Remove code for only allocating low memory
This is unnecessary when we have position-independent code.
This commit is contained in:
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89535468eb
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4b4cf509f8
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@ -283,10 +283,6 @@ if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
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# Linker flags.
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# Drop unreachable code and data.
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-dead_strip,-dead_strip_dylibs")
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# Reserve the minimum size for the zero page.
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# Our JIT requires virtual memory space below 2GB, while the default zero
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# page on x86_64 is 4GB in size.
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-pagezero_size,0x1000")
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find_library(APPKIT_LIBRARY AppKit)
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find_library(APPSERV_LIBRARY ApplicationServices)
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@ -44,11 +44,11 @@ public:
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}
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// Call this before you generate any code.
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void AllocCodeSpace(size_t size, bool need_low = true)
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void AllocCodeSpace(size_t size)
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{
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region_size = size;
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total_region_size = size;
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region = static_cast<u8*>(Common::AllocateExecutableMemory(total_region_size, need_low));
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region = static_cast<u8*>(Common::AllocateExecutableMemory(total_region_size));
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T::SetCodePtr(region);
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}
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@ -7,6 +7,7 @@
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#include <set>
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#include <string>
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/MemArena.h"
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@ -125,19 +126,22 @@ void MemArena::ReleaseView(void* view, size_t size)
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u8* MemArena::FindMemoryBase()
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{
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#if _ARCH_64
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#if _ARCH_32
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const size_t memory_size = 0x31000000;
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#else
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const size_t memory_size = 0x400000000;
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#endif
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#ifdef _WIN32
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// 64 bit
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u8* base = (u8*)VirtualAlloc(0, 0x400000000, MEM_RESERVE, PAGE_READWRITE);
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u8* base = static_cast<u8*>(VirtualAlloc(nullptr, memory_size, MEM_RESERVE, PAGE_READWRITE));
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if (!base)
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{
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PanicAlert("Failed to map enough memory space: %s", GetLastErrorMsg().c_str());
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return nullptr;
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}
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VirtualFree(base, 0, MEM_RELEASE);
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return base;
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#else
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// Very precarious - mmap cannot return an error when trying to map already used pages.
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// This makes the Windows approach above unusable on Linux, so we will simply pray...
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return reinterpret_cast<u8*>(0x2300000000ULL);
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#endif
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#else // 32 bit
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#ifdef ANDROID
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// Android 4.3 changed how mmap works.
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// if we map it private and then munmap it, we can't use the base returned.
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@ -146,14 +150,13 @@ u8* MemArena::FindMemoryBase()
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#else
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const int flags = MAP_ANON | MAP_PRIVATE;
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#endif
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const u32 MemSize = 0x31000000;
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void* base = mmap(0, MemSize, PROT_NONE, flags, -1, 0);
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void* base = mmap(nullptr, memory_size, PROT_NONE, flags, -1, 0);
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if (base == MAP_FAILED)
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{
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PanicAlert("Failed to map 1 GB of memory space: %s", strerror(errno));
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return 0;
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PanicAlert("Failed to map enough memory space: %s", GetLastErrorMsg().c_str());
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return nullptr;
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}
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munmap(base, MemSize);
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munmap(base, memory_size);
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return static_cast<u8*>(base);
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#endif
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}
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@ -29,74 +29,25 @@
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#endif
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#endif
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// Valgrind doesn't support MAP_32BIT.
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// Uncomment the following line to be able to run Dolphin in Valgrind.
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//#undef MAP_32BIT
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namespace Common
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{
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#if !defined(_WIN32) && defined(_M_X86_64) && !defined(MAP_32BIT)
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#include <unistd.h>
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static uintptr_t RoundPage(uintptr_t addr)
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{
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uintptr_t mask = getpagesize() - 1;
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return (addr + mask) & ~mask;
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}
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#endif
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// This is purposely not a full wrapper for virtualalloc/mmap, but it
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// provides exactly the primitive operations that Dolphin needs.
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void* AllocateExecutableMemory(size_t size, bool low)
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void* AllocateExecutableMemory(size_t size)
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{
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#if defined(_WIN32)
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void* ptr = VirtualAlloc(0, size, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
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#else
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static char* map_hint = nullptr;
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#if defined(_M_X86_64) && !defined(MAP_32BIT)
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// This OS has no flag to enforce allocation below the 4 GB boundary,
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// but if we hint that we want a low address it is very likely we will
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// get one.
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// An older version of this code used MAP_FIXED, but that has the side
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// effect of discarding already mapped pages that happen to be in the
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// requested virtual memory range (such as the emulated RAM, sometimes).
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if (low && (!map_hint))
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map_hint = (char*)RoundPage(512 * 1024 * 1024); /* 0.5 GB rounded up to the next page */
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#endif
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void* ptr = mmap(map_hint, size, PROT_READ | PROT_WRITE | PROT_EXEC, MAP_ANON | MAP_PRIVATE
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#if defined(_M_X86_64) && defined(MAP_32BIT)
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| (low ? MAP_32BIT : 0)
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#endif
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,
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-1, 0);
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#endif /* defined(_WIN32) */
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void* ptr =
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mmap(nullptr, size, PROT_READ | PROT_WRITE | PROT_EXEC, MAP_ANON | MAP_PRIVATE, -1, 0);
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#ifdef _WIN32
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if (ptr == nullptr)
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{
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#else
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if (ptr == MAP_FAILED)
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{
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ptr = nullptr;
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#endif
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PanicAlert("Failed to allocate executable memory. If you are running Dolphin in Valgrind, try "
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"'#undef MAP_32BIT'.");
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}
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#if !defined(_WIN32) && defined(_M_X86_64) && !defined(MAP_32BIT)
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else
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{
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if (low)
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{
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map_hint += size;
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map_hint = (char*)RoundPage((uintptr_t)map_hint); /* round up to the next page */
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}
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}
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#endif
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#if _M_X86_64
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if ((u64)ptr >= 0x80000000 && low == true)
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PanicAlert("Executable memory ended up above 2GB!");
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#endif
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if (ptr == nullptr)
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PanicAlert("Failed to allocate executable memory");
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return ptr;
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}
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@ -9,7 +9,7 @@
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namespace Common
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{
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void* AllocateExecutableMemory(size_t size, bool low = true);
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void* AllocateExecutableMemory(size_t size);
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void* AllocateMemoryPages(size_t size);
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void FreeMemoryPages(void* ptr, size_t size);
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void* AllocateAlignedMemory(size_t size, size_t alignment);
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@ -50,14 +50,6 @@ using namespace PowerPC;
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// * Does not recompile all instructions - sometimes falls back to inserting a CALL to the
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// corresponding Interpreter function.
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// Various notes below
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// IMPORTANT:
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// Make sure that all generated code and all emulator state sits under the 2GB boundary so that
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// RIP addressing can be used easily. Windows will always allocate static code under the 2GB
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// boundary.
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// Also make sure to use VirtualAlloc and specify EXECUTE permission.
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// Open questions
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// * Should there be any statically allocated registers? r3, r4, r5, r8, r0 come to mind.. maybe sp
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// * Does it make sense to finish off the remaining non-jitted instructions? Seems we are hitting
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@ -46,7 +46,7 @@ VertexLoaderX64::VertexLoaderX64(const TVtxDesc& vtx_desc, const VAT& vtx_att)
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if (!IsInitialized())
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return;
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AllocCodeSpace(4096, false);
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AllocCodeSpace(4096);
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ClearCodeSpace();
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GenerateVertexLoader();
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WriteProtect();
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