354,20 @@ bool CBoot::EmulatedBS2_Wii()
PowerPC::ppcState.gpr[1] = 0x816ffff0; // StackPointer
if (!RunApploader(/*is_wii*/ true))
if (!RunApploader(/*is_wii*/ true, *volume))
return false;
IOS::HLE::Device::ES::DIVerify(tmd, DVDInterface::GetVolume().GetTicket());
// Warning: This call will set incorrect running game metadata if our volume parameter
// doesn't point to the same disc as the one that's inserted in the emulated disc drive!
IOS::HLE::Device::ES::DIVerify(tmd, volume->GetTicket());
return true;
}
// Returns true if apploader has run successfully
bool CBoot::EmulatedBS2(bool is_wii)
// Returns true if apploader has run successfully.
// If is_wii is true and volume is not nullptr, the disc that volume
// point to must currently be inserted into the emulated disc drive.
bool CBoot::EmulatedBS2(bool is_wii, const DiscIO::IVolume* volume)
{
return is_wii ? EmulatedBS2_Wii() : EmulatedBS2_GC();
return is_wii ? EmulatedBS2_Wii(volume) : EmulatedBS2_GC(volume);
}

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@ -85,7 +85,7 @@ bool CBoot::Boot_WiiWAD(const std::string& _pFilename)
IOS::HLE::CreateVirtualFATFilesystem();
// setup Wii memory
if (!SetupWiiMemory(ContentLoader.GetTMD().GetIOSId()))
if (!SetupWiiMemory(nullptr, ContentLoader.GetTMD().GetIOSId()))
return false;
IOS::HLE::Device::ES::LoadWAD(_pFilename);

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@ -761,20 +761,11 @@ void SConfig::SetRunningGameMetadata(const IOS::ES::TMDReader& tmd)
// the disc header instead of the TMD. They can differ.
// (IOS HLE ES calls us with a TMDReader rather than a volume when launching
// a disc game, because ES has no reason to be accessing the disc directly.)
if (DVDInterface::IsDiscInside())
if (!DVDThread::UpdateRunningGameMetadata(tmd_title_id))
{
DVDThread::WaitUntilIdle();
const DiscIO::IVolume& volume = DVDInterface::GetVolume();
u64 volume_title_id;
if (volume.GetTitleID(&volume_title_id) && volume_title_id == tmd_title_id)
{
SetRunningGameMetadata(volume.GetGameID(), volume_title_id, volume.GetRevision());
return;
}
// If not launching a disc game, just read everything from the TMD.
SetRunningGameMetadata(tmd.GetGameID(), tmd_title_id, tmd.GetTitleVersion());
}
// If not launching a disc game, just read everything from the TMD.
SetRunningGameMetadata(tmd.GetGameID(), tmd_title_id, tmd.GetTitleVersion());
}
void SConfig::SetRunningGameMetadata(const std::string& game_id, u64 title_id, u16 revision)

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@ -21,7 +21,6 @@
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/DVD/DVDMath.h"
#include "Core/HW/DVD/DVDThread.h"
#include "Core/HW/DVD/FileMonitor.h"
#include "Core/HW/MMIO.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/ProcessorInterface.h"
@ -195,8 +194,6 @@ union UDICFG
UDICFG(u32 _hex) { Hex = _hex; }
};
static std::unique_ptr<DiscIO::IVolume> s_inserted_volume;
// STATE_TO_SAVE
// Hardware registers
@ -255,8 +252,6 @@ void ScheduleReads(u64 offset, u32 length, bool decrypt, u32 output_address, Rep
void DoState(PointerWrap& p)
{
bool disc_inside = IsDiscInside();
p.DoPOD(s_DISR);
p.DoPOD(s_DICVR);
p.DoArray(s_DICMDBUF);
@ -276,7 +271,6 @@ void DoState(PointerWrap& p)
p.Do(s_pending_samples);
p.Do(s_error_code);
p.Do(disc_inside);
p.Do(s_read_buffer_start_time);
p.Do(s_read_buffer_end_time);
@ -286,24 +280,6 @@ void DoState(PointerWrap& p)
p.Do(s_disc_path_to_insert);
DVDThread::DoState(p);
// s_inserted_volume isn't savestated (because it points to
// files on the local system). Instead, we check that the
// savestated disc_inside matches our IsDiscInside(). This
// won't catch cases of having the wrong disc inserted, though.
// TODO: Check the game ID, disc number, revision?
if (disc_inside != IsDiscInside())
{
if (disc_inside)
{
PanicAlertT("An inserted disc was expected but not found.");
}
else
{
s_inserted_volume.reset();
FileMonitor::SetFileSystem(nullptr);
}
}
}
static size_t ProcessDTKSamples(std::vector<s16>* temp_pcm, const std::vector<u8>& audio_data)
@ -452,39 +428,17 @@ void Reset()
void Shutdown()
{
DVDThread::Stop();
s_inserted_volume.reset();
FileMonitor::SetFileSystem(nullptr);
}
const DiscIO::IVolume& GetVolume()
void SetDisc(std::unique_ptr<DiscIO::IVolume> disc)
{
_assert_(IsDiscInside());
return *s_inserted_volume;
}
bool SetVolumeName(const std::string& disc_path)
{
DVDThread::WaitUntilIdle();
s_inserted_volume = DiscIO::CreateVolumeFromFilename(disc_path);
FileMonitor::SetFileSystem(s_inserted_volume.get());
DVDThread::SetDisc(std::move(disc));
SetLidOpen();
return IsDiscInside();
}
bool SetVolumeDirectory(const std::string& full_path, bool is_wii,
const std::string& apploader_path, const std::string& DOL_path)
{
DVDThread::WaitUntilIdle();
s_inserted_volume =
DiscIO::CreateVolumeFromDirectory(full_path, is_wii, apploader_path, DOL_path);
FileMonitor::SetFileSystem(s_inserted_volume.get());
SetLidOpen();
return IsDiscInside();
}
bool IsDiscInside()
{
return s_inserted_volume != nullptr;
return DVDThread::HasDisc();
}
// Take care of all logic of "swapping discs"
@ -493,24 +447,18 @@ bool IsDiscInside()
// that the userdata string exists when called
static void EjectDiscCallback(u64 userdata, s64 cyclesLate)
{
DVDThread::WaitUntilIdle();
s_inserted_volume.reset();
FileMonitor::SetFileSystem(s_inserted_volume.get());
SetLidOpen();
SetDisc(nullptr);
}
static void InsertDiscCallback(u64 userdata, s64 cyclesLate)
{
const std::string& old_path = SConfig::GetInstance().m_strFilename;
std::unique_ptr<DiscIO::IVolume> new_volume =
DiscIO::CreateVolumeFromFilename(s_disc_path_to_insert);
if (!SetVolumeName(s_disc_path_to_insert))
{
// Put back the old one
SetVolumeName(old_path);
if (new_volume)
SetDisc(std::move(new_volume));
else
PanicAlertT("The disc that was about to be inserted couldn't be found.");
}
s_disc_path_to_insert.clear();
}
// Can only be called by the host thread
@ -550,10 +498,7 @@ void SetLidOpen()
bool ChangePartition(u64 offset)
{
DVDThread::WaitUntilIdle();
const bool success = s_inserted_volume->ChangePartition(offset);
FileMonitor::SetFileSystem(s_inserted_volume.get());
return success;
return DVDThread::ChangePartition(offset);
}
void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
@ -1165,7 +1110,7 @@ void ScheduleReads(u64 offset, u32 length, bool decrypt, u32 output_address, Rep
const u64 current_time = CoreTiming::GetTicks();
const u32 ticks_per_second = SystemTimers::GetTicksPerSecond();
const bool wii_disc = s_inserted_volume->GetVolumeType() == DiscIO::Platform::WII_DISC;
const bool wii_disc = DVDThread::GetDiscType() == DiscIO::Platform::WII_DISC;
// Where the DVD read head is (usually parked at the end of the buffer,
// unless we've interrupted it mid-buffer-read).
@ -1181,7 +1126,7 @@ void ScheduleReads(u64 offset, u32 length, bool decrypt, u32 output_address, Rep
// It's rounded to a whole ECC block and never uses Wii partition addressing.
u64 dvd_offset = offset;
if (decrypt)
dvd_offset = s_inserted_volume->PartitionOffsetToRawOffset(offset);
dvd_offset = DVDThread::PartitionOffsetToRawOffset(offset);
dvd_offset = Common::AlignDown(dvd_offset, DVD_ECC_BLOCK_SIZE);
if (SConfig::GetInstance().bFastDiscSpeed)

View File

@ -108,11 +108,7 @@ void DoState(PointerWrap& p);
void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
// Disc access (don't call GetVolume unless you know that IsDiscInside() == true)
const DiscIO::IVolume& GetVolume();
bool SetVolumeName(const std::string& disc_path);
bool SetVolumeDirectory(const std::string& disc_path, bool is_wii,
const std::string& apploader_path = "", const std::string& DOL_path = "");
void SetDisc(std::unique_ptr<DiscIO::IVolume> disc);
bool IsDiscInside();
void ChangeDiscAsHost(const std::string& new_path); // Can only be called by the host thread
void ChangeDiscAsCPU(const std::string& new_path); // Can only be called by the CPU thread

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@ -4,6 +4,7 @@
#include <cinttypes>
#include <map>
#include <memory>
#include <mutex>
#include <thread>
#include <utility>
@ -19,6 +20,7 @@
#include "Common/Thread.h"
#include "Common/Timer.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/HW/DVD/DVDInterface.h"
@ -26,7 +28,9 @@
#include "Core/HW/DVD/FileMonitor.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/SystemTimers.h"
#include "Core/IOS/ES/Formats.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
namespace DVDThread
@ -61,6 +65,7 @@ static void StartDVDThread();
static void StopDVDThread();
static void DVDThread();
static void WaitUntilIdle();
static void StartReadInternal(bool copy_to_ram, u32 output_address, u64 dvd_offset, u32 length,
bool decrypt, DVDInterface::ReplyType reply_type,
@ -80,6 +85,8 @@ static Common::FifoQueue<ReadRequest, false> s_request_queue;
static Common::FifoQueue<ReadResult, false> s_result_queue;
static std::map<u64, ReadResult> s_result_map;
static std::unique_ptr<DiscIO::IVolume> s_disc;
void Start()
{
s_finish_read = CoreTiming::RegisterEvent("FinishReadDVDThread", FinishRead);
@ -106,6 +113,8 @@ static void StartDVDThread()
void Stop()
{
StopDVDThread();
s_disc.reset();
FileMonitor::SetFileSystem(nullptr);
}
static void StopDVDThread()
@ -123,24 +132,42 @@ static void StopDVDThread()
void DoState(PointerWrap& p)
{
// By waiting for the DVD thread to be done working, we ensure that
// there are no pending requests. The DVD thread won't be touching
// s_result_queue, and everything we need to save will be in either
// s_result_queue or s_result_map (other than s_next_id).
// By waiting for the DVD thread to be done working, we ensure
// that s_request_queue will be empty and that the DVD thread
// won't be touching anything while this function runs.
WaitUntilIdle();
// Move everything from s_result_queue to s_result_map because
// Move all results from s_result_queue to s_result_map because
// PointerWrap::Do supports std::map but not Common::FifoQueue.
// This won't affect the behavior of FinishRead.
ReadResult result;
while (s_result_queue.Pop(result))
s_result_map.emplace(result.first.id, std::move(result));
// Everything is now in s_result_map, so we simply savestate that.
// We also savestate s_next_id to avoid ID collisions.
// Both queues are now empty, so we don't need to savestate them.
p.Do(s_result_map);
p.Do(s_next_id);
// s_disc isn't savestated (because it points to files on the
// local system). Instead, we check that the status of the disc
// is the same as when the savestate was made. This won't catch
// cases of having the wrong disc inserted, though.
// TODO: Check the game ID, disc number, revision?
bool had_disc = HasDisc();
p.Do(had_disc);
if (had_disc != HasDisc())
{
if (had_disc)
{
PanicAlertT("An inserted disc was expected but not found.");
}
else
{
s_disc.reset();
FileMonitor::SetFileSystem(nullptr);
}
}
// TODO: Savestates can be smaller if the buffers of results aren't saved,
// but instead get re-read from the disc when loading the savestate.
@ -152,6 +179,82 @@ void DoState(PointerWrap& p)
// was made. Handling that properly may be more effort than it's worth.
}
void SetDisc(std::unique_ptr<DiscIO::IVolume> disc)
{
WaitUntilIdle();
s_disc = std::move(disc);
FileMonitor::SetFileSystem(s_disc.get());
}
bool HasDisc()
{
return s_disc != nullptr;
}
u64 PartitionOffsetToRawOffset(u64 offset)
{
// This is thread-safe as long as the partition currently isn't being changed,
// and that isn't supposed to be happening while running this function, because both
// this function and ChangePartition are only supposed to be called on the CPU thread.
_assert_(Core::IsCPUThread());
return s_disc->PartitionOffsetToRawOffset(offset);
}
DiscIO::Platform GetDiscType()
{
// GetVolumeType is thread-safe, so calling WaitUntilIdle isn't necessary.
return s_disc->GetVolumeType();
}
IOS::ES::TMDReader GetTMD()
{
WaitUntilIdle();
return s_disc->GetTMD();
}
IOS::ES::TicketReader GetTicket()
{
WaitUntilIdle();
return s_disc->GetTicket();
}
bool ChangePartition(u64 offset)
{
WaitUntilIdle();
const bool success = s_disc->ChangePartition(offset);
FileMonitor::SetFileSystem(s_disc.get());
return success;
}
bool UpdateRunningGameMetadata(u64 title_id)
{
if (!s_disc)
return false;
WaitUntilIdle();
u64 volume_title_id;
if (!s_disc->GetTitleID(&volume_title_id))
return false;
if (volume_title_id != title_id)
return false;
SConfig::GetInstance().SetRunningGameMetadata(*s_disc);
return true;
}
bool UpdateRunningGameMetadata()
{
if (!s_disc)
return false;
DVDThread::WaitUntilIdle();
SConfig::GetInstance().SetRunningGameMetadata(*s_disc);
return true;
}
void WaitUntilIdle()
{
_assert_(Core::IsCPUThread());
@ -281,8 +384,7 @@ static void DVDThread()
FileMonitor::Log(request.dvd_offset, request.decrypt);
std::vector<u8> buffer(request.length);
const DiscIO::IVolume& volume = DVDInterface::GetVolume();
if (!volume.Read(request.dvd_offset, request.length, buffer.data(), request.decrypt))
if (!s_disc->Read(request.dvd_offset, request.length, buffer.data(), request.decrypt))
buffer.resize(0);
request.realtime_done_us = Common::Timer::GetTimeUs();

View File

@ -4,6 +4,9 @@
#pragma once
#include <memory>
#include <vector>
#include "Common/CommonTypes.h"
class PointerWrap;
@ -11,6 +14,19 @@ namespace DVDInterface
{
enum class ReplyType : u32;
}
namespace DiscIO
{
enum class Platform;
class IVolume;
}
namespace IOS
{
namespace ES
{
class TMDReader;
class TicketReader;
}
}
namespace DVDThread
{
@ -18,7 +34,21 @@ void Start();
void Stop();
void DoState(PointerWrap& p);
void WaitUntilIdle();
void SetDisc(std::unique_ptr<DiscIO::IVolume> disc);
bool HasDisc();
u64 PartitionOffsetToRawOffset(u64 offset);
DiscIO::Platform GetDiscType();
IOS::ES::TMDReader GetTMD();
IOS::ES::TicketReader GetTicket();
bool ChangePartition(u64 offset);
// If a disc is inserted and its title ID is equal to the title_id argument, returns true and
// calls SConfig::SetRunningGameMetadata(IVolume&). Otherwise, returns false.
bool UpdateRunningGameMetadata(u64 title_id);
// If a disc is inserted, returns true and calls
// SConfig::SetRunningGameMetadata(IVolume&). Otherwise, returns false.
bool UpdateRunningGameMetadata();
void StartRead(u64 dvd_offset, u32 length, bool decrypt, DVDInterface::ReplyType reply_type,
s64 ticks_until_completion);
void StartReadToEmulatedRAM(u32 output_address, u64 dvd_offset, u32 length, bool decrypt,

View File

@ -12,6 +12,7 @@
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/DVD/DVDThread.h"
#include "Core/HW/Memmap.h"
#include "Core/IOS/DI/DI.h"
#include "Core/IOS/ES/ES.h"
@ -106,10 +107,10 @@ IPCCommandResult DI::IOCtlV(const IOCtlVRequest& request)
INFO_LOG(IOS_DI, "DVDLowOpenPartition: partition_offset 0x%016" PRIx64, partition_offset);
// Read TMD to the buffer
const IOS::ES::TMDReader tmd = DVDInterface::GetVolume().GetTMD();
const IOS::ES::TMDReader tmd = DVDThread::GetTMD();
const std::vector<u8> raw_tmd = tmd.GetRawTMD();
Memory::CopyToEmu(request.io_vectors[0].address, raw_tmd.data(), raw_tmd.size());
ES::DIVerify(tmd, DVDInterface::GetVolume().GetTicket());
ES::DIVerify(tmd, DVDThread::GetTicket());
return_value = 1;
break;

View File

@ -120,13 +120,6 @@ static void ReinitHardware()
SystemTimers::ChangePPCClock(SystemTimers::Mode::GC);
}
static void UpdateRunningGame()
{
DVDThread::WaitUntilIdle();
SConfig::GetInstance().m_BootType = SConfig::BOOT_MIOS;
SConfig::GetInstance().SetRunningGameMetadata(DVDInterface::GetVolume());
}
constexpr u32 ADDRESS_INIT_SEMAPHORE = 0x30f8;
bool Load()
@ -176,7 +169,8 @@ bool Load()
Memory::Write_U32(0x00000000, ADDRESS_INIT_SEMAPHORE);
NOTICE_LOG(IOS, "IPL ready.");
UpdateRunningGame();
SConfig::GetInstance().m_BootType = SConfig::BOOT_MIOS;
DVDThread::UpdateRunningGameMetadata();
return true;
}
} // namespace MIOS

View File

@ -71,7 +71,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
static std::thread g_save_thread;
// Don't forget to increase this after doing changes on the savestate system
static const u32 STATE_VERSION = 84; // Last changed in PR 5354
static const u32 STATE_VERSION = 85; // Last changed in PR 4241
// Maps savestate versions to Dolphin versions.
// Versions after 42 don't need to be added to this list,