Change INI keys containing "Wii Remote" back to "Wiimote"

4bd5674 changed "Wiimote" to "Wii Remote" in the GUI
(intentionally) but also did the same change for two INI
keys (seemingly unintentional, breaks backwards compatibility,
and is inconsistent with the INI's filename). This commit
reverts the INI keys but not the GUI strings.

This commit uses the same approach as cbd539e used for GameCube
sticks (but I made sure to avoid the bug that 56531a0 fixed).
This commit is contained in:
JosJuice 2017-02-18 12:48:28 +01:00
parent f80f7b6f9c
commit f5c82adc59
3 changed files with 14 additions and 6 deletions

View File

@ -297,11 +297,11 @@ Wiimote::Wiimote(const unsigned int index)
std::make_unique<ControllerEmu::ControlGroup::BackgroundInputSetting>(
_trans("Background Input")));
m_options->boolean_settings.emplace_back(
std::make_unique<ControllerEmu::ControlGroup::BooleanSetting>(_trans("Sideways Wii Remote"),
false));
std::make_unique<ControllerEmu::ControlGroup::BooleanSetting>(
"Sideways Wiimote", _trans("Sideways Wii Remote"), false));
m_options->boolean_settings.emplace_back(
std::make_unique<ControllerEmu::ControlGroup::BooleanSetting>(_trans("Upright Wii Remote"),
false));
std::make_unique<ControllerEmu::ControlGroup::BooleanSetting>(
"Upright Wiimote", _trans("Upright Wii Remote"), false));
m_options->boolean_settings.emplace_back(
std::make_unique<ControllerEmu::ControlGroup::BooleanSetting>(
_trans("Iterative Input"), false, ControllerEmu::ControlGroup::SettingType::VIRTUAL));

View File

@ -144,7 +144,8 @@ void PadSettingExtension::UpdateValue()
PadSettingCheckBox::PadSettingCheckBox(wxWindow* const parent,
ControllerEmu::ControlGroup::BooleanSetting* const _setting)
: PadSetting(new wxCheckBox(parent, wxID_ANY, wxGetTranslation(StrToWxStr(_setting->m_name)))),
: PadSetting(
new wxCheckBox(parent, wxID_ANY, wxGetTranslation(StrToWxStr(_setting->m_ui_name)))),
setting(_setting)
{
UpdateGUI();

View File

@ -64,9 +64,15 @@ public:
class BooleanSetting
{
public:
BooleanSetting(const std::string& setting_name, const std::string& ui_name,
const bool default_value, const SettingType setting_type = SettingType::NORMAL)
: m_type(setting_type), m_name(setting_name), m_ui_name(ui_name),
m_default_value(default_value)
{
}
BooleanSetting(const std::string& setting_name, const bool default_value,
const SettingType setting_type = SettingType::NORMAL)
: m_type(setting_type), m_name(setting_name), m_default_value(default_value)
: BooleanSetting(setting_name, setting_name, default_value, setting_type)
{
}
virtual ~BooleanSetting();
@ -75,6 +81,7 @@ public:
virtual void SetValue(bool value) { m_value = value; }
const SettingType m_type;
const std::string m_name;
const std::string m_ui_name;
const bool m_default_value;
bool m_value;
};