Merge pull request #5307 from JosJuice/more-gfx-debug-strings
Remove more seemingly unused debug UI strings
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commit
8a559f2e58
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@ -70,20 +70,16 @@ void GFXDebuggerPanel::CreateGUIControls()
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const int space3 = FromDIP(3);
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m_pButtonPause = new wxButton(this, wxID_ANY, _("Pause"), wxDefaultPosition, wxDefaultSize, 0,
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wxDefaultValidator, _("Pause"));
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m_pButtonPause = new wxButton(this, wxID_ANY, _("Pause"));
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m_pButtonPause->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnPauseButton, this);
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m_pButtonPauseAtNext = new wxButton(this, wxID_ANY, _("Pause After"), wxDefaultPosition,
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wxDefaultSize, 0, wxDefaultValidator, _("Pause At Next"));
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m_pButtonPauseAtNext = new wxButton(this, wxID_ANY, _("Pause After"));
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m_pButtonPauseAtNext->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnPauseAtNextButton, this);
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m_pButtonPauseAtNextFrame = new wxButton(this, wxID_ANY, _("Go to Next Frame"), wxDefaultPosition,
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wxDefaultSize, 0, wxDefaultValidator, _("Next Frame"));
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m_pButtonPauseAtNextFrame = new wxButton(this, wxID_ANY, _("Go to Next Frame"));
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m_pButtonPauseAtNextFrame->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnPauseAtNextFrameButton, this);
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m_pButtonCont = new wxButton(this, wxID_ANY, _("Continue"), wxDefaultPosition, wxDefaultSize, 0,
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wxDefaultValidator, _("Continue"));
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m_pButtonCont = new wxButton(this, wxID_ANY, _("Continue"));
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m_pButtonCont->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnContButton, this);
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m_pCount = new wxTextCtrl(this, wxID_ANY, "1", wxDefaultPosition, wxDefaultSize, wxTE_RIGHT,
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@ -97,21 +93,16 @@ void GFXDebuggerPanel::CreateGUIControls()
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}
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m_pPauseAtList->SetSelection(0);
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m_pButtonDump = new wxButton(this, wxID_ANY, _("Dump"), wxDefaultPosition, wxDefaultSize, 0,
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wxDefaultValidator, _("Dump"));
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m_pButtonDump = new wxButton(this, wxID_ANY, _("Dump"));
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m_pButtonDump->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnDumpButton, this);
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m_pButtonUpdateScreen = new wxButton(this, wxID_ANY, _("Update Screen"), wxDefaultPosition,
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wxDefaultSize, 0, wxDefaultValidator, _("Update Screen"));
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m_pButtonUpdateScreen = new wxButton(this, wxID_ANY, _("Update Screen"));
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m_pButtonUpdateScreen->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnUpdateScreenButton, this);
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m_pButtonClearScreen = new wxButton(this, wxID_ANY, _("Clear Screen"), wxDefaultPosition,
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wxDefaultSize, 0, wxDefaultValidator, _("Clear Screen"));
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m_pButtonClearScreen = new wxButton(this, wxID_ANY, _("Clear Screen"));
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m_pButtonClearScreen->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnClearScreenButton, this);
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m_pButtonClearTextureCache =
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new wxButton(this, wxID_ANY, _("Clear Textures"), wxDefaultPosition, wxDefaultSize, 0,
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wxDefaultValidator, _("Clear Textures"));
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m_pButtonClearTextureCache = new wxButton(this, wxID_ANY, _("Clear Textures"));
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m_pButtonClearTextureCache->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnClearTextureCacheButton,
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this);
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