IOS/ES: Extend the "fake IOSes" hack to netplay/TAS

Netplay uses a blank NAND, which means that homebrew launchers like
Gecko will force users to install IOSes.

Expecting netplay users to have a proper NAND setup is unrealistic,
and we don't actually give them a good way of syncing NANDs, so
let's extend the hack to netplay/TAS until we have a better way
of dealing with the issue.
This commit is contained in:
Léo Lam 2017-05-01 11:10:08 +02:00
parent 1bad3bef4b
commit 3be987be40
1 changed files with 7 additions and 2 deletions

View File

@ -12,6 +12,7 @@
#include "Common/Logging/Log.h"
#include "Common/NandPaths.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/Memmap.h"
#include "Core/IOS/ES/Formats.h"
#include "Core/IOS/ES/NandUtils.h"
@ -25,14 +26,18 @@ namespace Device
{
// HACK: Since we do not want to require users to install disc updates when launching
// Wii games from the game list (which is the inaccurate game boot path anyway),
// IOSes have to be faked for games which reload IOS to work properly.
// or in TAS/netplay (because forcing every user to have a proper NAND setup in those cases
// is unrealistic), IOSes have to be faked for games and homebrew that reload IOS
// such as Gecko to work properly.
//
// To minimize the effect of this hack, we should only do this for disc titles
// booted from the game list, though.
static bool ShouldReturnFakeViewsForIOSes(u64 title_id, const TitleContext& context)
{
const bool ios = IsTitleType(title_id, IOS::ES::TitleType::System) && title_id != TITLEID_SYSMENU;
const bool disc_title = context.active && IOS::ES::IsDiscTitle(context.tmd.GetTitleId());
return ios && SConfig::GetInstance().m_BootType == SConfig::BOOT_ISO && disc_title;
return Core::WantsDeterminism() ||
(ios && SConfig::GetInstance().m_BootType == SConfig::BOOT_ISO && disc_title);
}
IPCCommandResult ES::GetTicketViewCount(const IOCtlVRequest& request)