DSPHLE: add another Japanese IPL checksum
I'm not actually sure it's version 1.2 but it doesn't really matter anyway.
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@ -232,6 +232,7 @@ bool CBoot::Load_BS2(const std::string& boot_rom_filename)
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constexpr u32 JAP_v1_0 = 0x6DAC1F2A;
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// https://bugs.dolphin-emu.org/issues/8936
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constexpr u32 JAP_v1_1 = 0xD235E3F9;
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constexpr u32 JAP_v1_2 = 0x8BDABBD4;
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// Redump
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constexpr u32 PAL_v1_0 = 0x4F319F43;
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// https://forums.dolphin-emu.org/Thread-ipl-with-unknown-hash-dd8cab7c-problem-caused-by-my-pal-gamecube-bios?pid=435463#pid435463
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@ -258,6 +259,7 @@ bool CBoot::Load_BS2(const std::string& boot_rom_filename)
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break;
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case JAP_v1_0:
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case JAP_v1_1:
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case JAP_v1_2:
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ipl_region = DiscIO::Region::NTSC_J;
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break;
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case PAL_v1_0:
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@ -260,7 +260,7 @@ std::unique_ptr<UCodeInterface> UCodeFactory(u32 crc, DSPHLE* dsphle, bool wii)
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case 0x6ca33a6d: // Zelda TP GC - US
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case 0xd643001f: // Super Mario Galaxy - US
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case 0x6ba3b3ea: // GC IPL - PAL
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case 0x24b22038: // GC IPL - US
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case 0x24b22038: // GC IPL - NTSC
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case 0x2fcdf1ec: // Zelda FSA - US
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case 0x4be6a5cb: // Pikmin 1 GC - US
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case 0x267fd05a: // Pikmin 1 GC - PAL
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