Boot: Deduplicate code by creating a SetupBAT function

This commit is contained in:
JosJuice 2017-05-12 16:13:58 +02:00
parent 4b0cde3839
commit 5e1fb1a596
3 changed files with 24 additions and 48 deletions

View File

@ -353,28 +353,9 @@ bool CBoot::BootUp()
if (!EmulatedBS2(dolWii))
{
// Set up MSR and the BAT SPR registers.
UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
m_MSR.FP = 1;
m_MSR.DR = 1;
m_MSR.IR = 1;
m_MSR.EE = 1;
PowerPC::ppcState.spr[SPR_IBAT0U] = 0x80001fff;
PowerPC::ppcState.spr[SPR_IBAT0L] = 0x00000002;
PowerPC::ppcState.spr[SPR_IBAT4U] = 0x90001fff;
PowerPC::ppcState.spr[SPR_IBAT4L] = 0x10000002;
PowerPC::ppcState.spr[SPR_DBAT0U] = 0x80001fff;
PowerPC::ppcState.spr[SPR_DBAT0L] = 0x00000002;
PowerPC::ppcState.spr[SPR_DBAT1U] = 0xc0001fff;
PowerPC::ppcState.spr[SPR_DBAT1L] = 0x0000002a;
PowerPC::ppcState.spr[SPR_DBAT4U] = 0x90001fff;
PowerPC::ppcState.spr[SPR_DBAT4L] = 0x10000002;
PowerPC::ppcState.spr[SPR_DBAT5U] = 0xd0001fff;
PowerPC::ppcState.spr[SPR_DBAT5L] = 0x1000002a;
if (dolLoader.IsWii())
HID4.SBE = 1;
PowerPC::DBATUpdated();
PowerPC::IBATUpdated();
SetupBAT(/*is_wii*/ true);
// Because there is no TMD to get the requested system (IOS) version from,
// we default to IOS58, which is the version used by the Homebrew Channel.

View File

@ -48,6 +48,7 @@ private:
static bool Boot_ELF(const std::string& filename);
static bool Boot_WiiWAD(const std::string& filename);
static void SetupBAT(bool is_wii);
static bool EmulatedBS2_GC(bool skip_app_loader = false);
static bool EmulatedBS2_Wii();
static bool EmulatedBS2(bool is_wii);

View File

@ -52,15 +52,8 @@ void CBoot::RunFunction(u32 address)
PowerPC::SingleStep();
}
// __________________________________________________________________________________________________
// GameCube Bootstrap 2 HLE:
// copy the apploader to 0x81200000
// execute the apploader, function by function, using the above utility.
bool CBoot::EmulatedBS2_GC(bool skip_app_loader)
void CBoot::SetupBAT(bool is_wii)
{
INFO_LOG(BOOT, "Faking GC BS2...");
// Set up MSR and the BAT SPR registers.
UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
m_MSR.FP = 1;
m_MSR.DR = 1;
@ -72,8 +65,28 @@ bool CBoot::EmulatedBS2_GC(bool skip_app_loader)
PowerPC::ppcState.spr[SPR_DBAT0L] = 0x00000002;
PowerPC::ppcState.spr[SPR_DBAT1U] = 0xc0001fff;
PowerPC::ppcState.spr[SPR_DBAT1L] = 0x0000002a;
if (is_wii)
{
PowerPC::ppcState.spr[SPR_IBAT4U] = 0x90001fff;
PowerPC::ppcState.spr[SPR_IBAT4L] = 0x10000002;
PowerPC::ppcState.spr[SPR_DBAT4U] = 0x90001fff;
PowerPC::ppcState.spr[SPR_DBAT4L] = 0x10000002;
PowerPC::ppcState.spr[SPR_DBAT5U] = 0xd0001fff;
PowerPC::ppcState.spr[SPR_DBAT5L] = 0x1000002a;
}
PowerPC::DBATUpdated();
PowerPC::IBATUpdated();
}
// __________________________________________________________________________________________________
// GameCube Bootstrap 2 HLE:
// copy the apploader to 0x81200000
// execute the apploader, function by function, using the above utility.
bool CBoot::EmulatedBS2_GC(bool skip_app_loader)
{
INFO_LOG(BOOT, "Faking GC BS2...");
SetupBAT(/*is_wii*/ false);
// Write necessary values
// Here we write values to memory that the apploader does not take care of. Game info goes
@ -333,26 +346,7 @@ bool CBoot::EmulatedBS2_Wii()
// after this check during booting.
DVDRead(0, 0x3180, 4, true);
// Set up MSR and the BAT SPR registers.
UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
m_MSR.FP = 1;
m_MSR.DR = 1;
m_MSR.IR = 1;
m_MSR.EE = 1;
PowerPC::ppcState.spr[SPR_IBAT0U] = 0x80001fff;
PowerPC::ppcState.spr[SPR_IBAT0L] = 0x00000002;
PowerPC::ppcState.spr[SPR_IBAT4U] = 0x90001fff;
PowerPC::ppcState.spr[SPR_IBAT4L] = 0x10000002;
PowerPC::ppcState.spr[SPR_DBAT0U] = 0x80001fff;
PowerPC::ppcState.spr[SPR_DBAT0L] = 0x00000002;
PowerPC::ppcState.spr[SPR_DBAT1U] = 0xc0001fff;
PowerPC::ppcState.spr[SPR_DBAT1L] = 0x0000002a;
PowerPC::ppcState.spr[SPR_DBAT4U] = 0x90001fff;
PowerPC::ppcState.spr[SPR_DBAT4L] = 0x10000002;
PowerPC::ppcState.spr[SPR_DBAT5U] = 0xd0001fff;
PowerPC::ppcState.spr[SPR_DBAT5L] = 0x1000002a;
PowerPC::DBATUpdated();
PowerPC::IBATUpdated();
SetupBAT(/*is_wii*/ true);
Memory::Write_U32(0x4c000064, 0x00000300); // Write default DSI Handler: rfi
Memory::Write_U32(0x4c000064, 0x00000800); // Write default FPU Handler: rfi