Use _trans consistently for controllers
Some strings were marked with _trans in some places but not others. This commit adds extra _trans markers so that the usage of _trans is consistent. This shouldn't have any effect on which strings actually get translated. (Note that _trans doesn't do anything at runtime.) I also added a few new i18n comments.
This commit is contained in:
parent
fcc2ed4550
commit
0e93c18902
|
@ -45,7 +45,14 @@ constexpr std::array<u16, 2> classic_trigger_bitmasks{{
|
|||
}};
|
||||
|
||||
constexpr std::array<const char*, 4> classic_trigger_names{{
|
||||
"L", "R", "L-Analog", "R-Analog",
|
||||
// i18n: The left trigger button (labeled L on real controllers)
|
||||
_trans("L"),
|
||||
// i18n: The right trigger button (labeled R on real controllers)
|
||||
_trans("R"),
|
||||
// i18n: The left trigger button (labeled L on real controllers) used as an analog input
|
||||
_trans("L-Analog"),
|
||||
// i18n: The right trigger button (labeled R on real controllers) used as an analog input
|
||||
_trans("R-Analog"),
|
||||
}};
|
||||
|
||||
constexpr std::array<u16, 4> classic_dpad_bitmasks{{
|
||||
|
@ -55,7 +62,7 @@ constexpr std::array<u16, 4> classic_dpad_bitmasks{{
|
|||
Classic::Classic(ExtensionReg& reg) : Attachment(_trans("Classic"), reg)
|
||||
{
|
||||
// buttons
|
||||
groups.emplace_back(m_buttons = new ControllerEmu::Buttons("Buttons"));
|
||||
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
|
||||
for (auto& classic_button_name : classic_button_names)
|
||||
m_buttons->controls.emplace_back(new ControllerEmu::Input(classic_button_name));
|
||||
|
||||
|
@ -66,12 +73,12 @@ Classic::Classic(ExtensionReg& reg) : Attachment(_trans("Classic"), reg)
|
|||
_trans("Right Stick"), DEFAULT_ATTACHMENT_STICK_RADIUS));
|
||||
|
||||
// triggers
|
||||
groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers("Triggers"));
|
||||
groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers(_trans("Triggers")));
|
||||
for (auto& classic_trigger_name : classic_trigger_names)
|
||||
m_triggers->controls.emplace_back(new ControllerEmu::Input(classic_trigger_name));
|
||||
|
||||
// dpad
|
||||
groups.emplace_back(m_dpad = new ControllerEmu::Buttons("D-Pad"));
|
||||
groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad")));
|
||||
for (auto& named_direction : named_directions)
|
||||
m_dpad->controls.emplace_back(new ControllerEmu::Input(named_direction));
|
||||
|
||||
|
|
|
@ -41,11 +41,11 @@ Drums::Drums(ExtensionReg& reg) : Attachment(_trans("Drums"), reg)
|
|||
m_pads->controls.emplace_back(new ControllerEmu::Input(drum_pad_name));
|
||||
|
||||
// stick
|
||||
groups.emplace_back(m_stick =
|
||||
new ControllerEmu::AnalogStick("Stick", DEFAULT_ATTACHMENT_STICK_RADIUS));
|
||||
groups.emplace_back(
|
||||
m_stick = new ControllerEmu::AnalogStick(_trans("Stick"), DEFAULT_ATTACHMENT_STICK_RADIUS));
|
||||
|
||||
// buttons
|
||||
groups.emplace_back(m_buttons = new ControllerEmu::Buttons("Buttons"));
|
||||
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
|
||||
m_buttons->controls.emplace_back(new ControllerEmu::Input("-"));
|
||||
m_buttons->controls.emplace_back(new ControllerEmu::Input("+"));
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@ constexpr std::array<u16, 5> guitar_fret_bitmasks{{
|
|||
}};
|
||||
|
||||
constexpr std::array<const char*, 5> guitar_fret_names{{
|
||||
"Green", "Red", "Yellow", "Blue", "Orange",
|
||||
_trans("Green"), _trans("Red"), _trans("Yellow"), _trans("Blue"), _trans("Orange"),
|
||||
}};
|
||||
|
||||
constexpr std::array<u16, 2> guitar_button_bitmasks{{
|
||||
|
@ -47,11 +47,11 @@ Guitar::Guitar(ExtensionReg& reg) : Attachment(_trans("Guitar"), reg)
|
|||
|
||||
// strum
|
||||
groups.emplace_back(m_strum = new ControllerEmu::Buttons(_trans("Strum")));
|
||||
m_strum->controls.emplace_back(new ControllerEmu::Input("Up"));
|
||||
m_strum->controls.emplace_back(new ControllerEmu::Input("Down"));
|
||||
m_strum->controls.emplace_back(new ControllerEmu::Input(_trans("Up")));
|
||||
m_strum->controls.emplace_back(new ControllerEmu::Input(_trans("Down")));
|
||||
|
||||
// buttons
|
||||
groups.emplace_back(m_buttons = new ControllerEmu::Buttons("Buttons"));
|
||||
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
|
||||
m_buttons->controls.emplace_back(new ControllerEmu::Input("-"));
|
||||
m_buttons->controls.emplace_back(new ControllerEmu::Input("+"));
|
||||
|
||||
|
|
|
@ -30,25 +30,28 @@ constexpr std::array<u8, 2> nunchuk_button_bitmasks{{
|
|||
Nunchuk::Nunchuk(ExtensionReg& reg) : Attachment(_trans("Nunchuk"), reg)
|
||||
{
|
||||
// buttons
|
||||
groups.emplace_back(m_buttons = new ControllerEmu::Buttons("Buttons"));
|
||||
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
|
||||
m_buttons->controls.emplace_back(new ControllerEmu::Input("C"));
|
||||
m_buttons->controls.emplace_back(new ControllerEmu::Input("Z"));
|
||||
|
||||
// stick
|
||||
groups.emplace_back(m_stick =
|
||||
new ControllerEmu::AnalogStick("Stick", DEFAULT_ATTACHMENT_STICK_RADIUS));
|
||||
groups.emplace_back(
|
||||
m_stick = new ControllerEmu::AnalogStick(_trans("Stick"), DEFAULT_ATTACHMENT_STICK_RADIUS));
|
||||
|
||||
// swing
|
||||
groups.emplace_back(m_swing = new ControllerEmu::Force("Swing"));
|
||||
groups.emplace_back(m_swing = new ControllerEmu::Force(_trans("Swing")));
|
||||
|
||||
// tilt
|
||||
groups.emplace_back(m_tilt = new ControllerEmu::Tilt("Tilt"));
|
||||
groups.emplace_back(m_tilt = new ControllerEmu::Tilt(_trans("Tilt")));
|
||||
|
||||
// shake
|
||||
groups.emplace_back(m_shake = new ControllerEmu::Buttons("Shake"));
|
||||
m_shake->controls.emplace_back(new ControllerEmu::Input("X"));
|
||||
m_shake->controls.emplace_back(new ControllerEmu::Input("Y"));
|
||||
m_shake->controls.emplace_back(new ControllerEmu::Input("Z"));
|
||||
groups.emplace_back(m_shake = new ControllerEmu::Buttons(_trans("Shake")));
|
||||
// i18n: Refers to a 3D axis (used when mapping motion controls)
|
||||
m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("X")));
|
||||
// i18n: Refers to a 3D axis (used when mapping motion controls)
|
||||
m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("Y")));
|
||||
// i18n: Refers to a 3D axis (used when mapping motion controls)
|
||||
m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("Z")));
|
||||
|
||||
m_id = nunchuk_id;
|
||||
}
|
||||
|
|
|
@ -30,13 +30,15 @@ constexpr std::array<u16, 9> turntable_button_bitmasks{{
|
|||
|
||||
constexpr std::array<const char*, 9> turntable_button_names{{
|
||||
_trans("Green Left"), _trans("Red Left"), _trans("Blue Left"), _trans("Green Right"),
|
||||
_trans("Red Right"), _trans("Blue Right"), "-", "+", _trans("Euphoria"),
|
||||
_trans("Red Right"), _trans("Blue Right"), "-", "+",
|
||||
// i18n: This button name refers to a gameplay element in DJ Hero
|
||||
_trans("Euphoria"),
|
||||
}};
|
||||
|
||||
Turntable::Turntable(ExtensionReg& reg) : Attachment(_trans("Turntable"), reg)
|
||||
{
|
||||
// buttons
|
||||
groups.emplace_back(m_buttons = new ControllerEmu::Buttons("Buttons"));
|
||||
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
|
||||
for (auto& turntable_button_name : turntable_button_names)
|
||||
m_buttons->controls.emplace_back(new ControllerEmu::Input(turntable_button_name));
|
||||
|
||||
|
@ -45,8 +47,8 @@ Turntable::Turntable(ExtensionReg& reg) : Attachment(_trans("Turntable"), reg)
|
|||
groups.emplace_back(m_right_table = new ControllerEmu::Slider(_trans("Table Right")));
|
||||
|
||||
// stick
|
||||
groups.emplace_back(m_stick =
|
||||
new ControllerEmu::AnalogStick("Stick", DEFAULT_ATTACHMENT_STICK_RADIUS));
|
||||
groups.emplace_back(
|
||||
m_stick = new ControllerEmu::AnalogStick(_trans("Stick"), DEFAULT_ATTACHMENT_STICK_RADIUS));
|
||||
|
||||
// effect dial
|
||||
groups.emplace_back(m_effect_dial = new ControllerEmu::Triggers(_trans("Effect")));
|
||||
|
|
|
@ -255,7 +255,7 @@ Wiimote::Wiimote(const unsigned int index)
|
|||
// ---- set up all the controls ----
|
||||
|
||||
// buttons
|
||||
groups.emplace_back(m_buttons = new ControllerEmu::Buttons("Buttons"));
|
||||
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
|
||||
for (auto& named_button : named_buttons)
|
||||
m_buttons->controls.emplace_back(new ControllerEmu::Input(named_button));
|
||||
|
||||
|
@ -271,9 +271,12 @@ Wiimote::Wiimote(const unsigned int index)
|
|||
|
||||
// shake
|
||||
groups.emplace_back(m_shake = new ControllerEmu::Buttons(_trans("Shake")));
|
||||
m_shake->controls.emplace_back(new ControllerEmu::Input("X"));
|
||||
m_shake->controls.emplace_back(new ControllerEmu::Input("Y"));
|
||||
m_shake->controls.emplace_back(new ControllerEmu::Input("Z"));
|
||||
// i18n: Refers to a 3D axis (used when mapping motion controls)
|
||||
m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("X")));
|
||||
// i18n: Refers to a 3D axis (used when mapping motion controls)
|
||||
m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("Y")));
|
||||
// i18n: Refers to a 3D axis (used when mapping motion controls)
|
||||
m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("Z")));
|
||||
|
||||
// extension
|
||||
groups.emplace_back(m_extension = new ControllerEmu::Extension(_trans("Extension")));
|
||||
|
@ -292,7 +295,7 @@ Wiimote::Wiimote(const unsigned int index)
|
|||
m_rumble->controls.emplace_back(m_motor = new ControllerEmu::Output(_trans("Motor")));
|
||||
|
||||
// dpad
|
||||
groups.emplace_back(m_dpad = new ControllerEmu::Buttons("D-Pad"));
|
||||
groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad")));
|
||||
for (auto& named_direction : named_directions)
|
||||
m_dpad->controls.emplace_back(new ControllerEmu::Input(named_direction));
|
||||
|
||||
|
|
|
@ -492,8 +492,11 @@ wxStaticBoxSizer* TASInputDlg::CreateAccelLayout(Control* x, Control* y, Control
|
|||
const wxString& title)
|
||||
{
|
||||
auto* const temp_box = new wxStaticBoxSizer(wxHORIZONTAL, this, title);
|
||||
// i18n: Refers to a 3D axis (used when mapping motion controls)
|
||||
auto* const xBox = new wxStaticBoxSizer(wxVERTICAL, this, _("X"));
|
||||
// i18n: Refers to a 3D axis (used when mapping motion controls)
|
||||
auto* const yBox = new wxStaticBoxSizer(wxVERTICAL, this, _("Y"));
|
||||
// i18n: Refers to a 3D axis (used when mapping motion controls)
|
||||
auto* const zBox = new wxStaticBoxSizer(wxVERTICAL, this, _("Z"));
|
||||
const int space5 = FromDIP(5);
|
||||
|
||||
|
|
|
@ -26,8 +26,8 @@ Cursor::Cursor(const std::string& name_) : ControlGroup(name_, GroupType::Cursor
|
|||
for (auto& named_direction : named_directions)
|
||||
controls.emplace_back(std::make_unique<Input>(named_direction));
|
||||
|
||||
controls.emplace_back(std::make_unique<Input>("Forward"));
|
||||
controls.emplace_back(std::make_unique<Input>("Backward"));
|
||||
controls.emplace_back(std::make_unique<Input>(_trans("Forward")));
|
||||
controls.emplace_back(std::make_unique<Input>(_trans("Backward")));
|
||||
controls.emplace_back(std::make_unique<Input>(_trans("Hide")));
|
||||
controls.emplace_back(std::make_unique<Input>("Recenter"));
|
||||
|
||||
|
|
|
@ -19,10 +19,10 @@ namespace ControllerEmu
|
|||
{
|
||||
Tilt::Tilt(const std::string& name_) : ControlGroup(name_, GroupType::Tilt)
|
||||
{
|
||||
controls.emplace_back(std::make_unique<Input>("Forward"));
|
||||
controls.emplace_back(std::make_unique<Input>("Backward"));
|
||||
controls.emplace_back(std::make_unique<Input>("Left"));
|
||||
controls.emplace_back(std::make_unique<Input>("Right"));
|
||||
controls.emplace_back(std::make_unique<Input>(_trans("Forward")));
|
||||
controls.emplace_back(std::make_unique<Input>(_trans("Backward")));
|
||||
controls.emplace_back(std::make_unique<Input>(_trans("Left")));
|
||||
controls.emplace_back(std::make_unique<Input>(_trans("Right")));
|
||||
|
||||
controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
|
||||
|
||||
|
|
Loading…
Reference in New Issue