AbstractTexture: Add missing includes (and remove unnecessary ones)

This commit is contained in:
Lioncash 2017-06-18 23:28:28 -04:00
parent 4c2b078017
commit 07cddf6f7f
6 changed files with 3 additions and 6 deletions

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@ -7,7 +7,6 @@
#include "Common/CommonTypes.h"
#include "VideoCommon/AbstractTexture.h"
#include "VideoCommon/VideoCommon.h"
class D3DTexture2D;

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@ -7,7 +7,6 @@
#include "Common/CommonTypes.h"
#include "VideoCommon/AbstractTexture.h"
#include "VideoCommon/VideoCommon.h"
namespace Null
{

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@ -7,7 +7,6 @@
#include "Common/GL/GLUtil.h"
#include "VideoCommon/AbstractTexture.h"
#include "VideoCommon/VideoCommon.h"
namespace OGL
{

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@ -7,7 +7,6 @@
#include "Common/CommonTypes.h"
#include "VideoCommon/AbstractTexture.h"
#include "VideoCommon/VideoCommon.h"
namespace SW
{

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@ -8,7 +8,6 @@
#include <vulkan/vulkan.h>
#include "VideoCommon/AbstractTexture.h"
#include "VideoCommon/VideoCommon.h"
namespace Vulkan
{

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@ -4,10 +4,12 @@
#pragma once
#include <cstddef>
#include <string>
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "VideoCommon/TextureConfig.h"
#include "VideoCommon/VideoCommon.h"
class AbstractTexture
{