Merge pull request #5286 from lioncash/mmu

MMU: Get rid of pointer casts
This commit is contained in:
Markus Wick 2017-04-18 12:35:42 +02:00 committed by GitHub
commit 936910163a
1 changed files with 40 additions and 25 deletions

View File

@ -211,26 +211,34 @@ static T ReadFromHardware(u32 em_address)
// Handle RAM; the masking intentionally discards bits (essentially creating
// mirrors of memory).
// TODO: Only the first REALRAM_SIZE is supposed to be backed by actual memory.
return bswap((*(const T*)&Memory::m_pRAM[em_address & Memory::RAM_MASK]));
T value;
std::memcpy(&value, &Memory::m_pRAM[em_address & Memory::RAM_MASK], sizeof(T));
return bswap(value);
}
if (Memory::m_pEXRAM && (em_address >> 28) == 0x1 &&
(em_address & 0x0FFFFFFF) < Memory::EXRAM_SIZE)
{
return bswap((*(const T*)&Memory::m_pEXRAM[em_address & 0x0FFFFFFF]));
T value;
std::memcpy(&value, &Memory::m_pEXRAM[em_address & 0x0FFFFFFF], sizeof(T));
return bswap(value);
}
// Locked L1 technically doesn't have a fixed address, but games all use 0xE0000000.
if ((em_address >> 28) == 0xE && (em_address < (0xE0000000 + Memory::L1_CACHE_SIZE)))
{
return bswap((*(const T*)&Memory::m_pL1Cache[em_address & 0x0FFFFFFF]));
T value;
std::memcpy(&value, &Memory::m_pL1Cache[em_address & 0x0FFFFFFF], sizeof(T));
return bswap(value);
}
// In Fake-VMEM mode, we need to map the memory somewhere into
// physical memory for BAT translation to work; we currently use
// [0x7E000000, 0x80000000).
if (Memory::m_pFakeVMEM && ((em_address & 0xFE000000) == 0x7E000000))
{
return bswap(*(T*)&Memory::m_pFakeVMEM[em_address & Memory::RAM_MASK]);
T value;
std::memcpy(&value, &Memory::m_pFakeVMEM[em_address & Memory::RAM_MASK], sizeof(T));
return bswap(value);
}
if (flag == FLAG_READ && (em_address & 0xF8000000) == 0x08000000)
@ -292,21 +300,24 @@ static void WriteToHardware(u32 em_address, const T data)
// Handle RAM; the masking intentionally discards bits (essentially creating
// mirrors of memory).
// TODO: Only the first REALRAM_SIZE is supposed to be backed by actual memory.
*(T*)&Memory::m_pRAM[em_address & Memory::RAM_MASK] = bswap(data);
const T swapped_data = bswap(data);
std::memcpy(&Memory::m_pRAM[em_address & Memory::RAM_MASK], &swapped_data, sizeof(T));
return;
}
if (Memory::m_pEXRAM && (em_address >> 28) == 0x1 &&
(em_address & 0x0FFFFFFF) < Memory::EXRAM_SIZE)
{
*(T*)&Memory::m_pEXRAM[em_address & 0x0FFFFFFF] = bswap(data);
const T swapped_data = bswap(data);
std::memcpy(&Memory::m_pEXRAM[em_address & 0x0FFFFFFF], &swapped_data, sizeof(T));
return;
}
// Locked L1 technically doesn't have a fixed address, but games all use 0xE0000000.
if ((em_address >> 28 == 0xE) && (em_address < (0xE0000000 + Memory::L1_CACHE_SIZE)))
{
*(T*)&Memory::m_pL1Cache[em_address & 0x0FFFFFFF] = bswap(data);
const T swapped_data = bswap(data);
std::memcpy(&Memory::m_pL1Cache[em_address & 0x0FFFFFFF], &swapped_data, sizeof(T));
return;
}
@ -315,7 +326,8 @@ static void WriteToHardware(u32 em_address, const T data)
// [0x7E000000, 0x80000000).
if (Memory::m_pFakeVMEM && ((em_address & 0xFE000000) == 0x7E000000))
{
*(T*)&Memory::m_pFakeVMEM[em_address & Memory::RAM_MASK] = bswap(data);
const T swapped_data = bswap(data);
std::memcpy(&Memory::m_pFakeVMEM[em_address & Memory::RAM_MASK], &swapped_data, sizeof(T));
return;
}
@ -399,7 +411,7 @@ TryReadInstResult TryReadInstruction(u32 address)
// TODO: Refactor this. This icache implementation is totally wrong if used with the fake vmem.
if (Memory::m_pFakeVMEM && ((address & 0xFE000000) == 0x7E000000))
{
hex = bswap(*(const u32*)&Memory::m_pFakeVMEM[address & Memory::FAKEVMEM_MASK]);
hex = Common::swap32(&Memory::m_pFakeVMEM[address & Memory::FAKEVMEM_MASK]);
}
else
{
@ -551,20 +563,17 @@ void Write_F64(const double var, const u32 address)
u8 HostRead_U8(const u32 address)
{
u8 var = ReadFromHardware<FLAG_NO_EXCEPTION, u8>(address);
return var;
return ReadFromHardware<FLAG_NO_EXCEPTION, u8>(address);
}
u16 HostRead_U16(const u32 address)
{
u16 var = ReadFromHardware<FLAG_NO_EXCEPTION, u16>(address);
return var;
return ReadFromHardware<FLAG_NO_EXCEPTION, u16>(address);
}
u32 HostRead_U32(const u32 address)
{
u32 var = ReadFromHardware<FLAG_NO_EXCEPTION, u32>(address);
return var;
return ReadFromHardware<FLAG_NO_EXCEPTION, u32>(address);
}
u64 HostRead_U64(const u32 address)
@ -669,7 +678,7 @@ void DMA_LCToMemory(const u32 memAddr, const u32 cacheAddr, const u32 numBlocks)
{
for (u32 i = 0; i < 32 * numBlocks; i += 4)
{
u32 data = bswap(*(u32*)(Memory::m_pL1Cache + ((cacheAddr + i) & 0x3FFFF)));
const u32 data = Common::swap32(Memory::m_pL1Cache + ((cacheAddr + i) & 0x3FFFF));
EFB_Write(data, memAddr + i);
}
return;
@ -681,7 +690,7 @@ void DMA_LCToMemory(const u32 memAddr, const u32 cacheAddr, const u32 numBlocks)
{
for (u32 i = 0; i < 32 * numBlocks; i += 4)
{
u32 data = bswap(*(u32*)(Memory::m_pL1Cache + ((cacheAddr + i) & 0x3FFFF)));
const u32 data = Common::swap32(Memory::m_pL1Cache + ((cacheAddr + i) & 0x3FFFF));
Memory::mmio_mapping->Write(memAddr + i, data);
}
return;
@ -706,8 +715,8 @@ void DMA_MemoryToLC(const u32 cacheAddr, const u32 memAddr, const u32 numBlocks)
{
for (u32 i = 0; i < 32 * numBlocks; i += 4)
{
u32 data = EFB_Read(memAddr + i);
*(u32*)(Memory::m_pL1Cache + ((cacheAddr + i) & 0x3FFFF)) = bswap(data);
const u32 data = Common::swap32(EFB_Read(memAddr + i));
std::memcpy(Memory::m_pL1Cache + ((cacheAddr + i) & 0x3FFFF), &data, sizeof(u32));
}
return;
}
@ -718,8 +727,8 @@ void DMA_MemoryToLC(const u32 cacheAddr, const u32 memAddr, const u32 numBlocks)
{
for (u32 i = 0; i < 32 * numBlocks; i += 4)
{
u32 data = Memory::mmio_mapping->Read<u32>(memAddr + i);
*(u32*)(Memory::m_pL1Cache + ((cacheAddr + i) & 0x3FFFF)) = bswap(data);
const u32 data = Common::swap32(Memory::mmio_mapping->Read<u32>(memAddr + i));
std::memcpy(Memory::m_pL1Cache + ((cacheAddr + i) & 0x3FFFF), &data, sizeof(u32));
}
return;
}
@ -1076,7 +1085,7 @@ static TranslateAddressResult TranslatePageAddress(const u32 address, const XChe
// hash function no 1 "xor" .360
u32 hash = (VSID ^ page_index);
u32 pte1 = bswap((VSID << 7) | api | PTE1_V);
u32 pte1 = Common::swap32((VSID << 7) | api | PTE1_V);
for (int hash_func = 0; hash_func < 2; hash_func++)
{
@ -1092,10 +1101,13 @@ static TranslateAddressResult TranslatePageAddress(const u32 address, const XChe
for (int i = 0; i < 8; i++, pteg_addr += 8)
{
if (pte1 == *(u32*)&Memory::physical_base[pteg_addr])
u32 pteg;
std::memcpy(&pteg, &Memory::physical_base[pteg_addr], sizeof(u32));
if (pte1 == pteg)
{
UPTE2 PTE2;
PTE2.Hex = bswap((*(u32*)&Memory::physical_base[pteg_addr + 4]));
PTE2.Hex = Common::swap32(&Memory::physical_base[pteg_addr + 4]);
// set the access bits
switch (flag)
@ -1116,7 +1128,10 @@ static TranslateAddressResult TranslatePageAddress(const u32 address, const XChe
}
if (!IsNoExceptionFlag(flag))
*(u32*)&Memory::physical_base[pteg_addr + 4] = bswap(PTE2.Hex);
{
const u32 swapped_pte2 = Common::swap32(PTE2.Hex);
std::memcpy(&Memory::physical_base[pteg_addr + 4], &swapped_pte2, sizeof(u32));
}
// We already updated the TLB entry if this was caused by a C bit.
if (res != TLB_UPDATE_C)