DSPCodeUtil: remove GenRandomCode

It was only used in a specific DSPTool test, which was removed because
non-deterministic tests aren't really useful.
This commit is contained in:
Michael Maltese 2017-05-19 19:16:22 -07:00
parent 80710984dc
commit 1765e54ab3
2 changed files with 0 additions and 10 deletions

View File

@ -100,15 +100,6 @@ bool Compare(const std::vector<u16>& code1, const std::vector<u16>& code2)
return code1.size() == code2.size() && code1.size() == count_equal;
}
void GenRandomCode(u32 size, std::vector<u16>& code)
{
code.resize(size);
for (u32 i = 0; i < size; i++)
{
code[i] = rand() ^ (rand() << 8);
}
}
void CodeToHeader(const std::vector<u16>& code, std::string _filename, const char* name,
std::string& header)
{

View File

@ -14,7 +14,6 @@ namespace DSP
bool Assemble(const std::string& text, std::vector<u16>& code, bool force = false);
bool Disassemble(const std::vector<u16>& code, bool line_numbers, std::string& text);
bool Compare(const std::vector<u16>& code1, const std::vector<u16>& code2);
void GenRandomCode(u32 size, std::vector<u16>& code);
void CodeToHeader(const std::vector<u16>& code, std::string _filename, const char* name,
std::string& header);
void CodesToHeader(const std::vector<u16>* codes, const std::vector<std::string>* filenames,