Vulkan: Use BlendingState from VideoCommon
Remove the internal BlendState union. Also fixes Kirby's Return to Dreamland shadows.
This commit is contained in:
parent
34ad5b457d
commit
9dc7358395
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@ -145,34 +145,6 @@ union DepthStencilState
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u32 bits;
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};
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// Blend state info
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union BlendState
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{
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struct
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{
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union
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{
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BitField<0, 1, VkBool32> blend_enable;
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BitField<1, 3, VkBlendOp> blend_op;
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BitField<4, 5, VkBlendFactor> src_blend;
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BitField<9, 5, VkBlendFactor> dst_blend;
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BitField<14, 3, VkBlendOp> alpha_blend_op;
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BitField<17, 5, VkBlendFactor> src_alpha_blend;
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BitField<22, 5, VkBlendFactor> dst_alpha_blend;
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BitField<27, 4, VkColorComponentFlags> write_mask;
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u32 low_bits;
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};
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union
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{
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BitField<0, 1, VkBool32> logic_op_enable;
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BitField<1, 4, VkLogicOp> logic_op;
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u32 high_bits;
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};
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};
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u64 bits;
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};
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// Sampler info
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union SamplerState
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{
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@ -1157,14 +1157,10 @@ void FramebufferManager::DrawPokeVertices(const EFBPokeVertex* vertices, size_t
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pipeline_info.rasterization_state.bits = Util::GetNoCullRasterizationState().bits;
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pipeline_info.rasterization_state.samples = m_efb_samples;
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pipeline_info.depth_stencil_state.bits = Util::GetNoDepthTestingDepthStencilState().bits;
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pipeline_info.blend_state.bits = Util::GetNoBlendingBlendState().bits;
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pipeline_info.blend_state.write_mask = 0;
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pipeline_info.blend_state.hex = Util::GetNoBlendingBlendState().hex;
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pipeline_info.blend_state.colorupdate = write_color;
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pipeline_info.blend_state.alphaupdate = write_color;
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pipeline_info.primitive_topology = m_poke_primitive_topology;
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if (write_color)
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{
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pipeline_info.blend_state.write_mask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
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VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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}
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if (write_depth)
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{
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pipeline_info.depth_stencil_state.test_enable = VK_TRUE;
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@ -135,33 +135,95 @@ GetVulkanDepthStencilState(const DepthStencilState& state)
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};
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}
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static VkPipelineColorBlendAttachmentState GetVulkanAttachmentBlendState(const BlendState& state)
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static VkPipelineColorBlendAttachmentState GetVulkanAttachmentBlendState(const BlendingState& state)
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{
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VkPipelineColorBlendAttachmentState vk_state = {
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state.blend_enable, // VkBool32 blendEnable
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state.src_blend, // VkBlendFactor srcColorBlendFactor
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state.dst_blend, // VkBlendFactor dstColorBlendFactor
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state.blend_op, // VkBlendOp colorBlendOp
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state.src_alpha_blend, // VkBlendFactor srcAlphaBlendFactor
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state.dst_alpha_blend, // VkBlendFactor dstAlphaBlendFactor
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state.alpha_blend_op, // VkBlendOp alphaBlendOp
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state.write_mask // VkColorComponentFlags colorWriteMask
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};
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VkPipelineColorBlendAttachmentState vk_state = {};
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vk_state.blendEnable = static_cast<VkBool32>(state.blendenable);
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vk_state.colorBlendOp = state.subtract ? VK_BLEND_OP_REVERSE_SUBTRACT : VK_BLEND_OP_ADD;
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vk_state.alphaBlendOp = state.subtractAlpha ? VK_BLEND_OP_REVERSE_SUBTRACT : VK_BLEND_OP_ADD;
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if (state.usedualsrc && g_vulkan_context->SupportsDualSourceBlend())
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{
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static constexpr std::array<VkBlendFactor, 8> src_factors = {
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{VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_DST_COLOR,
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VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_SRC1_ALPHA,
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VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA, VK_BLEND_FACTOR_DST_ALPHA,
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VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA}};
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static constexpr std::array<VkBlendFactor, 8> dst_factors = {
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{VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_SRC_COLOR,
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VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_SRC1_ALPHA,
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VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA, VK_BLEND_FACTOR_DST_ALPHA,
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VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA}};
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vk_state.srcColorBlendFactor = src_factors[state.srcfactor];
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vk_state.srcAlphaBlendFactor = src_factors[state.srcfactoralpha];
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vk_state.dstColorBlendFactor = dst_factors[state.dstfactor];
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vk_state.dstAlphaBlendFactor = dst_factors[state.dstfactoralpha];
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}
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else
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{
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static constexpr std::array<VkBlendFactor, 8> src_factors = {
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{VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_DST_COLOR,
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VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_SRC_ALPHA,
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VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_DST_ALPHA,
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VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA}};
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static constexpr std::array<VkBlendFactor, 8> dst_factors = {
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{VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_SRC_COLOR,
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VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_SRC_ALPHA,
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VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_DST_ALPHA,
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VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA}};
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vk_state.srcColorBlendFactor = src_factors[state.srcfactor];
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vk_state.srcAlphaBlendFactor = src_factors[state.srcfactoralpha];
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vk_state.dstColorBlendFactor = dst_factors[state.dstfactor];
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vk_state.dstAlphaBlendFactor = dst_factors[state.dstfactoralpha];
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}
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if (state.colorupdate)
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{
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vk_state.colorWriteMask =
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VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT;
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}
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else
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{
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vk_state.colorWriteMask = 0;
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}
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if (state.alphaupdate)
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vk_state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
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return vk_state;
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}
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static VkPipelineColorBlendStateCreateInfo
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GetVulkanColorBlendState(const BlendState& state,
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GetVulkanColorBlendState(const BlendingState& state,
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const VkPipelineColorBlendAttachmentState* attachments,
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uint32_t num_attachments)
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{
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static constexpr std::array<VkLogicOp, 16> vk_logic_ops = {
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{VK_LOGIC_OP_CLEAR, VK_LOGIC_OP_AND, VK_LOGIC_OP_AND_REVERSE, VK_LOGIC_OP_COPY,
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VK_LOGIC_OP_AND_INVERTED, VK_LOGIC_OP_NO_OP, VK_LOGIC_OP_XOR, VK_LOGIC_OP_OR,
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VK_LOGIC_OP_NOR, VK_LOGIC_OP_EQUIVALENT, VK_LOGIC_OP_INVERT, VK_LOGIC_OP_OR_REVERSE,
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VK_LOGIC_OP_COPY_INVERTED, VK_LOGIC_OP_OR_INVERTED, VK_LOGIC_OP_NAND, VK_LOGIC_OP_SET}};
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VkBool32 vk_logic_op_enable = static_cast<VkBool32>(state.logicopenable);
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if (vk_logic_op_enable && !g_vulkan_context->SupportsLogicOps())
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{
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// At the time of writing, Adreno and Mali drivers didn't support logic ops.
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// The "emulation" through blending path has been removed, so just disable it completely.
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// These drivers don't support dual-source blend either, so issues are to be expected.
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vk_logic_op_enable = VK_FALSE;
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}
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VkLogicOp vk_logic_op = vk_logic_op_enable ? vk_logic_ops[state.logicmode] : VK_LOGIC_OP_CLEAR;
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VkPipelineColorBlendStateCreateInfo vk_state = {
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VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void* pNext
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0, // VkPipelineColorBlendStateCreateFlags flags
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state.logic_op_enable, // VkBool32 logicOpEnable
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state.logic_op, // VkLogicOp logicOp
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vk_logic_op_enable, // VkBool32 logicOpEnable
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vk_logic_op, // VkLogicOp logicOp
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num_attachments, // uint32_t attachmentCount
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attachments, // const VkPipelineColorBlendAttachmentState* pAttachments
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{1.0f, 1.0f, 1.0f, 1.0f} // float blendConstants[4]
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@ -18,6 +18,7 @@
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#include "VideoCommon/GeometryShaderGen.h"
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#include "VideoCommon/PixelShaderGen.h"
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#include "VideoCommon/RenderState.h"
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#include "VideoCommon/VertexShaderGen.h"
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namespace Vulkan
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@ -36,7 +37,7 @@ struct PipelineInfo
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VkShaderModule gs;
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VkShaderModule ps;
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VkRenderPass render_pass;
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BlendState blend_state;
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BlendingState blend_state;
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RasterizationState rasterization_state;
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DepthStencilState depth_stencil_state;
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VkPrimitiveTopology primitive_topology;
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@ -395,11 +395,10 @@ void RasterFont::PrintMultiLineText(VkRenderPass render_pass, const std::string&
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draw.SetPSSampler(0, m_texture->GetView(), g_object_cache->GetLinearSampler());
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// Setup alpha blending
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BlendState blend_state = Util::GetNoBlendingBlendState();
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blend_state.blend_enable = VK_TRUE;
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blend_state.src_blend = VK_BLEND_FACTOR_SRC_ALPHA;
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blend_state.blend_op = VK_BLEND_OP_ADD;
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blend_state.dst_blend = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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BlendingState blend_state = Util::GetNoBlendingBlendState();
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blend_state.blendenable = true;
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blend_state.srcfactor = BlendMode::SRCALPHA;
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blend_state.dstfactor = BlendMode::INVSRCALPHA;
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draw.SetBlendState(blend_state);
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draw.Draw();
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@ -35,6 +35,7 @@
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/RenderState.h"
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#include "VideoCommon/SamplerCommon.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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@ -432,13 +433,9 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha
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StateTracker::GetInstance()->SetPendingRebind();
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// Mask away the appropriate colors and use a shader
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BlendState blend_state = Util::GetNoBlendingBlendState();
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u32 write_mask = 0;
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if (color_enable)
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write_mask |= VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT;
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if (alpha_enable)
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write_mask |= VK_COLOR_COMPONENT_A_BIT;
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blend_state.write_mask = write_mask;
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BlendingState blend_state = Util::GetNoBlendingBlendState();
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blend_state.colorupdate = color_enable;
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blend_state.alphaupdate = alpha_enable;
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DepthStencilState depth_state = Util::GetNoDepthTestingDepthStencilState();
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depth_state.test_enable = z_enable ? VK_TRUE : VK_FALSE;
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@ -1300,232 +1297,12 @@ void Renderer::SetDepthMode()
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StateTracker::GetInstance()->SetDepthStencilState(new_ds_state);
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}
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void Renderer::SetColorMask()
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{
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u32 color_mask = 0;
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if (bpmem.alpha_test.TestResult() != AlphaTest::FAIL)
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{
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if (bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24)
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color_mask |= VK_COLOR_COMPONENT_A_BIT;
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if (bpmem.blendmode.colorupdate)
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color_mask |= VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT;
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}
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BlendState new_blend_state = {};
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new_blend_state.bits = StateTracker::GetInstance()->GetBlendState().bits;
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new_blend_state.write_mask = color_mask;
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StateTracker::GetInstance()->SetBlendState(new_blend_state);
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}
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void Renderer::SetBlendMode(bool force_update)
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{
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BlendState new_blend_state = {};
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new_blend_state.bits = StateTracker::GetInstance()->GetBlendState().bits;
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BlendingState state;
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state.Generate(bpmem);
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// Fast path for blending disabled
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if (!bpmem.blendmode.blendenable)
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{
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new_blend_state.blend_enable = VK_FALSE;
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new_blend_state.blend_op = VK_BLEND_OP_ADD;
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new_blend_state.src_blend = VK_BLEND_FACTOR_ONE;
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new_blend_state.dst_blend = VK_BLEND_FACTOR_ZERO;
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new_blend_state.alpha_blend_op = VK_BLEND_OP_ADD;
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new_blend_state.src_alpha_blend = VK_BLEND_FACTOR_ONE;
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new_blend_state.dst_alpha_blend = VK_BLEND_FACTOR_ZERO;
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StateTracker::GetInstance()->SetBlendState(new_blend_state);
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return;
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}
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// Fast path for subtract blending
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else if (bpmem.blendmode.subtract)
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{
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new_blend_state.blend_enable = VK_TRUE;
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new_blend_state.blend_op = VK_BLEND_OP_REVERSE_SUBTRACT;
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new_blend_state.src_blend = VK_BLEND_FACTOR_ONE;
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new_blend_state.dst_blend = VK_BLEND_FACTOR_ONE;
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new_blend_state.alpha_blend_op = VK_BLEND_OP_REVERSE_SUBTRACT;
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new_blend_state.src_alpha_blend = VK_BLEND_FACTOR_ONE;
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new_blend_state.dst_alpha_blend = VK_BLEND_FACTOR_ONE;
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StateTracker::GetInstance()->SetBlendState(new_blend_state);
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return;
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}
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// Our render target always uses an alpha channel, so we need to override the blend functions to
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// assume a destination alpha of 1 if the render target isn't supposed to have an alpha channel.
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bool target_has_alpha = bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24;
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bool use_dst_alpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha;
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bool use_dual_src = g_vulkan_context->SupportsDualSourceBlend();
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new_blend_state.blend_enable = VK_TRUE;
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new_blend_state.blend_op = VK_BLEND_OP_ADD;
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switch (bpmem.blendmode.srcfactor)
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{
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case BlendMode::ZERO:
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new_blend_state.src_blend = VK_BLEND_FACTOR_ZERO;
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break;
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case BlendMode::ONE:
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new_blend_state.src_blend = VK_BLEND_FACTOR_ONE;
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break;
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case BlendMode::DSTCLR:
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new_blend_state.src_blend = VK_BLEND_FACTOR_DST_COLOR;
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break;
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case BlendMode::INVDSTCLR:
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new_blend_state.src_blend = VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
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break;
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case BlendMode::SRCALPHA:
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new_blend_state.src_blend =
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use_dual_src ? VK_BLEND_FACTOR_SRC1_ALPHA : VK_BLEND_FACTOR_SRC_ALPHA;
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break;
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case BlendMode::INVSRCALPHA:
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new_blend_state.src_blend =
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use_dual_src ? VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA : VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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break;
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case BlendMode::DSTALPHA:
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new_blend_state.src_blend = target_has_alpha ? VK_BLEND_FACTOR_DST_ALPHA : VK_BLEND_FACTOR_ONE;
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break;
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case BlendMode::INVDSTALPHA:
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new_blend_state.src_blend =
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target_has_alpha ? VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA : VK_BLEND_FACTOR_ZERO;
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break;
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default:
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new_blend_state.src_blend = VK_BLEND_FACTOR_ONE;
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break;
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}
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switch (bpmem.blendmode.dstfactor)
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{
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case BlendMode::ZERO:
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new_blend_state.dst_blend = VK_BLEND_FACTOR_ZERO;
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break;
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case BlendMode::ONE:
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new_blend_state.dst_blend = VK_BLEND_FACTOR_ONE;
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break;
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case BlendMode::SRCCLR:
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new_blend_state.dst_blend = VK_BLEND_FACTOR_SRC_COLOR;
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break;
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case BlendMode::INVSRCCLR:
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new_blend_state.dst_blend = VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
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break;
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case BlendMode::SRCALPHA:
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new_blend_state.dst_blend =
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use_dual_src ? VK_BLEND_FACTOR_SRC1_ALPHA : VK_BLEND_FACTOR_SRC_ALPHA;
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break;
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case BlendMode::INVSRCALPHA:
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new_blend_state.dst_blend =
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use_dual_src ? VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA : VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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break;
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case BlendMode::DSTALPHA:
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new_blend_state.dst_blend = target_has_alpha ? VK_BLEND_FACTOR_DST_ALPHA : VK_BLEND_FACTOR_ONE;
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break;
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case BlendMode::INVDSTALPHA:
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new_blend_state.dst_blend =
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target_has_alpha ? VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA : VK_BLEND_FACTOR_ZERO;
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break;
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default:
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new_blend_state.dst_blend = VK_BLEND_FACTOR_ONE;
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break;
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}
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|
||||
if (use_dst_alpha)
|
||||
{
|
||||
// Destination alpha sets 1*SRC
|
||||
new_blend_state.alpha_blend_op = VK_BLEND_OP_ADD;
|
||||
new_blend_state.src_alpha_blend = VK_BLEND_FACTOR_ONE;
|
||||
new_blend_state.dst_alpha_blend = VK_BLEND_FACTOR_ZERO;
|
||||
}
|
||||
else
|
||||
{
|
||||
new_blend_state.alpha_blend_op = VK_BLEND_OP_ADD;
|
||||
new_blend_state.src_alpha_blend = Util::GetAlphaBlendFactor(new_blend_state.src_blend);
|
||||
new_blend_state.dst_alpha_blend = Util::GetAlphaBlendFactor(new_blend_state.dst_blend);
|
||||
}
|
||||
|
||||
StateTracker::GetInstance()->SetBlendState(new_blend_state);
|
||||
}
|
||||
|
||||
void Renderer::SetLogicOpMode()
|
||||
{
|
||||
BlendState new_blend_state = {};
|
||||
new_blend_state.bits = StateTracker::GetInstance()->GetBlendState().bits;
|
||||
|
||||
// Does our device support logic ops?
|
||||
bool logic_op_enable = bpmem.blendmode.logicopenable && !bpmem.blendmode.blendenable;
|
||||
if (g_vulkan_context->SupportsLogicOps())
|
||||
{
|
||||
if (logic_op_enable)
|
||||
{
|
||||
static const std::array<VkLogicOp, 16> logic_ops = {
|
||||
{VK_LOGIC_OP_CLEAR, VK_LOGIC_OP_AND, VK_LOGIC_OP_AND_REVERSE, VK_LOGIC_OP_COPY,
|
||||
VK_LOGIC_OP_AND_INVERTED, VK_LOGIC_OP_NO_OP, VK_LOGIC_OP_XOR, VK_LOGIC_OP_OR,
|
||||
VK_LOGIC_OP_NOR, VK_LOGIC_OP_EQUIVALENT, VK_LOGIC_OP_INVERT, VK_LOGIC_OP_OR_REVERSE,
|
||||
VK_LOGIC_OP_COPY_INVERTED, VK_LOGIC_OP_OR_INVERTED, VK_LOGIC_OP_NAND, VK_LOGIC_OP_SET}};
|
||||
|
||||
new_blend_state.logic_op_enable = VK_TRUE;
|
||||
new_blend_state.logic_op = logic_ops[bpmem.blendmode.logicmode];
|
||||
}
|
||||
else
|
||||
{
|
||||
new_blend_state.logic_op_enable = VK_FALSE;
|
||||
new_blend_state.logic_op = VK_LOGIC_OP_CLEAR;
|
||||
}
|
||||
|
||||
StateTracker::GetInstance()->SetBlendState(new_blend_state);
|
||||
}
|
||||
else
|
||||
{
|
||||
// No logic op support, approximate with blending instead.
|
||||
// This is by no means correct, but necessary for some devices.
|
||||
if (logic_op_enable)
|
||||
{
|
||||
struct LogicOpBlend
|
||||
{
|
||||
VkBlendFactor src_factor;
|
||||
VkBlendOp op;
|
||||
VkBlendFactor dst_factor;
|
||||
};
|
||||
static const std::array<LogicOpBlend, 16> logic_ops = {
|
||||
{{VK_BLEND_FACTOR_ZERO, VK_BLEND_OP_ADD, VK_BLEND_FACTOR_ZERO},
|
||||
{VK_BLEND_FACTOR_DST_COLOR, VK_BLEND_OP_ADD, VK_BLEND_FACTOR_ZERO},
|
||||
{VK_BLEND_FACTOR_ONE, VK_BLEND_OP_SUBTRACT, VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR},
|
||||
{VK_BLEND_FACTOR_ONE, VK_BLEND_OP_ADD, VK_BLEND_FACTOR_ZERO},
|
||||
{VK_BLEND_FACTOR_DST_COLOR, VK_BLEND_OP_REVERSE_SUBTRACT, VK_BLEND_FACTOR_ONE},
|
||||
{VK_BLEND_FACTOR_ZERO, VK_BLEND_OP_ADD, VK_BLEND_FACTOR_ONE},
|
||||
{VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_OP_MAX,
|
||||
VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR},
|
||||
{VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_OP_ADD, VK_BLEND_FACTOR_ONE},
|
||||
{VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_OP_MAX,
|
||||
VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR},
|
||||
{VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_OP_MAX, VK_BLEND_FACTOR_SRC_COLOR},
|
||||
{VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_OP_ADD,
|
||||
VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR},
|
||||
{VK_BLEND_FACTOR_ONE, VK_BLEND_OP_ADD, VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR},
|
||||
{VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_OP_ADD,
|
||||
VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR},
|
||||
{VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_OP_ADD, VK_BLEND_FACTOR_ONE},
|
||||
{VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_OP_ADD,
|
||||
VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR},
|
||||
{VK_BLEND_FACTOR_ONE, VK_BLEND_OP_ADD, VK_BLEND_FACTOR_ONE}}};
|
||||
|
||||
new_blend_state.blend_enable = VK_TRUE;
|
||||
new_blend_state.blend_op = logic_ops[bpmem.blendmode.logicmode].op;
|
||||
new_blend_state.src_blend = logic_ops[bpmem.blendmode.logicmode].src_factor;
|
||||
new_blend_state.dst_blend = logic_ops[bpmem.blendmode.logicmode].dst_factor;
|
||||
new_blend_state.alpha_blend_op = new_blend_state.blend_op;
|
||||
new_blend_state.src_alpha_blend = Util::GetAlphaBlendFactor(new_blend_state.src_blend);
|
||||
new_blend_state.dst_alpha_blend = Util::GetAlphaBlendFactor(new_blend_state.dst_blend);
|
||||
|
||||
StateTracker::GetInstance()->SetBlendState(new_blend_state);
|
||||
}
|
||||
else
|
||||
{
|
||||
// This is unfortunate. Since we clobber the blend state when enabling logic ops,
|
||||
// we have to call SetBlendMode again to restore the current blend state.
|
||||
SetBlendMode(true);
|
||||
return;
|
||||
}
|
||||
}
|
||||
StateTracker::GetInstance()->SetBlendState(state);
|
||||
}
|
||||
|
||||
void Renderer::SetSamplerState(int stage, int texindex, bool custom_tex)
|
||||
|
|
|
@ -56,12 +56,10 @@ public:
|
|||
void ResetAPIState() override;
|
||||
void RestoreAPIState() override;
|
||||
|
||||
void SetColorMask() override;
|
||||
void SetBlendMode(bool force_update) override;
|
||||
void SetScissorRect(const EFBRectangle& rc) override;
|
||||
void SetGenerationMode() override;
|
||||
void SetDepthMode() override;
|
||||
void SetLogicOpMode() override;
|
||||
void SetDitherMode() override;
|
||||
void SetSamplerState(int stage, int texindex, bool custom_tex) override;
|
||||
void SetInterlacingMode() override;
|
||||
|
|
|
@ -59,17 +59,14 @@ bool StateTracker::Initialize()
|
|||
m_pipeline_state.depth_stencil_state.test_enable = VK_TRUE;
|
||||
m_pipeline_state.depth_stencil_state.write_enable = VK_TRUE;
|
||||
m_pipeline_state.depth_stencil_state.compare_op = VK_COMPARE_OP_LESS;
|
||||
m_pipeline_state.blend_state.blend_enable = VK_FALSE;
|
||||
m_pipeline_state.blend_state.blend_op = VK_BLEND_OP_ADD;
|
||||
m_pipeline_state.blend_state.src_blend = VK_BLEND_FACTOR_ONE;
|
||||
m_pipeline_state.blend_state.dst_blend = VK_BLEND_FACTOR_ZERO;
|
||||
m_pipeline_state.blend_state.alpha_blend_op = VK_BLEND_OP_ADD;
|
||||
m_pipeline_state.blend_state.src_alpha_blend = VK_BLEND_FACTOR_ONE;
|
||||
m_pipeline_state.blend_state.dst_alpha_blend = VK_BLEND_FACTOR_ZERO;
|
||||
m_pipeline_state.blend_state.logic_op_enable = VK_FALSE;
|
||||
m_pipeline_state.blend_state.logic_op = VK_LOGIC_OP_CLEAR;
|
||||
m_pipeline_state.blend_state.write_mask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
m_pipeline_state.blend_state.hex = 0;
|
||||
m_pipeline_state.blend_state.blendenable = false;
|
||||
m_pipeline_state.blend_state.srcfactor = BlendMode::ONE;
|
||||
m_pipeline_state.blend_state.srcfactoralpha = BlendMode::ONE;
|
||||
m_pipeline_state.blend_state.dstfactor = BlendMode::ZERO;
|
||||
m_pipeline_state.blend_state.dstfactoralpha = BlendMode::ZERO;
|
||||
m_pipeline_state.blend_state.colorupdate = true;
|
||||
m_pipeline_state.blend_state.alphaupdate = true;
|
||||
|
||||
// Enable depth clamping if supported by driver.
|
||||
if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
|
||||
|
@ -144,7 +141,7 @@ void StateTracker::LoadPipelineUIDCache()
|
|||
void StateTracker::AppendToPipelineUIDCache(const PipelineInfo& info)
|
||||
{
|
||||
SerializedPipelineUID sinfo;
|
||||
sinfo.blend_state_bits = info.blend_state.bits;
|
||||
sinfo.blend_state_bits = info.blend_state.hex;
|
||||
sinfo.rasterizer_state_bits = info.rasterization_state.bits;
|
||||
sinfo.depth_stencil_state_bits = info.depth_stencil_state.bits;
|
||||
sinfo.vertex_decl = m_pipeline_state.vertex_format->GetVertexDeclaration();
|
||||
|
@ -189,9 +186,9 @@ bool StateTracker::PrecachePipelineUID(const SerializedPipelineUID& uid)
|
|||
return false;
|
||||
}
|
||||
pinfo.render_pass = m_load_render_pass;
|
||||
pinfo.blend_state.bits = uid.blend_state_bits;
|
||||
pinfo.rasterization_state.bits = uid.rasterizer_state_bits;
|
||||
pinfo.depth_stencil_state.bits = uid.depth_stencil_state_bits;
|
||||
pinfo.blend_state.hex = uid.blend_state_bits;
|
||||
pinfo.primitive_topology = uid.primitive_topology;
|
||||
|
||||
VkPipeline pipeline = g_object_cache->GetPipeline(pinfo);
|
||||
|
@ -295,12 +292,12 @@ void StateTracker::SetDepthStencilState(const DepthStencilState& state)
|
|||
m_dirty_flags |= DIRTY_FLAG_PIPELINE;
|
||||
}
|
||||
|
||||
void StateTracker::SetBlendState(const BlendState& state)
|
||||
void StateTracker::SetBlendState(const BlendingState& state)
|
||||
{
|
||||
if (m_pipeline_state.blend_state.bits == state.bits)
|
||||
if (m_pipeline_state.blend_state.hex == state.hex)
|
||||
return;
|
||||
|
||||
m_pipeline_state.blend_state.bits = state.bits;
|
||||
m_pipeline_state.blend_state.hex = state.hex;
|
||||
m_dirty_flags |= DIRTY_FLAG_PIPELINE;
|
||||
}
|
||||
|
||||
|
|
|
@ -41,7 +41,7 @@ public:
|
|||
{
|
||||
return m_pipeline_state.depth_stencil_state;
|
||||
}
|
||||
const BlendState& GetBlendState() const { return m_pipeline_state.blend_state; }
|
||||
const BlendingState& GetBlendState() const { return m_pipeline_state.blend_state; }
|
||||
void SetVertexBuffer(VkBuffer buffer, VkDeviceSize offset);
|
||||
void SetIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType type);
|
||||
|
||||
|
@ -57,7 +57,7 @@ public:
|
|||
|
||||
void SetRasterizationState(const RasterizationState& state);
|
||||
void SetDepthStencilState(const DepthStencilState& state);
|
||||
void SetBlendState(const BlendState& state);
|
||||
void SetBlendState(const BlendingState& state);
|
||||
|
||||
bool CheckForShaderChanges(u32 gx_primitive_type);
|
||||
|
||||
|
@ -123,9 +123,9 @@ private:
|
|||
// Serialized version of PipelineInfo, used when loading/saving the pipeline UID cache.
|
||||
struct SerializedPipelineUID
|
||||
{
|
||||
u64 blend_state_bits;
|
||||
u32 rasterizer_state_bits;
|
||||
u32 depth_stencil_state_bits;
|
||||
u32 blend_state_bits;
|
||||
PortableVertexDeclaration vertex_decl;
|
||||
VertexShaderUid vs_uid;
|
||||
GeometryShaderUid gs_uid;
|
||||
|
|
|
@ -133,20 +133,17 @@ DepthStencilState GetNoDepthTestingDepthStencilState()
|
|||
return state;
|
||||
}
|
||||
|
||||
BlendState GetNoBlendingBlendState()
|
||||
BlendingState GetNoBlendingBlendState()
|
||||
{
|
||||
BlendState state = {};
|
||||
state.blend_enable = VK_FALSE;
|
||||
state.blend_op = VK_BLEND_OP_ADD;
|
||||
state.src_blend = VK_BLEND_FACTOR_ONE;
|
||||
state.dst_blend = VK_BLEND_FACTOR_ZERO;
|
||||
state.alpha_blend_op = VK_BLEND_OP_ADD;
|
||||
state.src_alpha_blend = VK_BLEND_FACTOR_ONE;
|
||||
state.dst_alpha_blend = VK_BLEND_FACTOR_ZERO;
|
||||
state.logic_op_enable = VK_FALSE;
|
||||
state.logic_op = VK_LOGIC_OP_CLEAR;
|
||||
state.write_mask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
BlendingState state = {};
|
||||
state.blendenable = false;
|
||||
state.srcfactor = BlendMode::ONE;
|
||||
state.srcfactoralpha = BlendMode::ZERO;
|
||||
state.dstfactor = BlendMode::ONE;
|
||||
state.dstfactoralpha = BlendMode::ZERO;
|
||||
state.logicopenable = false;
|
||||
state.colorupdate = true;
|
||||
state.alphaupdate = true;
|
||||
return state;
|
||||
}
|
||||
|
||||
|
@ -279,7 +276,7 @@ UtilityShaderDraw::UtilityShaderDraw(VkCommandBuffer command_buffer,
|
|||
m_pipeline_info.ps = pixel_shader;
|
||||
m_pipeline_info.rasterization_state.bits = Util::GetNoCullRasterizationState().bits;
|
||||
m_pipeline_info.depth_stencil_state.bits = Util::GetNoDepthTestingDepthStencilState().bits;
|
||||
m_pipeline_info.blend_state.bits = Util::GetNoBlendingBlendState().bits;
|
||||
m_pipeline_info.blend_state.hex = Util::GetNoBlendingBlendState().hex;
|
||||
m_pipeline_info.primitive_topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
}
|
||||
|
||||
|
@ -387,9 +384,9 @@ void UtilityShaderDraw::SetDepthStencilState(const DepthStencilState& state)
|
|||
m_pipeline_info.depth_stencil_state.bits = state.bits;
|
||||
}
|
||||
|
||||
void UtilityShaderDraw::SetBlendState(const BlendState& state)
|
||||
void UtilityShaderDraw::SetBlendState(const BlendingState& state)
|
||||
{
|
||||
m_pipeline_info.blend_state.bits = state.bits;
|
||||
m_pipeline_info.blend_state.hex = state.hex;
|
||||
}
|
||||
|
||||
void UtilityShaderDraw::BeginRenderPass(VkFramebuffer framebuffer, const VkRect2D& region,
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "Common/CommonTypes.h"
|
||||
#include "VideoBackends/Vulkan/Constants.h"
|
||||
#include "VideoBackends/Vulkan/ObjectCache.h"
|
||||
#include "VideoCommon/RenderState.h"
|
||||
|
||||
namespace Vulkan
|
||||
{
|
||||
|
@ -32,7 +33,7 @@ VkBlendFactor GetAlphaBlendFactor(VkBlendFactor factor);
|
|||
|
||||
RasterizationState GetNoCullRasterizationState();
|
||||
DepthStencilState GetNoDepthTestingDepthStencilState();
|
||||
BlendState GetNoBlendingBlendState();
|
||||
BlendingState GetNoBlendingBlendState();
|
||||
|
||||
// Combines viewport and scissor updates
|
||||
void SetViewportAndScissor(VkCommandBuffer command_buffer, int x, int y, int width, int height,
|
||||
|
@ -144,7 +145,7 @@ public:
|
|||
|
||||
void SetRasterizationState(const RasterizationState& state);
|
||||
void SetDepthStencilState(const DepthStencilState& state);
|
||||
void SetBlendState(const BlendState& state);
|
||||
void SetBlendState(const BlendingState& state);
|
||||
|
||||
void BeginRenderPass(VkFramebuffer framebuffer, const VkRect2D& region,
|
||||
const VkClearValue* clear_value = nullptr);
|
||||
|
|
Loading…
Reference in New Issue