DSPHLE: the light protocol has no sine table
The sine table is only used for Dolby mixing which the light protocol doesn't support.
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@ -483,10 +483,15 @@ void ZeldaUCode::RunPendingCommands()
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const_patterns[i] = Common::swap16(data_ptr[0x100 + i]);
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m_renderer.SetConstPatterns(std::move(const_patterns));
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std::array<s16, 0x80> sine_table;
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for (size_t i = 0; i < 0x80; ++i)
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sine_table[i] = Common::swap16(data_ptr[0x200 + i]);
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m_renderer.SetSineTable(std::move(sine_table));
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// The sine table is only used for Dolby mixing
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// which the light protocol doesn't support.
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if ((m_flags & LIGHT_PROTOCOL) == 0)
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{
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std::array<s16, 0x80> sine_table;
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for (size_t i = 0; i < 0x80; ++i)
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sine_table[i] = Common::swap16(data_ptr[0x200 + i]);
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m_renderer.SetSineTable(std::move(sine_table));
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}
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u16* afc_coeffs_ptr = (u16*)HLEMemory_Get_Pointer(Read32());
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std::array<s16, 0x20> afc_coeffs;
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