DolphinQt2: make Settings a singleton
With this, we can get signals when properties change.
This commit is contained in:
parent
95ef785b1f
commit
548522877a
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@ -371,7 +371,7 @@ void ControllersWindow::OnWiimoteRefreshPressed()
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void ControllersWindow::OnEmulationStateChanged(bool running)
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{
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if (!Settings().IsWiiGameRunning() || NetPlay::IsNetPlayRunning())
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if (!Settings::Instance().IsWiiGameRunning() || NetPlay::IsNetPlayRunning())
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{
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m_wiimote_sync->setEnabled(!running);
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m_wiimote_reset->setEnabled(!running);
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@ -383,7 +383,7 @@ void ControllersWindow::OnEmulationStateChanged(bool running)
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m_wiimote_emu->setEnabled(!running);
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m_wiimote_passthrough->setEnabled(!running);
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if (!Settings().IsWiiGameRunning())
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if (!Settings::Instance().IsWiiGameRunning())
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{
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m_wiimote_real_balance_board->setEnabled(!running);
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m_wiimote_continuous_scanning->setEnabled(!running);
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@ -471,33 +471,35 @@ void ControllersWindow::UnimplementedButton()
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void ControllersWindow::LoadSettings()
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{
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auto& settings = Settings::Instance();
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for (size_t i = 0; i < m_wiimote_groups.size(); i++)
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{
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m_gc_controller_boxes[i]->setCurrentIndex(ToGCMenuIndex(Settings().GetSIDevice(i)));
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m_gc_controller_boxes[i]->setCurrentIndex(ToGCMenuIndex(settings.GetSIDevice(i)));
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m_wiimote_boxes[i]->setCurrentIndex(ToWiimoteMenuIndex(g_wiimote_sources[i]));
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}
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m_wiimote_real_balance_board->setChecked(g_wiimote_sources[WIIMOTE_BALANCE_BOARD] ==
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WIIMOTE_SRC_REAL);
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m_wiimote_speaker_data->setChecked(Settings().IsWiimoteSpeakerEnabled());
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m_wiimote_continuous_scanning->setChecked(Settings().IsContinuousScanningEnabled());
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m_wiimote_speaker_data->setChecked(settings.IsWiimoteSpeakerEnabled());
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m_wiimote_continuous_scanning->setChecked(settings.IsContinuousScanningEnabled());
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m_advanced_bg_input->setChecked(Settings().IsBackgroundInputEnabled());
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m_advanced_bg_input->setChecked(settings.IsBackgroundInputEnabled());
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if (Settings().IsBluetoothPassthroughEnabled())
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if (settings.IsBluetoothPassthroughEnabled())
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m_wiimote_passthrough->setChecked(true);
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else
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m_wiimote_emu->setChecked(true);
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OnWiimoteModeChanged(Settings().IsBluetoothPassthroughEnabled());
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OnWiimoteModeChanged(settings.IsBluetoothPassthroughEnabled());
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}
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void ControllersWindow::SaveSettings()
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{
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Settings().SetWiimoteSpeakerEnabled(m_wiimote_speaker_data->isChecked());
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Settings().SetContinuousScanningEnabled(m_wiimote_continuous_scanning->isChecked());
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auto& settings = Settings::Instance();
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settings.SetWiimoteSpeakerEnabled(m_wiimote_speaker_data->isChecked());
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settings.SetContinuousScanningEnabled(m_wiimote_continuous_scanning->isChecked());
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Settings().SetBluetoothPassthroughEnabled(m_wiimote_passthrough->isChecked());
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Settings().SetBackgroundInputEnabled(m_advanced_bg_input->isChecked());
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settings.SetBluetoothPassthroughEnabled(m_wiimote_passthrough->isChecked());
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settings.SetBackgroundInputEnabled(m_advanced_bg_input->isChecked());
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WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD,
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m_wiimote_real_balance_board->isChecked() ? WIIMOTE_SRC_REAL :
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@ -515,8 +517,8 @@ void ControllersWindow::SaveSettings()
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for (size_t i = 0; i < m_gc_groups.size(); i++)
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{
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const int index = m_gc_controller_boxes[i]->currentIndex();
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Settings().SetSIDevice(i, FromGCMenuIndex(index));
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settings.SetSIDevice(i, FromGCMenuIndex(index));
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m_gc_buttons[i]->setEnabled(index != 0 && index != 6);
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}
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Settings().Save();
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settings.Save();
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}
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@ -48,14 +48,14 @@ void GCPadWiiU::ConnectWidgets()
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void GCPadWiiU::LoadSettings()
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{
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m_rumble->setChecked(Settings().IsGCAdapterRumbleEnabled(GetPort()));
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m_simulate_bongos->setChecked(Settings().IsGCAdapterSimulatingDKBongos(GetPort()));
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m_rumble->setChecked(Settings::Instance().IsGCAdapterRumbleEnabled(GetPort()));
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m_simulate_bongos->setChecked(Settings::Instance().IsGCAdapterSimulatingDKBongos(GetPort()));
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}
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void GCPadWiiU::SaveSettings()
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{
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Settings().SetGCAdapterRumbleEnabled(GetPort(), m_rumble->isChecked());
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Settings().SetGCAdapterSimulatingDKBongos(GetPort(), m_simulate_bongos->isChecked());
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Settings::Instance().SetGCAdapterRumbleEnabled(GetPort(), m_rumble->isChecked());
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Settings::Instance().SetGCAdapterSimulatingDKBongos(GetPort(), m_simulate_bongos->isChecked());
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}
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InputConfig* GCPadWiiU::GetConfig()
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@ -126,8 +126,9 @@ void MappingWindow::ConnectWidgets()
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void MappingWindow::OnDeleteProfilePressed()
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{
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auto& settings = Settings::Instance();
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const QString profile_name = m_profiles_combo->currentText();
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if (!Settings().GetProfiles(m_config).contains(profile_name))
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if (!settings.GetProfiles(m_config).contains(profile_name))
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{
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QMessageBox error;
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error.setIcon(QMessageBox::Critical);
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@ -153,7 +154,7 @@ void MappingWindow::OnDeleteProfilePressed()
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QMessageBox result(this);
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std::string profile_path = Settings().GetProfileINIPath(m_config, profile_name).toStdString();
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std::string profile_path = settings.GetProfileINIPath(m_config, profile_name).toStdString();
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File::CreateFullPath(profile_path);
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@ -170,7 +171,8 @@ void MappingWindow::OnLoadProfilePressed()
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if (profile_name.isEmpty())
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return;
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std::string profile_path = Settings().GetProfileINIPath(m_config, profile_name).toStdString();
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std::string profile_path =
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Settings::Instance().GetProfileINIPath(m_config, profile_name).toStdString();
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File::CreateFullPath(profile_path);
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@ -192,7 +194,8 @@ void MappingWindow::OnSaveProfilePressed()
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if (profile_name.isEmpty())
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return;
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std::string profile_path = Settings().GetProfileINIPath(m_config, profile_name).toStdString();
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std::string profile_path =
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Settings::Instance().GetProfileINIPath(m_config, profile_name).toStdString();
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File::CreateFullPath(profile_path);
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@ -297,7 +300,7 @@ void MappingWindow::ChangeMappingType(MappingWindow::Type type)
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m_controller = m_config->GetController(GetPort());
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m_profiles_combo->addItem(QStringLiteral(""));
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for (const auto& item : Settings().GetProfiles(m_config))
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for (const auto& item : Settings::Instance().GetProfiles(m_config))
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m_profiles_combo->addItem(item);
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}
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@ -38,12 +38,11 @@ void PathDialog::Browse()
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QFileDialog::getExistingDirectory(this, tr("Select a Directory"), QDir::currentPath());
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if (!dir.isEmpty())
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{
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Settings settings;
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QStringList game_folders = settings.GetPaths();
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QStringList game_folders = Settings::Instance().GetPaths();
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if (!game_folders.contains(dir))
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{
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game_folders << dir;
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settings.SetPaths(game_folders);
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Settings::Instance().SetPaths(game_folders);
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m_path_list->addItem(dir);
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emit PathAdded(dir);
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}
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@ -59,7 +58,7 @@ void PathDialog::BrowseDefaultGame()
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if (!file.isEmpty())
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{
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m_game_edit->setText(file);
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Settings().SetDefaultGame(file);
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Settings::Instance().SetDefaultGame(file);
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}
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}
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@ -69,7 +68,7 @@ void PathDialog::BrowseDVDRoot()
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if (!dir.isEmpty())
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{
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m_dvd_edit->setText(dir);
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Settings().SetDVDRoot(dir);
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Settings::Instance().SetDVDRoot(dir);
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}
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}
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@ -80,7 +79,7 @@ void PathDialog::BrowseApploader()
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if (!file.isEmpty())
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{
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m_app_edit->setText(file);
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Settings().SetApploader(file);
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Settings::Instance().SetApploader(file);
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}
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}
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@ -91,7 +90,7 @@ void PathDialog::BrowseWiiNAND()
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if (!dir.isEmpty())
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{
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m_nand_edit->setText(dir);
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Settings().SetWiiNAND(dir);
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Settings::Instance().SetWiiNAND(dir);
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}
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}
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@ -102,7 +101,7 @@ QGroupBox* PathDialog::MakeGameFolderBox()
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QVBoxLayout* vlayout = new QVBoxLayout;
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m_path_list = new QListWidget;
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m_path_list->insertItems(0, Settings().GetPaths());
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m_path_list->insertItems(0, Settings::Instance().GetPaths());
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m_path_list->setSpacing(1);
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vlayout->addWidget(m_path_list);
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@ -124,39 +123,40 @@ QGroupBox* PathDialog::MakeGameFolderBox()
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QGridLayout* PathDialog::MakePathsLayout()
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{
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auto& settings = Settings::Instance();
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QGridLayout* layout = new QGridLayout;
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layout->setColumnStretch(1, 1);
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m_game_edit = new QLineEdit(Settings().GetDefaultGame());
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m_game_edit = new QLineEdit(settings.GetDefaultGame());
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connect(m_game_edit, &QLineEdit::editingFinished,
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[=] { Settings().SetDefaultGame(m_game_edit->text()); });
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[=, &settings] { settings.SetDefaultGame(m_game_edit->text()); });
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QPushButton* game_open = new QPushButton;
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connect(game_open, &QPushButton::clicked, this, &PathDialog::BrowseDefaultGame);
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layout->addWidget(new QLabel(tr("Default Game")), 0, 0);
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layout->addWidget(m_game_edit, 0, 1);
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layout->addWidget(game_open, 0, 2);
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m_dvd_edit = new QLineEdit(Settings().GetDVDRoot());
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m_dvd_edit = new QLineEdit(settings.GetDVDRoot());
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connect(m_dvd_edit, &QLineEdit::editingFinished,
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[=] { Settings().SetDVDRoot(m_dvd_edit->text()); });
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[=, &settings] { settings.SetDVDRoot(m_dvd_edit->text()); });
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QPushButton* dvd_open = new QPushButton;
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connect(dvd_open, &QPushButton::clicked, this, &PathDialog::BrowseDVDRoot);
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layout->addWidget(new QLabel(tr("DVD Root")), 1, 0);
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layout->addWidget(m_dvd_edit, 1, 1);
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layout->addWidget(dvd_open, 1, 2);
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m_app_edit = new QLineEdit(Settings().GetApploader());
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m_app_edit = new QLineEdit(settings.GetApploader());
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connect(m_app_edit, &QLineEdit::editingFinished,
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[=] { Settings().SetApploader(m_app_edit->text()); });
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[=, &settings] { settings.SetApploader(m_app_edit->text()); });
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QPushButton* app_open = new QPushButton;
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connect(app_open, &QPushButton::clicked, this, &PathDialog::BrowseApploader);
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layout->addWidget(new QLabel(tr("Apploader")), 2, 0);
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layout->addWidget(m_app_edit, 2, 1);
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layout->addWidget(app_open, 2, 2);
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m_nand_edit = new QLineEdit(Settings().GetWiiNAND());
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m_nand_edit = new QLineEdit(settings.GetWiiNAND());
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connect(m_nand_edit, &QLineEdit::editingFinished,
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[=] { Settings().SetWiiNAND(m_nand_edit->text()); });
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[=, &settings] { settings.SetWiiNAND(m_nand_edit->text()); });
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QPushButton* nand_open = new QPushButton;
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connect(nand_open, &QPushButton::clicked, this, &PathDialog::BrowseWiiNAND);
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layout->addWidget(new QLabel(tr("Wii NAND Root")), 3, 0);
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@ -172,5 +172,5 @@ void PathDialog::RemovePath()
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if (row < 0)
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return;
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emit PathRemoved(m_path_list->takeItem(row)->text());
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Settings().RemovePath(row);
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Settings::Instance().RemovePath(row);
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}
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@ -67,7 +67,7 @@ void SettingsWindow::MakeUnfinishedWarning()
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void SettingsWindow::AddCategoryToList(const QString& title, const QString& icon)
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{
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QString dir = Settings().GetThemeDir();
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QString dir = Settings::Instance().GetThemeDir();
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QListWidgetItem* button = new QListWidgetItem();
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button->setIcon(QIcon(dir.append(icon)));
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button->setText(title);
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@ -217,9 +217,9 @@ QString GameFile::GetBannerString(const QMap<DiscIO::Language, QString>& m) cons
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bool wii = m_platform != DiscIO::Platform::GAMECUBE_DISC;
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DiscIO::Language current_lang;
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if (wii)
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current_lang = Settings().GetWiiSystemLanguage();
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current_lang = Settings::Instance().GetWiiSystemLanguage();
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else
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current_lang = Settings().GetGCSystemLanguage();
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current_lang = Settings::Instance().GetGCSystemLanguage();
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if (m.contains(current_lang))
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return m[current_lang];
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@ -50,7 +50,7 @@ GameList::GameList(QWidget* parent) : QStackedWidget(parent)
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addWidget(m_table);
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addWidget(m_list);
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addWidget(m_empty);
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m_prefer_table = Settings().GetPreferredView();
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m_prefer_table = Settings::Instance().GetPreferredView();
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ConsiderViewChange();
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}
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@ -70,15 +70,16 @@ void GameList::MakeTableView()
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connect(m_table, &QTableView::customContextMenuRequested, this, &GameList::ShowContextMenu);
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m_table->setColumnHidden(GameListModel::COL_PLATFORM, !Settings().PlatformVisible());
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m_table->setColumnHidden(GameListModel::COL_ID, !Settings().IDVisible());
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m_table->setColumnHidden(GameListModel::COL_BANNER, !Settings().BannerVisible());
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m_table->setColumnHidden(GameListModel::COL_TITLE, !Settings().TitleVisible());
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m_table->setColumnHidden(GameListModel::COL_DESCRIPTION, !Settings().DescriptionVisible());
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m_table->setColumnHidden(GameListModel::COL_MAKER, !Settings().MakerVisible());
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m_table->setColumnHidden(GameListModel::COL_SIZE, !Settings().SizeVisible());
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m_table->setColumnHidden(GameListModel::COL_COUNTRY, !Settings().CountryVisible());
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m_table->setColumnHidden(GameListModel::COL_RATING, !Settings().StateVisible());
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auto& settings = Settings::Instance();
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m_table->setColumnHidden(GameListModel::COL_PLATFORM, !settings.PlatformVisible());
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m_table->setColumnHidden(GameListModel::COL_ID, !settings.IDVisible());
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m_table->setColumnHidden(GameListModel::COL_BANNER, !settings.BannerVisible());
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m_table->setColumnHidden(GameListModel::COL_TITLE, !settings.TitleVisible());
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m_table->setColumnHidden(GameListModel::COL_DESCRIPTION, !settings.DescriptionVisible());
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m_table->setColumnHidden(GameListModel::COL_MAKER, !settings.MakerVisible());
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m_table->setColumnHidden(GameListModel::COL_SIZE, !settings.SizeVisible());
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m_table->setColumnHidden(GameListModel::COL_COUNTRY, !settings.CountryVisible());
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m_table->setColumnHidden(GameListModel::COL_RATING, !settings.StateVisible());
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QHeaderView* hor_header = m_table->horizontalHeader();
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hor_header->setSectionResizeMode(GameListModel::COL_PLATFORM, QHeaderView::ResizeToContents);
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@ -284,7 +285,7 @@ void GameList::UninstallWAD()
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void GameList::SetDefaultISO()
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{
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Settings().SetDefaultGame(GetSelectedGame());
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Settings::Instance().SetDefaultGame(GetSelectedGame());
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}
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void GameList::OpenContainingFolder()
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@ -364,7 +365,7 @@ QString GameList::GetSelectedGame() const
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void GameList::SetPreferredView(bool table)
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{
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m_prefer_table = table;
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Settings().SetPreferredView(table);
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Settings::Instance().SetPreferredView(table);
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ConsiderViewChange();
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}
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@ -28,7 +28,7 @@ GameTracker::GameTracker(QObject* parent) : QFileSystemWatcher(parent)
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m_loader_thread.start();
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for (QString dir : Settings().GetPaths())
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for (QString dir : Settings::Instance().GetPaths())
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AddDirectory(dir);
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}
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@ -34,8 +34,9 @@ int main(int argc, char* argv[])
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QObject::connect(QAbstractEventDispatcher::instance(), &QAbstractEventDispatcher::aboutToBlock,
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&app, &Core::HostDispatchJobs);
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auto& settings = Settings::Instance();
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int retval = 0;
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if (Settings().IsInDevelopmentWarningEnabled())
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if (settings.IsInDevelopmentWarningEnabled())
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{
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InDevelopmentWarning warning_box;
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retval = warning_box.exec() == QDialog::Rejected;
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@ -48,7 +49,7 @@ int main(int argc, char* argv[])
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win.show();
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#if defined(USE_ANALYTICS) && USE_ANALYTICS
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if (!Settings().HasAskedForAnalyticsPermission())
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if (!settings.HasAskedForAnalyticsPermission())
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{
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QMessageBox analytics_prompt(&win);
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@ -69,9 +70,9 @@ int main(int argc, char* argv[])
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const int answer = analytics_prompt.exec();
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Settings().SetAskedForAnalyticsPermission(true);
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Settings().SetAnalyticsEnabled(answer == QMessageBox::Yes);
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Settings().Save();
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settings.SetAskedForAnalyticsPermission(true);
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settings.SetAnalyticsEnabled(answer == QMessageBox::Yes);
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settings.Save();
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DolphinAnalytics::Instance()->ReloadConfig();
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}
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@ -206,7 +206,7 @@ void MainWindow::Play()
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}
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else
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{
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QString default_path = Settings().GetDefaultGame();
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QString default_path = Settings::Instance().GetDefaultGame();
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if (!default_path.isEmpty() && QFile::exists(default_path))
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{
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StartGame(default_path);
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@ -228,7 +228,7 @@ void MainWindow::Pause()
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bool MainWindow::Stop()
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{
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bool stop = true;
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if (Settings().GetConfirmStop())
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if (Settings::Instance().GetConfirmStop())
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{
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// We could pause the game here and resume it if they say no.
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QMessageBox::StandardButton confirm;
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@ -313,7 +313,7 @@ void MainWindow::StartGame(const QString& path)
|
|||
|
||||
void MainWindow::ShowRenderWidget()
|
||||
{
|
||||
Settings settings;
|
||||
auto& settings = Settings::Instance();
|
||||
if (settings.GetRenderToMain())
|
||||
{
|
||||
// If we're rendering to main, add it to the stack and update our title when necessary.
|
||||
|
@ -432,6 +432,6 @@ void MainWindow::StateSaveOldest()
|
|||
|
||||
void MainWindow::SetStateSlot(int slot)
|
||||
{
|
||||
Settings().SetStateSlot(slot);
|
||||
Settings::Instance().SetStateSlot(slot);
|
||||
m_state_slot = slot;
|
||||
}
|
||||
|
|
|
@ -140,7 +140,7 @@ void MenuBar::AddStateSlotMenu(QMenu* emu_menu)
|
|||
QAction* action = m_state_slot_menu->addAction(QStringLiteral(""));
|
||||
action->setCheckable(true);
|
||||
action->setActionGroup(m_state_slots);
|
||||
if (Settings().GetStateSlot() == i)
|
||||
if (Settings::Instance().GetStateSlot() == i)
|
||||
action->setChecked(true);
|
||||
|
||||
connect(action, &QAction::triggered, this, [=]() { emit SetStateSlot(i); });
|
||||
|
@ -203,7 +203,7 @@ void MenuBar::AddGameListTypeSection(QMenu* view_menu)
|
|||
list_group->addAction(table_view);
|
||||
list_group->addAction(list_view);
|
||||
|
||||
bool prefer_table = Settings().GetPreferredView();
|
||||
bool prefer_table = Settings::Instance().GetPreferredView();
|
||||
table_view->setChecked(prefer_table);
|
||||
list_view->setChecked(!prefer_table);
|
||||
|
||||
|
@ -213,15 +213,16 @@ void MenuBar::AddGameListTypeSection(QMenu* view_menu)
|
|||
|
||||
void MenuBar::AddTableColumnsMenu(QMenu* view_menu)
|
||||
{
|
||||
static const QMap<QString, bool*> columns{{tr("Platform"), &Settings().PlatformVisible()},
|
||||
{tr("ID"), &Settings().IDVisible()},
|
||||
{tr("Banner"), &Settings().BannerVisible()},
|
||||
{tr("Title"), &Settings().TitleVisible()},
|
||||
{tr("Description"), &Settings().DescriptionVisible()},
|
||||
{tr("Maker"), &Settings().MakerVisible()},
|
||||
{tr("Size"), &Settings().SizeVisible()},
|
||||
{tr("Country"), &Settings().CountryVisible()},
|
||||
{tr("Quality"), &Settings().StateVisible()}};
|
||||
auto& settings = Settings::Instance();
|
||||
static const QMap<QString, bool*> columns{{tr("Platform"), &settings.PlatformVisible()},
|
||||
{tr("ID"), &settings.IDVisible()},
|
||||
{tr("Banner"), &settings.BannerVisible()},
|
||||
{tr("Title"), &settings.TitleVisible()},
|
||||
{tr("Description"), &settings.DescriptionVisible()},
|
||||
{tr("Maker"), &settings.MakerVisible()},
|
||||
{tr("Size"), &settings.SizeVisible()},
|
||||
{tr("Country"), &settings.CountryVisible()},
|
||||
{tr("Quality"), &settings.StateVisible()}};
|
||||
|
||||
QActionGroup* column_group = new QActionGroup(this);
|
||||
QMenu* cols_menu = view_menu->addMenu(tr("Table Columns"));
|
||||
|
@ -235,7 +236,7 @@ void MenuBar::AddTableColumnsMenu(QMenu* view_menu)
|
|||
action->setChecked(*config);
|
||||
connect(action, &QAction::toggled, [this, config, key](bool value) {
|
||||
*config = value;
|
||||
Settings().Save();
|
||||
Settings::Instance().Save();
|
||||
emit ColumnVisibilityToggled(key, value);
|
||||
});
|
||||
}
|
||||
|
|
|
@ -47,22 +47,22 @@ QPixmap Resources::GetPixmap(const QString& name, const QString& dir)
|
|||
|
||||
QIcon Resources::GetScaledIcon(const std::string& name)
|
||||
{
|
||||
return GetIcon(QString::fromStdString(name), Settings().GetResourcesDir());
|
||||
return GetIcon(QString::fromStdString(name), Settings::Instance().GetResourcesDir());
|
||||
}
|
||||
|
||||
QIcon Resources::GetScaledThemeIcon(const std::string& name)
|
||||
{
|
||||
return GetIcon(QString::fromStdString(name), Settings().GetThemeDir());
|
||||
return GetIcon(QString::fromStdString(name), Settings::Instance().GetThemeDir());
|
||||
}
|
||||
|
||||
QPixmap Resources::GetScaledPixmap(const std::string& name)
|
||||
{
|
||||
return GetPixmap(QString::fromStdString(name), Settings().GetResourcesDir());
|
||||
return GetPixmap(QString::fromStdString(name), Settings::Instance().GetResourcesDir());
|
||||
}
|
||||
|
||||
QPixmap Resources::GetScaledThemePixmap(const std::string& name)
|
||||
{
|
||||
return GetPixmap(QString::fromStdString(name), Settings().GetThemeDir());
|
||||
return GetPixmap(QString::fromStdString(name), Settings::Instance().GetThemeDir());
|
||||
}
|
||||
|
||||
void Resources::Init()
|
||||
|
|
|
@ -17,10 +17,16 @@ static QString GetSettingsPath()
|
|||
return QString::fromStdString(File::GetUserPath(D_CONFIG_IDX)) + QStringLiteral("/UI.ini");
|
||||
}
|
||||
|
||||
Settings::Settings(QObject* parent) : QSettings(GetSettingsPath(), QSettings::IniFormat, parent)
|
||||
Settings::Settings() : QSettings(GetSettingsPath(), QSettings::IniFormat)
|
||||
{
|
||||
}
|
||||
|
||||
Settings& Settings::Instance()
|
||||
{
|
||||
static Settings settings;
|
||||
return settings;
|
||||
}
|
||||
|
||||
QString Settings::GetThemeDir() const
|
||||
{
|
||||
return QString::fromStdString(File::GetThemeDir(SConfig::GetInstance().theme_name));
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include <QSettings>
|
||||
#include <QVector>
|
||||
|
||||
#include "Common/NonCopyable.h"
|
||||
#include "Core/HW/SI/SI.h"
|
||||
|
||||
namespace DiscIO
|
||||
|
@ -17,12 +18,12 @@ enum class Language;
|
|||
class InputConfig;
|
||||
|
||||
// UI settings to be stored in the config directory.
|
||||
class Settings final : public QSettings
|
||||
class Settings final : public QSettings, NonCopyable
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit Settings(QObject* parent = nullptr);
|
||||
static Settings& Instance();
|
||||
|
||||
// UI
|
||||
QString GetThemeDir() const;
|
||||
|
@ -105,4 +106,7 @@ public:
|
|||
void SetGCAdapterSimulatingDKBongos(int port, bool enabled);
|
||||
|
||||
void Save();
|
||||
|
||||
private:
|
||||
Settings();
|
||||
};
|
||||
|
|
|
@ -140,11 +140,12 @@ void GeneralPane::CreateAdvanced()
|
|||
|
||||
void GeneralPane::LoadConfig()
|
||||
{
|
||||
m_checkbox_force_ntsc->setChecked(Settings().GetForceNTSCJ());
|
||||
m_checkbox_enable_analytics->setChecked(Settings().GetAnalyticsEnabled());
|
||||
auto& settings = Settings::Instance();
|
||||
m_checkbox_force_ntsc->setChecked(settings.GetForceNTSCJ());
|
||||
m_checkbox_enable_analytics->setChecked(settings.GetAnalyticsEnabled());
|
||||
m_checkbox_dualcore->setChecked(SConfig::GetInstance().bCPUThread);
|
||||
m_checkbox_cheats->setChecked(SConfig::GetInstance().bEnableCheats);
|
||||
int selection = qRound(Settings().GetEmulationSpeed() * 10);
|
||||
int selection = qRound(settings.GetEmulationSpeed() * 10);
|
||||
if (selection < m_combobox_speedlimit->count())
|
||||
m_combobox_speedlimit->setCurrentIndex(selection);
|
||||
m_checkbox_dualcore->setChecked(SConfig::GetInstance().bCPUThread);
|
||||
|
@ -170,8 +171,9 @@ void GeneralPane::LoadConfig()
|
|||
|
||||
void GeneralPane::OnSaveConfig()
|
||||
{
|
||||
Settings().SetForceNTSCJ(m_checkbox_force_ntsc->isChecked());
|
||||
Settings().SetAnalyticsEnabled(m_checkbox_enable_analytics->isChecked());
|
||||
auto& settings = Settings::Instance();
|
||||
settings.SetForceNTSCJ(m_checkbox_force_ntsc->isChecked());
|
||||
settings.SetAnalyticsEnabled(m_checkbox_enable_analytics->isChecked());
|
||||
SConfig::GetInstance().bCPUThread = m_checkbox_dualcore->isChecked();
|
||||
SConfig::GetInstance().bEnableCheats = m_checkbox_cheats->isChecked();
|
||||
SConfig::GetInstance().m_EmulationSpeed = m_combobox_speedlimit->currentIndex() * 0.1f;
|
||||
|
|
Loading…
Reference in New Issue