D3D/Render: Join variable with declaration

This commit is contained in:
Lioncash 2017-04-09 16:11:09 -04:00
parent 3ee447e5f7
commit 0c3958bbe5
1 changed files with 2 additions and 5 deletions

View File

@ -749,20 +749,17 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
}
else if (g_ActiveConfig.bUseXFB)
{
const XFBSource* xfbSource;
// draw each xfb source
for (u32 i = 0; i < xfbCount; ++i)
{
xfbSource = (const XFBSource*)xfbSourceList[i];
TargetRectangle drawRc;
const auto* const xfbSource = static_cast<const XFBSource*>(xfbSourceList[i]);
// use virtual xfb with offset
int xfbHeight = xfbSource->srcHeight;
int xfbWidth = xfbSource->srcWidth;
int hOffset = ((s32)xfbSource->srcAddr - (s32)xfbAddr) / ((s32)fbStride * 2);
TargetRectangle drawRc;
drawRc.top = targetRc.top + hOffset * targetRc.GetHeight() / (s32)fbHeight;
drawRc.bottom = targetRc.top + (hOffset + xfbHeight) * targetRc.GetHeight() / (s32)fbHeight;
drawRc.left = targetRc.left +