IsSettingSaveable: Allow GFX settings to be saved
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@ -6,14 +6,74 @@
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#include <vector>
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#include "Core/Config/Config.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/ConfigLoaders/IsSettingSaveable.h"
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namespace ConfigLoaders
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{
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const static std::vector<Config::ConfigLocation> s_setting_saveable{};
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bool IsSettingSaveable(const Config::ConfigLocation& config_location)
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{
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const static std::vector<Config::ConfigLocation> s_setting_saveable{
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// Graphics.Hardware
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Config::GFX_VSYNC.location, Config::GFX_ADAPTER.location,
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// Graphics.Settings
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Config::GFX_WIDESCREEN_HACK.location, Config::GFX_ASPECT_RATIO.location,
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Config::GFX_CROP.location, Config::GFX_USE_XFB.location, Config::GFX_USE_REAL_XFB.location,
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Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES.location, Config::GFX_SHOW_FPS.location,
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Config::GFX_SHOW_NETPLAY_PING.location, Config::GFX_SHOW_NETPLAY_MESSAGES.location,
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Config::GFX_LOG_RENDER_TIME_TO_FILE.location, Config::GFX_OVERLAY_STATS.location,
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Config::GFX_OVERLAY_PROJ_STATS.location, Config::GFX_DUMP_TEXTURES.location,
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Config::GFX_HIRES_TEXTURES.location, Config::GFX_CONVERT_HIRES_TEXTURES.location,
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Config::GFX_CACHE_HIRES_TEXTURES.location, Config::GFX_DUMP_EFB_TARGET.location,
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Config::GFX_DUMP_FRAMES_AS_IMAGES.location, Config::GFX_FREE_LOOK.location,
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Config::GFX_USE_FFV1.location, Config::GFX_DUMP_FORMAT.location,
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Config::GFX_DUMP_CODEC.location, Config::GFX_DUMP_PATH.location,
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Config::GFX_BITRATE_KBPS.location, Config::GFX_INTERNAL_RESOLUTION_FRAME_DUMPS.location,
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Config::GFX_ENABLE_GPU_TEXTURE_DECODING.location, Config::GFX_ENABLE_PIXEL_LIGHTING.location,
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Config::GFX_FAST_DEPTH_CALC.location, Config::GFX_MSAA.location, Config::GFX_SSAA.location,
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Config::GFX_EFB_SCALE.location, Config::GFX_TEXFMT_OVERLAY_ENABLE.location,
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Config::GFX_TEXFMT_OVERLAY_CENTER.location, Config::GFX_ENABLE_WIREFRAME.location,
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Config::GFX_DISABLE_FOG.location, Config::GFX_BORDERLESS_FULLSCREEN.location,
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Config::GFX_ENABLE_VALIDATION_LAYER.location, Config::GFX_BACKEND_MULTITHREADING.location,
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Config::GFX_COMMAND_BUFFER_EXECUTE_INTERVAL.location, Config::GFX_SHADER_CACHE.location,
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Config::GFX_SW_ZCOMPLOC.location, Config::GFX_SW_ZFREEZE.location,
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Config::GFX_SW_DUMP_OBJECTS.location, Config::GFX_SW_DUMP_TEV_STAGES.location,
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Config::GFX_SW_DUMP_TEV_TEX_FETCHES.location, Config::GFX_SW_DRAW_START.location,
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Config::GFX_SW_DRAW_END.location,
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// Graphics.Enhancements
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Config::GFX_ENHANCE_FORCE_FILTERING.location, Config::GFX_ENHANCE_MAX_ANISOTROPY.location,
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Config::GFX_ENHANCE_POST_SHADER.location, Config::GFX_ENHANCE_FORCE_TRUE_COLOR.location,
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// Graphics.Stereoscopy
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Config::GFX_STEREO_MODE.location, Config::GFX_STEREO_DEPTH.location,
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Config::GFX_STEREO_CONVERGENCE_PERCENTAGE.location, Config::GFX_STEREO_SWAP_EYES.location,
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Config::GFX_STEREO_CONVERGENCE.location, Config::GFX_STEREO_EFB_MONO_DEPTH.location,
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Config::GFX_STEREO_DEPTH_PERCENTAGE.location,
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// Graphics.Hacks
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Config::GFX_HACK_EFB_ACCESS_ENABLE.location, Config::GFX_HACK_BBOX_ENABLE.location,
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Config::GFX_HACK_BBOX_PREFER_STENCIL_IMPLEMENTATION.location,
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Config::GFX_HACK_FORCE_PROGRESSIVE.location, Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM.location,
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Config::GFX_HACK_COPY_EFB_ENABLED.location,
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Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES.location,
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Config::GFX_HACK_VERTEX_ROUDING.location,
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// Graphics.GameSpecific
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Config::GFX_PROJECTION_HACK.location, Config::GFX_PROJECTION_HACK_SZNEAR.location,
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Config::GFX_PROJECTION_HACK_SZFAR.location, Config::GFX_PROJECTION_HACK_ZNEAR.location,
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Config::GFX_PROJECTION_HACK_ZFAR.location, Config::GFX_PERF_QUERIES_ENABLE.location,
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};
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return std::find(s_setting_saveable.begin(), s_setting_saveable.end(), config_location) !=
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s_setting_saveable.end();
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}
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