Qt: Add missing gamelist contextmenu options
This commit is contained in:
parent
54dcd3a89b
commit
2f523afc41
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@ -8,10 +8,14 @@
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#include <QImage>
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#include <QSharedPointer>
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#include "Common/Assert.h"
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#include "Common/FileUtil.h"
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#include "Common/NandPaths.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/WiiSaveCrypted.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/NANDContentLoader.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeCreator.h"
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#include "DolphinQt2/GameList/GameFile.h"
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@ -144,6 +148,7 @@ bool GameFile::TryLoadVolume()
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m_game_id = QString::fromStdString(volume->GetGameID());
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std::string maker_id = volume->GetMakerID();
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volume->GetTitleID(&m_title_id);
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m_maker = QString::fromStdString(DiscIO::GetCompanyFromID(maker_id));
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m_maker_id = QString::fromStdString(maker_id);
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m_revision = volume->GetRevision();
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@ -291,6 +296,53 @@ QString GameFile::GetLanguage(DiscIO::Language lang) const
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}
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}
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bool GameFile::IsInstalled() const
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{
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_assert_(m_platform == DiscIO::Platform::WII_WAD);
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const std::string content_dir =
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Common::GetTitleContentPath(m_title_id, Common::FromWhichRoot::FROM_CONFIGURED_ROOT);
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if (!File::IsDirectory(content_dir))
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return false;
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// Since this isn't IOS and we only need a simple way to figure out if a title is installed,
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// we make the (reasonable) assumption that having more than just the TMD in the content
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// directory means that the title is installed.
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const auto entries = File::ScanDirectoryTree(content_dir, false);
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return std::any_of(entries.children.begin(), entries.children.end(),
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[](const auto& file) { return file.virtualName != "title.tmd"; });
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}
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bool GameFile::Install()
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{
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_assert_(m_platform == DiscIO::Platform::WII_WAD);
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return DiscIO::CNANDContentManager::Access().Install_WiiWAD(m_path.toStdString());
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}
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bool GameFile::Uninstall()
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{
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_assert_(m_platform == DiscIO::Platform::WII_WAD);
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return DiscIO::CNANDContentManager::Access().RemoveTitle(m_title_id,
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Common::FROM_CONFIGURED_ROOT);
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}
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bool GameFile::ExportWiiSave()
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{
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return CWiiSaveCrypted::ExportWiiSave(m_title_id);
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}
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QString GameFile::GetWiiFSPath() const
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{
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_assert_(m_platform != DiscIO::Platform::GAMECUBE_DISC);
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const std::string path = Common::GetTitleDataPath(m_title_id, Common::FROM_CONFIGURED_ROOT);
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return QString::fromStdString(path);
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}
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// Convert an integer size to a friendly string representation.
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QString FormatSize(qint64 size)
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{
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@ -38,6 +38,7 @@ public:
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QString GetGameID() const { return m_game_id; }
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QString GetMakerID() const { return m_maker_id; }
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QString GetMaker() const { return m_maker; }
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u64 GetTitleID() const { return m_title_id; }
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u16 GetRevision() const { return m_revision; }
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QString GetInternalName() const { return m_internal_name; }
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u8 GetDiscNumber() const { return m_disc_number; }
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@ -52,6 +53,8 @@ public:
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DiscIO::Country GetCountryID() const { return m_country; }
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QString GetCountry() const;
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DiscIO::BlobType GetBlobType() const { return m_blob_type; }
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QString GetWiiFSPath() const;
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bool IsInstalled() const;
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// Banner details
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QString GetLanguage(DiscIO::Language lang) const;
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QList<DiscIO::Language> GetAvailableLanguages() const;
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@ -65,6 +68,10 @@ public:
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QString GetLongName(DiscIO::Language lang) const { return m_long_names[lang]; }
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QString GetLongMaker(DiscIO::Language lang) const { return m_long_makers[lang]; }
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QString GetDescription(DiscIO::Language lang) const { return m_descriptions[lang]; }
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bool Install();
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bool Uninstall();
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bool ExportWiiSave();
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private:
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QString GetBannerString(const QMap<DiscIO::Language, QString>& m) const;
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@ -90,6 +97,7 @@ private:
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QString m_maker;
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QString m_maker_id;
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u16 m_revision = 0;
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u64 m_title_id = 0;
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QString m_internal_name;
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QMap<DiscIO::Language, QString> m_short_names;
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QMap<DiscIO::Language, QString> m_long_names;
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@ -3,11 +3,19 @@
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// Refer to the license.txt file included.
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#include <QDesktopServices>
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#include <QDir>
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#include <QErrorMessage>
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#include <QFileDialog>
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#include <QFileInfo>
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#include <QHeaderView>
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#include <QKeyEvent>
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#include <QMenu>
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#include <QMessageBox>
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#include <QProgressDialog>
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#include <QUrl>
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#include "Common/FileUtil.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/Enums.h"
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#include "DolphinQt2/Config/PropertiesDialog.h"
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@ -16,6 +24,8 @@
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#include "DolphinQt2/GameList/TableDelegate.h"
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#include "DolphinQt2/Settings.h"
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static bool CompressCB(const std::string&, float, void*);
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GameList::GameList(QWidget* parent) : QStackedWidget(parent)
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{
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m_model = new GameListModel(this);
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@ -105,18 +115,47 @@ void GameList::MakeListView()
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void GameList::ShowContextMenu(const QPoint&)
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{
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const auto game = GetSelectedGame();
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if (game.isEmpty())
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return;
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QMenu* menu = new QMenu(this);
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DiscIO::Platform platform = GameFile(GetSelectedGame()).GetPlatformID();
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DiscIO::Platform platform = GameFile(game).GetPlatformID();
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menu->addAction(tr("Properties"), this, SLOT(OpenProperties()));
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menu->addAction(tr("Wiki"), this, SLOT(OpenWiki()));
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menu->addSeparator();
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if (platform == DiscIO::Platform::GAMECUBE_DISC || platform == DiscIO::Platform::WII_DISC)
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{
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menu->addAction(tr("Properties"), this, SLOT(OpenProperties()));
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menu->addAction(tr("Open Wiki Page"), this, SLOT(OpenWiki()));
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menu->addAction(tr("Set as Default ISO"), this, SLOT(SetDefaultISO()));
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menu->addAction(tr("Default ISO"), this, SLOT(SetDefaultISO()));
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const auto blob_type = GameFile(game).GetBlobType();
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if (blob_type == DiscIO::BlobType::GCZ)
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menu->addAction(tr("Decompress ISO"), this, SLOT(DecompressISO()));
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else if (blob_type == DiscIO::BlobType::PLAIN)
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menu->addAction(tr("Compress ISO"), this, SLOT(CompressISO()));
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menu->addSeparator();
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}
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else
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if (platform == DiscIO::Platform::WII_WAD)
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{
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return;
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menu->addAction(tr("Install to the NAND"), this, SLOT(InstallWAD()));
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if (GameFile(game).IsInstalled())
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menu->addAction(tr("Uninstall from the NAND"), this, SLOT(UninstallWAD()));
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menu->addSeparator();
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}
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if (platform == DiscIO::Platform::WII_WAD || platform == DiscIO::Platform::WII_DISC)
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{
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menu->addAction(tr("Open Wii save folder"), this, SLOT(OpenSaveFolder()));
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menu->addAction(tr("Export Wii save (Experimental)"), this, SLOT(ExportWiiSave()));
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menu->addSeparator();
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}
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menu->addAction(tr("Open Containing Folder"), this, SLOT(OpenContainingFolder()));
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menu->addAction(tr("Remove File"), this, SLOT(DeleteFile()));
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menu->exec(QCursor::pos());
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}
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@ -126,6 +165,18 @@ void GameList::OpenProperties()
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properties->show();
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}
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void GameList::ExportWiiSave()
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{
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QMessageBox result_dialog(this);
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const bool success = GameFile(GetSelectedGame()).ExportWiiSave();
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result_dialog.setIcon(success ? QMessageBox::Information : QMessageBox::Critical);
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result_dialog.setText(success ? tr("Successfully exported save files") :
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tr("Failed to export save files!"));
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result_dialog.exec();
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}
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void GameList::OpenWiki()
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{
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QString game_id = GameFile(GetSelectedGame()).GetGameID();
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@ -133,11 +184,160 @@ void GameList::OpenWiki()
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QDesktopServices::openUrl(QUrl(url));
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}
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void GameList::CompressISO()
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{
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const auto original_path = GetSelectedGame();
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auto file = GameFile(original_path);
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const bool compressed = (file.GetBlobType() == DiscIO::BlobType::GCZ);
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if (!compressed && file.GetPlatformID() == DiscIO::Platform::WII_DISC)
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{
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QMessageBox wii_warning(this);
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wii_warning.setIcon(QMessageBox::Warning);
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wii_warning.setText(tr("Are you sure?"));
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wii_warning.setInformativeText(
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tr("Compressing a Wii disc image will irreversibly change the compressed copy by removing "
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"padding data. Your disc image will still work."));
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wii_warning.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
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if (wii_warning.exec() == QMessageBox::No)
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return;
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}
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QString dst_path = QFileDialog::getSaveFileName(
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this, compressed ? tr("Select where you want to save the decompressed image") :
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tr("Select where you want to save the compressed image"),
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QFileInfo(GetSelectedGame())
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.dir()
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.absoluteFilePath(file.GetGameID())
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.append(compressed ? QStringLiteral(".gcm") : QStringLiteral(".gcz")),
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compressed ? tr("Uncompressed GC/Wii images (*.iso *.gcm") :
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tr("Compressed GC/Wii images (*.gcz)"));
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if (dst_path.isEmpty())
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return;
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QProgressDialog progress_dialog(compressed ? tr("Decompressing...") : tr("Compressing..."),
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tr("Abort"), 0, 100, this);
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progress_dialog.setWindowModality(Qt::WindowModal);
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bool good;
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if (compressed)
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{
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good = DiscIO::DecompressBlobToFile(original_path.toStdString(), dst_path.toStdString(),
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&CompressCB, &progress_dialog);
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}
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else
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{
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good = DiscIO::CompressFileToBlob(original_path.toStdString(), dst_path.toStdString(),
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file.GetPlatformID() == DiscIO::Platform::WII_DISC ? 1 : 0,
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16384, &CompressCB, &progress_dialog);
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}
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if (good)
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{
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QMessageBox(QMessageBox::Information, tr("Success!"), tr("Successfully compressed image."),
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QMessageBox::Ok, this)
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.exec();
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}
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else
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{
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QErrorMessage(this).showMessage(tr("Dolphin failed to complete the requested action."));
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}
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}
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void GameList::InstallWAD()
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{
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QMessageBox result_dialog(this);
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const bool success = GameFile(GetSelectedGame()).Install();
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result_dialog.setIcon(success ? QMessageBox::Information : QMessageBox::Critical);
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result_dialog.setText(success ? tr("Succesfully installed title to the NAND") :
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tr("Failed to install title to the NAND"));
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result_dialog.exec();
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}
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void GameList::UninstallWAD()
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{
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QMessageBox warning_dialog(this);
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warning_dialog.setIcon(QMessageBox::Information);
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warning_dialog.setText(tr("Uninstalling the WAD will remove the currently installed version of "
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"this title from the NAND without deleting its save data. Continue?"));
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warning_dialog.setStandardButtons(QMessageBox::No | QMessageBox::Yes);
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if (warning_dialog.exec() == QMessageBox::No)
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return;
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QMessageBox result_dialog(this);
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const bool success = GameFile(GetSelectedGame()).Uninstall();
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result_dialog.setIcon(success ? QMessageBox::Information : QMessageBox::Critical);
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result_dialog.setText(success ? tr("Succesfully removed title from the NAND") :
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tr("Failed to remove title from the NAND"));
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result_dialog.exec();
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}
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void GameList::SetDefaultISO()
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{
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Settings().SetDefaultGame(GetSelectedGame());
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}
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void GameList::OpenContainingFolder()
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{
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QUrl url = QUrl::fromLocalFile(QFileInfo(GetSelectedGame()).dir().absolutePath());
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QDesktopServices::openUrl(url);
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}
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void GameList::OpenSaveFolder()
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{
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QUrl url = QUrl::fromLocalFile(GameFile(GetSelectedGame()).GetWiiFSPath());
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QDesktopServices::openUrl(url);
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}
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void GameList::DeleteFile()
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{
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const auto game = GetSelectedGame();
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QMessageBox confirm_dialog(this);
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confirm_dialog.setIcon(QMessageBox::Warning);
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confirm_dialog.setText(tr("Are you sure you want to delete this file?"));
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confirm_dialog.setInformativeText(tr("You won't be able to undo this!"));
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confirm_dialog.setStandardButtons(QMessageBox::Yes | QMessageBox::Cancel);
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if (confirm_dialog.exec() == QMessageBox::Yes)
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{
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bool deletion_successful = false;
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while (!deletion_successful)
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{
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deletion_successful = File::Delete(game.toStdString());
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if (deletion_successful)
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{
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m_model->RemoveGame(game);
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}
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else
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{
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QMessageBox error_dialog(this);
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error_dialog.setIcon(QMessageBox::Critical);
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error_dialog.setText(tr("Failed to delete the selected file."));
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error_dialog.setInformativeText(tr("Check whether you have the permissions required to "
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"delete the file or whether it's still in use."));
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error_dialog.setStandardButtons(QMessageBox::Retry | QMessageBox::Abort);
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if (error_dialog.exec() == QMessageBox::Abort)
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break;
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}
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}
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}
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}
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QString GameList::GetSelectedGame() const
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{
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QAbstractItemView* view;
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@ -189,3 +389,13 @@ void GameList::keyReleaseEvent(QKeyEvent* event)
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else
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QStackedWidget::keyReleaseEvent(event);
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}
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static bool CompressCB(const std::string& text, float percent, void* ptr)
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{
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if (ptr == nullptr)
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return false;
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auto* progress_dialog = static_cast<QProgressDialog*>(ptr);
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progress_dialog->setValue(percent * 100);
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return !progress_dialog->wasCanceled();
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}
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@ -29,9 +29,16 @@ public slots:
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void SetViewColumn(int col, bool view) { m_table->setColumnHidden(col, !view); }
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private slots:
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void ShowContextMenu(const QPoint&);
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void OpenContainingFolder();
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void OpenProperties();
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void OpenSaveFolder();
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void OpenWiki();
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void SetDefaultISO();
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void DeleteFile();
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void InstallWAD();
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void UninstallWAD();
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void ExportWiiSave();
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void CompressISO();
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signals:
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void GameSelected();
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@ -4,10 +4,13 @@
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#include <QAction>
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#include <QDesktopServices>
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#include <QFileDialog>
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#include <QMessageBox>
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#include <QUrl>
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#include "Core/State.h"
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#include "DolphinQt2/AboutDialog.h"
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#include "DolphinQt2/GameList/GameFile.h"
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#include "DolphinQt2/MenuBar.h"
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#include "DolphinQt2/Settings.h"
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@ -17,7 +20,7 @@ MenuBar::MenuBar(QWidget* parent) : QMenuBar(parent)
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AddEmulationMenu();
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addMenu(tr("Movie"));
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addMenu(tr("Options"));
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addMenu(tr("Tools"));
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AddToolsMenu();
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AddViewMenu();
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AddHelpMenu();
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@ -71,6 +74,12 @@ void MenuBar::AddFileMenu()
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m_exit_action = file_menu->addAction(tr("Exit"), this, SIGNAL(Exit()));
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}
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void MenuBar::AddToolsMenu()
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{
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QMenu* tools_menu = addMenu(tr("Tools"));
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m_wad_install_action = tools_menu->addAction(tr("Install WAD..."), this, SLOT(InstallWAD()));
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}
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void MenuBar::AddEmulationMenu()
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{
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QMenu* emu_menu = addMenu(tr("Emulation"));
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@ -206,3 +215,27 @@ void MenuBar::AddTableColumnsMenu(QMenu* view_menu)
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action->setCheckable(true);
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}
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}
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void MenuBar::InstallWAD()
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{
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QString wad_file = QFileDialog::getOpenFileName(this, tr("Select a title to install to NAND"),
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QString(), tr("WAD files (*.wad)"));
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if (wad_file.isEmpty())
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return;
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QMessageBox result_dialog(this);
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if (GameFile(wad_file).Install())
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{
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result_dialog.setIcon(QMessageBox::Information);
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result_dialog.setText(tr("Successfully installed title to the NAND"));
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}
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else
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{
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result_dialog.setIcon(QMessageBox::Critical);
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result_dialog.setText(tr("Failed to install title to the NAND!"));
|
||||
}
|
||||
|
||||
result_dialog.exec();
|
||||
}
|
||||
|
|
|
@ -50,6 +50,9 @@ public slots:
|
|||
void EmulationStopped();
|
||||
void UpdateStateSlotMenu();
|
||||
|
||||
// Tools
|
||||
void InstallWAD();
|
||||
|
||||
private:
|
||||
void AddFileMenu();
|
||||
|
||||
|
@ -62,12 +65,16 @@ private:
|
|||
void AddGameListTypeSection(QMenu* view_menu);
|
||||
void AddTableColumnsMenu(QMenu* view_menu);
|
||||
|
||||
void AddToolsMenu();
|
||||
void AddHelpMenu();
|
||||
|
||||
// File
|
||||
QAction* m_open_action;
|
||||
QAction* m_exit_action;
|
||||
|
||||
// Tools
|
||||
QAction* m_wad_install_action;
|
||||
|
||||
// Emulation
|
||||
QAction* m_play_action;
|
||||
QAction* m_pause_action;
|
||||
|
|
Loading…
Reference in New Issue