DiscIO: Remove C/I/S prefixes from class names

These prefixes were inconsistent with the rest of Dolphin.

I'm also renaming VolumeWiiCrypted to VolumeWii because of 1113b13.
This commit is contained in:
JosJuice 2017-06-06 11:49:01 +02:00
parent 1113b131f2
commit b2af07a7b7
64 changed files with 394 additions and 398 deletions

View File

@ -192,7 +192,7 @@ static inline u32 GetPixel(u32* buffer, unsigned int x, unsigned int y)
static bool LoadBanner(std::string filename, u32* Banner)
{
std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(filename));
std::unique_ptr<DiscIO::Volume> pVolume(DiscIO::CreateVolumeFromFilename(filename));
if (pVolume != nullptr)
{
@ -230,7 +230,7 @@ static bool LoadBanner(std::string filename, u32* Banner)
static int GetCountry(std::string filename)
{
std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(filename));
std::unique_ptr<DiscIO::Volume> pVolume(DiscIO::CreateVolumeFromFilename(filename));
if (pVolume != nullptr)
{
@ -246,7 +246,7 @@ static int GetCountry(std::string filename)
static int GetPlatform(std::string filename)
{
std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(filename));
std::unique_ptr<DiscIO::Volume> pVolume(DiscIO::CreateVolumeFromFilename(filename));
if (pVolume != nullptr)
{
@ -272,7 +272,7 @@ static std::string GetTitle(std::string filename)
__android_log_print(ANDROID_LOG_WARN, DOLPHIN_TAG, "Getting Title for file: %s",
filename.c_str());
std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(filename));
std::unique_ptr<DiscIO::Volume> pVolume(DiscIO::CreateVolumeFromFilename(filename));
if (pVolume != nullptr)
{
@ -315,7 +315,7 @@ static std::string GetDescription(std::string filename)
__android_log_print(ANDROID_LOG_WARN, DOLPHIN_TAG, "Getting Description for file: %s",
filename.c_str());
std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(filename));
std::unique_ptr<DiscIO::Volume> volume(DiscIO::CreateVolumeFromFilename(filename));
if (volume != nullptr)
{
@ -350,7 +350,7 @@ static std::string GetGameId(std::string filename)
{
__android_log_print(ANDROID_LOG_WARN, DOLPHIN_TAG, "Getting ID for file: %s", filename.c_str());
std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(filename));
std::unique_ptr<DiscIO::Volume> volume(DiscIO::CreateVolumeFromFilename(filename));
if (volume == nullptr)
return std::string();
@ -364,7 +364,7 @@ static std::string GetCompany(std::string filename)
__android_log_print(ANDROID_LOG_WARN, DOLPHIN_TAG, "Getting Company for file: %s",
filename.c_str());
std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(filename));
std::unique_ptr<DiscIO::Volume> volume(DiscIO::CreateVolumeFromFilename(filename));
if (volume == nullptr)
return std::string();
@ -377,7 +377,7 @@ static u64 GetFileSize(std::string filename)
{
__android_log_print(ANDROID_LOG_WARN, DOLPHIN_TAG, "Getting size of file: %s", filename.c_str());
std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(filename));
std::unique_ptr<DiscIO::Volume> volume(DiscIO::CreateVolumeFromFilename(filename));
if (volume == nullptr)
return -1;

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@ -20,7 +20,7 @@ std::string MD5Sum(const std::string& file_path, std::function<bool(int)> report
u64 read_offset = 0;
mbedtls_md5_context ctx;
std::unique_ptr<DiscIO::IBlobReader> file(DiscIO::CreateBlobReader(file_path));
std::unique_ptr<DiscIO::BlobReader> file(DiscIO::CreateBlobReader(file_path));
u64 game_size = file->GetDataSize();
mbedtls_md5_starts(&ctx);

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@ -42,14 +42,14 @@
// Inserts a disc into the emulated disc drive and returns a pointer to it.
// The returned pointer must only be used while we are still booting,
// because DVDThread can do whatever it wants to the disc after that.
static const DiscIO::IVolume* SetDisc(std::unique_ptr<DiscIO::IVolume> volume)
static const DiscIO::Volume* SetDisc(std::unique_ptr<DiscIO::Volume> volume)
{
const DiscIO::IVolume* pointer = volume.get();
const DiscIO::Volume* pointer = volume.get();
DVDInterface::SetDisc(std::move(volume));
return pointer;
}
bool CBoot::DVDRead(const DiscIO::IVolume& volume, u64 dvd_offset, u32 output_address, u32 length,
bool CBoot::DVDRead(const DiscIO::Volume& volume, u64 dvd_offset, u32 output_address, u32 length,
const DiscIO::Partition& partition)
{
std::vector<u8> buffer(length);
@ -59,7 +59,7 @@ bool CBoot::DVDRead(const DiscIO::IVolume& volume, u64 dvd_offset, u32 output_ad
return true;
}
void CBoot::Load_FST(bool is_wii, const DiscIO::IVolume* volume)
void CBoot::Load_FST(bool is_wii, const DiscIO::Volume* volume)
{
if (!volume)
return;
@ -113,8 +113,8 @@ bool CBoot::FindMapFile(std::string* existing_map_file, std::string* writable_ma
{
case SConfig::BOOT_WII_NAND:
{
const DiscIO::CNANDContentLoader& Loader =
DiscIO::CNANDContentManager::Access().GetNANDLoader(_StartupPara.m_strFilename);
const DiscIO::NANDContentLoader& Loader =
DiscIO::NANDContentManager::Access().GetNANDLoader(_StartupPara.m_strFilename);
if (Loader.IsValid())
{
u64 TitleID = Loader.GetTMD().GetTitleId();
@ -290,7 +290,7 @@ bool CBoot::BootUp()
{
case SConfig::BOOT_ISO:
{
const DiscIO::IVolume* volume =
const DiscIO::Volume* volume =
SetDisc(DiscIO::CreateVolumeFromFilename(_StartupPara.m_strFilename));
if (!volume)
@ -343,7 +343,7 @@ bool CBoot::BootUp()
PanicAlertT("Warning - starting DOL in wrong console mode!");
}
const DiscIO::IVolume* volume = nullptr;
const DiscIO::Volume* volume = nullptr;
if (!_StartupPara.m_strDVDRoot.empty())
{
NOTICE_LOG(BOOT, "Setting DVDRoot %s", _StartupPara.m_strDVDRoot.c_str());
@ -385,7 +385,7 @@ bool CBoot::BootUp()
case SConfig::BOOT_ELF:
{
const DiscIO::IVolume* volume = nullptr;
const DiscIO::Volume* volume = nullptr;
// load image or create virtual drive from directory
if (!_StartupPara.m_strDVDRoot.empty())

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@ -11,7 +11,7 @@
namespace DiscIO
{
class IVolume;
class Volume;
struct Partition;
}
@ -46,7 +46,7 @@ public:
static bool LoadMapFromFilename();
private:
static bool DVDRead(const DiscIO::IVolume& volume, u64 dvd_offset, u32 output_address, u32 length,
static bool DVDRead(const DiscIO::Volume& volume, u64 dvd_offset, u32 output_address, u32 length,
const DiscIO::Partition& partition);
static void RunFunction(u32 address);
@ -57,12 +57,12 @@ private:
static void SetupMSR();
static void SetupBAT(bool is_wii);
static bool RunApploader(bool is_wii, const DiscIO::IVolume& volume);
static bool EmulatedBS2_GC(const DiscIO::IVolume* volume, bool skip_app_loader = false);
static bool EmulatedBS2_Wii(const DiscIO::IVolume* volume);
static bool EmulatedBS2(bool is_wii, const DiscIO::IVolume* volume);
static bool RunApploader(bool is_wii, const DiscIO::Volume& volume);
static bool EmulatedBS2_GC(const DiscIO::Volume* volume, bool skip_app_loader = false);
static bool EmulatedBS2_Wii(const DiscIO::Volume* volume);
static bool EmulatedBS2(bool is_wii, const DiscIO::Volume* volume);
static bool Load_BS2(const std::string& boot_rom_filename);
static void Load_FST(bool is_wii, const DiscIO::IVolume* volume);
static void Load_FST(bool is_wii, const DiscIO::Volume* volume);
static bool SetupWiiMemory(const DiscIO::IVolume* volume, u64 ios_title_id);
static bool SetupWiiMemory(const DiscIO::Volume* volume, u64 ios_title_id);
};

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@ -82,7 +82,7 @@ void CBoot::SetupBAT(bool is_wii)
PowerPC::IBATUpdated();
}
bool CBoot::RunApploader(bool is_wii, const DiscIO::IVolume& volume)
bool CBoot::RunApploader(bool is_wii, const DiscIO::Volume& volume)
{
const DiscIO::Partition partition = volume.GetGamePartition();
@ -155,7 +155,7 @@ bool CBoot::RunApploader(bool is_wii, const DiscIO::IVolume& volume)
// GameCube Bootstrap 2 HLE:
// copy the apploader to 0x81200000
// execute the apploader, function by function, using the above utility.
bool CBoot::EmulatedBS2_GC(const DiscIO::IVolume* volume, bool skip_app_loader)
bool CBoot::EmulatedBS2_GC(const DiscIO::Volume* volume, bool skip_app_loader)
{
INFO_LOG(BOOT, "Faking GC BS2...");
@ -217,7 +217,7 @@ bool CBoot::EmulatedBS2_GC(const DiscIO::IVolume* volume, bool skip_app_loader)
return RunApploader(/*is_wii*/ false, *volume);
}
bool CBoot::SetupWiiMemory(const DiscIO::IVolume* volume, u64 ios_title_id)
bool CBoot::SetupWiiMemory(const DiscIO::Volume* volume, u64 ios_title_id)
{
static const std::map<DiscIO::Region, const RegionSetting> region_settings = {
{DiscIO::Region::NTSC_J, {"JPN", "NTSC", "JP", "LJ"}},
@ -331,7 +331,7 @@ bool CBoot::SetupWiiMemory(const DiscIO::IVolume* volume, u64 ios_title_id)
// Wii Bootstrap 2 HLE:
// copy the apploader to 0x81200000
// execute the apploader
bool CBoot::EmulatedBS2_Wii(const DiscIO::IVolume* volume)
bool CBoot::EmulatedBS2_Wii(const DiscIO::Volume* volume)
{
INFO_LOG(BOOT, "Faking Wii BS2...");
if (!volume)
@ -374,7 +374,7 @@ bool CBoot::EmulatedBS2_Wii(const DiscIO::IVolume* volume)
// Returns true if apploader has run successfully.
// If is_wii is true and volume is not nullptr, the disc that volume
// point to must currently be inserted into the emulated disc drive.
bool CBoot::EmulatedBS2(bool is_wii, const DiscIO::IVolume* volume)
bool CBoot::EmulatedBS2(bool is_wii, const DiscIO::Volume* volume)
{
return is_wii ? EmulatedBS2_Wii(volume) : EmulatedBS2_GC(volume);
}

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@ -72,8 +72,8 @@ bool CBoot::Boot_WiiWAD(const std::string& _pFilename)
state_file.WriteBytes(&state, sizeof(StateFlags));
}
const DiscIO::CNANDContentLoader& ContentLoader =
DiscIO::CNANDContentManager::Access().GetNANDLoader(_pFilename);
const DiscIO::NANDContentLoader& ContentLoader =
DiscIO::NANDContentManager::Access().GetNANDLoader(_pFilename);
if (!ContentLoader.IsValid())
return false;

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@ -721,7 +721,7 @@ void SConfig::ResetRunningGameMetadata()
SetRunningGameMetadata("00000000", 0, 0, Core::TitleDatabase::TitleType::Other);
}
void SConfig::SetRunningGameMetadata(const DiscIO::IVolume& volume,
void SConfig::SetRunningGameMetadata(const DiscIO::Volume& volume,
const DiscIO::Partition& partition)
{
SetRunningGameMetadata(volume.GetGameID(partition), volume.GetTitleID(partition).value_or(0),
@ -917,7 +917,7 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
bootDrive)
{
m_BootType = BOOT_ISO;
std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(m_strFilename));
std::unique_ptr<DiscIO::Volume> pVolume(DiscIO::CreateVolumeFromFilename(m_strFilename));
if (pVolume == nullptr)
{
if (bootDrive)
@ -973,10 +973,10 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
bWii = ddfFile->GetIsWii();
}
}
else if (DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename).IsValid())
else if (DiscIO::NANDContentManager::Access().GetNANDLoader(m_strFilename).IsValid())
{
const DiscIO::CNANDContentLoader& content_loader =
DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename);
const DiscIO::NANDContentLoader& content_loader =
DiscIO::NANDContentManager::Access().GetNANDLoader(m_strFilename);
const IOS::ES::TMDReader& tmd = content_loader.GetTMD();
if (!IOS::ES::IsChannel(tmd.GetTitleId()))

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@ -22,7 +22,7 @@ namespace DiscIO
enum class Language;
enum class Region;
struct Partition;
class IVolume;
class Volume;
}
namespace IOS
{
@ -225,7 +225,7 @@ struct SConfig : NonCopyable
u64 GetTitleID() const { return m_title_id; }
u16 GetRevision() const { return m_revision; }
void ResetRunningGameMetadata();
void SetRunningGameMetadata(const DiscIO::IVolume& volume, const DiscIO::Partition& partition);
void SetRunningGameMetadata(const DiscIO::Volume& volume, const DiscIO::Partition& partition);
void SetRunningGameMetadata(const IOS::ES::TMDReader& tmd);
void LoadDefaults();

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@ -33,7 +33,7 @@
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeWiiCrypted.h"
#include "DiscIO/VolumeWii.h"
// The minimum time it takes for the DVD drive to process a command (in
// microseconds)
@ -435,7 +435,7 @@ void Shutdown()
DVDThread::Stop();
}
void SetDisc(std::unique_ptr<DiscIO::IVolume> disc)
void SetDisc(std::unique_ptr<DiscIO::Volume> disc)
{
if (disc)
s_current_partition = disc->GetGamePartition();
@ -460,7 +460,7 @@ static void EjectDiscCallback(u64 userdata, s64 cyclesLate)
static void InsertDiscCallback(u64 userdata, s64 cyclesLate)
{
std::unique_ptr<DiscIO::IVolume> new_volume =
std::unique_ptr<DiscIO::Volume> new_volume =
DiscIO::CreateVolumeFromFilename(s_disc_path_to_insert);
if (new_volume)
@ -1147,7 +1147,7 @@ void ScheduleReads(u64 offset, u32 length, const DiscIO::Partition& partition, u
// The variable dvd_offset tracks the actual offset on the DVD
// that the disc drive starts reading at, which differs in two ways:
// It's rounded to a whole ECC block and never uses Wii partition addressing.
u64 dvd_offset = DiscIO::CVolumeWiiCrypted::PartitionOffsetToRawOffset(offset, partition);
u64 dvd_offset = DiscIO::VolumeWii::PartitionOffsetToRawOffset(offset, partition);
dvd_offset = Common::AlignDown(dvd_offset, DVD_ECC_BLOCK_SIZE);
if (SConfig::GetInstance().bFastDiscSpeed)
@ -1215,7 +1215,7 @@ void ScheduleReads(u64 offset, u32 length, const DiscIO::Partition& partition, u
const u32 bytes_per_chunk = partition == DiscIO::PARTITION_NONE ?
DVD_ECC_BLOCK_SIZE :
DiscIO::CVolumeWiiCrypted::BLOCK_DATA_SIZE;
DiscIO::VolumeWii::BLOCK_DATA_SIZE;
while (length > 0)
{

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@ -13,7 +13,7 @@
class PointerWrap;
namespace DiscIO
{
class IVolume;
class Volume;
struct Partition;
}
namespace MMIO
@ -110,12 +110,12 @@ void DoState(PointerWrap& p);
void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
void SetDisc(std::unique_ptr<DiscIO::IVolume> disc);
void SetDisc(std::unique_ptr<DiscIO::Volume> disc);
bool IsDiscInside();
void ChangeDiscAsHost(const std::string& new_path); // Can only be called by the host thread
void ChangeDiscAsCPU(const std::string& new_path); // Can only be called by the CPU thread
// This function returns true and calls SConfig::SetRunningGameMetadata(IVolume&, Partition&)
// This function returns true and calls SConfig::SetRunningGameMetadata(Volume&, Partition&)
// if both of the following conditions are true:
// - A disc is inserted
// - The title_id argument doesn't contain a value, or its value matches the disc's title ID

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@ -86,7 +86,7 @@ static Common::FifoQueue<ReadRequest, false> s_request_queue;
static Common::FifoQueue<ReadResult, false> s_result_queue;
static std::map<u64, ReadResult> s_result_map;
static std::unique_ptr<DiscIO::IVolume> s_disc;
static std::unique_ptr<DiscIO::Volume> s_disc;
void Start()
{
@ -180,7 +180,7 @@ void DoState(PointerWrap& p)
// was made. Handling that properly may be more effort than it's worth.
}
void SetDisc(std::unique_ptr<DiscIO::IVolume> disc)
void SetDisc(std::unique_ptr<DiscIO::Volume> disc)
{
WaitUntilIdle();
s_disc = std::move(disc);

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@ -22,7 +22,7 @@ enum class ReplyType : u32;
namespace DiscIO
{
enum class Platform;
class IVolume;
class Volume;
}
namespace IOS
{
@ -39,13 +39,13 @@ void Start();
void Stop();
void DoState(PointerWrap& p);
void SetDisc(std::unique_ptr<DiscIO::IVolume> disc);
void SetDisc(std::unique_ptr<DiscIO::Volume> disc);
bool HasDisc();
DiscIO::Platform GetDiscType();
IOS::ES::TMDReader GetTMD(const DiscIO::Partition& partition);
IOS::ES::TicketReader GetTicket(const DiscIO::Partition& partition);
// This function returns true and calls SConfig::SetRunningGameMetadata(IVolume&, Partition&)
// This function returns true and calls SConfig::SetRunningGameMetadata(Volume&, Partition&)
// if both of the following conditions are true:
// - A disc is inserted
// - The title_id argument doesn't contain a value, or its value matches the disc's title ID

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@ -21,9 +21,9 @@
namespace FileMonitor
{
static const DiscIO::IVolume* s_volume;
static const DiscIO::Volume* s_volume;
static bool s_new_volume = false;
static std::unique_ptr<DiscIO::IFileSystem> s_filesystem;
static std::unique_ptr<DiscIO::FileSystem> s_filesystem;
static DiscIO::Partition s_partition;
static std::string s_previous_file;
@ -53,7 +53,7 @@ static bool IsSoundFile(const std::string& filename)
return extensions.find(extension) != extensions.end();
}
void SetFileSystem(const DiscIO::IVolume* volume)
void SetFileSystem(const DiscIO::Volume* volume)
{
// Instead of creating the file system object right away, we will let Log
// create it later once we know that it actually will get used

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@ -9,14 +9,14 @@
namespace DiscIO
{
struct Partition;
class IVolume;
class Volume;
}
namespace FileMonitor
{
// Can be called with nullptr to set the file system to nothing. When not called
// with nullptr, the volume must remain valid until the next SetFileSystem call.
void SetFileSystem(const DiscIO::IVolume* volume);
void SetFileSystem(const DiscIO::Volume* volume);
// Logs access to files in the file system set by SetFileSystem
void Log(u64 offset, const DiscIO::Partition& partition);
}

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@ -89,7 +89,7 @@ void TitleContext::DoState(PointerWrap& p)
p.Do(active);
}
void TitleContext::Update(const DiscIO::CNANDContentLoader& content_loader)
void TitleContext::Update(const DiscIO::NANDContentLoader& content_loader)
{
if (!content_loader.IsValid())
return;
@ -121,7 +121,7 @@ void ES::LoadWAD(const std::string& _rContentFile)
s_content_file = _rContentFile;
// XXX: Ideally, this should be done during a launch, but because we support launching WADs
// without installing them (which is a bit of a hack), we have to do this manually here.
const auto& content_loader = DiscIO::CNANDContentManager::Access().GetNANDLoader(s_content_file);
const auto& content_loader = DiscIO::NANDContentManager::Access().GetNANDLoader(s_content_file);
s_title_context.Update(content_loader);
INFO_LOG(IOS_ES, "LoadWAD: Title context changed: %016" PRIx64, s_title_context.tmd.GetTitleId());
}
@ -216,7 +216,7 @@ bool ES::LaunchTitle(u64 title_id, bool skip_reload)
// ES_Launch should probably reset the whole state, which at least means closing all open files.
// leaving them open through ES_Launch may cause hangs and other funky behavior
// (supposedly when trying to re-open those files).
DiscIO::CNANDContentManager::Access().ClearCache();
DiscIO::NANDContentManager::Access().ClearCache();
if (IsTitleType(title_id, IOS::ES::TitleType::System) && title_id != TITLEID_SYSMENU)
return LaunchIOS(title_id);
@ -230,7 +230,7 @@ bool ES::LaunchIOS(u64 ios_title_id)
bool ES::LaunchPPCTitle(u64 title_id, bool skip_reload)
{
const DiscIO::CNANDContentLoader& content_loader = AccessContentDevice(title_id);
const DiscIO::NANDContentLoader& content_loader = AccessContentDevice(title_id);
if (!content_loader.IsValid())
{
if (title_id == 0x0000000100000002)
@ -369,7 +369,7 @@ ReturnCode ES::Close(u32 fd)
INFO_LOG(IOS_ES, "ES: Close");
m_is_active = false;
// clear the NAND content cache to make sure nothing remains open.
DiscIO::CNANDContentManager::Access().ClearCache();
DiscIO::NANDContentManager::Access().ClearCache();
return IPC_SUCCESS;
}
@ -585,7 +585,7 @@ IPCCommandResult ES::LaunchBC(const IOCtlVRequest& request)
return GetNoReply();
}
const DiscIO::CNANDContentLoader& ES::AccessContentDevice(u64 title_id)
const DiscIO::NANDContentLoader& ES::AccessContentDevice(u64 title_id)
{
// for WADs, the passed title id and the stored title id match; along with s_content_file
// being set to the actual WAD file name. We cannot simply get a NAND Loader for the title id
@ -594,10 +594,10 @@ const DiscIO::CNANDContentLoader& ES::AccessContentDevice(u64 title_id)
if (s_title_context.active && s_title_context.tmd.GetTitleId() == title_id &&
!s_content_file.empty())
{
return DiscIO::CNANDContentManager::Access().GetNANDLoader(s_content_file);
return DiscIO::NANDContentManager::Access().GetNANDLoader(s_content_file);
}
return DiscIO::CNANDContentManager::Access().GetNANDLoader(title_id, Common::FROM_SESSION_ROOT);
return DiscIO::NANDContentManager::Access().GetNANDLoader(title_id, Common::FROM_SESSION_ROOT);
}
// This is technically an ioctlv in IOS's ES, but it is an internal API which cannot be
@ -636,7 +636,7 @@ s32 ES::DIVerify(const IOS::ES::TMDReader& tmd, const IOS::ES::TicketReader& tic
}
// DI_VERIFY writes to title.tmd, which is read and cached inside the NAND Content Manager.
// clear the cache to avoid content access mismatches.
DiscIO::CNANDContentManager::Access().ClearCache();
DiscIO::NANDContentManager::Access().ClearCache();
if (!UpdateUIDAndGID(*GetIOS(), s_title_context.tmd))
{

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@ -18,7 +18,7 @@ class PointerWrap;
namespace DiscIO
{
class CNANDContentLoader;
class NANDContentLoader;
}
namespace IOS
@ -31,7 +31,7 @@ struct TitleContext
{
void Clear();
void DoState(PointerWrap& p);
void Update(const DiscIO::CNANDContentLoader& content_loader);
void Update(const DiscIO::NANDContentLoader& content_loader);
void Update(const IOS::ES::TMDReader& tmd_, const IOS::ES::TicketReader& ticket_);
IOS::ES::TicketReader ticket;
@ -284,7 +284,7 @@ private:
bool LaunchPPCTitle(u64 title_id, bool skip_reload);
static TitleContext& GetTitleContext();
static const DiscIO::CNANDContentLoader& AccessContentDevice(u64 title_id);
static const DiscIO::NANDContentLoader& AccessContentDevice(u64 title_id);
u32 OpenTitleContent(u32 CFD, u64 TitleID, u16 Index);

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@ -22,7 +22,7 @@ namespace Device
{
u32 ES::OpenTitleContent(u32 CFD, u64 TitleID, u16 Index)
{
const DiscIO::CNANDContentLoader& Loader = AccessContentDevice(TitleID);
const DiscIO::NANDContentLoader& Loader = AccessContentDevice(TitleID);
if (!Loader.IsValid() || !Loader.GetTMD().IsValid() || !Loader.GetTicket().IsValid())
{
@ -30,7 +30,7 @@ u32 ES::OpenTitleContent(u32 CFD, u64 TitleID, u16 Index)
return 0xffffffff;
}
const DiscIO::SNANDContent* pContent = Loader.GetContentByIndex(Index);
const DiscIO::NANDContent* pContent = Loader.GetContentByIndex(Index);
if (pContent == nullptr)
{
@ -106,11 +106,11 @@ IPCCommandResult ES::ReadContent(u32 uid, const IOCtlVRequest& request)
{
if (pDest)
{
const DiscIO::CNANDContentLoader& ContentLoader = AccessContentDevice(rContent.m_title_id);
const DiscIO::NANDContentLoader& ContentLoader = AccessContentDevice(rContent.m_title_id);
// ContentLoader should never be invalid; rContent has been created by it.
if (ContentLoader.IsValid() && ContentLoader.GetTicket().IsValid())
{
const DiscIO::SNANDContent* pContent =
const DiscIO::NANDContent* pContent =
ContentLoader.GetContentByIndex(rContent.m_content.index);
if (!pContent->m_Data->GetRange(rContent.m_position, Size, pDest))
ERROR_LOG(IOS_ES, "ES: failed to read %u bytes from %u!", Size, rContent.m_position);
@ -146,11 +146,11 @@ IPCCommandResult ES::CloseContent(u32 uid, const IOCtlVRequest& request)
return GetDefaultReply(-1);
}
const DiscIO::CNANDContentLoader& ContentLoader = AccessContentDevice(itr->second.m_title_id);
const DiscIO::NANDContentLoader& ContentLoader = AccessContentDevice(itr->second.m_title_id);
// ContentLoader should never be invalid; we shouldn't be here if ES_OPENCONTENT failed before.
if (ContentLoader.IsValid())
{
const DiscIO::SNANDContent* pContent =
const DiscIO::NANDContent* pContent =
ContentLoader.GetContentByIndex(itr->second.m_content.index);
pContent->m_Data->Close();
}

View File

@ -375,8 +375,8 @@ ReturnCode ES::DeleteTitle(u64 title_id)
ERROR_LOG(IOS_ES, "DeleteTitle: Failed to delete title directory: %s", title_dir.c_str());
return FS_EACCESS;
}
// XXX: ugly, but until we drop CNANDContentManager everywhere, this is going to be needed.
DiscIO::CNANDContentManager::Access().ClearCache();
// XXX: ugly, but until we drop NANDContentManager everywhere, this is going to be needed.
DiscIO::NANDContentManager::Access().ClearCache();
return IPC_SUCCESS;
}

View File

@ -273,7 +273,7 @@ u16 Kernel::GetGidForPPC() const
// This corresponds to syscall 0x41, which loads a binary from the NAND and bootstraps the PPC.
// Unlike 0x42, IOS will set up some constants in memory before booting the PPC.
bool Kernel::BootstrapPPC(const DiscIO::CNANDContentLoader& content_loader)
bool Kernel::BootstrapPPC(const DiscIO::NANDContentLoader& content_loader)
{
if (!content_loader.IsValid())
return false;

View File

@ -21,7 +21,7 @@ class PointerWrap;
namespace DiscIO
{
class CNANDContentLoader;
class NANDContentLoader;
}
namespace IOS
@ -111,7 +111,7 @@ public:
void SetGidForPPC(u16 gid);
u16 GetGidForPPC() const;
bool BootstrapPPC(const DiscIO::CNANDContentLoader& content_loader);
bool BootstrapPPC(const DiscIO::NANDContentLoader& content_loader);
bool BootIOS(u64 ios_title_id);
u32 GetVersion() const;

View File

@ -92,7 +92,7 @@ u32 ARMBinary::GetElfSize() const
static std::vector<u8> GetMIOSBinary()
{
const auto& loader =
DiscIO::CNANDContentManager::Access().GetNANDLoader(MIOS_TITLE_ID, Common::FROM_SESSION_ROOT);
DiscIO::NANDContentManager::Access().GetNANDLoader(MIOS_TITLE_ID, Common::FROM_SESSION_ROOT);
if (!loader.IsValid())
return {};

View File

@ -173,7 +173,7 @@ u32 SectorReader::ReadChunk(u8* buffer, u64 chunk_num)
return 0;
}
std::unique_ptr<IBlobReader> CreateBlobReader(const std::string& filename)
std::unique_ptr<BlobReader> CreateBlobReader(const std::string& filename)
{
if (cdio_is_cdrom(filename))
return DriveReader::Create(filename);

View File

@ -36,10 +36,10 @@ enum class BlobType
TGC
};
class IBlobReader
class BlobReader
{
public:
virtual ~IBlobReader() {}
virtual ~BlobReader() {}
virtual BlobType GetBlobType() const = 0;
virtual u64 GetRawSize() const = 0;
virtual u64 GetDataSize() const = 0;
@ -56,13 +56,13 @@ public:
}
protected:
IBlobReader() {}
BlobReader() {}
};
// Provides caching and byte-operation-to-block-operations facilities.
// Used for compressed blob and direct drive reading.
// NOTE: GetDataSize() is expected to be evenly divisible by the sector size.
class SectorReader : public IBlobReader
class SectorReader : public BlobReader
{
public:
virtual ~SectorReader() = 0;
@ -147,8 +147,8 @@ private:
std::array<Cache, CACHE_LINES> m_cache;
};
// Factory function - examines the path to choose the right type of IBlobReader, and returns one.
std::unique_ptr<IBlobReader> CreateBlobReader(const std::string& filename);
// Factory function - examines the path to choose the right type of BlobReader, and returns one.
std::unique_ptr<BlobReader> CreateBlobReader(const std::string& filename);
typedef bool (*CompressCB)(const std::string& text, float percent, void* arg);

View File

@ -31,7 +31,7 @@ struct CISOHeader
u8 map[CISO_MAP_SIZE];
};
class CISOFileReader : public IBlobReader
class CISOFileReader : public BlobReader
{
public:
static std::unique_ptr<CISOFileReader> Create(File::IOFile file);

View File

@ -16,7 +16,7 @@ set(SRCS
VolumeDirectory.cpp
VolumeGC.cpp
VolumeWad.cpp
VolumeWiiCrypted.cpp
VolumeWii.cpp
WiiWad.cpp
)

View File

@ -52,7 +52,7 @@
<ClCompile Include="VolumeDirectory.cpp" />
<ClCompile Include="VolumeGC.cpp" />
<ClCompile Include="VolumeWad.cpp" />
<ClCompile Include="VolumeWiiCrypted.cpp" />
<ClCompile Include="VolumeWii.cpp" />
<ClCompile Include="WbfsBlob.cpp" />
<ClCompile Include="WiiWad.cpp" />
</ItemGroup>
@ -73,7 +73,7 @@
<ClInclude Include="VolumeDirectory.h" />
<ClInclude Include="VolumeGC.h" />
<ClInclude Include="VolumeWad.h" />
<ClInclude Include="VolumeWiiCrypted.h" />
<ClInclude Include="VolumeWii.h" />
<ClInclude Include="WbfsBlob.h" />
<ClInclude Include="WiiWad.h" />
</ItemGroup>

View File

@ -63,10 +63,10 @@
<ClCompile Include="VolumeWad.cpp">
<Filter>Volume</Filter>
</ClCompile>
<ClCompile Include="VolumeWiiCrypted.cpp">
<ClCompile Include="Enums.cpp">
<Filter>Volume</Filter>
</ClCompile>
<ClCompile Include="Enums.cpp">
<ClCompile Include="VolumeWii.cpp">
<Filter>Volume</Filter>
</ClCompile>
<ClCompile Include="Volume.cpp">
@ -125,7 +125,7 @@
<ClInclude Include="VolumeWad.h">
<Filter>Volume</Filter>
</ClInclude>
<ClInclude Include="VolumeWiiCrypted.h">
<ClInclude Include="VolumeWii.h">
<Filter>Volume</Filter>
</ClInclude>
<ClInclude Include="Enums.h">

View File

@ -179,7 +179,7 @@ bool DiscScrubber::ParseDisc()
// Operations dealing with encrypted space are done here
bool DiscScrubber::ParsePartitionData(const Partition& partition, PartitionHeader* header)
{
std::unique_ptr<IFileSystem> filesystem(CreateFileSystem(m_disc.get(), partition));
std::unique_ptr<FileSystem> filesystem(CreateFileSystem(m_disc.get(), partition));
if (!filesystem)
{
ERROR_LOG(DISCIO, "Failed to read file system for the partition at 0x%" PRIx64,
@ -219,7 +219,7 @@ bool DiscScrubber::ParsePartitionData(const Partition& partition, PartitionHeade
MarkAsUsedE(partition_data_offset, header->fst_offset, header->fst_size);
// Go through the filesystem and mark entries as used
for (const SFileInfo& file : filesystem->GetFileList())
for (const FileInfo& file : filesystem->GetFileList())
{
DEBUG_LOG(DISCIO, "%s", file.m_FullPath.empty() ? "/" : file.m_FullPath.c_str());
if ((file.m_NameOffset & 0x1000000) == 0)

View File

@ -25,7 +25,7 @@ class IOFile;
namespace DiscIO
{
class IVolume;
class Volume;
struct Partition;
class DiscScrubber final
@ -66,7 +66,7 @@ private:
bool ParsePartitionData(const Partition& partition, PartitionHeader* header);
std::string m_filename;
std::unique_ptr<IVolume> m_disc;
std::unique_ptr<Volume> m_disc;
std::vector<u8> m_free_table;
u64 m_file_size = 0;

View File

@ -14,7 +14,7 @@
namespace DiscIO
{
class PlainFileReader : public IBlobReader
class PlainFileReader : public BlobReader
{
public:
static std::unique_ptr<PlainFileReader> Create(File::IOFile file);

View File

@ -22,23 +22,23 @@
namespace DiscIO
{
CFileSystemGCWii::CFileSystemGCWii(const IVolume* _rVolume, const Partition& partition)
: IFileSystem(_rVolume, partition), m_Initialized(false), m_Valid(false), m_offset_shift(0)
FileSystemGCWii::FileSystemGCWii(const Volume* _rVolume, const Partition& partition)
: FileSystem(_rVolume, partition), m_Initialized(false), m_Valid(false), m_offset_shift(0)
{
m_Valid = DetectFileSystem();
}
CFileSystemGCWii::~CFileSystemGCWii()
FileSystemGCWii::~FileSystemGCWii()
{
m_FileInfoVector.clear();
}
u64 CFileSystemGCWii::GetFileSize(const std::string& _rFullPath)
u64 FileSystemGCWii::GetFileSize(const std::string& _rFullPath)
{
if (!m_Initialized)
InitFileSystem();
const SFileInfo* pFileInfo = FindFileInfo(_rFullPath);
const FileInfo* pFileInfo = FindFileInfo(_rFullPath);
if (pFileInfo != nullptr && !pFileInfo->IsDirectory())
return pFileInfo->m_FileSize;
@ -46,7 +46,7 @@ u64 CFileSystemGCWii::GetFileSize(const std::string& _rFullPath)
return 0;
}
std::string CFileSystemGCWii::GetFileName(u64 _Address)
std::string FileSystemGCWii::GetFileName(u64 _Address)
{
if (!m_Initialized)
InitFileSystem();
@ -62,13 +62,13 @@ std::string CFileSystemGCWii::GetFileName(u64 _Address)
return "";
}
u64 CFileSystemGCWii::ReadFile(const std::string& _rFullPath, u8* _pBuffer, u64 _MaxBufferSize,
u64 _OffsetInFile)
u64 FileSystemGCWii::ReadFile(const std::string& _rFullPath, u8* _pBuffer, u64 _MaxBufferSize,
u64 _OffsetInFile)
{
if (!m_Initialized)
InitFileSystem();
const SFileInfo* pFileInfo = FindFileInfo(_rFullPath);
const FileInfo* pFileInfo = FindFileInfo(_rFullPath);
if (pFileInfo == nullptr)
return 0;
@ -77,22 +77,21 @@ u64 CFileSystemGCWii::ReadFile(const std::string& _rFullPath, u8* _pBuffer, u64
u64 read_length = std::min(_MaxBufferSize, pFileInfo->m_FileSize - _OffsetInFile);
DEBUG_LOG(DISCIO, "Reading %" PRIx64 " bytes at %" PRIx64 " from file %s. Offset: %" PRIx64
" Size: %" PRIx64,
read_length, _OffsetInFile, _rFullPath.c_str(), pFileInfo->m_Offset,
pFileInfo->m_FileSize);
DEBUG_LOG(
DISCIO,
"Reading %" PRIx64 " bytes at %" PRIx64 " from file %s. Offset: %" PRIx64 " Size: %" PRIx64,
read_length, _OffsetInFile, _rFullPath.c_str(), pFileInfo->m_Offset, pFileInfo->m_FileSize);
m_rVolume->Read(pFileInfo->m_Offset + _OffsetInFile, read_length, _pBuffer, m_partition);
return read_length;
}
bool CFileSystemGCWii::ExportFile(const std::string& _rFullPath,
const std::string& _rExportFilename)
bool FileSystemGCWii::ExportFile(const std::string& _rFullPath, const std::string& _rExportFilename)
{
if (!m_Initialized)
InitFileSystem();
const SFileInfo* pFileInfo = FindFileInfo(_rFullPath);
const FileInfo* pFileInfo = FindFileInfo(_rFullPath);
if (!pFileInfo)
return false;
@ -127,7 +126,7 @@ bool CFileSystemGCWii::ExportFile(const std::string& _rFullPath,
return result;
}
bool CFileSystemGCWii::ExportApploader(const std::string& _rExportFolder) const
bool FileSystemGCWii::ExportApploader(const std::string& _rExportFolder) const
{
std::optional<u32> apploader_size = m_rVolume->ReadSwapped<u32>(0x2440 + 0x14, m_partition);
const std::optional<u32> trailer_size = m_rVolume->ReadSwapped<u32>(0x2440 + 0x18, m_partition);
@ -153,13 +152,13 @@ bool CFileSystemGCWii::ExportApploader(const std::string& _rExportFolder) const
return false;
}
std::optional<u64> CFileSystemGCWii::GetBootDOLOffset() const
std::optional<u64> FileSystemGCWii::GetBootDOLOffset() const
{
std::optional<u32> offset = m_rVolume->ReadSwapped<u32>(0x420, m_partition);
return offset ? static_cast<u64>(*offset) << 2 : std::optional<u64>();
}
std::optional<u32> CFileSystemGCWii::GetBootDOLSize(u64 dol_offset) const
std::optional<u32> FileSystemGCWii::GetBootDOLSize(u64 dol_offset) const
{
u32 dol_size = 0;
@ -179,9 +178,9 @@ std::optional<u32> CFileSystemGCWii::GetBootDOLSize(u64 dol_offset) const
for (u8 i = 0; i < 11; i++)
{
const std::optional<u32> offset =
m_rVolume->ReadSwapped<u32>(dol_offset + 0x1c + i * 4, m_partition);
m_rVolume->ReadSwapped<u32>(dol_offset + 0x1c + i * 4, m_partition);
const std::optional<u32> size =
m_rVolume->ReadSwapped<u32>(dol_offset + 0xac + i * 4, m_partition);
m_rVolume->ReadSwapped<u32>(dol_offset + 0xac + i * 4, m_partition);
if (!offset || !size)
return {};
dol_size = std::max(*offset + *size, dol_size);
@ -190,7 +189,7 @@ std::optional<u32> CFileSystemGCWii::GetBootDOLSize(u64 dol_offset) const
return dol_size;
}
bool CFileSystemGCWii::ExportDOL(const std::string& _rExportFolder) const
bool FileSystemGCWii::ExportDOL(const std::string& _rExportFolder) const
{
std::optional<u64> dol_offset = GetBootDOLOffset();
if (!dol_offset)
@ -215,7 +214,7 @@ bool CFileSystemGCWii::ExportDOL(const std::string& _rExportFolder) const
return false;
}
std::string CFileSystemGCWii::GetStringFromOffset(u64 _Offset) const
std::string FileSystemGCWii::GetStringFromOffset(u64 _Offset) const
{
std::string data(255, 0x00);
m_rVolume->Read(_Offset, data.size(), (u8*)&data[0], m_partition);
@ -226,7 +225,7 @@ std::string CFileSystemGCWii::GetStringFromOffset(u64 _Offset) const
return SHIFTJISToUTF8(data);
}
const std::vector<SFileInfo>& CFileSystemGCWii::GetFileList()
const std::vector<FileInfo>& FileSystemGCWii::GetFileList()
{
if (!m_Initialized)
InitFileSystem();
@ -234,7 +233,7 @@ const std::vector<SFileInfo>& CFileSystemGCWii::GetFileList()
return m_FileInfoVector;
}
const SFileInfo* CFileSystemGCWii::FindFileInfo(const std::string& _rFullPath)
const FileInfo* FileSystemGCWii::FindFileInfo(const std::string& _rFullPath)
{
if (!m_Initialized)
InitFileSystem();
@ -248,7 +247,7 @@ const SFileInfo* CFileSystemGCWii::FindFileInfo(const std::string& _rFullPath)
return nullptr;
}
bool CFileSystemGCWii::DetectFileSystem()
bool FileSystemGCWii::DetectFileSystem()
{
if (m_rVolume->ReadSwapped<u32>(0x18, m_partition) == u32(0x5D1C9EA3))
{
@ -264,7 +263,7 @@ bool CFileSystemGCWii::DetectFileSystem()
return false;
}
void CFileSystemGCWii::InitFileSystem()
void FileSystemGCWii::InitFileSystem()
{
m_Initialized = true;
@ -280,8 +279,7 @@ void CFileSystemGCWii::InitFileSystem()
const std::optional<u32> root_size = m_rVolume->ReadSwapped<u32>(FSTOffset + 0x8, m_partition);
if (!root_name_offset || !root_offset || !root_size)
return;
SFileInfo root = {*root_name_offset, static_cast<u64>(*root_offset) << m_offset_shift,
*root_size};
FileInfo root = {*root_name_offset, static_cast<u64>(*root_offset) << m_offset_shift, *root_size};
if (!root.IsDirectory())
return;
@ -318,14 +316,14 @@ void CFileSystemGCWii::InitFileSystem()
BuildFilenames(1, m_FileInfoVector.size(), "", NameTableOffset);
}
size_t CFileSystemGCWii::BuildFilenames(const size_t _FirstIndex, const size_t _LastIndex,
const std::string& _szDirectory, u64 _NameTableOffset)
size_t FileSystemGCWii::BuildFilenames(const size_t _FirstIndex, const size_t _LastIndex,
const std::string& _szDirectory, u64 _NameTableOffset)
{
size_t CurrentIndex = _FirstIndex;
while (CurrentIndex < _LastIndex)
{
SFileInfo& rFileInfo = m_FileInfoVector[CurrentIndex];
FileInfo& rFileInfo = m_FileInfoVector[CurrentIndex];
u64 const uOffset = _NameTableOffset + (rFileInfo.m_NameOffset & 0xFFFFFF);
std::string const offset_str{GetStringFromOffset(uOffset)};
bool const is_dir = rFileInfo.IsDirectory();

View File

@ -14,18 +14,18 @@
namespace DiscIO
{
class IVolume;
class Volume;
struct Partition;
class CFileSystemGCWii : public IFileSystem
class FileSystemGCWii : public FileSystem
{
public:
CFileSystemGCWii(const IVolume* _rVolume, const Partition& partition);
virtual ~CFileSystemGCWii();
FileSystemGCWii(const Volume* _rVolume, const Partition& partition);
virtual ~FileSystemGCWii();
bool IsValid() const override { return m_Valid; }
u64 GetFileSize(const std::string& _rFullPath) override;
const std::vector<SFileInfo>& GetFileList() override;
const std::vector<FileInfo>& GetFileList() override;
std::string GetFileName(u64 _Address) override;
u64 ReadFile(const std::string& _rFullPath, u8* _pBuffer, u64 _MaxBufferSize,
u64 _OffsetInFile) override;
@ -39,10 +39,10 @@ private:
bool m_Initialized;
bool m_Valid;
u32 m_offset_shift;
std::vector<SFileInfo> m_FileInfoVector;
std::vector<FileInfo> m_FileInfoVector;
std::string GetStringFromOffset(u64 _Offset) const;
const SFileInfo* FindFileInfo(const std::string& _rFullPath);
const FileInfo* FindFileInfo(const std::string& _rFullPath);
bool DetectFileSystem();
void InitFileSystem();
size_t BuildFilenames(const size_t _FirstIndex, const size_t _LastIndex,

View File

@ -9,21 +9,21 @@
namespace DiscIO
{
IFileSystem::IFileSystem(const IVolume* _rVolume, const Partition& partition)
FileSystem::FileSystem(const Volume* _rVolume, const Partition& partition)
: m_rVolume(_rVolume), m_partition(partition)
{
}
IFileSystem::~IFileSystem()
FileSystem::~FileSystem()
{
}
std::unique_ptr<IFileSystem> CreateFileSystem(const IVolume* volume, const Partition& partition)
std::unique_ptr<FileSystem> CreateFileSystem(const Volume* volume, const Partition& partition)
{
if (!volume)
return nullptr;
std::unique_ptr<IFileSystem> filesystem = std::make_unique<CFileSystemGCWii>(volume, partition);
std::unique_ptr<FileSystem> filesystem = std::make_unique<FileSystemGCWii>(volume, partition);
if (!filesystem)
return nullptr;

View File

@ -15,7 +15,7 @@
namespace DiscIO
{
// file info of an FST entry
struct SFileInfo
struct FileInfo
{
u64 m_NameOffset = 0u;
u64 m_Offset = 0u;
@ -23,23 +23,23 @@ struct SFileInfo
std::string m_FullPath;
bool IsDirectory() const { return (m_NameOffset & 0xFF000000) != 0; }
SFileInfo(u64 name_offset, u64 offset, u64 filesize)
FileInfo(u64 name_offset, u64 offset, u64 filesize)
: m_NameOffset(name_offset), m_Offset(offset), m_FileSize(filesize)
{
}
SFileInfo(SFileInfo const&) = default;
SFileInfo() = default;
FileInfo(FileInfo const&) = default;
FileInfo() = default;
};
class IFileSystem
class FileSystem
{
public:
IFileSystem(const IVolume* _rVolume, const Partition& partition);
FileSystem(const Volume* _rVolume, const Partition& partition);
virtual ~IFileSystem();
virtual ~FileSystem();
virtual bool IsValid() const = 0;
virtual const std::vector<SFileInfo>& GetFileList() = 0;
virtual const std::vector<FileInfo>& GetFileList() = 0;
virtual u64 GetFileSize(const std::string& _rFullPath) = 0;
virtual u64 ReadFile(const std::string& _rFullPath, u8* _pBuffer, u64 _MaxBufferSize,
u64 _OffsetInFile = 0) = 0;
@ -52,10 +52,10 @@ public:
virtual const Partition GetPartition() const { return m_partition; }
protected:
const IVolume* const m_rVolume;
const Volume* const m_rVolume;
const Partition m_partition;
};
std::unique_ptr<IFileSystem> CreateFileSystem(const IVolume* volume, const Partition& partition);
std::unique_ptr<FileSystem> CreateFileSystem(const Volume* volume, const Partition& partition);
} // namespace

View File

@ -32,26 +32,26 @@
namespace DiscIO
{
CNANDContentData::~CNANDContentData() = default;
NANDContentData::~NANDContentData() = default;
CNANDContentDataFile::CNANDContentDataFile(const std::string& filename) : m_filename{filename}
NANDContentDataFile::NANDContentDataFile(const std::string& filename) : m_filename{filename}
{
}
CNANDContentDataFile::~CNANDContentDataFile() = default;
NANDContentDataFile::~NANDContentDataFile() = default;
void CNANDContentDataFile::EnsureOpen()
void NANDContentDataFile::EnsureOpen()
{
if (!m_file)
m_file = std::make_unique<File::IOFile>(m_filename, "rb");
else if (!m_file->IsOpen())
m_file->Open(m_filename, "rb");
}
void CNANDContentDataFile::Open()
void NANDContentDataFile::Open()
{
EnsureOpen();
}
std::vector<u8> CNANDContentDataFile::Get()
std::vector<u8> NANDContentDataFile::Get()
{
EnsureOpen();
@ -68,7 +68,7 @@ std::vector<u8> CNANDContentDataFile::Get()
return result;
}
bool CNANDContentDataFile::GetRange(u32 start, u32 size, u8* buffer)
bool NANDContentDataFile::GetRange(u32 start, u32 size, u8* buffer)
{
EnsureOpen();
if (!m_file->IsGood())
@ -79,13 +79,13 @@ bool CNANDContentDataFile::GetRange(u32 start, u32 size, u8* buffer)
return m_file->ReadBytes(buffer, static_cast<size_t>(size));
}
void CNANDContentDataFile::Close()
void NANDContentDataFile::Close()
{
if (m_file && m_file->IsOpen())
m_file->Close();
}
bool CNANDContentDataBuffer::GetRange(u32 start, u32 size, u8* buffer)
bool NANDContentDataBuffer::GetRange(u32 start, u32 size, u8* buffer)
{
if (start + size > m_buffer.size())
return false;
@ -94,22 +94,22 @@ bool CNANDContentDataBuffer::GetRange(u32 start, u32 size, u8* buffer)
return true;
}
CNANDContentLoader::CNANDContentLoader(const std::string& content_name, Common::FromWhichRoot from)
NANDContentLoader::NANDContentLoader(const std::string& content_name, Common::FromWhichRoot from)
: m_root(from)
{
m_Valid = Initialize(content_name);
}
CNANDContentLoader::~CNANDContentLoader()
NANDContentLoader::~NANDContentLoader()
{
}
bool CNANDContentLoader::IsValid() const
bool NANDContentLoader::IsValid() const
{
return m_Valid;
}
const SNANDContent* CNANDContentLoader::GetContentByID(u32 id) const
const NANDContent* NANDContentLoader::GetContentByID(u32 id) const
{
const auto iterator = std::find_if(m_Content.begin(), m_Content.end(), [id](const auto& content) {
return content.m_metadata.id == id;
@ -117,7 +117,7 @@ const SNANDContent* CNANDContentLoader::GetContentByID(u32 id) const
return iterator != m_Content.end() ? &*iterator : nullptr;
}
const SNANDContent* CNANDContentLoader::GetContentByIndex(int index) const
const NANDContent* NANDContentLoader::GetContentByIndex(int index) const
{
for (auto& Content : m_Content)
{
@ -129,7 +129,7 @@ const SNANDContent* CNANDContentLoader::GetContentByIndex(int index) const
return nullptr;
}
bool CNANDContentLoader::Initialize(const std::string& name)
bool NANDContentLoader::Initialize(const std::string& name)
{
if (name.empty())
return false;
@ -173,7 +173,7 @@ bool CNANDContentLoader::Initialize(const std::string& name)
return true;
}
void CNANDContentLoader::InitializeContentEntries(const std::vector<u8>& data_app)
void NANDContentLoader::InitializeContentEntries(const std::vector<u8>& data_app)
{
if (!m_ticket.IsValid())
{
@ -201,7 +201,7 @@ void CNANDContentLoader::InitializeContentEntries(const std::vector<u8>& data_ap
u32 rounded_size = Common::AlignUp(static_cast<u32>(content.size), 0x40);
m_Content[i].m_Data = std::make_unique<CNANDContentDataBuffer>(Common::AES::Decrypt(
m_Content[i].m_Data = std::make_unique<NANDContentDataBuffer>(Common::AES::Decrypt(
title_key.data(), iv.data(), &data_app[data_app_offset], rounded_size));
data_app_offset += rounded_size;
}
@ -213,37 +213,36 @@ void CNANDContentLoader::InitializeContentEntries(const std::vector<u8>& data_ap
else
filename = StringFromFormat("%s/%08x.app", m_Path.c_str(), content.id);
m_Content[i].m_Data = std::make_unique<CNANDContentDataFile>(filename);
m_Content[i].m_Data = std::make_unique<NANDContentDataFile>(filename);
}
m_Content[i].m_metadata = std::move(content);
}
}
CNANDContentManager::~CNANDContentManager()
NANDContentManager::~NANDContentManager()
{
}
const CNANDContentLoader& CNANDContentManager::GetNANDLoader(const std::string& content_path,
Common::FromWhichRoot from)
const NANDContentLoader& NANDContentManager::GetNANDLoader(const std::string& content_path,
Common::FromWhichRoot from)
{
auto it = m_map.find(content_path);
if (it != m_map.end())
return *it->second;
return *m_map
.emplace_hint(it, std::make_pair(content_path, std::make_unique<CNANDContentLoader>(
.emplace_hint(it, std::make_pair(content_path, std::make_unique<NANDContentLoader>(
content_path, from)))
->second;
}
const CNANDContentLoader& CNANDContentManager::GetNANDLoader(u64 title_id,
Common::FromWhichRoot from)
const NANDContentLoader& NANDContentManager::GetNANDLoader(u64 title_id, Common::FromWhichRoot from)
{
std::string path = Common::GetTitleContentPath(title_id, from);
return GetNANDLoader(path, from);
}
void CNANDContentManager::ClearCache()
void NANDContentManager::ClearCache()
{
m_map.clear();
}

View File

@ -26,21 +26,21 @@ enum class Region;
// TODO: move some of these to Core/IOS/ES.
IOS::ES::TicketReader FindSignedTicket(u64 title_id);
class CNANDContentData
class NANDContentData
{
public:
virtual ~CNANDContentData() = 0;
virtual ~NANDContentData() = 0;
virtual void Open() {}
virtual std::vector<u8> Get() = 0;
virtual bool GetRange(u32 start, u32 size, u8* buffer) = 0;
virtual void Close() {}
};
class CNANDContentDataFile final : public CNANDContentData
class NANDContentDataFile final : public NANDContentData
{
public:
explicit CNANDContentDataFile(const std::string& filename);
~CNANDContentDataFile();
explicit NANDContentDataFile(const std::string& filename);
~NANDContentDataFile();
void Open() override;
std::vector<u8> Get() override;
@ -53,10 +53,11 @@ private:
const std::string m_filename;
std::unique_ptr<File::IOFile> m_file;
};
class CNANDContentDataBuffer final : public CNANDContentData
class NANDContentDataBuffer final : public NANDContentData
{
public:
explicit CNANDContentDataBuffer(const std::vector<u8>& buffer) : m_buffer(buffer) {}
explicit NANDContentDataBuffer(const std::vector<u8>& buffer) : m_buffer(buffer) {}
std::vector<u8> Get() override { return m_buffer; }
bool GetRange(u32 start, u32 size, u8* buffer) override;
@ -64,25 +65,25 @@ private:
const std::vector<u8> m_buffer;
};
struct SNANDContent
struct NANDContent
{
IOS::ES::Content m_metadata;
std::unique_ptr<CNANDContentData> m_Data;
std::unique_ptr<NANDContentData> m_Data;
};
// Instances of this class must be created by CNANDContentManager
class CNANDContentLoader final
// Instances of this class must be created by NANDContentManager
class NANDContentLoader final
{
public:
explicit CNANDContentLoader(const std::string& content_name, Common::FromWhichRoot from);
~CNANDContentLoader();
explicit NANDContentLoader(const std::string& content_name, Common::FromWhichRoot from);
~NANDContentLoader();
bool IsValid() const;
const SNANDContent* GetContentByID(u32 id) const;
const SNANDContent* GetContentByIndex(int index) const;
const NANDContent* GetContentByID(u32 id) const;
const NANDContent* GetContentByIndex(int index) const;
const IOS::ES::TMDReader& GetTMD() const { return m_tmd; }
const IOS::ES::TicketReader& GetTicket() const { return m_ticket; }
const std::vector<SNANDContent>& GetContent() const { return m_Content; }
const std::vector<NANDContent>& GetContent() const { return m_Content; }
private:
bool Initialize(const std::string& name);
void InitializeContentEntries(const std::vector<u8>& data_app);
@ -94,33 +95,33 @@ private:
IOS::ES::TMDReader m_tmd;
IOS::ES::TicketReader m_ticket;
std::vector<SNANDContent> m_Content;
std::vector<NANDContent> m_Content;
};
// we open the NAND Content files too often... let's cache them
class CNANDContentManager
class NANDContentManager
{
public:
static CNANDContentManager& Access()
static NANDContentManager& Access()
{
static CNANDContentManager instance;
static NANDContentManager instance;
return instance;
}
const CNANDContentLoader&
const NANDContentLoader&
GetNANDLoader(const std::string& content_path,
Common::FromWhichRoot from = Common::FROM_CONFIGURED_ROOT);
const CNANDContentLoader&
const NANDContentLoader&
GetNANDLoader(u64 title_id, Common::FromWhichRoot from = Common::FROM_CONFIGURED_ROOT);
void ClearCache();
private:
CNANDContentManager() {}
~CNANDContentManager();
NANDContentManager() {}
~NANDContentManager();
CNANDContentManager(CNANDContentManager const&) = delete;
void operator=(CNANDContentManager const&) = delete;
NANDContentManager(NANDContentManager const&) = delete;
void operator=(NANDContentManager const&) = delete;
std::unordered_map<std::string, std::unique_ptr<CNANDContentLoader>> m_map;
std::unordered_map<std::string, std::unique_ptr<NANDContentLoader>> m_map;
};
}

View File

@ -43,7 +43,7 @@ void NANDImporter::ImportNANDBin(const std::string& path_to_bin,
ExtractCertificates(nand_root);
// We have to clear the cache so the new NAND takes effect
DiscIO::CNANDContentManager::Access().ClearCache();
DiscIO::NANDContentManager::Access().ClearCache();
}
bool NANDImporter::ReadNANDBin(const std::string& path_to_bin)

View File

@ -37,7 +37,7 @@ struct TGCHeader
u32 unknown_important_2;
};
class TGCFileReader final : public IBlobReader
class TGCFileReader final : public BlobReader
{
public:
static std::unique_ptr<TGCFileReader> Create(File::IOFile file);

View File

@ -24,7 +24,7 @@
#include "DiscIO/VolumeDirectory.h"
#include "DiscIO/VolumeGC.h"
#include "DiscIO/VolumeWad.h"
#include "DiscIO/VolumeWiiCrypted.h"
#include "DiscIO/VolumeWii.h"
namespace DiscIO
{
@ -33,10 +33,10 @@ static const unsigned int WII_BANNER_HEIGHT = 64;
static const unsigned int WII_BANNER_SIZE = WII_BANNER_WIDTH * WII_BANNER_HEIGHT * 2;
static const unsigned int WII_BANNER_OFFSET = 0xA0;
const IOS::ES::TicketReader IVolume::INVALID_TICKET{};
const IOS::ES::TMDReader IVolume::INVALID_TMD{};
const IOS::ES::TicketReader Volume::INVALID_TICKET{};
const IOS::ES::TMDReader Volume::INVALID_TMD{};
std::vector<u32> IVolume::GetWiiBanner(int* width, int* height, u64 title_id)
std::vector<u32> Volume::GetWiiBanner(int* width, int* height, u64 title_id)
{
*width = 0;
*height = 0;
@ -66,7 +66,7 @@ std::vector<u32> IVolume::GetWiiBanner(int* width, int* height, u64 title_id)
return image_buffer;
}
std::map<Language, std::string> IVolume::ReadWiiNames(const std::vector<u8>& data)
std::map<Language, std::string> Volume::ReadWiiNames(const std::vector<u8>& data)
{
std::map<Language, std::string> names;
for (size_t i = 0; i < NUMBER_OF_LANGUAGES; ++i)
@ -87,38 +87,38 @@ std::map<Language, std::string> IVolume::ReadWiiNames(const std::vector<u8>& dat
return names;
}
std::unique_ptr<IVolume> CreateVolumeFromFilename(const std::string& filename)
std::unique_ptr<Volume> CreateVolumeFromFilename(const std::string& filename)
{
std::unique_ptr<IBlobReader> reader(CreateBlobReader(filename));
std::unique_ptr<BlobReader> reader(CreateBlobReader(filename));
if (reader == nullptr)
return nullptr;
// Check for Wii
const std::optional<u32> wii_magic = reader->ReadSwapped<u32>(0x18);
if (wii_magic == u32(0x5D1C9EA3))
return std::make_unique<CVolumeWiiCrypted>(std::move(reader));
return std::make_unique<VolumeWii>(std::move(reader));
// Check for WAD
// 0x206962 for boot2 wads
const std::optional<u32> wad_magic = reader->ReadSwapped<u32>(0x02);
if (wad_magic == u32(0x00204973) || wad_magic == u32(0x00206962))
return std::make_unique<CVolumeWAD>(std::move(reader));
return std::make_unique<VolumeWAD>(std::move(reader));
// Check for GC
const std::optional<u32> gc_magic = reader->ReadSwapped<u32>(0x1C);
if (gc_magic == u32(0xC2339F3D))
return std::make_unique<CVolumeGC>(std::move(reader));
return std::make_unique<VolumeGC>(std::move(reader));
// No known magic words found
return nullptr;
}
std::unique_ptr<IVolume> CreateVolumeFromDirectory(const std::string& directory, bool is_wii,
const std::string& apploader,
const std::string& dol)
std::unique_ptr<Volume> CreateVolumeFromDirectory(const std::string& directory, bool is_wii,
const std::string& apploader,
const std::string& dol)
{
if (CVolumeDirectory::IsValidDirectory(directory))
return std::make_unique<CVolumeDirectory>(directory, is_wii, apploader, dol);
if (VolumeDirectory::IsValidDirectory(directory))
return std::make_unique<VolumeDirectory>(directory, is_wii, apploader, dol);
return nullptr;
}

View File

@ -37,11 +37,11 @@ struct Partition final
const Partition PARTITION_NONE(std::numeric_limits<u64>::max() - 1);
class IVolume
class Volume
{
public:
IVolume() {}
virtual ~IVolume() {}
Volume() {}
virtual ~Volume() {}
virtual bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, const Partition& partition) const = 0;
template <typename T>
std::optional<T> ReadSwapped(u64 offset, const Partition& partition) const
@ -117,9 +117,9 @@ protected:
static const IOS::ES::TMDReader INVALID_TMD;
};
std::unique_ptr<IVolume> CreateVolumeFromFilename(const std::string& filename);
std::unique_ptr<IVolume> CreateVolumeFromDirectory(const std::string& directory, bool is_wii,
const std::string& apploader = "",
const std::string& dol = "");
std::unique_ptr<Volume> CreateVolumeFromFilename(const std::string& filename);
std::unique_ptr<Volume> CreateVolumeFromDirectory(const std::string& directory, bool is_wii,
const std::string& apploader = "",
const std::string& dol = "");
} // namespace

View File

@ -30,11 +30,11 @@ static u32 ComputeNameSize(const File::FSTEntry& parent_entry);
static std::string ASCIIToUppercase(std::string str);
static void ConvertUTF8NamesToSHIFTJIS(File::FSTEntry& parent_entry);
const size_t CVolumeDirectory::MAX_NAME_LENGTH;
const size_t CVolumeDirectory::MAX_ID_LENGTH;
const size_t VolumeDirectory::MAX_NAME_LENGTH;
const size_t VolumeDirectory::MAX_ID_LENGTH;
CVolumeDirectory::CVolumeDirectory(const std::string& directory, bool is_wii,
const std::string& apploader, const std::string& dol)
VolumeDirectory::VolumeDirectory(const std::string& directory, bool is_wii,
const std::string& apploader, const std::string& dol)
: m_data_start_address(-1), m_disk_header(DISKHEADERINFO_ADDRESS),
m_disk_header_info(std::make_unique<SDiskHeaderInfo>()), m_fst_address(0), m_dol_address(0)
{
@ -56,16 +56,16 @@ CVolumeDirectory::CVolumeDirectory(const std::string& directory, bool is_wii,
BuildFST();
}
CVolumeDirectory::~CVolumeDirectory()
VolumeDirectory::~VolumeDirectory()
{
}
bool CVolumeDirectory::IsValidDirectory(const std::string& directory)
bool VolumeDirectory::IsValidDirectory(const std::string& directory)
{
return File::IsDirectory(ExtractDirectoryName(directory));
}
bool CVolumeDirectory::Read(u64 offset, u64 length, u8* buffer, const Partition& partition) const
bool VolumeDirectory::Read(u64 offset, u64 length, u8* buffer, const Partition& partition) const
{
bool decrypt = partition != PARTITION_NONE;
@ -160,27 +160,27 @@ bool CVolumeDirectory::Read(u64 offset, u64 length, u8* buffer, const Partition&
return true;
}
std::vector<Partition> CVolumeDirectory::GetPartitions() const
std::vector<Partition> VolumeDirectory::GetPartitions() const
{
return m_is_wii ? std::vector<Partition>{GetGamePartition()} : std::vector<Partition>();
}
Partition CVolumeDirectory::GetGamePartition() const
Partition VolumeDirectory::GetGamePartition() const
{
return m_is_wii ? Partition(0x50000) : PARTITION_NONE;
}
std::string CVolumeDirectory::GetGameID(const Partition& partition) const
std::string VolumeDirectory::GetGameID(const Partition& partition) const
{
return std::string(m_disk_header.begin(), m_disk_header.begin() + MAX_ID_LENGTH);
}
void CVolumeDirectory::SetGameID(const std::string& id)
void VolumeDirectory::SetGameID(const std::string& id)
{
memcpy(m_disk_header.data(), id.c_str(), std::min(id.length(), MAX_ID_LENGTH));
}
Region CVolumeDirectory::GetRegion() const
Region VolumeDirectory::GetRegion() const
{
if (m_is_wii)
return RegionSwitchWii(m_disk_header[3]);
@ -188,18 +188,18 @@ Region CVolumeDirectory::GetRegion() const
return RegionSwitchGC(m_disk_header[3]);
}
Country CVolumeDirectory::GetCountry(const Partition& partition) const
Country VolumeDirectory::GetCountry(const Partition& partition) const
{
return CountrySwitch(m_disk_header[3]);
}
std::string CVolumeDirectory::GetMakerID(const Partition& partition) const
std::string VolumeDirectory::GetMakerID(const Partition& partition) const
{
// Not implemented
return "00";
}
std::string CVolumeDirectory::GetInternalName(const Partition& partition) const
std::string VolumeDirectory::GetInternalName(const Partition& partition) const
{
char name[0x60];
if (Read(0x20, 0x60, (u8*)name, partition))
@ -208,7 +208,7 @@ std::string CVolumeDirectory::GetInternalName(const Partition& partition) const
return "";
}
std::map<Language, std::string> CVolumeDirectory::GetLongNames() const
std::map<Language, std::string> VolumeDirectory::GetLongNames() const
{
std::string name = GetInternalName();
if (name.empty())
@ -216,7 +216,7 @@ std::map<Language, std::string> CVolumeDirectory::GetLongNames() const
return {{Language::LANGUAGE_UNKNOWN, name}};
}
std::vector<u32> CVolumeDirectory::GetBanner(int* width, int* height) const
std::vector<u32> VolumeDirectory::GetBanner(int* width, int* height) const
{
// Not implemented
*width = 0;
@ -224,25 +224,25 @@ std::vector<u32> CVolumeDirectory::GetBanner(int* width, int* height) const
return std::vector<u32>();
}
void CVolumeDirectory::SetName(const std::string& name)
void VolumeDirectory::SetName(const std::string& name)
{
size_t length = std::min(name.length(), MAX_NAME_LENGTH);
memcpy(&m_disk_header[0x20], name.c_str(), length);
m_disk_header[length + 0x20] = 0;
}
std::string CVolumeDirectory::GetApploaderDate(const Partition& partition) const
std::string VolumeDirectory::GetApploaderDate(const Partition& partition) const
{
// Not implemented
return "VOID";
}
Platform CVolumeDirectory::GetVolumeType() const
Platform VolumeDirectory::GetVolumeType() const
{
return m_is_wii ? Platform::WII_DISC : Platform::GAMECUBE_DISC;
}
BlobType CVolumeDirectory::GetBlobType() const
BlobType VolumeDirectory::GetBlobType() const
{
// VolumeDirectory isn't actually a blob, but it sort of acts
// like one, so it makes sense that it has its own blob type.
@ -250,19 +250,19 @@ BlobType CVolumeDirectory::GetBlobType() const
return BlobType::DIRECTORY;
}
u64 CVolumeDirectory::GetSize() const
u64 VolumeDirectory::GetSize() const
{
// Not implemented
return 0;
}
u64 CVolumeDirectory::GetRawSize() const
u64 VolumeDirectory::GetRawSize() const
{
// Not implemented
return 0;
}
std::string CVolumeDirectory::ExtractDirectoryName(const std::string& directory)
std::string VolumeDirectory::ExtractDirectoryName(const std::string& directory)
{
std::string result = directory;
@ -287,7 +287,7 @@ std::string CVolumeDirectory::ExtractDirectoryName(const std::string& directory)
return result;
}
void CVolumeDirectory::SetDiskTypeWii()
void VolumeDirectory::SetDiskTypeWii()
{
Write32(0x5d1c9ea3, 0x18, &m_disk_header);
memset(&m_disk_header[0x1c], 0, 4);
@ -296,7 +296,7 @@ void CVolumeDirectory::SetDiskTypeWii()
m_address_shift = 2;
}
void CVolumeDirectory::SetDiskTypeGC()
void VolumeDirectory::SetDiskTypeGC()
{
memset(&m_disk_header[0x18], 0, 4);
Write32(0xc2339f3d, 0x1c, &m_disk_header);
@ -305,7 +305,7 @@ void CVolumeDirectory::SetDiskTypeGC()
m_address_shift = 0;
}
bool CVolumeDirectory::SetApploader(const std::string& apploader)
bool VolumeDirectory::SetApploader(const std::string& apploader)
{
if (!apploader.empty())
{
@ -338,7 +338,7 @@ bool CVolumeDirectory::SetApploader(const std::string& apploader)
}
}
void CVolumeDirectory::SetDOL(const std::string& dol)
void VolumeDirectory::SetDOL(const std::string& dol)
{
if (!dol.empty())
{
@ -354,7 +354,7 @@ void CVolumeDirectory::SetDOL(const std::string& dol)
}
}
void CVolumeDirectory::BuildFST()
void VolumeDirectory::BuildFST()
{
m_fst_data.clear();
@ -394,8 +394,8 @@ void CVolumeDirectory::BuildFST()
Write32((u32)(m_fst_data.size() >> m_address_shift), 0x042c, &m_disk_header);
}
void CVolumeDirectory::WriteToBuffer(u64 source_start_address, u64 source_length, const u8* source,
u64* address, u64* length, u8** buffer) const
void VolumeDirectory::WriteToBuffer(u64 source_start_address, u64 source_length, const u8* source,
u64* address, u64* length, u8** buffer) const
{
if (*length == 0)
return;
@ -416,7 +416,7 @@ void CVolumeDirectory::WriteToBuffer(u64 source_start_address, u64 source_length
}
}
void CVolumeDirectory::PadToAddress(u64 start_address, u64* address, u64* length, u8** buffer) const
void VolumeDirectory::PadToAddress(u64 start_address, u64* address, u64* length, u8** buffer) const
{
if (start_address > *address && *length > 0)
{
@ -428,7 +428,7 @@ void CVolumeDirectory::PadToAddress(u64 start_address, u64* address, u64* length
}
}
void CVolumeDirectory::Write32(u32 data, u32 offset, std::vector<u8>* const buffer)
void VolumeDirectory::Write32(u32 data, u32 offset, std::vector<u8>* const buffer)
{
(*buffer)[offset++] = (data >> 24);
(*buffer)[offset++] = (data >> 16) & 0xff;
@ -436,8 +436,8 @@ void CVolumeDirectory::Write32(u32 data, u32 offset, std::vector<u8>* const buff
(*buffer)[offset] = (data)&0xff;
}
void CVolumeDirectory::WriteEntryData(u32* entry_offset, u8 type, u32 name_offset, u64 data_offset,
u64 length, u32 address_shift)
void VolumeDirectory::WriteEntryData(u32* entry_offset, u8 type, u32 name_offset, u64 data_offset,
u64 length, u32 address_shift)
{
m_fst_data[(*entry_offset)++] = type;
@ -452,15 +452,15 @@ void CVolumeDirectory::WriteEntryData(u32* entry_offset, u8 type, u32 name_offse
*entry_offset += 4;
}
void CVolumeDirectory::WriteEntryName(u32* name_offset, const std::string& name)
void VolumeDirectory::WriteEntryName(u32* name_offset, const std::string& name)
{
strncpy((char*)&m_fst_data[*name_offset + m_fst_name_offset], name.c_str(), name.length() + 1);
*name_offset += (u32)(name.length() + 1);
}
void CVolumeDirectory::WriteDirectory(const File::FSTEntry& parent_entry, u32* fst_offset,
u32* name_offset, u64* data_offset, u32 parent_entry_index)
void VolumeDirectory::WriteDirectory(const File::FSTEntry& parent_entry, u32* fst_offset,
u32* name_offset, u64* data_offset, u32 parent_entry_index)
{
std::vector<File::FSTEntry> sorted_entries = parent_entry.children;

View File

@ -30,13 +30,13 @@ enum class Language;
enum class Region;
enum class Platform;
class CVolumeDirectory : public IVolume
class VolumeDirectory : public Volume
{
public:
CVolumeDirectory(const std::string& directory, bool is_wii, const std::string& apploader = "",
const std::string& dol = "");
VolumeDirectory(const std::string& directory, bool is_wii, const std::string& apploader = "",
const std::string& dol = "");
~CVolumeDirectory();
~VolumeDirectory();
static bool IsValidDirectory(const std::string& directory);

View File

@ -24,16 +24,16 @@
namespace DiscIO
{
CVolumeGC::CVolumeGC(std::unique_ptr<IBlobReader> reader) : m_pReader(std::move(reader))
VolumeGC::VolumeGC(std::unique_ptr<BlobReader> reader) : m_pReader(std::move(reader))
{
_assert_(m_pReader);
}
CVolumeGC::~CVolumeGC()
VolumeGC::~VolumeGC()
{
}
bool CVolumeGC::Read(u64 _Offset, u64 _Length, u8* _pBuffer, const Partition& partition) const
bool VolumeGC::Read(u64 _Offset, u64 _Length, u8* _pBuffer, const Partition& partition) const
{
if (partition != PARTITION_NONE)
return false;
@ -41,7 +41,7 @@ bool CVolumeGC::Read(u64 _Offset, u64 _Length, u8* _pBuffer, const Partition& pa
return m_pReader->Read(_Offset, _Length, _pBuffer);
}
std::string CVolumeGC::GetGameID(const Partition& partition) const
std::string VolumeGC::GetGameID(const Partition& partition) const
{
static const std::string NO_UID("NO_UID");
@ -56,19 +56,19 @@ std::string CVolumeGC::GetGameID(const Partition& partition) const
return DecodeString(ID);
}
Region CVolumeGC::GetRegion() const
Region VolumeGC::GetRegion() const
{
const std::optional<u8> country_code = ReadSwapped<u8>(3, PARTITION_NONE);
return country_code ? RegionSwitchGC(*country_code) : Region::UNKNOWN_REGION;
}
Country CVolumeGC::GetCountry(const Partition& partition) const
Country VolumeGC::GetCountry(const Partition& partition) const
{
const std::optional<u8> country_code = ReadSwapped<u8>(3, partition);
return country_code ? CountrySwitch(*country_code) : Country::COUNTRY_UNKNOWN;
}
std::string CVolumeGC::GetMakerID(const Partition& partition) const
std::string VolumeGC::GetMakerID(const Partition& partition) const
{
char makerID[2];
if (!Read(0x4, 0x2, (u8*)&makerID, partition))
@ -77,13 +77,13 @@ std::string CVolumeGC::GetMakerID(const Partition& partition) const
return DecodeString(makerID);
}
std::optional<u16> CVolumeGC::GetRevision(const Partition& partition) const
std::optional<u16> VolumeGC::GetRevision(const Partition& partition) const
{
std::optional<u8> revision = ReadSwapped<u8>(7, partition);
return revision ? *revision : std::optional<u16>();
}
std::string CVolumeGC::GetInternalName(const Partition& partition) const
std::string VolumeGC::GetInternalName(const Partition& partition) const
{
char name[0x60];
if (Read(0x20, 0x60, (u8*)name, partition))
@ -92,37 +92,37 @@ std::string CVolumeGC::GetInternalName(const Partition& partition) const
return "";
}
std::map<Language, std::string> CVolumeGC::GetShortNames() const
std::map<Language, std::string> VolumeGC::GetShortNames() const
{
LoadBannerFile();
return m_short_names;
}
std::map<Language, std::string> CVolumeGC::GetLongNames() const
std::map<Language, std::string> VolumeGC::GetLongNames() const
{
LoadBannerFile();
return m_long_names;
}
std::map<Language, std::string> CVolumeGC::GetShortMakers() const
std::map<Language, std::string> VolumeGC::GetShortMakers() const
{
LoadBannerFile();
return m_short_makers;
}
std::map<Language, std::string> CVolumeGC::GetLongMakers() const
std::map<Language, std::string> VolumeGC::GetLongMakers() const
{
LoadBannerFile();
return m_long_makers;
}
std::map<Language, std::string> CVolumeGC::GetDescriptions() const
std::map<Language, std::string> VolumeGC::GetDescriptions() const
{
LoadBannerFile();
return m_descriptions;
}
std::vector<u32> CVolumeGC::GetBanner(int* width, int* height) const
std::vector<u32> VolumeGC::GetBanner(int* width, int* height) const
{
LoadBannerFile();
*width = m_image_width;
@ -130,7 +130,7 @@ std::vector<u32> CVolumeGC::GetBanner(int* width, int* height) const
return m_image_buffer;
}
std::string CVolumeGC::GetApploaderDate(const Partition& partition) const
std::string VolumeGC::GetApploaderDate(const Partition& partition) const
{
char date[16];
if (!Read(0x2440, 0x10, (u8*)&date, partition))
@ -139,32 +139,32 @@ std::string CVolumeGC::GetApploaderDate(const Partition& partition) const
return DecodeString(date);
}
BlobType CVolumeGC::GetBlobType() const
BlobType VolumeGC::GetBlobType() const
{
return m_pReader->GetBlobType();
}
u64 CVolumeGC::GetSize() const
u64 VolumeGC::GetSize() const
{
return m_pReader->GetDataSize();
}
u64 CVolumeGC::GetRawSize() const
u64 VolumeGC::GetRawSize() const
{
return m_pReader->GetRawSize();
}
std::optional<u8> CVolumeGC::GetDiscNumber(const Partition& partition) const
std::optional<u8> VolumeGC::GetDiscNumber(const Partition& partition) const
{
return ReadSwapped<u8>(6, partition);
}
Platform CVolumeGC::GetVolumeType() const
Platform VolumeGC::GetVolumeType() const
{
return Platform::GAMECUBE_DISC;
}
void CVolumeGC::LoadBannerFile() const
void VolumeGC::LoadBannerFile() const
{
// If opening.bnr has been loaded already, return immediately
if (m_banner_loaded)
@ -173,7 +173,7 @@ void CVolumeGC::LoadBannerFile() const
m_banner_loaded = true;
GCBanner banner_file;
std::unique_ptr<IFileSystem> file_system(CreateFileSystem(this, PARTITION_NONE));
std::unique_ptr<FileSystem> file_system(CreateFileSystem(this, PARTITION_NONE));
if (!file_system)
return;
@ -206,7 +206,7 @@ void CVolumeGC::LoadBannerFile() const
ExtractBannerInformation(banner_file, is_bnr1);
}
void CVolumeGC::ExtractBannerInformation(const GCBanner& banner_file, bool is_bnr1) const
void VolumeGC::ExtractBannerInformation(const GCBanner& banner_file, bool is_bnr1) const
{
u32 number_of_languages = 0;
Language start_language = Language::LANGUAGE_UNKNOWN;

View File

@ -17,18 +17,18 @@
namespace DiscIO
{
class IBlobReader;
class BlobReader;
enum class BlobType;
enum class Country;
enum class Language;
enum class Region;
enum class Platform;
class CVolumeGC : public IVolume
class VolumeGC : public Volume
{
public:
CVolumeGC(std::unique_ptr<IBlobReader> reader);
~CVolumeGC();
VolumeGC(std::unique_ptr<BlobReader> reader);
~VolumeGC();
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer,
const Partition& partition = PARTITION_NONE) const override;
std::string GetGameID(const Partition& partition = PARTITION_NONE) const override;
@ -93,7 +93,7 @@ private:
mutable int m_image_height = 0;
mutable int m_image_width = 0;
std::unique_ptr<IBlobReader> m_pReader;
std::unique_ptr<BlobReader> m_pReader;
};
} // namespace

View File

@ -25,7 +25,7 @@
namespace DiscIO
{
CVolumeWAD::CVolumeWAD(std::unique_ptr<IBlobReader> reader) : m_reader(std::move(reader))
VolumeWAD::VolumeWAD(std::unique_ptr<BlobReader> reader) : m_reader(std::move(reader))
{
_assert_(m_reader);
@ -53,11 +53,11 @@ CVolumeWAD::CVolumeWAD(std::unique_ptr<IBlobReader> reader) : m_reader(std::move
m_tmd.SetBytes(std::move(tmd_buffer));
}
CVolumeWAD::~CVolumeWAD()
VolumeWAD::~VolumeWAD()
{
}
bool CVolumeWAD::Read(u64 offset, u64 length, u8* buffer, const Partition& partition) const
bool VolumeWAD::Read(u64 offset, u64 length, u8* buffer, const Partition& partition) const
{
if (partition != PARTITION_NONE)
return false;
@ -65,14 +65,14 @@ bool CVolumeWAD::Read(u64 offset, u64 length, u8* buffer, const Partition& parti
return m_reader->Read(offset, length, buffer);
}
Region CVolumeWAD::GetRegion() const
Region VolumeWAD::GetRegion() const
{
if (!m_tmd.IsValid())
return Region::UNKNOWN_REGION;
return m_tmd.GetRegion();
}
Country CVolumeWAD::GetCountry(const Partition& partition) const
Country VolumeWAD::GetCountry(const Partition& partition) const
{
if (!m_tmd.IsValid())
return Country::COUNTRY_UNKNOWN;
@ -84,17 +84,17 @@ Country CVolumeWAD::GetCountry(const Partition& partition) const
return CountrySwitch(country_code);
}
const IOS::ES::TMDReader& CVolumeWAD::GetTMD(const Partition& partition) const
const IOS::ES::TMDReader& VolumeWAD::GetTMD(const Partition& partition) const
{
return m_tmd;
}
std::string CVolumeWAD::GetGameID(const Partition& partition) const
std::string VolumeWAD::GetGameID(const Partition& partition) const
{
return m_tmd.GetGameID();
}
std::string CVolumeWAD::GetMakerID(const Partition& partition) const
std::string VolumeWAD::GetMakerID(const Partition& partition) const
{
char temp[2];
if (!Read(0x198 + m_tmd_offset, 2, (u8*)temp, partition))
@ -108,12 +108,12 @@ std::string CVolumeWAD::GetMakerID(const Partition& partition) const
return DecodeString(temp);
}
std::optional<u64> CVolumeWAD::GetTitleID(const Partition& partition) const
std::optional<u64> VolumeWAD::GetTitleID(const Partition& partition) const
{
return ReadSwapped<u64>(m_offset + 0x01DC, partition);
}
std::optional<u16> CVolumeWAD::GetRevision(const Partition& partition) const
std::optional<u16> VolumeWAD::GetRevision(const Partition& partition) const
{
if (!m_tmd.IsValid())
return {};
@ -121,12 +121,12 @@ std::optional<u16> CVolumeWAD::GetRevision(const Partition& partition) const
return m_tmd.GetTitleVersion();
}
Platform CVolumeWAD::GetVolumeType() const
Platform VolumeWAD::GetVolumeType() const
{
return Platform::WII_WAD;
}
std::map<Language, std::string> CVolumeWAD::GetLongNames() const
std::map<Language, std::string> VolumeWAD::GetLongNames() const
{
if (!m_tmd.IsValid() || !IOS::ES::IsChannel(m_tmd.GetTitleId()))
return {};
@ -137,7 +137,7 @@ std::map<Language, std::string> CVolumeWAD::GetLongNames() const
return ReadWiiNames(name_data);
}
std::vector<u32> CVolumeWAD::GetBanner(int* width, int* height) const
std::vector<u32> VolumeWAD::GetBanner(int* width, int* height) const
{
*width = 0;
*height = 0;
@ -149,17 +149,17 @@ std::vector<u32> CVolumeWAD::GetBanner(int* width, int* height) const
return GetWiiBanner(width, height, *title_id);
}
BlobType CVolumeWAD::GetBlobType() const
BlobType VolumeWAD::GetBlobType() const
{
return m_reader->GetBlobType();
}
u64 CVolumeWAD::GetSize() const
u64 VolumeWAD::GetSize() const
{
return m_reader->GetDataSize();
}
u64 CVolumeWAD::GetRawSize() const
u64 VolumeWAD::GetRawSize() const
{
return m_reader->GetRawSize();
}

View File

@ -15,23 +15,23 @@
#include "DiscIO/Volume.h"
// --- this volume type is used for Wad files ---
// Some of this code might look redundant with the CNANDContentLoader class, however,
// Some of this code might look redundant with the NANDContentLoader class, however,
// We do not do any decryption here, we do raw read, so things are -Faster-
namespace DiscIO
{
class IBlobReader;
class BlobReader;
enum class BlobType;
enum class Country;
enum class Language;
enum class Region;
enum class Platform;
class CVolumeWAD : public IVolume
class VolumeWAD : public Volume
{
public:
CVolumeWAD(std::unique_ptr<IBlobReader> reader);
~CVolumeWAD();
VolumeWAD(std::unique_ptr<BlobReader> reader);
~VolumeWAD();
bool Read(u64 offset, u64 length, u8* buffer,
const Partition& partition = PARTITION_NONE) const override;
std::optional<u64> GetTitleID(const Partition& partition = PARTITION_NONE) const override;
@ -58,7 +58,7 @@ public:
u64 GetRawSize() const override;
private:
std::unique_ptr<IBlobReader> m_reader;
std::unique_ptr<BlobReader> m_reader;
IOS::ES::TMDReader m_tmd;
u32 m_offset = 0;
u32 m_tmd_offset = 0;

View File

@ -2,7 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DiscIO/VolumeWiiCrypted.h"
#include "DiscIO/VolumeWii.h"
#include <algorithm>
#include <cstddef>
@ -31,7 +31,7 @@ namespace DiscIO
{
constexpr u64 PARTITION_DATA_OFFSET = 0x20000;
CVolumeWiiCrypted::CVolumeWiiCrypted(std::unique_ptr<IBlobReader> reader)
VolumeWii::VolumeWii(std::unique_ptr<BlobReader> reader)
: m_pReader(std::move(reader)), m_game_partition(PARTITION_NONE), m_last_decrypted_block(-1)
{
_assert_(m_pReader);
@ -50,7 +50,8 @@ CVolumeWiiCrypted::CVolumeWiiCrypted(std::unique_ptr<IBlobReader> reader)
if (!number_of_partitions)
continue;
std::optional<u32> read_buffer = m_pReader->ReadSwapped<u32>(0x40000 + (partition_group * 8) + 4);
std::optional<u32> read_buffer =
m_pReader->ReadSwapped<u32>(0x40000 + (partition_group * 8) + 4);
if (!read_buffer)
continue;
const u64 partition_table_offset = static_cast<u64>(*read_buffer) << 2;
@ -115,12 +116,11 @@ CVolumeWiiCrypted::CVolumeWiiCrypted(std::unique_ptr<IBlobReader> reader)
}
}
CVolumeWiiCrypted::~CVolumeWiiCrypted()
VolumeWii::~VolumeWii()
{
}
bool CVolumeWiiCrypted::Read(u64 _ReadOffset, u64 _Length, u8* _pBuffer,
const Partition& partition) const
bool VolumeWii::Read(u64 _ReadOffset, u64 _Length, u8* _pBuffer, const Partition& partition) const
{
if (partition == PARTITION_NONE)
return m_pReader->Read(_ReadOffset, _Length, _pBuffer);
@ -173,7 +173,7 @@ bool CVolumeWiiCrypted::Read(u64 _ReadOffset, u64 _Length, u8* _pBuffer,
return true;
}
std::vector<Partition> CVolumeWiiCrypted::GetPartitions() const
std::vector<Partition> VolumeWii::GetPartitions() const
{
std::vector<Partition> partitions;
for (const auto& pair : m_partition_keys)
@ -181,12 +181,12 @@ std::vector<Partition> CVolumeWiiCrypted::GetPartitions() const
return partitions;
}
Partition CVolumeWiiCrypted::GetGamePartition() const
Partition VolumeWii::GetGamePartition() const
{
return m_game_partition;
}
std::optional<u64> CVolumeWiiCrypted::GetTitleID(const Partition& partition) const
std::optional<u64> VolumeWii::GetTitleID(const Partition& partition) const
{
const IOS::ES::TicketReader& ticket = GetTicket(partition);
if (!ticket.IsValid())
@ -194,19 +194,19 @@ std::optional<u64> CVolumeWiiCrypted::GetTitleID(const Partition& partition) con
return ticket.GetTitleId();
}
const IOS::ES::TicketReader& CVolumeWiiCrypted::GetTicket(const Partition& partition) const
const IOS::ES::TicketReader& VolumeWii::GetTicket(const Partition& partition) const
{
auto it = m_partition_tickets.find(partition);
return it != m_partition_tickets.end() ? it->second : INVALID_TICKET;
}
const IOS::ES::TMDReader& CVolumeWiiCrypted::GetTMD(const Partition& partition) const
const IOS::ES::TMDReader& VolumeWii::GetTMD(const Partition& partition) const
{
auto it = m_partition_tmds.find(partition);
return it != m_partition_tmds.end() ? it->second : INVALID_TMD;
}
u64 CVolumeWiiCrypted::PartitionOffsetToRawOffset(u64 offset, const Partition& partition)
u64 VolumeWii::PartitionOffsetToRawOffset(u64 offset, const Partition& partition)
{
if (partition == PARTITION_NONE)
return offset;
@ -215,7 +215,7 @@ u64 CVolumeWiiCrypted::PartitionOffsetToRawOffset(u64 offset, const Partition& p
(offset % BLOCK_DATA_SIZE);
}
std::string CVolumeWiiCrypted::GetGameID(const Partition& partition) const
std::string VolumeWii::GetGameID(const Partition& partition) const
{
char ID[6];
@ -225,13 +225,13 @@ std::string CVolumeWiiCrypted::GetGameID(const Partition& partition) const
return DecodeString(ID);
}
Region CVolumeWiiCrypted::GetRegion() const
Region VolumeWii::GetRegion() const
{
const std::optional<u32> region_code = m_pReader->ReadSwapped<u32>(0x4E000);
return region_code ? static_cast<Region>(*region_code) : Region::UNKNOWN_REGION;
}
Country CVolumeWiiCrypted::GetCountry(const Partition& partition) const
Country VolumeWii::GetCountry(const Partition& partition) const
{
// The 0 that we use as a default value is mapped to COUNTRY_UNKNOWN and UNKNOWN_REGION
u8 country_byte = ReadSwapped<u8>(3, partition).value_or(0);
@ -243,7 +243,7 @@ Country CVolumeWiiCrypted::GetCountry(const Partition& partition) const
return CountrySwitch(country_byte);
}
std::string CVolumeWiiCrypted::GetMakerID(const Partition& partition) const
std::string VolumeWii::GetMakerID(const Partition& partition) const
{
char makerID[2];
@ -253,13 +253,13 @@ std::string CVolumeWiiCrypted::GetMakerID(const Partition& partition) const
return DecodeString(makerID);
}
std::optional<u16> CVolumeWiiCrypted::GetRevision(const Partition& partition) const
std::optional<u16> VolumeWii::GetRevision(const Partition& partition) const
{
std::optional<u8> revision = ReadSwapped<u8>(7, partition);
return revision ? *revision : std::optional<u16>();
}
std::string CVolumeWiiCrypted::GetInternalName(const Partition& partition) const
std::string VolumeWii::GetInternalName(const Partition& partition) const
{
char name_buffer[0x60];
if (Read(0x20, 0x60, (u8*)&name_buffer, partition))
@ -268,9 +268,9 @@ std::string CVolumeWiiCrypted::GetInternalName(const Partition& partition) const
return "";
}
std::map<Language, std::string> CVolumeWiiCrypted::GetLongNames() const
std::map<Language, std::string> VolumeWii::GetLongNames() const
{
std::unique_ptr<IFileSystem> file_system(CreateFileSystem(this, GetGamePartition()));
std::unique_ptr<FileSystem> file_system(CreateFileSystem(this, GetGamePartition()));
if (!file_system)
return {};
@ -280,7 +280,7 @@ std::map<Language, std::string> CVolumeWiiCrypted::GetLongNames() const
return ReadWiiNames(opening_bnr);
}
std::vector<u32> CVolumeWiiCrypted::GetBanner(int* width, int* height) const
std::vector<u32> VolumeWii::GetBanner(int* width, int* height) const
{
*width = 0;
*height = 0;
@ -292,7 +292,7 @@ std::vector<u32> CVolumeWiiCrypted::GetBanner(int* width, int* height) const
return GetWiiBanner(width, height, *title_id);
}
std::string CVolumeWiiCrypted::GetApploaderDate(const Partition& partition) const
std::string VolumeWii::GetApploaderDate(const Partition& partition) const
{
char date[16];
@ -302,32 +302,32 @@ std::string CVolumeWiiCrypted::GetApploaderDate(const Partition& partition) cons
return DecodeString(date);
}
Platform CVolumeWiiCrypted::GetVolumeType() const
Platform VolumeWii::GetVolumeType() const
{
return Platform::WII_DISC;
}
std::optional<u8> CVolumeWiiCrypted::GetDiscNumber(const Partition& partition) const
std::optional<u8> VolumeWii::GetDiscNumber(const Partition& partition) const
{
return ReadSwapped<u8>(6, partition);
}
BlobType CVolumeWiiCrypted::GetBlobType() const
BlobType VolumeWii::GetBlobType() const
{
return m_pReader->GetBlobType();
}
u64 CVolumeWiiCrypted::GetSize() const
u64 VolumeWii::GetSize() const
{
return m_pReader->GetDataSize();
}
u64 CVolumeWiiCrypted::GetRawSize() const
u64 VolumeWii::GetRawSize() const
{
return m_pReader->GetRawSize();
}
bool CVolumeWiiCrypted::CheckIntegrity(const Partition& partition) const
bool VolumeWii::CheckIntegrity(const Partition& partition) const
{
// Get the decryption key for the partition
auto it = m_partition_keys.find(partition);

View File

@ -19,18 +19,18 @@
namespace DiscIO
{
class IBlobReader;
class BlobReader;
enum class BlobType;
enum class Country;
enum class Language;
enum class Region;
enum class Platform;
class CVolumeWiiCrypted : public IVolume
class VolumeWii : public Volume
{
public:
CVolumeWiiCrypted(std::unique_ptr<IBlobReader> reader);
~CVolumeWiiCrypted();
VolumeWii(std::unique_ptr<BlobReader> reader);
~VolumeWii();
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, const Partition& partition) const override;
std::vector<Partition> GetPartitions() const override;
Partition GetGamePartition() const override;
@ -63,7 +63,7 @@ public:
static constexpr unsigned int BLOCK_TOTAL_SIZE = BLOCK_HEADER_SIZE + BLOCK_DATA_SIZE;
private:
std::unique_ptr<IBlobReader> m_pReader;
std::unique_ptr<BlobReader> m_pReader;
std::map<Partition, std::unique_ptr<mbedtls_aes_context>> m_partition_keys;
std::map<Partition, IOS::ES::TicketReader> m_partition_tickets;
std::map<Partition, IOS::ES::TMDReader> m_partition_tmds;

View File

@ -16,7 +16,7 @@ namespace DiscIO
{
static constexpr u32 WBFS_MAGIC = 0x53464257; // "WBFS" (byteswapped to little endian)
class WbfsFileReader : public IBlobReader
class WbfsFileReader : public BlobReader
{
public:
~WbfsFileReader();

View File

@ -19,7 +19,7 @@ namespace DiscIO
{
namespace
{
std::vector<u8> CreateWADEntry(IBlobReader& reader, u32 size, u64 offset)
std::vector<u8> CreateWADEntry(BlobReader& reader, u32 size, u64 offset)
{
if (size == 0)
return {};
@ -35,7 +35,7 @@ std::vector<u8> CreateWADEntry(IBlobReader& reader, u32 size, u64 offset)
return buffer;
}
bool IsWiiWAD(IBlobReader& reader)
bool IsWiiWAD(BlobReader& reader)
{
const std::optional<u32> header_size = reader.ReadSwapped<u32>(0x0);
const std::optional<u32> header_type = reader.ReadSwapped<u32>(0x4);

View File

@ -13,8 +13,7 @@
namespace DiscIO
{
class IBlobReader;
class CBlobBigEndianReader;
class BlobReader;
class WiiWAD
{
@ -35,7 +34,7 @@ private:
bool m_valid;
std::unique_ptr<IBlobReader> m_reader;
std::unique_ptr<BlobReader> m_reader;
u64 m_data_app_offset = 0;
std::vector<u8> m_certificate_chain;

View File

@ -168,7 +168,7 @@ void InfoWidget::ComputeChecksum()
{
QCryptographicHash hash(QCryptographicHash::Md5);
hash.reset();
std::unique_ptr<DiscIO::IBlobReader> file(
std::unique_ptr<DiscIO::BlobReader> file(
DiscIO::CreateBlobReader(m_game.GetFilePath().toStdString()));
std::vector<u8> file_data(8 * 1080 * 1080); // read 1MB at a time
u64 game_size = file->GetDataSize();

View File

@ -84,7 +84,7 @@ QString GameFile::GetCacheFileName() const
return folder + m_file_name + hash;
}
void GameFile::ReadBanner(const DiscIO::IVolume& volume)
void GameFile::ReadBanner(const DiscIO::Volume& volume)
{
int width, height;
std::vector<u32> buffer = volume.GetBanner(&width, &height);
@ -154,7 +154,7 @@ bool GameFile::TryLoadCache()
bool GameFile::TryLoadVolume()
{
QSharedPointer<DiscIO::IVolume> volume(
QSharedPointer<DiscIO::Volume> volume(
DiscIO::CreateVolumeFromFilename(m_path.toStdString()).release());
if (volume == nullptr)
return false;

View File

@ -18,7 +18,7 @@ enum class Country;
enum class Language;
enum class Region;
enum class Platform;
class IVolume;
class Volume;
}
// TODO cache
@ -76,7 +76,7 @@ private:
QString GetBannerString(const QMap<DiscIO::Language, QString>& m) const;
QString GetCacheFileName() const;
void ReadBanner(const DiscIO::IVolume& volume);
void ReadBanner(const DiscIO::Volume& volume);
bool LoadFileInfo(const QString& path);
void LoadState();
bool IsElfOrDol();

View File

@ -224,7 +224,7 @@ void PathConfigPane::OnNANDRootChanged(wxCommandEvent& event)
File::SetUserPath(D_WIIROOT_IDX, nand_path);
m_nand_root_dirpicker->SetPath(StrToWxStr(nand_path));
DiscIO::CNANDContentManager::Access().ClearCache();
DiscIO::NANDContentManager::Access().ClearCache();
wxCommandEvent update_event{DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM, GetId()};
update_event.SetEventObject(this);

View File

@ -1497,7 +1497,7 @@ void CFrame::UpdateGUI()
GetMenuBar()
->FindItem(IDM_LOAD_GC_IPL_EUR)
->Enable(!Initialized && File::Exists(SConfig::GetInstance().GetBootROMPath(EUR_DIR)));
if (DiscIO::CNANDContentManager::Access()
if (DiscIO::NANDContentManager::Access()
.GetNANDLoader(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT)
.IsValid())
GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);

View File

@ -79,7 +79,7 @@ GameListItem::GameListItem(const std::string& _rFileName, const Core::TitleDatab
if (m_pImage.empty())
{
std::vector<u32> buffer =
DiscIO::IVolume::GetWiiBanner(&m_ImageWidth, &m_ImageHeight, m_title_id);
DiscIO::Volume::GetWiiBanner(&m_ImageWidth, &m_ImageHeight, m_title_id);
ReadVolumeBanner(buffer, m_ImageWidth, m_ImageHeight);
if (!m_pImage.empty())
SaveToCache();
@ -87,7 +87,7 @@ GameListItem::GameListItem(const std::string& _rFileName, const Core::TitleDatab
}
else
{
std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(_rFileName));
std::unique_ptr<DiscIO::Volume> volume(DiscIO::CreateVolumeFromFilename(_rFileName));
if (volume != nullptr)
{

View File

@ -32,18 +32,17 @@ namespace
class WiiPartition final : public wxTreeItemData
{
public:
WiiPartition(std::unique_ptr<DiscIO::IFileSystem> filesystem_)
: filesystem{std::move(filesystem_)}
WiiPartition(std::unique_ptr<DiscIO::FileSystem> filesystem_) : filesystem{std::move(filesystem_)}
{
}
std::unique_ptr<DiscIO::IFileSystem> filesystem;
std::unique_ptr<DiscIO::FileSystem> filesystem;
};
class IntegrityCheckThread final : public wxThread
{
public:
explicit IntegrityCheckThread(const DiscIO::IVolume* volume, DiscIO::Partition partition)
explicit IntegrityCheckThread(const DiscIO::Volume* volume, DiscIO::Partition partition)
: wxThread{wxTHREAD_JOINABLE}, m_volume{volume}, m_partition{partition}
{
Create();
@ -55,7 +54,7 @@ public:
}
private:
const DiscIO::IVolume* const m_volume;
const DiscIO::Volume* const m_volume;
const DiscIO::Partition m_partition;
};
@ -85,14 +84,14 @@ wxImageList* LoadIconBitmaps(const wxWindow* context)
}
size_t CreateDirectoryTree(wxTreeCtrl* tree_ctrl, wxTreeItemId parent,
const std::vector<DiscIO::SFileInfo>& file_infos,
const std::vector<DiscIO::FileInfo>& file_infos,
const size_t first_index, const size_t last_index)
{
size_t current_index = first_index;
while (current_index < last_index)
{
const DiscIO::SFileInfo& file_info = file_infos[current_index];
const DiscIO::FileInfo& file_info = file_infos[current_index];
std::string file_path = file_info.m_FullPath;
// Trim the trailing '/' if it exists.
@ -127,7 +126,7 @@ size_t CreateDirectoryTree(wxTreeCtrl* tree_ctrl, wxTreeItemId parent,
}
size_t CreateDirectoryTree(wxTreeCtrl* tree_ctrl, wxTreeItemId parent,
const std::vector<DiscIO::SFileInfo>& file_infos)
const std::vector<DiscIO::FileInfo>& file_infos)
{
if (file_infos.empty())
return 0;
@ -155,7 +154,7 @@ WiiPartition* FindWiiPartition(wxTreeCtrl* tree_ctrl, const wxString& label)
} // Anonymous namespace
FilesystemPanel::FilesystemPanel(wxWindow* parent, wxWindowID id,
const std::unique_ptr<DiscIO::IVolume>& opened_iso)
const std::unique_ptr<DiscIO::Volume>& opened_iso)
: wxPanel{parent, id}, m_opened_iso{opened_iso}
{
CreateGUI();
@ -204,7 +203,7 @@ bool FilesystemPanel::PopulateFileSystemTree()
{
for (size_t i = 0; i < partitions.size(); ++i)
{
std::unique_ptr<DiscIO::IFileSystem> file_system(
std::unique_ptr<DiscIO::FileSystem> file_system(
DiscIO::CreateFileSystem(m_opened_iso.get(), partitions[i]));
if (file_system)
{
@ -310,7 +309,7 @@ void FilesystemPanel::OnExtractDirectories(wxCommandEvent& event)
void FilesystemPanel::OnExtractHeaderData(wxCommandEvent& event)
{
DiscIO::IFileSystem* file_system = nullptr;
DiscIO::FileSystem* file_system = nullptr;
const wxString path = wxDirSelector(_("Choose the folder to extract to"));
if (path.empty())
@ -451,9 +450,9 @@ void FilesystemPanel::ExtractSingleDirectory(const wxString& output_folder)
void FilesystemPanel::ExtractDirectories(const std::string& full_path,
const std::string& output_folder,
DiscIO::IFileSystem* filesystem)
DiscIO::FileSystem* filesystem)
{
const std::vector<DiscIO::SFileInfo>& fst = filesystem->GetFileList();
const std::vector<DiscIO::FileInfo>& fst = filesystem->GetFileList();
u32 index = 0;
u32 size = 0;

View File

@ -14,15 +14,15 @@ class wxTreeEvent;
namespace DiscIO
{
class IFileSystem;
class IVolume;
class FileSystem;
class Volume;
}
class FilesystemPanel final : public wxPanel
{
public:
explicit FilesystemPanel(wxWindow* parent, wxWindowID id,
const std::unique_ptr<DiscIO::IVolume>& opened_iso);
const std::unique_ptr<DiscIO::Volume>& opened_iso);
~FilesystemPanel();
private:
@ -51,15 +51,15 @@ private:
void ExtractSingleFile(const wxString& output_file_path) const;
void ExtractSingleDirectory(const wxString& output_folder);
void ExtractDirectories(const std::string& full_path, const std::string& output_folder,
DiscIO::IFileSystem* filesystem);
DiscIO::FileSystem* filesystem);
wxString BuildFilePathFromSelection() const;
wxString BuildDirectoryPathFromSelection() const;
wxTreeCtrl* m_tree_ctrl;
const std::unique_ptr<DiscIO::IVolume>& m_opened_iso;
const std::unique_ptr<DiscIO::Volume>& m_opened_iso;
std::unique_ptr<DiscIO::IFileSystem> m_filesystem;
std::unique_ptr<DiscIO::FileSystem> m_filesystem;
bool m_has_partitions;
};

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@ -30,7 +30,7 @@ class wxTextCtrl;
namespace DiscIO
{
class IVolume;
class Volume;
}
namespace Gecko
@ -60,7 +60,7 @@ public:
private:
DECLARE_EVENT_TABLE();
std::unique_ptr<DiscIO::IVolume> m_open_iso;
std::unique_ptr<DiscIO::Volume> m_open_iso;
std::vector<PatchEngine::Patch> onFrame;
PHackData m_PHack_Data;

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@ -142,7 +142,7 @@ int FindPreferredLanguageIndex(DiscIO::Language preferred_language,
} // Anonymous namespace
InfoPanel::InfoPanel(wxWindow* parent, wxWindowID id, const GameListItem& item,
const std::unique_ptr<DiscIO::IVolume>& opened_iso)
const std::unique_ptr<DiscIO::Volume>& opened_iso)
: wxPanel{parent, id}, m_game_list_item{item}, m_opened_iso{opened_iso}
{
CreateGUI();

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@ -16,7 +16,7 @@ class wxTextCtrl;
namespace DiscIO
{
class IVolume;
class Volume;
enum class Language;
}
@ -24,7 +24,7 @@ class InfoPanel final : public wxPanel
{
public:
InfoPanel(wxWindow* parent, wxWindowID id, const GameListItem& item,
const std::unique_ptr<DiscIO::IVolume>& opened_iso);
const std::unique_ptr<DiscIO::Volume>& opened_iso);
private:
enum
@ -53,7 +53,7 @@ private:
void EmitTitleChangeEvent(const wxString& new_title);
const GameListItem& m_game_list_item;
const std::unique_ptr<DiscIO::IVolume>& m_opened_iso;
const std::unique_ptr<DiscIO::Volume>& m_opened_iso;
wxTextCtrl* m_internal_name;
wxTextCtrl* m_game_id;

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@ -581,7 +581,7 @@ void MainMenuBar::RefreshWiiSystemMenuLabel() const
{
auto* const item = FindItem(IDM_LOAD_WII_MENU);
const auto& sys_menu_loader = DiscIO::CNANDContentManager::Access().GetNANDLoader(
const auto& sys_menu_loader = DiscIO::NANDContentManager::Access().GetNANDLoader(
TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT);
if (sys_menu_loader.IsValid())

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@ -58,7 +58,7 @@ bool InstallWAD(const std::string& wad_path)
return false;
}
DiscIO::CNANDContentManager::Access().ClearCache();
DiscIO::NANDContentManager::Access().ClearCache();
return true;
}
}