Remove more seemingly unused debug UI strings

Same as 2052bb8 but for buttons.
This commit is contained in:
JosJuice 2017-04-23 12:39:00 +02:00
parent 9090f37347
commit 8c2e5689ad
1 changed files with 8 additions and 17 deletions

View File

@ -70,20 +70,16 @@ void GFXDebuggerPanel::CreateGUIControls()
const int space3 = FromDIP(3);
m_pButtonPause = new wxButton(this, wxID_ANY, _("Pause"), wxDefaultPosition, wxDefaultSize, 0,
wxDefaultValidator, _("Pause"));
m_pButtonPause = new wxButton(this, wxID_ANY, _("Pause"));
m_pButtonPause->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnPauseButton, this);
m_pButtonPauseAtNext = new wxButton(this, wxID_ANY, _("Pause After"), wxDefaultPosition,
wxDefaultSize, 0, wxDefaultValidator, _("Pause At Next"));
m_pButtonPauseAtNext = new wxButton(this, wxID_ANY, _("Pause After"));
m_pButtonPauseAtNext->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnPauseAtNextButton, this);
m_pButtonPauseAtNextFrame = new wxButton(this, wxID_ANY, _("Go to Next Frame"), wxDefaultPosition,
wxDefaultSize, 0, wxDefaultValidator, _("Next Frame"));
m_pButtonPauseAtNextFrame = new wxButton(this, wxID_ANY, _("Go to Next Frame"));
m_pButtonPauseAtNextFrame->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnPauseAtNextFrameButton, this);
m_pButtonCont = new wxButton(this, wxID_ANY, _("Continue"), wxDefaultPosition, wxDefaultSize, 0,
wxDefaultValidator, _("Continue"));
m_pButtonCont = new wxButton(this, wxID_ANY, _("Continue"));
m_pButtonCont->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnContButton, this);
m_pCount = new wxTextCtrl(this, wxID_ANY, "1", wxDefaultPosition, wxDefaultSize, wxTE_RIGHT,
@ -97,21 +93,16 @@ void GFXDebuggerPanel::CreateGUIControls()
}
m_pPauseAtList->SetSelection(0);
m_pButtonDump = new wxButton(this, wxID_ANY, _("Dump"), wxDefaultPosition, wxDefaultSize, 0,
wxDefaultValidator, _("Dump"));
m_pButtonDump = new wxButton(this, wxID_ANY, _("Dump"));
m_pButtonDump->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnDumpButton, this);
m_pButtonUpdateScreen = new wxButton(this, wxID_ANY, _("Update Screen"), wxDefaultPosition,
wxDefaultSize, 0, wxDefaultValidator, _("Update Screen"));
m_pButtonUpdateScreen = new wxButton(this, wxID_ANY, _("Update Screen"));
m_pButtonUpdateScreen->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnUpdateScreenButton, this);
m_pButtonClearScreen = new wxButton(this, wxID_ANY, _("Clear Screen"), wxDefaultPosition,
wxDefaultSize, 0, wxDefaultValidator, _("Clear Screen"));
m_pButtonClearScreen = new wxButton(this, wxID_ANY, _("Clear Screen"));
m_pButtonClearScreen->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnClearScreenButton, this);
m_pButtonClearTextureCache =
new wxButton(this, wxID_ANY, _("Clear Textures"), wxDefaultPosition, wxDefaultSize, 0,
wxDefaultValidator, _("Clear Textures"));
m_pButtonClearTextureCache = new wxButton(this, wxID_ANY, _("Clear Textures"));
m_pButtonClearTextureCache->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnClearTextureCacheButton,
this);