Merge pull request #5364 from mahdihijazi/android_steroscopic
[Android] Add the missing Stereoscopic options
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commit
74a08899d2
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@ -146,6 +146,10 @@ public final class SettingsFragmentPresenter
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addExtensionTypeSettings(sl, mControllerNumber, mControllerType);
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break;
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case SettingsFile.SECTION_STEREOSCOPY:
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addStereoSettings(sl);
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break;
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default:
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mView.showToastMessage("Unimplemented menu.");
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return;
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@ -296,7 +300,7 @@ public final class SettingsFragmentPresenter
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if ((helper.supportsOpenGL() && helper.GetVersion() >= 320) ||
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(helper.supportsGLES3() && helper.GetVersion() >= 310 && helper.SupportsExtension("GL_ANDROID_extension_pack_es31a")))
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{
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sl.add(new SubmenuSetting(null, null, R.string.stereoscopy, 0, SettingsFile.SECTION_STEREOSCOPY));
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sl.add(new SubmenuSetting(SettingsFile.KEY_STEREO_MODE, null, R.string.stereoscopy, R.string.stereoscopy_descrip, SettingsFile.SECTION_STEREOSCOPY));
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}
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}
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@ -332,6 +336,23 @@ public final class SettingsFragmentPresenter
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_ASPECT_RATIO, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.aspect_ratio, R.string.aspect_ratio_descrip, R.array.aspectRatioEntries, R.array.aspectRatioValues, 0, aspectRatio));
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}
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private void addStereoSettings(ArrayList<SettingsItem> sl) {
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if (mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_STEREOSCOPY) == null)
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{
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mSettings.get(SettingsFile.SETTINGS_GFX).put(SettingsFile.SECTION_STEREOSCOPY, new SettingSection(SettingsFile.SECTION_STEREOSCOPY));
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}
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Setting stereoModeValue = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_STEREOSCOPY).getSetting(SettingsFile.KEY_STEREO_MODE);
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Setting stereoDepth = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_STEREOSCOPY).getSetting(SettingsFile.KEY_STEREO_DEPTH);
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Setting convergence = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_STEREOSCOPY).getSetting(SettingsFile.KEY_STEREO_CONV);
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Setting swapEyes = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_STEREOSCOPY).getSetting(SettingsFile.KEY_STEREO_SWAP);
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_STEREO_MODE, SettingsFile.SECTION_STEREOSCOPY, SettingsFile.SETTINGS_GFX, R.string.stereoscopy, R.string.stereoscopy_descrip, R.array.stereoscopyEntries, R.array.stereoscopyValues, 0, stereoModeValue));
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sl.add(new SliderSetting(SettingsFile.KEY_STEREO_DEPTH, SettingsFile.SECTION_STEREOSCOPY, SettingsFile.SETTINGS_GFX, R.string.sterescopy_depth, R.string.sterescopy_depth_descrip, 100, "%", 20, stereoDepth));
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sl.add(new SliderSetting(SettingsFile.KEY_STEREO_CONV, SettingsFile.SECTION_STEREOSCOPY, SettingsFile.SETTINGS_GFX, R.string.sterescopy_convergence, R.string.sterescopy_convergence_descrip, 200, "%", 0, convergence));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_STEREO_SWAP, SettingsFile.SECTION_STEREOSCOPY, SettingsFile.SETTINGS_GFX, R.string.sterescopy_swap_eyes, R.string.sterescopy_swap_eyes_descrip, false, swapEyes));
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}
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private void addGcPadSubSettings(ArrayList<SettingsItem> sl, int gcPadNumber, int gcPadType)
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{
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if (gcPadType == 1) // Emulated
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@ -153,10 +153,10 @@
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<string name="stereoscopy_mode_descrip">Select the stereoscopic 3D mode.</string>
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<string name="sterescopy_depth">Depth</string>
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<string name="sterescopy_depth_descrip">Control the distance between the virtual cameras.\nA higher value creates a stronger feeling of depth while a lower value is more comfortable.</string>
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<string name="convergence">Convergence</string>
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<string name="convergence_descrip">Control the distance of the convergence plane, this is the distance at which objects will appear to be in front of the screen.\nA higher value creates stronger out-of-screen effects while a lower value is more comfortable.</string>
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<string name="swap_eyes">Swap Eyes</string>
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<string name="swap_eyes_descrip">Swap the left and right eye, mostly useful if you want to view side-by-side cross-eyed.</string>
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<string name="sterescopy_convergence">Convergence</string>
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<string name="sterescopy_convergence_descrip">Control the distance of the convergence plane, this is the distance at which objects will appear to be in front of the screen.\nA higher value creates stronger out-of-screen effects while a lower value is more comfortable.</string>
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<string name="sterescopy_swap_eyes">Swap Eyes</string>
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<string name="sterescopy_swap_eyes_descrip">Swap the left and right eye, mostly useful if you want to view side-by-side cross-eyed.</string>
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<string name="hacks">Hacks</string>
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<string name="embedded_frame_buffer">Embedded Frame Buffer</string>
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