Put "Top" on top of "Bottom" in the sensor bar position dropdown
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188f2b3cc5
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@ -21,6 +21,20 @@
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#include "DolphinWX/WxUtils.h"
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#include "UICommon/USBUtils.h"
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// SYSCONF uses 0 for bottom and 1 for top, but we place them in
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// the other order in the GUI so that Top will be above Bottom,
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// matching the respective physical placements of the sensor bar.
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// This also matches the layout of the settings in the Wii Menu.
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static int TranslateSensorBarPosition(int position)
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{
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if (position == 0)
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return 1;
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if (position == 1)
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return 0;
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return position;
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}
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WiiConfigPane::WiiConfigPane(wxWindow* parent, wxWindowID id) : wxPanel(parent, id)
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{
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InitializeGUI();
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@ -44,8 +58,8 @@ void WiiConfigPane::InitializeGUI()
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m_system_language_strings.Add(_("Traditional Chinese"));
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m_system_language_strings.Add(_("Korean"));
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m_bt_sensor_bar_pos_strings.Add(_("Bottom"));
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m_bt_sensor_bar_pos_strings.Add(_("Top"));
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m_bt_sensor_bar_pos_strings.Add(_("Bottom"));
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m_screensaver_checkbox = new wxCheckBox(this, wxID_ANY, _("Enable Screen Saver"));
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m_pal60_mode_checkbox = new wxCheckBox(this, wxID_ANY, _("Use PAL60 Mode (EuRGB60)"));
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@ -178,7 +192,8 @@ void WiiConfigPane::LoadGUIValues()
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PopulateUSBPassthroughListbox();
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m_bt_sensor_bar_pos->SetSelection(SConfig::GetInstance().m_sensor_bar_position);
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m_bt_sensor_bar_pos->SetSelection(
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TranslateSensorBarPosition(SConfig::GetInstance().m_sensor_bar_position));
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m_bt_sensor_bar_sens->SetValue(SConfig::GetInstance().m_sensor_bar_sensitivity);
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m_bt_speaker_volume->SetValue(SConfig::GetInstance().m_speaker_volume);
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m_bt_wiimote_motor->SetValue(SConfig::GetInstance().m_wiimote_motor);
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@ -292,7 +307,7 @@ void WiiConfigPane::OnAspectRatioChoiceChanged(wxCommandEvent& event)
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void WiiConfigPane::OnSensorBarPosChanged(wxCommandEvent& event)
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{
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SConfig::GetInstance().m_sensor_bar_position = event.GetInt();
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SConfig::GetInstance().m_sensor_bar_position = TranslateSensorBarPosition(event.GetInt());
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}
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void WiiConfigPane::OnSensorBarSensChanged(wxCommandEvent& event)
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