Merge pull request #5495 from Tilka/gamelist
WX: improve game list reload speed
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commit
c8f9900d26
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@ -26,5 +26,4 @@ private:
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MappingWidget* m_parent;
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ControllerEmu::BooleanSetting* m_setting;
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double m_range;
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};
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@ -52,7 +52,6 @@ void InterfacePane::CreateUI()
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combobox_layout->addRow(tr("&Language:"), m_combobox_language);
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// Theme Combobox
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auto* theme_layout = new QFormLayout;
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m_combobox_theme = new QComboBox;
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m_combobox_theme->setMaximumWidth(300);
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combobox_layout->addRow(tr("&Theme:"), m_combobox_theme);
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@ -437,6 +437,7 @@ void CGameListCtrl::ReloadList()
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// add all items
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for (int i = 0; i < (int)m_ISOFiles.size(); i++)
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InsertItemInReportView(i);
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SetColors();
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// Sort items by Title
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if (!sorted)
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@ -596,9 +597,6 @@ void CGameListCtrl::InsertItemInReportView(long index)
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if (GetColumnWidth(i) != 0)
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UpdateItemAtColumn(item_index, i);
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}
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// List colors
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SetColors();
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}
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static wxColour blend50(const wxColour& c1, const wxColour& c2)
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@ -626,7 +624,7 @@ void CGameListCtrl::SetColors()
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wxColour color = (i & 1) ? blend50(wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT),
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wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW)) :
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wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
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CGameListCtrl::SetItemBackgroundColour(i, color);
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SetItemBackgroundColour(i, color);
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SetItemTextColour(i, ContrastText(color));
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}
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}
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