GameConfigLoader: Empty INI to location map

This commit is contained in:
MerryMage 2017-05-14 15:38:57 +01:00
parent 1e766ab490
commit 332747857e
1 changed files with 19 additions and 134 deletions

View File

@ -44,141 +44,25 @@ static std::vector<std::string> GetGameIniFilenames(const std::string& id, u16 r
return filenames;
}
static std::map<std::pair<std::string, std::string>, ConfigLocation> ini_to_location = {
// Core
{{"Core", "CPUThread"}, {Config::System::Main, "Core", "CPUThread"}},
{{"Core", "SkipIdle"}, {Config::System::Main, "Core", "SkipIdle"}},
{{"Core", "SyncOnSkipIdle"}, {Config::System::Main, "Core", "SyncOnSkipIdle"}},
{{"Core", "FPRF"}, {Config::System::Main, "Core", "FPRF"}},
{{"Core", "AccurateNaNs"}, {Config::System::Main, "Core", "AccurateNaNs"}},
{{"Core", "MMU"}, {Config::System::Main, "Core", "MMU"}},
{{"Core", "DCBZ"}, {Config::System::Main, "Core", "DCBZ"}},
{{"Core", "SyncGPU"}, {Config::System::Main, "Core", "SyncGPU"}},
{{"Core", "FastDiscSpeed"}, {Config::System::Main, "Core", "FastDiscSpeed"}},
{{"Core", "DSPHLE"}, {Config::System::Main, "Core", "DSPHLE"}},
{{"Core", "GFXBackend"}, {Config::System::Main, "Core", "GFXBackend"}},
{{"Core", "CPUCore"}, {Config::System::Main, "Core", "CPUCore"}},
{{"Core", "HLE_BS2"}, {Config::System::Main, "Core", "HLE_BS2"}},
{{"Core", "EmulationSpeed"}, {Config::System::Main, "Core", "EmulationSpeed"}},
{{"Core", "GPUDeterminismMode"}, {Config::System::Main, "Core", "GPUDeterminismMode"}},
{{"Core", "ProgressiveScan"}, {Config::System::Main, "Display", "ProgressiveScan"}},
{{"Core", "PAL60"}, {Config::System::Main, "Display", "PAL60"}},
using INIToLocationMap = std::map<std::pair<std::string, std::string>, ConfigLocation>;
// Action Replay cheats
{{"ActionReplay_Enabled", ""}, {Config::System::Main, "ActionReplay_Enabled", ""}},
{{"ActionReplay", ""}, {Config::System::Main, "ActionReplay", ""}},
// Gecko cheats
{{"Gecko_Enabled", ""}, {Config::System::Main, "Gecko_Enabled", ""}},
{{"Gecko", ""}, {Config::System::Main, "Gecko", ""}},
// OnLoad cheats
{{"OnLoad", ""}, {Config::System::Main, "OnLoad", ""}},
// OnFrame cheats
{{"OnFrame_Enabled", ""}, {Config::System::Main, "OnFrame_Enabled", ""}},
{{"OnFrame", ""}, {Config::System::Main, "OnFrame", ""}},
// Speedhacks
{{"Speedhacks", ""}, {Config::System::Main, "Speedhacks", ""}},
// Debugger values
{{"Watches", ""}, {Config::System::Debugger, "Watches", ""}},
{{"BreakPoints", ""}, {Config::System::Debugger, "BreakPoints", ""}},
{{"MemoryChecks", ""}, {Config::System::Debugger, "MemoryChecks", ""}},
// DSP
{{"DSP", "Volume"}, {Config::System::Main, "DSP", "Volume"}},
{{"DSP", "EnableJIT"}, {Config::System::Main, "DSP", "EnableJIT"}},
{{"DSP", "Backend"}, {Config::System::Main, "DSP", "Backend"}},
// Controls
{{"Controls", "PadType0"}, {Config::System::GCPad, "Core", "SIDevice0"}},
{{"Controls", "PadType1"}, {Config::System::GCPad, "Core", "SIDevice1"}},
{{"Controls", "PadType2"}, {Config::System::GCPad, "Core", "SIDevice2"}},
{{"Controls", "PadType3"}, {Config::System::GCPad, "Core", "SIDevice3"}},
{{"Controls", "WiimoteSource0"}, {Config::System::WiiPad, "Wiimote1", "Source"}},
{{"Controls", "WiimoteSource1"}, {Config::System::WiiPad, "Wiimote2", "Source"}},
{{"Controls", "WiimoteSource2"}, {Config::System::WiiPad, "Wiimote3", "Source"}},
{{"Controls", "WiimoteSource3"}, {Config::System::WiiPad, "Wiimote4", "Source"}},
{{"Controls", "WiimoteSourceBB"}, {Config::System::WiiPad, "BalanceBoard", "Source"}},
// Controller profiles
{{"Controls", "PadProfile1"}, {Config::System::GCPad, "Controls", "PadProfile1"}},
{{"Controls", "PadProfile2"}, {Config::System::GCPad, "Controls", "PadProfile2"}},
{{"Controls", "PadProfile3"}, {Config::System::GCPad, "Controls", "PadProfile3"}},
{{"Controls", "PadProfile4"}, {Config::System::GCPad, "Controls", "PadProfile4"}},
{{"Controls", "WiimoteProfile1"}, {Config::System::WiiPad, "Controls", "WiimoteProfile1"}},
{{"Controls", "WiimoteProfile2"}, {Config::System::WiiPad, "Controls", "WiimoteProfile2"}},
{{"Controls", "WiimoteProfile3"}, {Config::System::WiiPad, "Controls", "WiimoteProfile3"}},
{{"Controls", "WiimoteProfile4"}, {Config::System::WiiPad, "Controls", "WiimoteProfile4"}},
// Video
{{"Video_Hardware", "VSync"}, {Config::System::GFX, "Hardware", "VSync"}},
{{"Video_Settings", "wideScreenHack"}, {Config::System::GFX, "Settings", "wideScreenHack"}},
{{"Video_Settings", "AspectRatio"}, {Config::System::GFX, "Settings", "AspectRatio"}},
{{"Video_Settings", "Crop"}, {Config::System::GFX, "Settings", "Crop"}},
{{"Video_Settings", "UseXFB"}, {Config::System::GFX, "Settings", "UseXFB"}},
{{"Video_Settings", "UseRealXFB"}, {Config::System::GFX, "Settings", "UseRealXFB"}},
{{"Video_Settings", "SafeTextureCacheColorSamples"},
{Config::System::GFX, "Settings", "SafeTextureCacheColorSamples"}},
{{"Video_Settings", "HiresTextures"}, {Config::System::GFX, "Settings", "HiresTextures"}},
{{"Video_Settings", "ConvertHiresTextures"},
{Config::System::GFX, "Settings", "ConvertHiresTextures"}},
{{"Video_Settings", "CacheHiresTextures"},
{Config::System::GFX, "Settings", "CacheHiresTextures"}},
{{"Video_Settings", "EnablePixelLighting"},
{Config::System::GFX, "Settings", "EnablePixelLighting"}},
{{"Video_Settings", "ForcedSlowDepth"}, {Config::System::GFX, "Settings", "ForcedSlowDepth"}},
{{"Video_Settings", "MSAA"}, {Config::System::GFX, "Settings", "MSAA"}},
{{"Video_Settings", "SSAA"}, {Config::System::GFX, "Settings", "SSAA"}},
{{"Video_Settings", "EFBScale"}, {Config::System::GFX, "Settings", "EFBScale"}},
{{"Video_Settings", "DisableFog"}, {Config::System::GFX, "Settings", "DisableFog"}},
{{"Video_Enhancements", "ForceFiltering"},
{Config::System::GFX, "Enhancements", "ForceFiltering"}},
{{"Video_Enhancements", "MaxAnisotropy"},
{Config::System::GFX, "Enhancements", "MaxAnisotropy"}},
{{"Video_Enhancements", "PostProcessingShader"},
{Config::System::GFX, "Enhancements", "PostProcessingShader"}},
{{"Video_Stereoscopy", "StereoMode"}, {Config::System::GFX, "Stereoscopy", "StereoMode"}},
{{"Video_Stereoscopy", "StereoDepth"}, {Config::System::GFX, "Stereoscopy", "StereoDepth"}},
{{"Video_Stereoscopy", "StereoSwapEyes"},
{Config::System::GFX, "Stereoscopy", "StereoSwapEyes"}},
{{"Video_Hacks", "EFBAccessEnable"}, {Config::System::GFX, "Hacks", "EFBAccessEnable"}},
{{"Video_Hacks", "BBoxEnable"}, {Config::System::GFX, "Hacks", "BBoxEnable"}},
{{"Video_Hacks", "ForceProgressive"}, {Config::System::GFX, "Hacks", "ForceProgressive"}},
{{"Video_Hacks", "EFBToTextureEnable"}, {Config::System::GFX, "Hacks", "EFBToTextureEnable"}},
{{"Video_Hacks", "EFBScaledCopy"}, {Config::System::GFX, "Hacks", "EFBScaledCopy"}},
{{"Video_Hacks", "EFBEmulateFormatChanges"},
{Config::System::GFX, "Hacks", "EFBEmulateFormatChanges"}},
// GameINI specific video settings
{{"Video", "ProjectionHack"}, {Config::System::GFX, "Video", "ProjectionHack"}},
{{"Video", "PH_SZNear"}, {Config::System::GFX, "Video", "PH_SZNear"}},
{{"Video", "PH_SZFar"}, {Config::System::GFX, "Video", "PH_SZFar"}},
{{"Video", "PH_ZNear"}, {Config::System::GFX, "Video", "PH_ZNear"}},
{{"Video", "PH_ZFar"}, {Config::System::GFX, "Video", "PH_ZFar"}},
{{"Video", "PH_ExtraParam"}, {Config::System::GFX, "Video", "PH_ExtraParam"}},
{{"Video", "PerfQueriesEnable"}, {Config::System::GFX, "Video", "PerfQueriesEnable"}},
{{"Video_Stereoscopy", "StereoConvergence"},
{Config::System::GFX, "Stereoscopy", "StereoConvergence"}},
{{"Video_Stereoscopy", "StereoEFBMonoDepth"},
{Config::System::GFX, "Stereoscopy", "StereoEFBMonoDepth"}},
{{"Video_Stereoscopy", "StereoDepthPercentage"},
{Config::System::GFX, "Stereoscopy", "StereoDepthPercentage"}},
// UI
{{"EmuState", "EmulationStateId"}, {Config::System::UI, "EmuState", "EmulationStateId"}},
{{"EmuState", "EmulationIssues"}, {Config::System::UI, "EmuState", "EmulationIssues"}},
{{"EmuState", "Title"}, {Config::System::UI, "EmuState", "Title"}},
};
// This is a mapping from the legacy section-key pairs to ConfigLocations.
// New settings do not need to be added to this mapping.
// See also: MapINIToRealLocation and GetINILocationFromConfig.
static const INIToLocationMap& GetINIToLocationMap()
{
static const INIToLocationMap ini_to_location{};
return ini_to_location;
}
// Converts from a legacy GameINI section-key tuple to a ConfigLocation.
// Also supports the following format:
// [System.Section]
// Key = Value
static ConfigLocation MapINIToRealLocation(const std::string& section, const std::string& key)
{
static const INIToLocationMap& ini_to_location = GetINIToLocationMap();
auto it = ini_to_location.find({section, key});
if (it == ini_to_location.end())
{
@ -206,11 +90,13 @@ static ConfigLocation MapINIToRealLocation(const std::string& section, const std
return {Config::System::Main, "", ""};
}
return ini_to_location[{section, key}];
return ini_to_location.at({section, key});
}
static std::pair<std::string, std::string> GetINILocationFromConfig(const ConfigLocation& location)
{
static const INIToLocationMap& ini_to_location = GetINIToLocationMap();
auto it = std::find_if(ini_to_location.begin(), ini_to_location.end(),
[&location](const auto& entry) { return entry.second == location; });
@ -226,8 +112,7 @@ static std::pair<std::string, std::string> GetINILocationFromConfig(const Config
if (it != ini_to_location.end())
return {it->first.first, location.key};
WARN_LOG(CORE, "Unknown option: %s.%s", location.section.c_str(), location.key.c_str());
return {"", ""};
return {Config::GetSystemName(location.system) + "." + location.section, location.key};
}
// INI Game layer configuration loader