Commit Graph

3861 Commits

Author SHA1 Message Date
feos 33ac38fe5d tastudio: do right-click frame move only on Alt
right-scrolling should not fire frame drag AND greenzone invalidation (every time we accidentally move the mouse over the frame column)
2015-11-22 12:44:24 +03:00
hegyak 7ec0e74c3f Add Support for Game Genie to GameBoy, Game Gear, Nintendo Entertainment System and Sega Master System. 2015-11-21 05:55:09 -08:00
Hathor86 d92eed5845 Menuing
Change the menu item name
Change interface name
turn menu item into a submenu dynamically filled
2015-11-21 01:03:48 +01:00
hegyak 570e0aeb34 Add SNES Game Genie Handling. Added start of NES Game Genie handling. Minor code cleanup in GameShark.cs
Also updated .gitignore to have Output/Gameboy on the list
2015-11-20 07:25:09 -08:00
Hathor86 bae4d53cbf merge remote master 2015-11-20 13:14:38 +01:00
hegyak c4016affee Add SMS Action Replay handling. 2015-11-19 11:07:52 -08:00
hegyak a3b7770333 GameShark for N64 Corrected. Genesis Game Genie and Action Replay Added. Made Code detection smarter for several systems. 2015-11-19 09:34:09 -08:00
zeromus 10fcf662a1 oops, i didnt commit enough 2015-11-18 21:18:00 -06:00
zeromus bc2e8c773d fix crash in loading hex editor (openadvanced regression) 2015-11-18 21:17:34 -06:00
zeromus 28eae0dcb1 Revert "Revert "common logic for tempfiles""
This reverts commit 5196fc6b70.
2015-11-17 17:26:03 -06:00
zeromus 5196fc6b70 Revert "common logic for tempfiles"
This reverts commit 5afa44bbec.

and also "fix regression in libretro core loading and streamline open advanced libretro ui"
59048264cd but tortoisegit didn't put that in the commit message.
2015-11-17 17:10:27 -06:00
zeromus 59048264cd fix regression in libretro core loading and streamline open advanced libretro ui 2015-11-17 16:56:30 -06:00
hegyak 1e878f700c Corrected GB/GBC Code Handling. Added SNES Action Replay code handling. 2015-11-16 09:22:58 -08:00
hegyak b3166094ca Added PSX and Saturn GameShark Code Support. 2015-11-16 06:49:00 -08:00
hegyak ca2a98c029 Improve GB/GBC GameShark Parsing. Make N64 Parsing robust. Start on PSX handling. 2015-11-15 19:35:05 -08:00
zeromus 0ff2a2eb49 fix crashy bugs in snes gfx debugger 2015-11-15 18:02:20 -06:00
hegyak 59766d07c0 Further Cleaned up the GameShark N64 Code Behaviors. Byte and Word Recognized. 2015-11-15 12:25:32 -08:00
hegyak 3596407791 Changed the Byte Detection method for N46 Cheats. 2015-11-15 11:37:30 -08:00
hegyak afa4ec30b6 Clean up GB/GBC GameShark Handling. Improve N64 Code Recognition. 2015-11-15 11:09:55 -08:00
hegyak 26758d00fd Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-11-15 06:27:53 -08:00
hegyak 0c8c5f81c6 Added N64 GameShark Support. 2015-11-15 06:25:55 -08:00
Hathor86 c7dcb42b94 Merge from maser@TASVideos 2015-11-15 11:27:00 +01:00
zeromus 5afa44bbec common logic for tempfiles 2015-11-15 03:01:58 -06:00
zeromus 22192e700b attempt to make it possible to store movies on disk instead of in memory 2015-11-15 02:27:48 -06:00
hegyak 77e6239992 Correct/Cleanup the GameShark Tool.
Conflicts:
	BizHawk.Client.EmuHawk/tools/GameShark.cs
2015-11-14 15:15:47 -06:00
zeromus fae4d27bed Revert "Cleanup GameShark.Designer.cs"
This reverts commit 9864d8190c, reversing
changes made to 0630be922b.
2015-11-14 15:11:13 -06:00
hegyak 9864d8190c Cleanup GameShark.Designer.cs 2015-11-14 12:13:39 -08:00
hegyak 6c9006241d Correct/Cleanup the GameShark Tool. 2015-11-14 12:10:23 -08:00
adelikat 0630be922b Tools - add a SupportedSystems attribute to ToolAttributes, if specified by a tool, the IsAvailable and Load Calls will check that the current system id is in the list 2015-11-14 14:59:56 -05:00
hegyak 1ba166af19 Correct the GameShark Menu Item. 2015-11-14 06:57:11 -08:00
hegyak c112a2b0a2 Added GameShark Converter. 2015-11-14 04:49:45 -08:00
zeromus d24f778a40 try supporting U+D/L+R priority control in addition to allow and forbid 2015-11-14 01:49:16 -06:00
adelikat 32cecf6dde Context Menu - config submenu - autofire config menu item wasn't wired to an event, and savestate types didn't have menu labels 2015-11-13 19:49:22 -05:00
zeromus ea45f40743 fix error in sizing of lua draw buffers with SetGameExtraPadding (and probably ClientExtraPadding) use 2015-11-13 15:07:14 -06:00
zeromus 283cb4ae50 fix loading of roms from commandline 2015-11-12 17:47:39 -06:00
zeromus 53eae133e7 fix #537 Annoyance with "always on top" 2015-11-12 17:32:49 -06:00
adelikat f0e93ce80d Merge pull request #536 from Isotarge/master
Fix forms.destroyall() and call it when lua console closes
2015-11-11 10:06:50 -05:00
zeromus 7702ae5f3c work on keyboard input, but hasnt been tested yet. also reorg the core a bit 2015-11-08 22:05:48 -06:00
zeromus 53fcc09c08 various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores 2015-11-08 19:18:08 -06:00
Hathor86 5c36c16160 Fixing merge 2015-11-08 22:57:54 +01:00
Hathor86 cc2c888870 Merge remote-tracking branch 'refs/remotes/TASVideos/master'
Conflicts:
	BizHawk.Client.EmuHawk/MainForm.Designer.cs
	BizHawk.Client.EmuHawk/MainForm.cs
	BizHawk.Client.EmuHawk/tools/CDL.Designer.cs
	BizHawk.Client.EmuHawk/tools/CDL.cs
	BizHawk.Client.EmuHawk/tools/CDL.resx
	BizHawk.Common/InstanceDll.cs
	BizHawk.Emulation.Common/CodeDataLog.cs
2015-11-08 22:41:51 +01:00
zeromus bce9b6f33d fix rom drag&drop 2015-11-08 02:35:44 -06:00
zeromus b745d5776a tidy libretro core info and use recommended extensions 2015-11-07 19:59:10 -06:00
zeromus 70b7098cb8 fix rebooting of libretro cores, add CPU detection win32 hacks, add retro perf interface 2015-11-07 13:05:40 -06:00
zeromus 7651f418fe usably functional libretro player 2015-11-07 00:14:59 -06:00
Isotarge 02c04d0088 Fix forms.destroyall() and call it when lua console closes
Fixes #454
2015-11-07 01:38:44 +10:30
adelikat 26f1c2c2ec Cheat Dialog - fix issue #535 - domain list does not update when changing cores 2015-11-04 22:23:27 -05:00
zeromus 4942ae7905 CDL - revise UI 2015-11-04 02:08:11 -06:00
zeromus fb7ed39944 change order of shutting down core vs tools so tools have a chance to unhook from the core before the core is disposed 2015-11-03 23:45:57 -06:00
zeromus be4af1ec2f when editing watches, populate the edit dialog with the actual memorydomain of the watch you're editing, instead of mainmemory 2015-11-03 03:24:25 -06:00
Hathor86 f70a2c8c6c Merge from TASVideo 2015-11-01 22:01:19 +01:00
zeromus 1ce0437c3d CDL - add .cdl file map to dialogbox display 2015-11-01 11:23:33 -06:00
zeromus 70e0954f28 CDL - major refactor complete. muuuuch better. 2015-10-28 03:51:53 -05:00
zeromus 6a042cc8ac fiddle around with CDLog menu items 2015-10-27 19:49:13 -05:00
adelikat 400e4f4800 Add an empty ICodeDataLogger emulator service, make it a required service for CDL.cs 2015-10-27 19:03:56 -04:00
zeromus 35b6d8c1d6 CDL - support GPGX. still need to make enable toggle, to win back speed 2015-10-27 16:31:43 -05:00
zeromus e8d307c33a CDL - add consistency check to GB, fix probably bugs in varying cartram sizes, change GB memdomain from "Cart RAM" to "CartRAM" (hope this doesnt cause a problem) 2015-10-26 21:42:48 -05:00
zeromus 7cf79aae8c CDL - add byte counter, fix bug resetting GB 2015-10-26 19:36:26 -05:00
zeromus fbe010a18d CDL reorg 2015-10-26 19:24:20 -05:00
zeromus 10bbf6e9d0 implement GB CDL 2015-10-26 19:16:38 -05:00
zeromus bef877365c make CDL generic, and prep for GB CDL 2015-10-26 19:15:21 -05:00
zeromus 188bf5a6c6 fix #530 "AV Resizing shows black screen with PSX" 2015-10-25 16:06:50 -05:00
feos ef07f8b0b0 tastudio: account for mouse speed when advancing/rewinding.
this way you get farther if you right-scroll fast, and still navigate precisely otherwise.
2015-10-25 20:48:51 +03:00
feos a4b3a57af2 tastudio: update RowCount before scrolling to frame.
fixes loading a branch whose movie length is longer than current.
2015-10-25 20:24:33 +03:00
feos 19add0ec93 tastudio: save/load TasSession variables in .tasproj.
right now only includes current frame and branch. current scroll is not needed as we GoToFrame anyway, current selection seems pointless.
2015-10-25 17:53:25 +03:00
zeromus 4fe51a1364 support custom AR selection in addition to custom exact-specified resolution 2015-10-25 02:15:59 -05:00
zeromus 84be5d211c fix IndexOutOfRangeException in SNES Graphics Debugger #529 2015-10-24 18:04:35 -05:00
feos 3f1a3907b5 tastudio: put branch states to a separate greenzone file.
default scroll speed to 3.
2015-10-24 12:47:34 +03:00
zeromus 1256419cc1 gitignore and cleanup 2015-10-24 03:03:39 -05:00
zeromus 76731ba0e7 Add TempFileCleaner 2015-10-24 02:48:16 -05:00
adelikat dc00fd0a4b Merge pull request #528 from BordynConfused/master
BasicBot got smarter
2015-10-22 18:57:34 -04:00
zeromus 93e7c91ee9 clean up lua console pause/stop behaviour a little bit and add listview icons to make it more clear what's going on 2015-10-22 16:28:52 -05:00
BordynConfused 30f6b659f2 BasicBot got smarter
BasicBot can now search for values that are greater than, less than, or
equal to the best run values.
2015-10-22 13:21:20 -05:00
feos 4e7d03d9a3 tastudio: clean up garbage lua text and drawings.
- text was written twice if we update tools and PauseOnFrame (seek) within one frame.
- drawings didn't update during turbo even when RunScriptsDuringTurbo was on, but a whole bunch of accumulated drawings was appearing at once, when you do a normal advance after turbo mode.
2015-10-22 19:33:31 +03:00
feos 8a86737ff0 tastudio: color stated frames on WasLag too. 2015-10-21 19:00:24 +03:00
zeromus 500f8f9d70 print aspect ratio in caption in addition to client size while resizing main window 2015-10-21 04:47:15 -05:00
zeromus 3dd0ab2008 HexTextBox - try to preserve the current value when changing the hex size. This kind of thing is super annoying, revert it immediately if there's a problem. Fixes #525 2015-10-20 01:57:47 -05:00
zeromus 7e0996b44b fix Memory watch: Strange rectangle #526 2015-10-18 22:13:41 -05:00
zeromus b0a44bed07 test-compile retro filters with the currently selected driver instead of opengl always 2015-10-18 21:15:18 -05:00
zeromus 3919f5f5d3 support #include in .cg files 2015-10-18 21:13:12 -05:00
zeromus 32a1101713 fix hex editor not repainting when editing bytes to the same value as before 2015-10-18 18:44:57 -05:00
zeromus 5906bf232b add --load-state to go along with --load-slot 2015-10-17 21:36:21 -05:00
Isaac Miell 2e993dcc44 Monospaced font for BasicBot input display
Aligns input frame readout by using a monospaced font for the display
2015-10-18 11:34:27 +10:30
zeromus bd795ed162 validate shaders when selecting them from display manager config dialog to prevent setting broken shaders. also specifically reject .cgp containing .glsl references 2015-10-17 19:28:57 -05:00
adelikat 2895c78be8 Move GLManager from Client.Common to Client.EmuHawk, it is inappropriate to be in Client.Common 2015-10-17 19:27:30 -04:00
adelikat 6ff3215a5f Move Exception box from Client.Common to Client.EmuHawk, it is inappropriate to be in Client.Common 2015-10-17 19:18:37 -04:00
adelikat 8f716363a7 Move UIHelper from Client.Common to Client.EmuHawk, it was inappropriate to be in the common library 2015-10-17 19:01:38 -04:00
Hathor86 9b46de0d3e Menuing
Allow tool to be loaded from menu instead of ROM loading
2015-10-17 20:44:36 +02:00
zeromus 595f466ded add a custom exception display box 2015-10-17 01:18:37 -05:00
zeromus c3ff70b864 fix gameExtraPadding coordinate translation and revise lua autodoc for the concerned functions. Presently the entire assortment of functions is confusing, but at least it does something that works. 2015-10-16 19:17:23 -05:00
zeromus 9b222653f5 fix some lua autodoc 2015-10-16 18:28:23 -05:00
feos 9f2879acb6 genesis vdp viewer: allow scrollbars when shrunk. 2015-10-16 22:00:14 +03:00
zeromus 195197fb70 snes gfx debugger: fix crashes and malfunction in 16x16 tilemaps 2015-10-15 23:12:20 -05:00
zeromus 19b3f8b205 retro shaders no longer need sampler to be named s_p 2015-10-15 20:10:58 -05:00
zeromus 7f5546fac4 tidy some oddities with the scanline filter 2015-10-15 20:10:35 -05:00
zeromus 529ec876a2 firmwares config - escape should exit dialog 2015-10-15 19:47:38 -05:00
zeromus 9410a6cb9d lua console - tweak output behaviour for script evaluation textbox 2015-10-15 18:32:59 -05:00
zeromus 169f36ee85 code formatting 2015-10-15 18:32:59 -05:00
zeromus 91f2d36a37 fix some flakiness in the cheat editor dialog. i can't describe it more precisely than that. 2015-10-15 01:21:05 -05:00
zeromus 3592d1418d lua - add client.SetSoundOn and client.GetSoundOn 2015-10-13 18:54:05 -05:00
zeromus cfe215d6c0 repair lousy assortment of built-in shaders (fixes #518) 2015-10-13 17:18:41 -05:00
zeromus 7e9c966887 fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them 2015-10-13 00:14:12 -05:00
zeromus 21579c1c86 lua - add client.SetClientExtraPadding 2015-10-12 20:30:09 -05:00
zeromus 787cb82e28 fix problem with client.SetGameExtraPadding distortion in >1x window scales. This logic is insanely complex, so regressions are possible. 2015-10-12 19:57:11 -05:00
zeromus f410ac04b8 psx - fix controller config dialog which was making controllers seem effectively disconnected or malfunctiony 2015-10-12 19:19:27 -05:00
zeromus bff94896f9 fix "multiple screenshots within the same second" better. it used to conk out on the 4th. to test this I had to build a robot since reyvgm's supersonic finger was unavailable 2015-10-12 16:35:45 -05:00
zeromus 4b8c7d77ac merge PR #503 from adituv - Movies: Reflection-based dispatching; PJM/PXM imports 2015-10-11 21:27:44 -05:00
zeromus a92cdf4730 Merge remote-tracking branch 'remotes/adituv-bizhawk/MovieReflection'
Conflicts:
	BizHawk.Emulation.Cores/Consoles/Sony/PSX/Octoshock.cs
2015-10-11 21:18:53 -05:00
zeromus 1e07625d1d d3d display method: do a better job of surviving device resets 2015-10-11 21:03:16 -05:00
Hathor86 b55a175556 Merge remote-tracking branch 'refs/remotes/TASVideos/master' into NewrRelease
Conflicts:
	Version/VersionInfo.cs
2015-10-11 19:51:03 +02:00
Hathor86 8f123527e8 Merge remote-tracking branch 'refs/remotes/TASVideos/master' into NewrRelease 2015-10-11 19:40:46 +02:00
adelikat 1ee56ea4ef Ram Search - fix save menu item adding to ram watch recent files instead of ram search 2015-10-11 09:53:32 -04:00
adelikat c57519c54f C64 - add a c64 menu with a settings menu and dialog 2015-10-10 12:20:59 -04:00
adelikat 3ca25ccb69 Merge pull request #506 from Kabuto/master
C64 core: tape loading added, lots of bugfixes and improvements
2015-10-10 11:11:59 -04:00
Hathor86 29e4c1753f Add ICustomGameTool interface that I forgot 2015-10-10 15:06:25 +02:00
Hathor86 8ad8ad2c6a Start back from initial release branch
Just to have cleaner changes
2015-10-07 23:54:57 +02:00
feos ef5369a443 tastudio: "Erase branch states before all the rest" option.
fixed branch info loading.
2015-10-06 21:51:03 +03:00
feos e0c2e43e48 tastudio: add an option for (not) using branch states in tasproj.
clueless about what should go in its description.
fixed new guid being assigned to branches loaded from the project.
2015-10-05 22:11:45 +03:00
feos 31e476a3cd tastudio: load projects without branch state info.
fix some other crashes, kill selection when loading a file.
2015-10-05 19:08:21 +03:00
feos 89d919e6a9 tastudio: loop guid dup check.
don't remove marker 0.
update when going to frame 0.
don't check hasDuplicate against current states if branch is not current (what was it for at all?). releases Used per branch removal.
2015-10-04 21:10:40 +03:00
feos 2a8578c74f tastudio: keep the same identifier for updated branch.
ban context menu when there's no selection.
attempts to fix mysterious crashes in TasStateManager.
2015-10-04 18:00:04 +03:00
feos 4625bdce0f tastudio: a bunch of fixes.
- update branches per RefreshDialog()
- clear selection per right click if it's beyond movie length
- fix crash when load branch is called with null selection (can't stably reproduce, but it happens)
- assign guid to branches from the right place. this required setting some statics, don't know if it was right, but it works.
2015-10-04 13:39:14 +03:00
zeromus e5de3bdaa7 make aboutboxes more informational while simultaneously removing svn revision 2015-10-03 20:26:30 -05:00
adelikat 33f1f8904e meh 2015-10-03 20:30:10 -04:00
zeromus c9838d668a psx - hook up new controller configuration, to support 0-2 pads and 0-2 memcards. Not tested very well yet. no multitap this release. 2015-10-03 17:27:52 -05:00
Suuper d1fa718120 Put my AutofireStickyXORAdapter back and fixed the bug it had. 2015-10-03 09:36:07 -05:00
feos 29767ba522 tastudio: fix branchview bg updating. 2015-10-01 19:48:08 +03:00
zeromus f50795b180 make on-screen watches position editable via the messages configuration ui 2015-10-01 01:39:22 -05:00
zeromus 5b4845692a hex editor - clean up copy/paste. fix data scrambling bugs and handling of weird selection areas. copy now creates writes raw (non-byteswapped) values. add 'export' command which creates the text you have copied, complete with spaces. 2015-09-29 02:29:19 -05:00
zeromus bacd3f6704 hex editor - clear selection range when changing data size 2015-09-28 23:54:26 -05:00
Kabuto 1e9564a337 C64 core: tape loading added, lots of bugfixes and improvements 2015-09-28 01:30:58 +02:00
feos 0bd4e99c8f tastudio: allow loading the current branch, since it might have been edited. 2015-09-25 21:17:07 +03:00
feos 60555db3cc tastudio: ColorZone for branches too. 2015-09-23 20:03:26 +03:00
Iris Ward d94acff295 Add PJM and PXM filters to the import movie dialog 2015-09-22 01:10:22 +01:00
zeromus ea63fd5516 when continuous-frame-rewinding and clock throttle isnt enabled, clock throttling would occur--not any more. 2015-09-20 21:08:26 -05:00
zeromus 67d45dde10 add documentation link to displayconfig dialog 2015-09-16 14:09:59 -05:00
zeromus cf1c53f3fb fix quicknes lua rendering being offset incorrectly sometimes. fixes #498 2015-09-16 14:02:45 -05:00
feos 4f07c908a0 tastudio: more branch work.
- change skipRemoval default to true, set to false only on state capturing
- put guid hashes to BranchStates
- setup a couple of functions using guid
2015-09-16 19:40:50 +03:00
feos b31c43321b tastudio: branches.
- update inputroll after branch operations
- properly remove BranchStates units
- don't load current branch
2015-09-14 20:45:27 +03:00
zeromus 9df7a4d31b psx - add option (defaults to disabled) to use mednafen's error correction 2015-09-13 19:17:17 -05:00
feos 62e25eadb0 tastudio: attempts to fix branch states.
relying on dynamic serial number was plain wrong, but TotalSeconds might be obsoleted by new branch field that doesn't change and is unique for each branch, like a counter of created branches.
todo: load branch states from tasproj, or at least not drop the states above divergent point when loading.
2015-09-13 23:36:47 +03:00
zeromus ee0992158d neshawk&quicknes: properly support using 512 byte palette files deemph entries instead of just ignoring them 2015-09-13 14:09:57 -05:00
feos 4fd55da52a tastudio: various fixes.
- saving and loading tasproj markers
- flagging changes after branch operations
- clearing InputRoll selection
2015-09-13 11:44:15 +03:00
zeromus 5406fc9cfa remove a likely old and senseless developer build check breaking the genesis cheat decoder command from the cheats dialog only (fixes #494) 2015-09-10 16:59:08 -05:00
zeromus a3ff5b0d8c improve discohawk reliability 2015-09-10 16:54:02 -05:00
adelikat 98bc140a84 Issue #385 - Lua - add memorysavestate library for making and loading savestates in memory, with save, load, remove, and clearall methods 2015-09-09 20:47:56 -04:00
zeromus d69a17b25e fix #495 2015-09-08 15:56:20 -05:00
zeromus 21da5ad45a allow user to suppress doubleclick-to-toggle-fullscreen behaviour 2015-09-08 14:03:52 -05:00
adelikat 23f7d6fb1a Basic Bot - make available in release builds 2015-09-07 10:33:09 -04:00
adelikat e3c40ea2ef Basic Bot - make the UpdateValues call much much faster 2015-09-07 10:29:40 -04:00
adelikat eaaac167f1 Basic Bot - ability to set datasize and endianness of ram values 2015-09-06 23:23:04 -04:00
adelikat 81df9f1224 Basic Bot - don't show quicksave loaded osd message 2015-09-06 22:49:23 -04:00
adelikat 7b8cde51a9 Basic Bot - restart logic 2015-09-06 22:29:46 -04:00
adelikat 811f8c96e6 Basic Bot - StatusBar and Text title stuff 2015-09-06 22:21:12 -04:00
adelikat 462ad5547c Basic Bot - icon! 2015-09-06 21:56:23 -04:00
adelikat 05b639035e Basic Bot - icons! 2015-09-06 20:58:07 -04:00
adelikat 23a3edb3ea Basic Bot - clear stats context menu option 2015-09-06 20:45:48 -04:00
adelikat b34449a820 Basic Bot - Run btn validation 2015-09-06 20:37:46 -04:00
adelikat e73737a20a BasicBot - add sliders to probabilities 2015-09-06 20:28:37 -04:00
adelikat e4d6557145 BasicBot - Remove a todo 2015-09-06 20:18:57 -04:00
adelikat d25c51f033 Basic Bot - save total attempts and frames into .bot files 2015-09-06 19:54:16 -04:00
adelikat cf0c529601 BasicBot - memory domain picker 2015-09-06 19:37:15 -04:00
adelikat 9116a94002 Remove option from menu item that wasn't wired up and I decided to not provide 2015-09-06 18:04:35 -04:00
adelikat 2290becddf Basic Bot - turbo when botting, normal speed when playing, save and load frame length in bot files 2015-09-06 18:00:39 -04:00
adelikat 004a65c92e Basic Bot - UI and code reorg 2015-09-06 17:39:11 -04:00
adelikat 028c505fdc Tastudio - clear marker and branch selections when starting a new project 2015-09-06 14:56:12 -04:00
feos ff0844413c tastudio: update branch view on project load. 2015-09-06 16:40:22 +03:00
adelikat 6db5a01f54 Basic Bot - implement New menu item 2015-09-05 23:47:27 -04:00
adelikat 92a7773b3a Basic Bot - ability to save and load bot files 2015-09-05 23:39:51 -04:00
adelikat b8295f1d98 Basic Bot - ability to replay best attempt 2015-09-05 22:04:26 -04:00
adelikat 74025d82c9 Clean up ToolHelpers.cs and reduce a lot of boilerplate code 2015-09-05 21:39:57 -04:00
adelikat df2dd2df9b Cheats - fix up open and save file dialog file/directory logic 2015-09-05 20:53:02 -04:00
adelikat 3d28d0dc5d Cheats - refresh list when toggling the status of a cheat 2015-09-05 20:47:28 -04:00
adelikat 3886205bbc TAStudio - fix right-click autohold 2015-09-05 19:52:00 -04:00
adelikat 30f170312d Tastudio - add menu items for created Savestate-anchored and SaveRam-anchored movies instead of them only appearing in the context menu under narrow conditions 2015-09-05 19:25:27 -04:00
adelikat 4f58ec09fd Tastudio - starts movie from saveram - allow saveram-anchored movies since they are supported on the backend, but do not allow savestate-anchored mvoies 2015-09-05 19:06:13 -04:00
adelikat 45db096154 Tastudio - 'start movies from now' - allow movies that start from savestate since that feature is supported already in the backend 2015-09-05 18:28:05 -04:00
adelikat 03aeacae39 Tastudio - also prohibit making a movie from "now" if it is a saveram-anchored movie 2015-09-05 18:26:34 -04:00
adelikat 477afb8bf7 Tastudio - Only allow 'Start from here' option on the currently emulated frame 2015-09-05 18:10:21 -04:00
adelikat 6d4dea9a14 Don't attempt to remember tool window size/position if tool is minimized/maximized, this fixes issue #491 but also fixes the bug in every tool (unless there is a tool that does not implement IAutoToolFormConfig that I missed in this changeset) 2015-09-05 17:05:14 -04:00
adelikat 08978978d0 issue #493 - add option to not display OSD messages 2015-09-05 16:48:37 -04:00
adelikat ba87d19d5c Input roll - some small cleanups 2015-09-05 16:37:52 -04:00
adelikat a85c60e716 Input Roll - more avoiding calculated fields in loops 2015-09-05 15:44:08 -04:00
adelikat ed4ccdbfc6 InputRoll - don't call LastVisibleIndex, a calculated field, in a for loop, seems to be a nice speedup 2015-09-05 15:27:59 -04:00
adelikat e9d7c7c88c InputRoll - more shenanigans 2015-09-05 15:09:55 -04:00
adelikat 747c0fddda InputRoll - remove a todo 2015-09-05 14:33:34 -04:00
adelikat b45f34dc3e InputRoll - code cleanup - make NormalFont readonly and remove redundant use of this.NormalFont 2015-09-05 14:21:58 -04:00
adelikat 76db52966e InputRoll - on paint method, calculate visible columns once and pass into draw functions rather than making a new list in every method on every draw 2015-09-05 14:00:08 -04:00
adelikat dec25850c5 InputRoll - a small cleanup 2015-09-02 19:39:57 -04:00
adelikat fceb4487c9 InputRoll - tiny optimization - don't calculate lastvisiblecolumnindex during a for loop 2015-09-02 19:38:33 -04:00
adelikat 0e11ae4316 Tastudio - store icon Resources in variables to keep from churning while drawing, big speed up to tastudio 2015-09-02 19:00:52 -04:00
adelikat ed26eb002d InputRoll - break off drawing methods into a separate file 2015-09-02 18:46:23 -04:00
adelikat 951129048d Move InputRoll to the CustomControls folder 2015-09-02 18:27:34 -04:00
adelikat 888423df58 InputRoll - some misc formatting and cleanups 2015-09-02 18:23:29 -04:00
adelikat c64e1ccdd9 Fix hiding of Reset and Power columns 2015-09-02 17:53:02 -04:00
adelikat 8d6dfcc7c1 Fix misnamed reference to an icon 2015-09-02 17:14:52 -04:00
feos 0949bcb1bb tastudio: hide Power and Reset columns by default. 2015-09-01 21:24:13 +03:00
feos a998d472cf tastudio: optional icons for states and markers.
Settings -> Icons.
2015-09-01 21:24:12 +03:00
zeromus bd796a9cb9 add kitchen sink icon for help > features 2015-09-01 11:56:37 -05:00
zeromus c99cc7fa2a fix #484 2015-08-31 14:50:26 -05:00
zeromus 5e40adf1f7 fix #490 2015-08-31 11:37:46 -05:00
adelikat 89664c4a7e Basic Bot - misc UI improvements 2015-08-30 20:53:22 -04:00
adelikat 9ab2edd39f Basic Bot - progress! Now has the ability to bot, still todo: ability to replay the best attempt, saving and loading of bot files, and make the ui nicer 2015-08-30 17:57:40 -04:00
zeromus f0c34517e1 display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling 2015-08-30 09:20:03 -05:00
zeromus d9b765ac89 display a warning reminder that client restart is needed when changing display method 2015-08-30 09:20:01 -05:00
adelikat 80dd120b9d Basicbot - some progress, nothing useable yet 2015-08-29 20:19:56 -04:00
adelikat 9e36096472 oops, forgot to check these files in 2015-08-27 08:19:36 -04:00
adelikat bba170a6b2 Sketching out the UI of Basic Bot 2015-08-26 22:41:34 -04:00
adelikat d6a998b6de Start the Basic Bot tool, a tool that will be based upon the design in Fceu.16 (programmed by Luke). This check in is just the boiler plate stuff 2015-08-26 21:55:55 -04:00
zeromus 90e8abd2df change interaction of throttle and frame advance / continuous frame advance 2015-08-25 16:41:54 -05:00
zeromus e4679a90e2 straighten out the skipframes menu which was completely bolloxed 2015-08-25 16:41:53 -05:00
adelikat 407f44bf96 Fix issue #461 - broken by Tastudio autofire patterns, THIS BREAKS TAStudio autofire patterns, they need to be fixed, in a way that doesn't break autofire 2015-08-24 20:51:53 -04:00
adelikat f9e2b924cd proof of concept means it should only be in developer builds 2015-08-24 19:57:54 -04:00
adelikat 2a1c9e8602 TAStudio - anchor icons on frames with savestates, proof of concept. InputRoll - add offsetx,y values to queryItemIcon and queryItemText, also support ability to draw icons and text in the same cell 2015-08-24 18:30:45 -04:00
zeromus 109ee3981b support xpad guide button 2015-08-24 15:05:06 -05:00
zeromus f20a77790d Merge pull request #486 from zeromus/master
d3d display method
2015-08-24 13:12:15 -05:00
zeromus 7e828d5618 d3d display method 2015-08-24 13:10:50 -05:00
feos c270b78ecb tastudio: ColorZone, taseditor style
- frame column lighter than input
- 2/4p column not so dark
- semi-pale for logged, but not stated frames (taseditor does it!)
2015-08-24 20:51:48 +03:00
adelikat 84cd3e9efa Hex Editor - re-calculate address positioning on memory domain change 2015-08-23 14:04:00 -04:00
adelikat 674b9b4c07 Hex Editor - issue #481 - keep scroll bar position when resetting the current rom as opposed to changing to a new one 2015-08-23 12:59:27 -04:00
adelikat 7edd746f68 Hex Editor - when saving domains to file, account for roms in archives 2015-08-23 12:34:13 -04:00
zeromus 970f0f50ac display message when hotkey unthrottle item is clicked 2015-08-17 23:51:08 -05:00
zeromus 2adb3deac7 combine throttle OSD messages into a unified representation 2015-08-17 23:49:24 -05:00
zeromus 2255425fb9 add unthrottled and 400% speed menu item 2015-08-17 23:37:23 -05:00
zeromus 3f78e2e70f add feature to display config > misc tab for disabling display of screen and hud for true maximum turbo performance. also display FPS in window caption during that mode, so you can still tell what's going on 2015-08-17 23:26:19 -05:00
zeromus 243dcefc7e don't render audio if SoundEnabled=false. This makes unthrottled scenarios run faster when sound is disabled, as you would be expecting 2015-08-17 23:14:40 -05:00
adelikat adbe7a2340 add .unf to the Open Rom dialog 2015-08-17 16:27:40 -04:00
Suuper 1f4b0d5d77 -More work on TasStateManager
-Fix: SaveStateSettingsForm was setting the disk capacity to 1 mb on load if it had been set to 0.
2015-08-17 11:32:46 -05:00
Suuper f76c49ce1b -Fix: Loading a TasProj caued it to be saved immediately after. (Some old TasProj files are now broken.)
(Saving process for movies still needs some cleaning.)
-Fixed setting input log by reference when loading a branch
-Fix: TasStateManager wouldn't decrease Used when deleting a RAM state from a branch.
-Removed a useless call to Movie.Save()
-Fixed a bug with creating a savestate anchored tasproj.
2015-08-17 09:14:08 -05:00
Suuper b054032694 TasStateManager: Improve performance of StateToRemove
A lot of work on tracking states, still lots to do.
2015-08-16 11:28:03 -05:00
Suuper 65a9b0bfdd Fix my last commit. 2015-08-15 10:16:00 -05:00
Suuper d6e3553449 TAStudio: Fixed displayed maximum state capacity.
Clear states to stay within the new limit when settings are changed.
2015-08-15 10:07:56 -05:00
zeromus 3cbea04448 fix error in IPCKeyInput 2015-08-14 19:10:55 -05:00
zeromus aa8b87129b add IPCKeyInput, since we chose to use dinput for keys, so people can send input to the process somehow. way easier and safer than changing to use win32 keystroke messages 2015-08-14 18:07:19 -05:00
zeromus 5bf21e391c TasStateManager uses a new data structure to write all states to one auto-deleting file per TasStateManager instance. TasStateManager is now IDisposable; this needs to be followed rigorously (I didn't do that). 2015-08-13 21:51:51 -05:00
Suuper 078bd102e8 TasStateManager should work with branch states on disk now.
Also now tracks the RAM/disk space used by branch states.
Added bookmarks to branches.
2015-08-13 13:03:22 -05:00
Suuper 4ce346661b Branch states on RAM should work. (Disk states will break things.) 2015-08-13 09:42:04 -05:00
zeromus 8a1fd67497 refactor psx controller P# assignment to reusable code 2015-08-10 17:07:44 -05:00
zeromus 0cd3a82862 psx - improve framebuffer clipping method, add deinterlacer settings, fix some PAR for PAL games; fix bugs in GameExtraPadding handling 2015-08-09 13:57:45 -05:00
zeromus d0f56ac98d lua - add client.SetGameExtraPadding(left,top,right,bottom) 2015-08-09 13:57:45 -05:00
adelikat d662d9a700 clean up the NESSyncSettingsForm 2015-08-07 17:15:50 -04:00
feos 551acd8c9e tastudio: shift is occupied, alt is not. use alt for marker drag!
the need to draw selection in patterns is too weak, so we can safely leave alt-clicks and alt-draws to input columns only (when it's implemented).
2015-08-06 20:24:56 +03:00
feos e687c4ab1a tastudio: don't count rerecords while drawing 2015-08-06 20:03:30 +03:00
zeromus b981e00889 fully support read-only movie opening. I hope this fixes #453 2015-08-05 17:00:39 -05:00
zeromus a283b2d1b9 fix threading bug in movie scanner 2015-08-05 16:37:17 -05:00
zeromus 3ec314d20b TasStateManager: don't touch disk unless opened for 'write access' 2015-08-05 16:36:44 -05:00
zeromus 15fab8e5d2 sequentially number screenshots taken in the same second 2015-08-05 09:47:00 -05:00
zeromus 5402f1ff9e dont reorder cheats list when editing cheats 2015-08-04 22:25:58 -05:00
adelikat 15303fd49f Tastudio - branches - fix crash when dropping a branch onto an invalid area 2015-08-04 21:54:43 -04:00
adelikat 226fcbb829 Tastudio - when showing branch number on a frame and there are multiple branches, grab the most recent by timestamp 2015-08-04 21:45:11 -04:00
adelikat a686465911 Tastudio - Branches - show timestamp not movie length, and save/load the timestamp to the .tasproj 2015-08-04 21:41:31 -04:00
adelikat 64126fbad3 issue #469 - lua - forms.newform() - add an onclosed callback optional parameter 2015-08-04 20:17:04 -04:00
adelikat 2373e5bcd5 Support .xml disc bundling for PSX, note: this is sloppy code and mostly copy pasta, sorry. 2015-08-04 17:19:21 -04:00
zeromus 4e673df06f psx - continue fiddling with framebuffer cropping mode 2015-08-02 15:37:04 -05:00
zeromus 8fc5acfdcd psx - add clip to framebuffer option 2015-08-02 11:35:19 -05:00
adelikat 0b4dfb0ba0 lua - fix client.ext() 2015-08-01 15:38:43 -04:00
adelikat 2e3b27494f when loading a movie via commandline, don't nag about lacking sync settings 2015-08-01 11:13:22 -04:00
adelikat f487a1f937 when loading a movie via commandline, check for importable movie types and import them 2015-08-01 10:55:19 -04:00
adelikat ad821c90d5 lua - implement client.exit() 2015-07-31 18:44:53 -04:00
feos a8fc79910f tastudio: clamp newCell for dragged branches.
this fixes another OOB crash.
2015-07-31 00:30:40 +03:00
Suuper 0d87c8330c TAStudio: -Put lag log and change log back into branches.
-Bugfix: clearing states in a savestate-anchored movie threw an exception
-Clear disk states when clearing states
2015-07-30 15:14:34 -05:00
Suuper e78b39208b InputRoll: Bugfix with my new code. 2015-07-30 15:14:32 -05:00
feos 78f4084411 tastudio: color frame column the same as player 2.
this visually separates frame number column from input.
could have been done by aligning frame text to the right, but it's not possible right now.
2015-07-30 21:09:07 +03:00
Suuper a0eea10de5 InputRoll: Fix a bug with cell highlight colors, and make highlighted shading weaker. 2015-07-30 13:01:52 -05:00
adelikat 09f472ea91 Tastudio - ability to click drag branches to reorder them 2015-07-29 22:15:00 -04:00
adelikat 23b1199bbd Tastudio - show branch numbers on the navigation column for frames that correspond to branches 2015-07-29 19:45:51 -04:00
feos e6fdac6923 tastudio: current branch tweaks.
- make bg color readable, and match the plaback cursor one
- set last updated or added branch as current
2015-07-29 21:38:10 +03:00
adelikat fd8d4e4678 Tastudio - branches - cap the framebuffer display size to 320 width 2015-07-28 20:46:11 -04:00
adelikat 6e9b10d4fd remove debugging try/catch 2015-07-28 20:04:25 -04:00
adelikat 6bcbf82b7c Tastudio - ability to move markers by shift+click dragging them 2015-07-28 20:03:03 -04:00
adelikat a219e7150e Tastudio - add an option to create a saveram anchored movie from a selected frame, just like the savestate anchored movie feature, it uses the current movie to create a verification log 2015-07-27 19:25:48 -04:00
zeromus 26da2a0733 add prototype of new PSX Controller config dialog 2015-07-27 12:18:21 -05:00
Suuper 2d64e0d115 TAStudio: -Scroll by painting doesn't require FollowCursor anymore
-Undo History form display bug fixes.
-Removed menu item to combine consecutive recordings/draws
2015-07-26 14:54:31 -05:00
adelikat 490adc905e Support recording movies that start from SaveRam, note: as of this changeset tastudio does not support this concept and may interact in weird ways with saveram-anchored movies 2015-07-26 15:41:22 -04:00
Suuper d22a0db61e TASTudio: Fix hovering over column headers 2015-07-26 13:44:30 -05:00
adelikat d6d901820f Tastudio - undo dialog - don't show default icon 2015-07-26 08:16:04 -04:00
Suuper f72eadb76e TAStudio: -Fix: Undo/Redo didn't always jump back to valid frame.
-Performance boosts with multiple selected rows
2015-07-25 22:49:52 -05:00
Suuper 7a0103963d TAStudio: -History form's Auto Scroll now scrolls to current undo step instead of the last item in the list
-Allow user to cancel setting wheel scroll speed
2015-07-25 22:49:51 -05:00
adelikat db1130a8a3 Tastudio branches - ability to update a branch 2015-07-25 21:56:24 -04:00
adelikat a2edd3a018 Tastudio - Branches - fix screenshot hover, and also set the screenshot hover size to a "1x" resolution for the given core 2015-07-25 21:31:06 -04:00
Suuper 91c12d06b6 TAStudio: -Show button name and frame of painted input in undo log.
-Don't scroll to follow cursor while mouse button is held.
2015-07-25 20:15:35 -05:00
Suuper 00f38094b2 TAStudio: -Gave default values to my recently added TAStudioSettings settings.
-Properly check Always Folor Cursor menu item.
2015-07-25 20:01:02 -05:00
Suuper 6ca7080a85 TAStudio: Fixes to how scrolling while painting input works. 2015-07-25 19:56:13 -05:00
adelikat 0963c17206 Tastudio branches - when removing the selected branch, clear the selection color 2015-07-25 20:55:23 -04:00
adelikat c969c57ee9 Tastudio - remember split container settings, and also restore defaults 2015-07-25 20:21:31 -04:00
adelikat 4564cc5c6b Tastudio - make right side fixed when resizing 2015-07-25 18:48:46 -04:00
adelikat f747563f74 Tastudio - split container between input log and the right side controls 2015-07-25 18:33:58 -04:00
adelikat ce6623ba39 Tastudio - split container for bookmarks vs markers 2015-07-25 17:03:13 -04:00
adelikat aeccf2e310 Tastudio Branches - Fix null reference excepting when navigating after branch load 2015-07-25 16:36:36 -04:00
adelikat 3ffd7a528f Tastudio branches - give the length column a bit more length 2015-07-25 16:28:51 -04:00
adelikat bac2ba42a6 Tastudio branches - a slight code improvement 2015-07-25 15:42:28 -04:00
adelikat 1070fceaa5 Tastudio Branches - when removing the current branch, clear the CurrentBranch flag 2015-07-25 12:07:22 -04:00
adelikat 1a5814b7a8 Tastudio branches - tweaks to hover effect 2015-07-25 12:01:26 -04:00
adelikat 59c7349900 Tastudio branches - screenshot hover - fixes and cleanups 2015-07-25 11:08:23 -04:00
adelikat b67fda05f5 Tastudio - Branches - show frame buffer when hovering on the branch #, still a lot of tweaking to do 2015-07-25 08:59:39 -04:00
adelikat 3ea0d66785 InputRoll - support a cell hover event 2015-07-25 08:57:44 -04:00
Suuper 70538adfac -Follow Cursor settings are now saved. 2015-07-25 03:33:23 -05:00
Suuper f20da940fa TAStudio: Right-click shift+ctrl didn't jump to greenzone. 2015-07-25 03:28:21 -05:00
Suuper 4b669662b4 InputPromt: Signed and Unsigned behavior was backwards.
TAStudio: -Handle wheel scroll speed when changing orientation.
-Save wheel scroll speed setting.
-DrawInput setting was not being properly loaded.
2015-07-25 03:20:16 -05:00
zeromus 63197300b4 add fullscreen auto-hide mouse cursor 2015-07-24 16:00:04 -05:00
Suuper 072aeb93d5 TAStudio: added an option to have the mouse wheel scroll TasView faster 2015-07-24 15:13:39 -05:00
Suuper e499503a60 TAStudio bugfixes: -Invalidated 'green' frames were displaying as white; also removed two unused color variables.
-When painting input upwards, the last frame hovered over wasn't set.
2015-07-24 14:49:00 -05:00
scrimpeh 9b6ff71cac Enably NES Music Ripper only with NESHawk, also throw out vestigial method in HotkeyConfig. 2015-07-24 18:26:14 +02:00
Suuper 3c3cdc4590 Fixed a display bug cauased by player highlighting
(also renamed a variable and changed comment lines)
2015-07-23 13:30:25 -05:00
Suuper f9cd2f4075 -TAStudio: Players' 2, 4, etc input columns have darkened bg colors.
-LagLog is now moved over to new savestate-anchored movies
2015-07-23 12:55:22 -05:00
zeromus 39c2db3354 fixup frontend file filters extension lists a bit to add m3u and some other tidying 2015-07-23 10:23:39 -05:00
zeromus 5f4f164a95 revert psx fast boot stuff. can't be done without full bios HLE. bad plan. nice try. much education. 2015-07-22 18:26:57 -05:00
adelikat 72d73cd754 Tastudio - branches - convert listview to inputroll 2015-07-22 17:26:25 -04:00
zeromus a32cb8f3bf psx - add gui option for skip firmware boot screen 2015-07-22 15:37:28 -05:00
Suuper 01290d2e59 -Allow creating savestate-anchored movie from savestate-anchored movie
-Fix marker placement in savestate-anchored movies
2015-07-22 15:08:50 -05:00
Suuper 52544efec9 -Branches now have their own undo history 2015-07-22 14:31:47 -05:00
Suuper 6f105f6ee8 -Better fix of lag log clearing.
-Current branch is now highlighted in BranchView
2015-07-22 14:14:33 -05:00
Suuper 635ad9c01d -Fixed LagLog.Clone (was putting LagLog in the new WasLag)
-Fixed lag log being cleared on re-loading branch
2015-07-22 13:17:24 -05:00
zeromus 50aaa61d2c case insensitive lua functions library docs search 2015-07-22 12:13:30 -05:00
adelikat 8a4e33981c Ram Watch - only show the Read/Write breakpoints context menu items if the selected address(es) are on the system bus, and only show if all the criteria to use them are available rather than showing and disabling them. 2015-07-21 22:30:38 -04:00
adelikat dca259fff2 Tastudio branches - progress on loading the frame buffer when loading a branch 2015-07-21 20:31:51 -04:00
adelikat 4629233c74 Merge branch 'master' of https://github.com/TASVideos/bizhawk 2015-07-21 19:45:26 -04:00
nattthebear 862f82b1b2 Screenshots on tasproj branches 2015-07-21 19:41:57 -04:00
adelikat 542d871ac3 Merge branch 'master' of https://github.com/TASVideos/bizhawk 2015-07-21 19:20:09 -04:00
zeromus 6e1cde2793 hookup PSF support 2015-07-20 23:11:00 -05:00
adelikat dbd545c0cd Merge branch 'master' of https://github.com/TASVideos/bizhawk 2015-07-20 20:10:04 -04:00
zeromus 0787a3be47 rework virtual pad analog widget to support n64 and psx simultaneously 2015-07-19 21:46:52 -05:00
adelikat 952b8f267a Tastudio - branches - purty icons for the context menu 2015-07-19 22:12:35 -04:00
adelikat 6000a499e7 Tastudio - Branch context menu item available if pointing at the current frame 2015-07-19 21:57:41 -04:00
adelikat 125a16ec67 Tastudio - refresh branches listview when loading a new/existing tasproj 2015-07-19 20:49:23 -04:00
adelikat 2f6265fc9d When loading a movie, look for a movie/rom hash mismatch and add an OSD message 2015-07-19 16:40:55 -04:00
scrimpeh 2e208cca4e HotkeyConfig - Add Clear Hotkeys option, consolidate that and Defaults option into a Misc. button. 2015-07-19 21:58:38 +02:00
adelikat bcab41c676 Tastudio - branches - show branch time calculation 2015-07-19 10:50:14 -04:00
adelikat 4188f2105e Tastudio - branches - ability to load a branch, currently the frame buffer does not have OSD info 2015-07-19 10:37:53 -04:00
adelikat 2201d01982 Merge branch 'master' of https://github.com/TASVideos/bizhawk 2015-07-18 22:20:51 -04:00
adelikat 1af28239dc Tastudio - lots of progress on branches 2015-07-18 22:20:38 -04:00
adelikat bf3587bd5b Tastudio - wire an instance of tastudio into Bookmark control 2015-07-18 16:13:38 -04:00
adelikat 2c7fd7edea Tastudio - add a bookmark widget, doesn't do anything yet 2015-07-18 16:10:56 -04:00
scrimpeh 7e23b06dd3 Debugger/Breakpoints - Add edit and duplicate Breakpoint buttons, refine AddBreakpoint dialog 2015-07-18 20:41:06 +02:00
zeromus f8497507f7 proof of concept: handle VirtualItemsSelectionRangeChanged on VirtualListView to fix some bugs when shift+clicking. Better fix is to correct all this stuff at the base class level and turn it into a more normalized event that works the way you expect. 2015-07-18 12:32:48 -05:00
adelikat 140ce0af16 TASTudio - when showing the marker naming pop up, clear out all the states that would have been done by the mouse up event that hasn't happened yet, prevents being able to highlight frames while the pop up is open 2015-07-18 12:33:03 -04:00
adelikat aebd7f3dae Tastudio - fix column click 2015-07-18 11:07:36 -04:00
adelikat bc553605ac Tastudio - when drawing auto-held column background, take horizontal scrollbar into account 2015-07-18 10:47:20 -04:00
Suuper 194d988a5f Put frame clears and macro placements in undo batches
Better undo descriptions for right-click edits
2015-07-16 14:40:00 -05:00
scrimpeh 73686d53dc Debugger/Disassembler - Fix adding one blank row to the disassembler view. 2015-07-16 21:18:13 +02:00
Suuper bc8717c9f9 Fixed right-click input painting in TAStudio. Also removed mouseWheelTimer as it is no longer needed. 2015-07-16 13:57:51 -05:00
adelikat 673654d6cf PSX - expose PSX path config in release builds 2015-07-15 19:20:05 -04:00
Suuper 46e8bdeefa A quick attempt at fixing frame scrolling up with wheel. Not perfect, but better. 2015-07-15 15:11:32 -05:00
Suuper b9865db397 Fix: TAStudio was still seeking after edits with "Auto restore" disabled and while unpaused.
Fix: The bug where editing while seeking changed PauseOnFrame came back again.
2015-07-15 15:01:08 -05:00
Suuper 07a8a4c1d3 Removed SuppressGreenzoning because TAStudio should not allow the user to be on a frame that isn't "greenzoned". It will now jump back to the greenzoned area immediately when an edit invalidates part of the greenzone, and pause there until mouse up.
This fixes a bug which caused TAStudio to generate and keep invalid savestates.
2015-07-15 14:26:56 -05:00
scrimpeh 7b25254b72 Firmware Manager - Change wording to "Close and reload ROM" instead of "Close and load ROM", add tool tip displaying ROM path. 2015-07-15 08:31:03 +02:00
Suuper f1b23b9ed3 Bugfix: Editing while seeking could set the seek frame to an earlier frame. 2015-07-14 15:14:00 -05:00
adelikat a9af8e4f3c InputRoll - wire up RowScroll and ColumnScroll events, still todo: make a custom EventArgs argument and pass useful info through it 2015-07-14 14:13:21 -04:00
Suuper e3a8c33be5 -Fixed typo in variable name (SupressGeenzonging)
-Removed state capture from TasMovie.RecordFrame
-Fixed: States weren't captured while left mouse button was still down from clicking a frame.
-TAStudio now automatically captures after loading a new movie.
2015-07-13 22:06:21 -05:00
feos 510ebf519a tastudio: moved scrolling catch up and refresh to the end of TasView_PointedCellChanged().
can drag selection offscreen too now.
todo: drag things above the view.
2015-07-14 00:40:05 +03:00
feos a2cb4373a9 tastudio: scroll to frame appended by offscreen dragging.
need to figure out scroll speed, as it is too high unless drawing VERY slowly.
2015-07-13 22:06:24 +03:00
Suuper 228a24efb0 Fixed my previous commit/push; feos' change is back.
Improved "StartAtNearestFrameAndEmulate".
2015-07-13 14:02:21 -05:00
Suuper d84da62432 Tidied up TAStudio's "GoToFrame" and fixed a runaway seek in "StartAtNearestFrameAndEmulate" 2015-07-13 13:49:12 -05:00
feos feb14ad948 tastudio: don't jump to playback when advancing/rewinding
offscreen marker goto is the only SetVisibleIndex() call that should show playback
tastudio: cursor is not a marker anymore
2015-07-13 20:37:12 +03:00
zeromus 7bec7b806b add PSX disc hashing tool 2015-07-12 20:08:30 -05:00
scrimpeh 667e4273f3 Firmware Manager - Add option to reload ROM if ROM load has failed before 2015-07-12 21:30:26 +02:00
feos de699656d6 tastudio: introduce fast scroll idea via timer
seek frame is reset only if paused OR 100ms since last scroll haven't elapsed
2015-07-12 21:54:31 +03:00
adelikat f9dad99484 Tastudio - fix crash when loading a tasproj with a different controller configuration than the current 2015-07-12 12:45:30 -04:00
adelikat b594360a25 We had two variables controlling the state of the visibility of the windowed status bar, remove one of them. Fixes issue #448 2015-07-12 10:58:13 -04:00
zeromus 283de943d7 dont fail importing firmwares when target directory doesnt exist 2015-07-11 14:06:28 -05:00
adelikat 58f8ad7c12 Issue #422: Virtual Pads - analog stick - when sticky option is off, and the emulator is unpaused, do not snap to 0 until the mouse button is released 2015-07-10 14:36:29 -04:00
adelikat a8bf7f1828 oops 2015-07-10 10:26:51 -04:00
adelikat a9c460802b add an option to run lua scripts while turboing instead of bypassing them. Make this option true by default (a change to the current behavior). Add a checkbox in the customize dialog to toggle this option. 2015-07-09 20:14:52 -04:00
adelikat d015b1aed0 same as last commit, but a different place 2015-07-09 19:35:00 -04:00
adelikat 453d8014bf change an "if (!x)" to "if (x)" because that's easier to read 2015-07-09 19:25:59 -04:00
adelikat 791089a06d Rerecord count OSD: don't display "Rerecords: " 2015-07-09 14:14:06 -04:00
adelikat 7ecf96772c tastudio/lua - implement tastudio.setlag() 2015-07-09 13:16:55 -04:00
adelikat 9455aec767 Tastudio/lua - implement tastudio.onqueryitemicon() 2015-07-09 12:47:59 -04:00
adelikat b0ea42f5a7 Tstudio - some reorg 2015-07-09 12:35:48 -04:00
feos bc321fedac keep DefaultMessageOptions instead of 2 _different_, _hardcoded_ units. 2015-07-09 02:07:21 +03:00
zeromus 83b2f70283 example of how to store default message positions so it can be used by default config and reset process too 2015-07-08 16:58:17 -05:00
feos 53c415a843 tastudio: keep track of rerecords, increment them in InvalidateAfter()
markers: fix input roll context menu command removing Markers
gpgx: updated dll
2015-07-09 00:48:04 +03:00
zeromus 4b91330b75 the guy wants the thing says he doesnt need any more than 16 of the thing and neither does anyone else, so limit the thing to 16 2015-07-07 14:17:39 -05:00
zeromus c9dab721fb fix bug in GDIRenderer font cache that made fonts go wacky and get measured wrong and then TAStudio to layout differently each time 2015-07-07 14:05:44 -05:00
zeromus db1191dc48 emuhawk - add experimental prescale option to display manager 2015-07-06 12:31:30 -05:00
scrimpeh 60c3734e8c Ram Watch - Fix moving up and down blocks of identical Watches 2015-07-05 18:55:43 +02:00
Tom Rochette d1bce27223 Add missing changes to BizHawk.Client.EmuHawk.csproj for the Lua sandbox. 2015-07-02 19:40:25 -04:00
adelikat 19423092cd Tastudio/lua - implement tastudio.ongreenzoneinvalidated 2015-07-02 14:51:42 -04:00
adelikat 105b8d3a64 Tastudio - cell height padding of 0 instead of 1 2015-07-02 14:37:28 -04:00
Tom Rochette a783ef75f6 Simple Lua sandbox.
Uses an EnvironmentSandbox to restore the Environment.CurrentDirectory. Will also catch any script exception and redirect them to the Lua console.

With this change, I've tried to replace all the places where Lua is executed so that if an exception occurs, it is catched, sent to the console and a callback is executed if necessary.

This also fixes a small issue where any callback generating an exception would crash BizHawk.
2015-07-01 22:38:19 -04:00
adelikat c53cef6cf9 tastudio/lua - implement tastudio.onqueryitemtext 2015-07-01 19:46:14 -04:00
adelikat f847e905d2 tastudio/lua - add onqueryitembg event to the lua library, this is called during each cell's background color drawing callback, and gives the opportunity for lua to override the color. 2015-07-01 19:01:29 -04:00
Tom Rochette de98e0ed66 [#405] Set Environment.CurrentDirectory when executing Lua events within a WinForm.
Since events are not executed within the LuaConsole.ResumeScripts method, those did not have Environment.CurrentDirectory available for the executing script.

The fix is simple: when a lua script instantiates a LuaWinForm (through forms.newform), we store the current Environment.CurrentDirectory in the LuaWinForm object.
When a button or checkbox is triggered, it calls WinForm.DoLuaEvent which will set up the Environment.CurrentDirectory for the duration of the callback and then set it back to the initial Environment.CurrentDirectory.
2015-06-30 22:35:59 -04:00
adelikat e50f81d54c Tastudio - remove a line of code that makes the emulator spaz out when mousewheeling up very fast, I don't think removing this breaks anything, I suspect it was only there from some defensive programming and overthinking 2015-06-29 22:08:31 -04:00
adelikat 8911049f68 Merge pull request #447 from TomzxForks/fixes/lua-console-output-resize
Add a split container to LUA console window.
2015-06-29 21:35:46 -04:00
adelikat b991493c97 backing out of last change, it was not well thought out 2015-06-29 17:09:47 -04:00
adelikat 947f18d971 Hex Editor - super hack, allow keyboard events even when scrollbar has focus, to workaround the fact that the scrollbar mysteriously gets focus from numpad buttons 2015-06-29 17:06:46 -04:00
adelikat a2c73eb793 Remove some commented and useless 2015-06-29 16:23:59 -04:00
Tom Rochette c03a162bc1 Add a split container to LUA console window.
With the split container, resizing the window will properly reformat the output section as well as allow users to resize it.
2015-06-29 00:28:35 -04:00
ConHuevosGuey d97d94ecbc Made size nullable...now requires a size input. 2015-06-28 13:25:28 -05:00
ConHuevosGuey 229865c443 Added a 'Draw Axis' function to lua GUI library 2015-06-28 13:23:07 -05:00
adelikat 13044547e4 Tastudio - fix issue #446 - don't greenzone between the mouse down and mouse up events when editing input 2015-06-28 10:43:45 -04:00
adelikat cd4955fbe5 Tastudio - fix autoload 2015-06-27 07:49:37 -04:00
scrimpeh 716cf12f6a Debugger - Tiny insignificant fixes 2015-06-27 13:03:24 +02:00
scrimpeh 0e4a641a81 Debugger - Fix a lot of stuff regarding Breakpoints 2015-06-26 22:12:09 +02:00
zeromus 4cce5c2cf7 get (and use) shorthash 2015-06-24 21:44:03 -05:00
zeromus 1c4a067547 adjust template and aboutboxes to use the following format: branchname-revision. for example: "GIT master-9058" 2015-06-24 21:19:42 -05:00
pasky1382 703dc33cc0 Small correction.
Removed the link to the key names that did not contain correct information, this list of key names is not used in Bizhawk for lua's input.get()
2015-06-22 13:40:22 +00:00
adelikat 46feea39cd TAStudio - account for a button name of "P" rather than assume it is a player number indicator, fixes issue #431 2015-06-21 16:13:35 +00:00
adelikat c23e69a810 When loading GBA movies, load the correct core too 2015-06-21 13:32:53 +00:00
adelikat 7e2cfa0dd5 Multi-Disk bundler - fix various issues with the form, most significantly the wrong system Id for AppleII 2015-06-21 12:51:48 +00:00
adelikat 261ae5e323 Don't warn that a movie lacks sync settings if the core itself has no sync settings. Cores like Apple II do not, for instance. Fixes issue #437 2015-06-21 00:50:34 +00:00
adelikat aa75bd52e9 When adding an address to ram watch from another ram tool, don't load ram watch if it is already open 2015-06-21 00:21:36 +00:00
scrimpey 17ce177e5f Debugger - Make Register Boxes use Hex input. 2015-06-19 20:32:05 +00:00
goyuken 81d8018d4c apple2: support MONCHRONOME 2015-06-16 23:24:52 +00:00
zeromus 27e37679e7 psx - improve user friendliness of PSX options discriptory stuff 2015-06-16 10:00:48 +00:00
adelikat 1631297cdd Start AutoHawk, just a stub with the anticipated required services and a config object 2015-06-15 22:12:24 +00:00
adelikat 6517178e6d lua - savestate.looad() - if path does not exist put a helpful error message rather than a vague .net error 2015-06-15 01:17:02 +00:00
adelikat 80957a1071 Apple II - set status of core as released, add file extensions to the released version of the open rom filter, and add author info 2015-06-10 22:32:47 +00:00
adelikat f3dbf8e013 On startup, respect the show status bar flag, fixes issue #421 2015-06-06 22:31:56 +00:00
adelikat 59eb3dc2f2 Fix SNES Game Genie Add button (issue #420) 2015-06-06 22:26:32 +00:00
adelikat b9d9ffe7a5 Core picker for mGBA 2015-06-06 20:47:50 +00:00
goyuken 4a5f87387c saverams in mgba, maybe 2015-06-06 12:49:31 +00:00
adelikat 8412c91739 Apple II - fix controller config, remove Black Apple, White Apple and Reset keys since they are not currently hooked up 2015-05-31 15:02:42 +00:00
adelikat 26769ba476 Add .do and .po files as Apple II files 2015-05-28 00:16:08 +00:00
adelikat 9f0e4f0735 Apple II VirtualPad - fix up names now that we have them 2015-05-18 01:34:35 +00:00
adelikat 549e9650ae oops, didn't mean to check this in 2015-05-18 00:38:27 +00:00
adelikat 9024df91f5 Virtual pad for Apple II, many of the names will have to be cross referenced with the core when those buttons are added 2015-05-17 23:05:12 +00:00
adelikat 3178dd8b6b and awesome and snazzy apple II keyboard image for the controller config dialog 2015-05-17 21:22:13 +00:00
adelikat 7af274c1cc MultiDiskBundler - don't autofill stuff if the current "rom" is a .xml file 2015-05-17 20:37:19 +00:00
adelikat a04a80bfce add "new" to LuaCanvas.Refresh() because I"m tired of seeing the warning 2015-05-17 20:33:27 +00:00
adelikat 5354be978a remove DualGBFileSelector tool 2015-05-17 20:32:49 +00:00
adelikat c9f4a27fcd Multi-Disk bundler - add a system picker, with GB and Apple II as they are currently the only systems that support this 2015-05-17 20:26:25 +00:00
adelikat f912103914 Add a tools folder and map paths of things like watch files, debug stuff, etc there rather than defaulting to cluttering up the bizhawk root folder 2015-05-17 17:06:23 +00:00
adelikat 5f2e2f39b2 MultiDiskBundler - use relative paths when possible 2015-05-10 22:17:00 +00:00
adelikat c80fb97bc9 MultiDiskBundler - fix exception on load when the current rom is in an archive 2015-05-10 20:04:27 +00:00
adelikat ea72da9f89 Refector xml game, it now has a List of keyvalue pairs instead of dictionary, and the schema is now LoadAssets with an array of Asset tags. MultiDiskBundler changes to account for this, also remove restriction of using current rom based on system type, isntead it will assume any system is ok 2015-05-10 18:58:00 +00:00
adelikat 99e3c688bc progress on MultiDiskBundler 2015-05-09 13:05:19 +00:00
adelikat adb9f542c0 add core selection to the Nes menu 2015-05-09 12:19:55 +00:00
adelikat 2715d7bfca Don't expose the Advanced Movie Settings when running quicknes 2015-05-09 12:10:31 +00:00
zeromus 6833a24638 add NES music ripper tool prototype 2015-05-08 00:56:46 +00:00
adelikat d604c89de5 MultiDiskBundler - progress 2015-04-23 01:41:56 +00:00
adelikat 732bc5389c progress on MultiDiskBundler 2015-04-19 22:34:08 +00:00
adelikat 64c588ea5a start the MultiDiskBundler tool, that will make it easy to make multi-game xml files such as for Apple II and dual gameboy (and eventually other systems) 2015-04-19 21:02:22 +00:00
adelikat 5d5a4d10f2 Ram Search - make IInputPollable an optional service not a required one 2015-04-17 15:21:19 +00:00
adelikat e6e94b8d54 Apple II - ui for disk changing 2015-04-13 00:46:11 +00:00
adelikat e57d15d85b oops, remove some debugging code 2015-04-12 17:47:34 +00:00
adelikat 53341ee24a Lua - add client.CreateInstance() which receives a type name available to EmuHawk and will construct and return the given object, currently it is limited to objects that have a parameterless constructor but we should be able to improve upon that limitation 2015-04-12 17:46:27 +00:00
adelikat a0d56df06b Lua - client library - change GetOpenTools() to GetAvailableTools() which returns a list of tools available to the currently loaded core, change GetTool() to receive any avaialble tool, if the tool isn't open, GetTool() opens it 2015-04-12 17:37:06 +00:00
adelikat 8d86ee012e Lua - implement client.GetOpenTools() to return a list of currently open tools. And client.GetTool(string name) which return an object to lua representing a currently loaded tool, lua then has access to any public methods of that object 2015-04-10 21:56:03 +00:00
scepheo abf1e55934 A bit of testing with Lua. 2015-04-10 14:11:01 +00:00
hegyak ae341fc81a Added dsk to the LoadROM Dialog 2015-04-09 15:20:50 +00:00
adelikat f4140de3f7 Apple II - get necessary firmware files from the firmwares system instead of a hardcoded path, added entries to the firmware database for the files I have, no idea what other files are compatible 2015-04-09 00:18:01 +00:00
pjgat09 57fa633a9e Lua Forms: Fixed a bug with SetProperty 2015-04-05 04:11:00 +00:00
mushman5 ac9f77ad00 Added UI to set custom resolutions for N64 (excluding Jabo plugin) 2015-04-04 12:22:09 +00:00
adelikat c01bd0d5ef Hex Editor - fix text search in the find box 2015-04-01 13:59:40 +00:00
zeromus e12c711a0e try to manage lua memory leak prevention in a way thats safer from re-entrancy during finalization thread 2015-03-28 05:53:03 +00:00
adelikat 6982df8035 Lua console - add a null check on close, LuaImp should never be null unless something went bonkers on load 2015-03-28 01:09:50 +00:00
adelikat b74e0a3b3d Lua - apply CrazyTB's patch to fix gui.drawImageRegion() 2015-03-24 22:15:36 +00:00
adelikat 16e9bc7d38 Fix some lua documentation 2015-03-23 22:22:02 +00:00
SuuperW 7da9efe3c2 Feature: Apply auto-fire patterns to painted input 2015-03-23 22:11:55 +00:00
adelikat e4b613d9f7 Lua - add gui.drawImageRegion() 2015-03-23 21:27:24 +00:00
SuuperW 52659ac9a9 -Hacky removal of a useless save when loading a TasProj
-Made ControlsOrdered much faster
2015-03-23 21:16:13 +00:00
SuuperW 9d7a522576 Fix, fix, fix... 2015-03-23 20:15:35 +00:00
zeromus e77c1455b3 canvas extension: ok, this works better 2015-03-23 03:43:39 +00:00
zeromus dfafee2b25 here's one way of extending the canvas. I dont think it's right. I can't test it now anyway, I'm checking it in for reference. I will probably revert it and do it another way: add a filter after the input filter but before the "emu" surface filter. 2015-03-23 03:19:06 +00:00
SuuperW 9b8d2f70ab Various fixes 2015-03-22 16:55:34 +00:00
SuuperW 7e29f04f01 -Macros work without a TasMovie
-Bugfix: Display showed movie still playing after last frame
-Bugfix: Autorestore frame was lost when making rapid changes
-Bugfix: Canceling conversion of movie to TasProj stopped movie.
2015-03-20 16:53:42 +00:00
SuuperW 9328dd2f3a -TAStudio automatically set Read-Only
-TAStudio no longer refreshes every frame if playback cursor isn't visible; slight performance boost
-Editing while in playback won't mess up the LagLog (states still do)
-Fixes to rotated display and HBar scrolling
2015-03-19 19:55:38 +00:00
SuuperW 91dc780103 Fixes/changed to state history saving.
State History Integrity Check now stops at the last state.
2015-03-17 01:02:38 +00:00
SuuperW 6783978f49 Bugfix: Extending movie by painting invalidated last frame
Moved GreenzoneCurrentFrame call to a new method called after frame advance.
Feature: Scroll to marker
Page up/down now scrolls by one page
Scrolling via dragging bar and via wheel now both have the same max value.
2015-03-16 20:42:14 +00:00
SuuperW 84acda3bbc A couple bugfixes for float editing autorestore 2015-03-16 17:04:10 +00:00
SuuperW a3eadc8e5f Various bug fixes, most to TasStateManager. 2015-03-16 16:36:00 +00:00
SuuperW 37590e7ea4 TasStateManager can now save states to disk. 2015-03-15 06:26:57 +00:00
pjgat09 876bb5adf4 Ram search: fix searching for a specific value >= 0x80000000 2015-03-15 02:35:47 +00:00
SuuperW c661591c5c Smarter state management.
Don't focus on TasView if TAStudio doesn't have focus.
Bugfix: Scrolling with wheel didn't update pointed cell
Setting: Scroll to top/bottom/center
Follow cursor hotkey
2015-03-14 16:38:07 +00:00
SuuperW 1a0476892f Bugfix: TasProjects without states loaded without a power on state.
Bugfix: There were several ways to edit movie in TAStudio without rewinding to edited frame.
Smarter state management.
2015-03-12 18:31:28 +00:00
scepheo ab0547ddea Fix Trace Logger not restarting properly. 2015-03-11 20:58:49 +00:00
SuuperW c283f2d55a Macro tool button select works
-Recent macros list now saves
-Macros can now be saved/loaded from TAStudio.
2015-03-11 16:14:02 +00:00
zeromus db9fbced86 neshawk - rough sketch of NSF player. basically functional for some games 2015-03-11 09:46:27 +00:00
zeromus e485882aed add some remarks in the GUI about QuickNES palette being the default 2015-03-11 04:00:01 +00:00
SuuperW 04fafd910d Macro tool now seems to work when TAStudio is open. 2015-03-10 20:06:34 +00:00
SuuperW 6013b9ed2b Implemented feature: Auto-adjust Input according to Lag;
Added option: Hide WasLag Frames
-Changed implementation of TasLagLog
-Removed single-line Marker functions from TAStudio.
2015-03-10 17:11:29 +00:00
SuuperW 9891e73313 Added a couple Refreshes to TAStudio; Lag History is no longer completely cleared on making an edit. 2015-03-10 06:14:14 +00:00
SuuperW 5fd1f6912b TAStudio:
Fixed the Greenzone Integiry Check feature.
Bugfix: Right-click menu didn't show up.
2015-03-10 05:12:13 +00:00
SuuperW e2f79254be Changed TAStudio to not reference the no longer used StickyXORAdapter.
Chagned GetFloatValue to GetFloatState (to match SetFloatState)
2015-03-10 04:16:42 +00:00
SuuperW 36c7d50528 TAStudio: Columns menu set up during initialization; toggling visibility of a player's input keeps individual column selections; toggling a button's visibility leaves the menu open. 2015-03-10 00:33:58 +00:00
SuuperW 0322e3bdbe TAStudio: Grouped column display options by player, added mass toggle by player. 2015-03-09 23:27:01 +00:00
SuuperW 6fd8aad86b Lots of work on the Macro Tool. 2015-03-09 22:30:54 +00:00
adelikat eccbe1ce2a MultiHawk - removing more stuff 2015-03-09 21:06:40 +00:00
adelikat aaa615533b Start a Macro Input tool 2015-03-08 20:11:02 +00:00
SuuperW 7360badb4a Added AutoFire support in TAStudio, fixed/improved patterns.
-A couple minor fixes
2015-03-08 04:42:04 +00:00
adelikat 5aeaff8c15 Move controller images to the images folder 2015-03-08 01:39:30 +00:00
zeromus 4d89558301 fix multihawk opengl window mixup and change GLManager to a singleton to stop that from happening again 2015-03-06 03:05:46 +00:00
jdpurcell 67802eca8f (Issue 403) Fix misaligned highlighting in Hex Editor at non-default DPI settings. 2015-03-06 02:45:53 +00:00
adelikat 06d9fd7b06 EmuHawk - Remove unnecessary use of GlobalWin.Mainform in the mainform itself 2015-03-06 02:06:19 +00:00
adelikat 415e3e3a14 MultiHawk - fix up frame counter when a movie is active 2015-03-06 00:48:31 +00:00
SuuperW 49c3fe2449 TAStudio HistoryBox deleted. 2015-03-04 19:05:44 +00:00
SuuperW 189ecfeb2e TAStudio:
-Undo History UI, some history bugfixes
-Painting input past the movie no longer moves markers
2015-03-04 19:03:00 +00:00
jdpurcell 9d4c0cb530 Remove developer build check for Debugger menu item. 2015-03-04 03:47:02 +00:00
adelikat dfe5b40ba9 Tastudio - hide undo history box for now 2015-03-03 23:28:30 +00:00
SuuperW 1e0ce3b7c1 -Feature: Changing input past the movie now extends the movie.
-Implemented max undo levels feature.
-Started making TAStudio UI for undo history.
2015-03-03 21:10:48 +00:00
SuuperW e4c4910b37 TAStudio:
-Several buggixes
-Feature: Right-click dragging frames to move/copy/clone. (Combine with Shift and/or Ctrl.)
2015-03-03 18:22:54 +00:00
SuuperW e40b10a0b6 -marker undo code moved to proper place
-undo history fixes
-feature: binding markers to input
-bugfix: TasView wasn't always refreshing when inserting/deleting frames
2015-03-03 08:32:39 +00:00
SuuperW 25e54f4390 -More StateHistory names
-Smarter state history management
TAStudio: A few bugfixes and performance boosts
2015-03-03 06:56:45 +00:00
SuuperW 2c876858f2 -Bugfix: TAStudio couldn't re-save a project.
-Bugfix: tasproj files without StateHistory couldn't load.
-Gave a bunch of StateHistory stuff proper names.
2015-03-02 23:43:52 +00:00
SuuperW bff3d64a4a -Various fixes, mostly to Undo/Redo.
-Changed Program.cs to not use a couple try statements when debugger is attached.
-Implemented the Undo/Redo menu item buttons.
-Ctrl-deselecting frames in TasView now supports dragging.
2015-03-01 19:29:33 +00:00
SuuperW cf081ce1fc TAStudio:
-Moved Toggle/SetStates from TasMovie.cs to TasMovie.Editing.cs
-bugfix: Yet another bug in setting LastVisibleFrame
-Removed unused declaration
-Fixed MarkerControl to not mess up display when a deleted marker is still selected.
-feature: Basic undo/redo history functions seem to work. (Ctrl+Z/Y in TasView)
2015-03-01 05:47:32 +00:00
SuuperW c12d715c12 TAStudio:
-Bugfix: Didn't refresh when changing lag frames to hide.
-Bugfix: Another error with setting LastVisisbleFrame.
-Bugfix: Truncating a movie didn't remove truncated marker selection.
2015-02-27 19:34:31 +00:00
SuuperW 836659264d TAStudio:
-Bugfix: Dragging to change a float was backwards.
-Fix: Setting LastVisibleRow with lag frames hidden now goes to the correct frame.
-TasView now sets FirstVisibleRow when jumping backwards
-Bugfix: Deleting a marker didn't remove selection; refresh messed up.
-Moved InputRoll.cs, SelectAll/DeselectAll to the Api region.
-Bugfix: Couldn't edit next-frame float values.
2015-02-27 19:06:02 +00:00
SuuperW 7624a92021 TAStudio edits:
-Bugfix: TAStudio was refreshing before autoscrolling to cursor.
-Partial fix: Made setting last visible frame more accurate when lag frames are hidden.
-Removed a line that set an unused local variable.
-Bugfix: Scrolling away from selection with lag frames hidden messed up the display.
2015-02-26 21:12:12 +00:00
adelikat f305ca5666 Don't crash if user elected to autoload Ram Watch but not autoload a Rom 2015-02-25 22:32:50 +00:00
SuuperW 81a8d38ca4 TAStudio work:
-Fixed InputRoll.VisibleRows property.
-Removed useless check for NeedsScrollbar.
-Removed TAStudio.ListView.cs property for hiding lag frames; changed InputRoll.cs to do that work more efficiently.
-Feature: User can now edit float values by holding the mouse button and dragging up/down.
-Bugfix: Moving the cursor past first displayed row while painting would not cause first displayed row to be painted. (and similarly with last)
2015-02-25 21:17:50 +00:00
adelikat aa2984dd96 Tastudio - Columns menu - show button names in addition to the column mnemonics 2015-02-24 22:46:35 +00:00
adelikat 0055bc1949 Tastudio - hack to remove N64 "fake analog" buttons from the list 2015-02-24 22:44:47 +00:00
adelikat 8af99c9066 Tastudio - make < and > buttons repeatable buttons 2015-02-24 21:44:26 +00:00
adelikat 6a02656417 Tastudio - track lag log history (1 level deep) and color "invalidated greenzone" using this information (a lighter shade of normal greezone colors) 2015-02-24 21:23:16 +00:00
SuuperW 734101a8fd TAStudio: Fixed arrow keys not being picked up in KeyPress, plus minor edits/bugfixes to arrow key editing of float values. 2015-02-24 20:55:24 +00:00
adelikat a4ce9de091 Tastudio - wire up the Lag Frames to Hide UI, and have it save in the Tasproj file 2015-02-24 20:38:46 +00:00
SuuperW 369c883ac0 TAStudio feature added:
-Hiding lag frames feature implemented. (Still needs a user interface to change the settings.)
2015-02-24 19:00:12 +00:00
scepheo 32b788b352 Hex Editor and new RAM Watch now default to memory domain byte size. 2015-02-24 10:18:20 +00:00
SuuperW db09b12925 More updates to TAStudio: (again all my changes marked with SuuperW)
-bugfix: Local variable hid another; float input couldn't be painted.
-bugfix: Bool input couldn't be painted starting from past the last frame.
-feature: Double-clicking a float input allows user to type value in. (arrow keys would also work, but those aren't seen by the InputRoll, no idea why)
-change: Selected cells are now half-highlighted, so user can still see the non-highlighed color.
2015-02-24 06:47:32 +00:00
SuuperW e3b9b7c795 A few edits to TAStudio:
-Double-click markers to jump to that frame.
-Drag painting input was one frame behind cursor.
-Some commented-out code for stuff I was messing with may also be present. (All edits were marked with SuuperW comment line.)
2015-02-24 03:06:57 +00:00
adelikat 5a2146bde2 Lua - fix fill behavior in drawBox, drawRectangle, drawEllipse, and drawPie 2015-02-24 00:37:56 +00:00
adelikat 29fc42ec71 Better UI for low res large screenshot feature 2015-02-23 23:43:51 +00:00
adelikat 8055acec1a fix extraneous separator in the SMS menu when in SG-1000 mode 2015-02-23 03:33:25 +00:00
adelikat b45d3820be Lua - gui library - make all colors optional parameters and use defaults if not provided (initially white foreground and transparent background). Add gui.defaultForeground(color) and gui.defaultBackground(color) to change those defaults 2015-02-23 03:10:38 +00:00
adelikat be51677fde Remove Global.NullControls 2015-02-22 20:38:10 +00:00
adelikat 817c798eab Remove Global.CoreComm since it was pointless 2015-02-22 20:06:30 +00:00
adelikat fd1621a536 pass in an Emulator instance to QueueNewMovie() 2015-02-22 19:57:24 +00:00
adelikat 7e92f38eb3 AutofireController - pass in an instance of an emulator rather than use Global.Emulator 2015-02-22 18:02:56 +00:00
adelikat 7e763408e2 Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup 2015-02-22 17:15:09 +00:00
jdpurcell 7155067e89 Remove unused SlimDX.DirectSound usings. 2015-02-22 04:43:52 +00:00
adelikat ecaf95f400 ToolManager - a small cleanup now that there is an owner variable 2015-02-22 04:06:40 +00:00
adelikat 41950cb9e0 ToolManager - take a Form owner in the constructor and pass it in to any tools that are also Form objects (all of them). ToolBox - use the Parent property instead of GlobalWin.MainForm now that it is populated 2015-02-22 04:02:30 +00:00
adelikat 1514faf300 Move PresentationPanel from GlobalWin to Mainform, since it was primarily used there (and the few other places knew about GlobaWin.MainForm anyway) 2015-02-22 03:53:07 +00:00
adelikat e3f9388a17 Move HotkeyCoalescer from GlobalWin to MainForm since only MainForm uses it anyway 2015-02-22 03:45:00 +00:00
adelikat 2bc68b99c7 Hex Editor - fix Load .tbl file menu item when rom is in an archive 2015-02-22 03:36:54 +00:00
adelikat f3c29e5bc2 replace some references to GlobalWin.MainForm in MainForm itself, because that makes no sense. 2015-02-22 03:26:00 +00:00
jdpurcell 7a7dec0ca9 OpenAL: cleanup. 2015-02-19 14:34:06 +00:00
jdpurcell 255900e4e2 OpenAL: cleanup. 2015-02-19 14:27:53 +00:00
jdpurcell 40eca38aee OpenAL - small cleanup. 2015-02-19 06:07:10 +00:00
jdpurcell 8f32899afd OpenAL sound device configuration. 2015-02-19 06:00:07 +00:00
jdpurcell 730694644d Add option for OpenAL on Windows. 2015-02-19 03:22:20 +00:00
jdpurcell 18bb662017 OpenAL fix. 2015-02-19 02:37:49 +00:00
jdpurcell c56edd6e93 Add OpenAL sound output.
XAudio2: Some stuff I forgot to dispose.
2015-02-19 02:30:55 +00:00
adelikat c759eb80d5 mark Debugger tool as released 2015-02-17 00:55:21 +00:00
zeromus dbbfda1c85 add (odd) resolution warning to choose a/v writer and make 'autodetect' button apply CaptureOSD setting 2015-02-17 00:13:19 +00:00
adelikat 73c1bedd9e Virtual Pad buttons - don't do anything on space, tab, and shift+tab 2015-02-14 03:51:29 +00:00
mathew1800 abbee1672e Specify the parameter for argument-based exceptions. Correct the parameter names of others.
Common mistake.
2015-02-10 04:19:34 +00:00
scepheo 186f28a2fe Oops. 2015-02-09 14:19:44 +00:00
scepheo 48a6686f31 Lua Console: Command window gives slightly more sensible output now. 2015-02-08 23:47:15 +00:00
scepheo 152323d891 Lua Console: Console and immediate fields now use Courier New. 2015-02-08 23:09:58 +00:00
adelikat abbfcad071 Fix Ram Watch designer file 2015-02-08 22:30:18 +00:00
scepheo 714f4a9687 RAM Watch: Added read/write breakpoint setting to context menu. 2015-02-08 17:39:59 +00:00
jdpurcell 2261e8dc03 Remove duplicate CheatList.Changed event wireup (happens in constructor as well). 2015-02-08 15:41:38 +00:00
jdpurcell b3ecd5dd28 Debugger / Trace Logger: Clean up newline handling in Copy code (newline may not be 2 characters on different platforms). 2015-02-08 15:32:56 +00:00
jdpurcell a1dcd9928e Fix empty DisassemblerView with non-standard DPI settings. 2015-02-08 15:16:28 +00:00
adelikat e6c5f023dd Platform Chooser - show game hash 2015-02-08 14:43:00 +00:00
jdpurcell a660aa3c57 EditSubtitlesForm - Revert changes from r7614 caused by WinForms designer not running at 96 DPI. 2015-02-08 14:23:44 +00:00
jdpurcell 3e64e317f9 BizBox - Revert changes from r9061 caused by WinForms designer not running at 96 DPI. 2015-02-08 14:14:39 +00:00
scepheo 0ff1808101 RAM Search: Fixed go-to using index instead of address. 2015-02-08 00:35:32 +00:00
adelikat 0a00eb0de2 nothing to see here 2015-02-07 16:14:23 +00:00
adelikat 0ee999dde4 Lua - drawImage - speed up by caching images instead of reading them from disk on every call 2015-02-07 15:39:16 +00:00
adelikat ddae5c6d7d TI-83 - load file menu option - make the open file dialog more useful 2015-02-07 15:28:38 +00:00
adelikat 00fb58bea5 more TI83 cleanup, nothing worth looking at here 2015-02-07 15:02:52 +00:00
adelikat d5ed4369e9 Fix autoloading of TI-83 keypad 2015-02-07 14:30:14 +00:00
adelikat 20a92686f9 Debugger - the Seek To feature requires Disassembling to be available in the core 2015-02-06 01:01:34 +00:00
adelikat 133723e50f Debugger - clean up some code 2015-02-06 00:56:54 +00:00
adelikat 8427a9db7e Debugger - add context menu item on Disassembler "Add Breakpoint" that will add an execute breakpoint on the selected address 2015-02-06 00:41:50 +00:00
goyuken a782fdb315 take 2 2015-02-05 23:53:25 +00:00
goyuken 995f670d36 frontend tracks loaded firmware: proof of concept 2015-02-05 23:25:28 +00:00
adelikat 0eec6530f6 PSX - change controller definition name dynamically, use it in Controller Config to set a gamepad or dualshock image. The logic here is dubious when you consider multiple players and mixed controllers but that doesn't sound like a real situation anyway. 2015-02-05 22:08:23 +00:00
adelikat e211cfdcf3 PSX - virtualpad support for non-dualshock controllers 2015-02-05 21:42:28 +00:00
adelikat 3ebd9bb2df Lua functions list - greatly speedup drawing 2015-02-05 00:04:05 +00:00
goyuken b3b37c46c3 possibly fast light bitmap saver with resize, TODO hook up to something 2015-02-01 22:49:53 +00:00
adelikat 45b2fcb8af Controller Config - properly prune analog buttons that aren't in the curent configuration 2015-02-01 22:14:27 +00:00
jdpurcell 4ff447d9c6 XAudio2: Small optimization to buffer pool. 2015-02-01 21:27:55 +00:00
adelikat 6854a9a709 PSX - Config dialog - set accept and cancel buttons 2015-02-01 14:52:46 +00:00
adelikat b1ca8517ea PSX - disable controller config if a movie is active 2015-02-01 14:48:49 +00:00
adelikat 4eda12a8b0 PSX - Virtualpad - pay attention to the number of conntected controllers - still todo: schema for Gamepad and DualAnalog 2015-02-01 14:02:01 +00:00
zeromus 62d781b960 add load last rom hotkey 2015-02-01 04:52:02 +00:00
adelikat c299f46439 PSX - ui for controller type config 2015-02-01 03:19:23 +00:00
zeromus c2621e798d fix subwcrev stuff. this time, fixes stale versions on f5 or ctrl+f5 builds.
in the future, we should use svn msbuild community tasks for even cleverer and leaner solutions (which dont depend on subwcrev.exe...)
2015-02-01 03:01:31 +00:00
jdpurcell f2997546a7 Sound - small cleanup. 2015-02-01 01:09:48 +00:00
adelikat 5188c43e07 Debugger - Use proper PC register property on load - Fixes issue 380 2015-01-31 23:34:28 +00:00
jdpurcell fb16da4d95 Single frame rewinds when short pressing rewind key while paused. Long pressing still does continuous rewinding.
Use Stopwatch.GetTimestamp() instead of DateTime.Now for some other similar code.
2015-01-31 22:16:02 +00:00
adelikat 8222028169 PSX Controller Config dialog 2015-01-31 20:24:06 +00:00
jdpurcell 0dfd880a41 Make DirectSound volume control more consistent with XAudio2. 2015-01-31 19:20:44 +00:00
jdpurcell d1bfe9c842 XAudio2: Avoid buffer re-allocation. 2015-01-31 18:27:04 +00:00
jdpurcell 3cea39f6e1 Break up Sound into multiple files. 2015-01-31 17:44:35 +00:00
jdpurcell e445ee2a0b Sound - cleanup. 2015-01-31 17:00:49 +00:00
jdpurcell 5eee1cd306 Add UI for choosing between DirectSound / XAudio2.
Always use new sound output buffering (remove option).
2015-01-31 06:40:14 +00:00
jdpurcell 83e8abc963 XAudio2! There's no UI for it yet. 2015-01-31 04:49:53 +00:00
adelikat 53cda95ca5 Lua Console - don't nag to save a session, unless a session exists 2015-01-31 01:52:29 +00:00
adelikat dba610d5d7 Hex Find - focus and highlight on load 2015-01-31 01:25:08 +00:00
adelikat 29a6c7369b Hex Find - even more simple 2015-01-31 01:23:03 +00:00
adelikat 8b48bd3e26 Hex Find - simplify some code 2015-01-31 01:16:41 +00:00
scepheo bdfdd96686 RAM Poke: Pressing the "Poke" button now also closes the dialog. 2015-01-30 16:15:08 +00:00
scepheo 860227ee66 LuaConsole: Actually stop and restart script upon tool restart. 2015-01-29 14:50:09 +00:00
adelikat 6f2488aa57 Lua - clear out lua drawing surface on restart 2015-01-29 03:36:19 +00:00
adelikat 307845b3b5 Lua - recover from a locked drawing surface exception and log to the console, rather than crash the emulator 2015-01-29 02:14:39 +00:00
adelikat 24a517d293 Lua - properly re-inject core dependencies on restart 2015-01-28 14:38:06 +00:00
jdpurcell 8a0d73c155 SoundOutputProvider: Better rewind/fast-forward behavior especially with large buffer sizes. 2015-01-28 04:48:52 +00:00
jdpurcell 50849d0043 Fix TabIndexes in Sound dialog. 2015-01-28 02:21:21 +00:00
jdpurcell 58cd9796f2 Allow CPU throttle to catch up for more than 3 missed frames if the user has configured a large sound buffer size.
SoundOutputProvider: Better workaround for cores whose audio output goes dead (0 samples) at times. Better underrun handling. Different threshold for samples surplus vs. deficit.
2015-01-28 00:53:49 +00:00
adelikat 09072acb3b Lua Console - immediate box - in some situations wrap the text in a console.log(), such as if the user simply types a variable name 2015-01-27 23:27:44 +00:00
adelikat 3b13ea4a8f spaces to tabs, good ol whitespace commit 2015-01-27 23:18:48 +00:00
adelikat d61f1dd058 Do cheat saving magic on close rom, not close emulator 2015-01-27 22:23:56 +00:00
zeromus 8491be66ba add --dump-frames commandline to control which frames get dumped by the auto-dumping feature 2015-01-27 04:05:20 +00:00
zeromus fc699590f5 add ImageSequenceWriter AVDumper 2015-01-27 04:04:53 +00:00
adelikat 5636c1b6a1 Ram Search - support copy similarly to ram watch 2015-01-27 03:09:13 +00:00
adelikat f547dfbb21 some fixes to last commit 2015-01-27 02:53:57 +00:00
adelikat bb2cd1b476 Ram Watch - support copy and paste (generates and receives the same text as would be in a .wch file) 2015-01-27 02:37:18 +00:00
adelikat 82bda9006a Cheats dialog - never ask to save changes, the cheat system is independent of the dialog and makes intelligent decisions already, no need to annoy the user 2015-01-27 00:44:13 +00:00
jdpurcell c038ed0ed7 Sound/SoundOutputProvider - avoid buffer reallocation. 2015-01-26 15:00:11 +00:00
jdpurcell 0f5fc96410 Only trigger reload of rewind settings when something important changed, so we don't unnecessarily lose the rewind history. 2015-01-26 04:22:07 +00:00
adelikat 8246de14aa IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available 2015-01-25 22:14:58 +00:00
adelikat e1f59363f2 Debugger - on refresh, check for new non-debugger made breakpoints and display them 2015-01-25 19:50:54 +00:00
jdpurcell 8fe850ba1b Rewind speed setting.
Add comment to clarify the various methods of unthrottling.
2015-01-25 18:34:53 +00:00
jdpurcell 47956e6d86 Try to make the volume level better match the perceived loudness. 2015-01-25 17:00:08 +00:00
adelikat d4d966680d Debugger - tweak positioning of register labels when registers are not settable 2015-01-25 16:56:18 +00:00
adelikat e1811371e4 Cheats - only allow writable domains in the domains dropdown 2015-01-25 16:20:53 +00:00
jdpurcell 984edda62f Fix sound not being completely silent at level 0. 2015-01-25 16:08:28 +00:00
adelikat e51ffd95d8 Ram Watch/Search - disable poke and freeze toolbar items based on writability of a domain, also smarter enabling/disabling of them in general 2015-01-25 16:07:15 +00:00
adelikat 4a39b5a619 Hex Editor - if a domain is not writable, switch to a "read only" mode 2015-01-25 15:42:07 +00:00
adelikat 71d7c2537a Ram Watch/Search - also disable freezing if a domain is not writable 2015-01-25 15:15:56 +00:00
adelikat 7ed8704555 add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua 2015-01-25 14:37:37 +00:00
adelikat d200c1be38 HexEditor.cs - fix line endings 2015-01-25 13:24:18 +00:00
adelikat 0d43688138 Change default savestate compression level to 0, I haven't seen a situation where 5 is better 2015-01-25 13:00:01 +00:00
jdpurcell 9b9ef1de0c Tweak threshold for sound stuff. 2015-01-25 06:10:00 +00:00
jdpurcell e69dcfc167 Change minimum sound buffer size from 80 ms to 60 ms. 2015-01-25 05:33:56 +00:00
jdpurcell b66dc6ba1b SoundOutputProvider tweak. 2015-01-25 05:03:21 +00:00
jdpurcell 69c66d12b1 Configurable DirectSound buffer size.
A bunch of changes in Sound / SoundOutputProvider to support this and behave nicely.
2015-01-25 03:33:45 +00:00
jdpurcell a04982bc84 SoundOutputProvider: Small improvements to resampling (round instead of truncate and noise shaping) - probably inaudible. 2015-01-24 21:52:27 +00:00
adelikat e4800cb8f3 debugger - fix ability to set write and execute breakpoints 2015-01-24 19:50:18 +00:00
adelikat d9c7e09445 Debugger - fix sound stutter on add breakpoint dialog pop up 2015-01-24 18:23:04 +00:00
adelikat 7b87f666a1 MemoryDomains - rename CheatDomain to SystemBus 2015-01-24 15:49:02 +00:00
jdpurcell 28cc91a0c4 Yet another N64 sound fix. 2015-01-24 04:48:41 +00:00
jdpurcell 219d10fd7c SoundOutputProvider: Proper fix for cores with weird audio timing (e.g. N64). 2015-01-24 03:49:22 +00:00
adelikat f89f8fc457 add a PauseChanged event to mainform, have the debugger subscribe to it and refresh instead of refreshing every frame, add a refresh menu item with F5 hotkey just in case 2015-01-24 03:10:21 +00:00
adelikat 027706be70 Debugger - to PC button 2015-01-24 02:50:22 +00:00
adelikat 652640d580 Debugger - disassembler - support ctrl+C to copy selected rows to the clipboard 2015-01-24 00:02:22 +00:00
adelikat 5d2eb17771 debugger - fix scrollbars on register panel 2015-01-23 23:51:37 +00:00
adelikat 19450e50f7 Debugger - Register box - make label spacing dynamic based on the largest register name 2015-01-23 23:17:24 +00:00
adelikat fd99a6edf9 Core Features dialog - better ordering in the all cores tab 2015-01-23 21:59:23 +00:00
adelikat 5db5b063d0 Core Feature Tool - clean up what types are shown 2015-01-23 21:40:50 +00:00
zeromus 773826049f fix bug in disassembler 2015-01-23 20:29:07 +00:00
jdpurcell 6a81746636 Temporary fix for N64 sound problems with new sound provider. 2015-01-23 05:39:19 +00:00
jdpurcell 5026d39da1 Fix divide by zero in SoundOutputProvider. 2015-01-23 05:02:31 +00:00
jdpurcell e3e5ae4934 New SoundOutputProvider class which takes the place of BufferedAsync. This should be far less prone to audible glitches and reduces latency. 2015-01-23 04:16:25 +00:00
zeromus 566107e12e rewind & states config - use of lowercase kb and mb as compared to KB MB offend me 2015-01-23 02:47:16 +00:00
jdpurcell 3b524cdbf2 Sound - mostly just cleanup and preparation for some future changes. 2015-01-23 02:09:25 +00:00
zeromus 2a1f40982c dont know how valuable it will be, but just in case.. 16.16 fixed point support 2015-01-22 01:24:20 +00:00
zeromus 3a8fcec1bf HexEditor: add a bit of a hacky n64 matrix viewer test code to context menu 2015-01-22 01:15:06 +00:00
zeromus c445dcf183 HexFind: respond to escape key 2015-01-22 01:14:49 +00:00
adelikat aff2e9544e Ram Search - change "Add to Ram Watch" hotkey from ctrl+R to ctrl+W for consistency 2015-01-21 23:20:58 +00:00
adelikat 69b2e51e7c Debugger - add a cancel seek button 2015-01-21 23:04:47 +00:00
goyuken af451143bf a bit of memory domain cleanup 2015-01-21 17:36:22 +00:00
adelikat 4b2d116738 Debugger - implement the Seek To button 2015-01-21 02:12:59 +00:00
adelikat 1fadcdd9f0 Debugger - add a SeekTo button/textbox, doesn't do anything yet, other than intelligently enable/disable based on availability and set the textbox properties based on the properties of the PC register 2015-01-21 00:46:13 +00:00
jdpurcell 85d6e985a0 Fix DPI scaling in Platform Chooser dialog. 2015-01-20 03:06:43 +00:00
adelikat 2e737e66be NES - remove some more unnecessary partial class usage 2015-01-19 13:38:08 +00:00
adelikat 5462e16b91 Hex Editor - fix a bunch more int to long conversions 2015-01-19 02:42:58 +00:00
adelikat a8b1fc609a Ram Poke - handle the case of an absurd amount of addresses picked 2015-01-19 02:04:04 +00:00
adelikat 1c6d6f57bc Hex Editor - better location for the poke dialog, don't attempt to highlight non-visible addresses (fixes some bad drawing when highlighting and scrolling) 2015-01-19 01:49:56 +00:00
adelikat ebf7273cbe Hex Editor - open poke dialog in a logical location, update the hex editor when Poke is clicked on the Poke pop up dialog 2015-01-19 01:39:47 +00:00
adelikat 0620246ef4 Hex Editor - fix highlighting of addresses greater than 7FFFFFFF in 32 bit domains 2015-01-18 20:15:03 +00:00
adelikat f647f16592 Ram Watch - add/edit watch - support 32 bit domains 2015-01-18 19:50:31 +00:00
jdpurcell ac4e197e22 Fix trackbars in Display config having different background color than their container (workaround applied only at runtime to avoid breaking designer). 2015-01-18 19:44:51 +00:00
adelikat 7859e17503 add PSX and Lynx to the platform chooser 2015-01-18 19:25:03 +00:00
adelikat f6b757e7fd Add Breakpoint dialog - fix a slight logic error 2015-01-18 19:08:25 +00:00
adelikat 515a41592c Convert a whole bunch of ram stuff from int to long 2015-01-18 18:59:23 +00:00
adelikat 89b3c31872 Hex Editor - more long conversion, highlighting will now work until the scrollbar value itself overflows 2015-01-18 18:13:38 +00:00
adelikat 6507fa5d92 Hex Editor - convert addresses from int to long, fixes Go to address on 32bit domains, highlighting on addresses after 7FFFFFFF is still busted though 2015-01-18 18:01:27 +00:00
adelikat 27d30df0cf Rip out the MemoryDomain.Size hack, and fix up the hex editor. Hex editor now works for N64 System bus, but will very much fail as soon as we have a domain greater than 32 bits 2015-01-18 16:00:20 +00:00
adelikat 91ffc17aae Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work 2015-01-18 15:25:47 +00:00
jdpurcell f1480740e3 Detect and recover from buffer underflow, i.e. resynchronize the write position so that our writes always end up just before the play cursor. 2015-01-17 01:56:23 +00:00
jdpurcell 1470add91d Get rid of magic number. 2015-01-16 06:05:25 +00:00
jdpurcell 264063d8ac Few more cleanups. 2015-01-16 05:53:44 +00:00
jdpurcell 1a34ec6a2e Cleanup/fixes/etc. 2015-01-16 05:04:44 +00:00
jdpurcell 1862ddd927 Even if no samples are currently needed for writing out to the DirectSound buffer, we still must request 0 samples from BufferedAsync so that it can queue up samples from its base sound provider. 2015-01-16 04:57:55 +00:00
goyuken 45ab3a8bbd core features: show all uncaught pokeymans 2015-01-16 01:25:41 +00:00
goyuken d09af7eff2 corefeatureanalysis: stuff 2015-01-16 00:55:50 +00:00
goyuken c5daf82a3b some changes to corefeatureanalysis 2015-01-16 00:48:40 +00:00
adelikat 19abc2d12b Core features list - gut the All tab to only show IEmulator, since the others are no longer reliable since instances of cores register implementations now 2015-01-15 22:11:18 +00:00
jdpurcell 798f882457 Redo r8309. Try a different fix for vsync not taking effect at startup. 2015-01-15 15:56:23 +00:00
jdpurcell 4272a954cf Revert r8309. Fixes VSync not taking effect at startup. 2015-01-15 15:42:29 +00:00
adelikat a46b213054 Core Features dialog - make 2 tabs, on the first show information about the currently instantiated core, this will show all registered services and their current state of implementation, 2nd tab will show all cores. Still todo: gut the functionality of the 2nd tab since it is no longer reliable information 2015-01-14 22:56:08 +00:00
goyuken 82fcd0bc5e refactor IVideoProvider into a service. uses in mainform and friends are still hacky 2015-01-14 22:37:37 +00:00
adelikat fbdb29b64c refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one 2015-01-14 21:55:48 +00:00
jdpurcell 36d98f28a6 Always use Low CPU clock throttle mode; remove option. 2015-01-14 04:49:18 +00:00
adelikat 9c8bb5ff1f Hex Editor - remove some bad code, still plenty to be found in here, but this should be better at least 2015-01-14 00:08:20 +00:00
adelikat d62ba4e2b4 Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code 2015-01-13 22:18:07 +00:00
jdpurcell 0a345b0084 Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
jdpurcell 28f1ad1c0e Allow clock throttle to take over for audio / vsync throttles during fast forward or rewind for proper speed control. 2015-01-13 04:21:32 +00:00
adelikat d4155081d2 Cheat dialog - cheat editor - fix bug where it was using main memory to make size decisions 2015-01-13 01:51:02 +00:00
adelikat c1cbad1b30 rename MemoryDomain.SystemBus to MemoryDomain.CheatDomain to better describe its intent 2015-01-12 23:54:16 +00:00
jdpurcell e66fe70365 Proportional rewind speed is now always enabled - revert user-configurable setting.
Fix fast rewind with proportional rewind speed.
2015-01-12 15:09:27 +00:00
zeromus 9b5a5e69d4 psx - improve behaviour of initial disc state at frame=0 2015-01-12 07:32:52 +00:00
jdpurcell 3d37e3dc5a Option to make rewind speed proportional to rewind frequency. 2015-01-12 05:30:27 +00:00
adelikat 3b44451754 Issue 364 - fix Copy All button line formatting 2015-01-11 14:24:30 +00:00
adelikat 4e8069a9fb When dropping a movie with no rom loaded and the user cancels the open rom dialog, don't throw an error message, simply quietly cancel the drop 2015-01-10 15:59:15 +00:00
adelikat 67da2c511f Allow drag and drop of a movie while another movie is active, fix feature where if no rom is loaded on movie drop it does the open rom dialog for you, fix drag and drop logic for importable movies to match that of regular movies instead of some illogical vestigial code 2015-01-10 15:57:47 +00:00
adelikat 5d07cff19f Tastuduio - issue 359 - fix issues with Asking to save changes on close combined with threaded saving, not the prettiest work around but it should work 2015-01-06 16:35:22 +00:00
jdpurcell a3c9ac642a Cleanup HTML decoding fix. 2015-01-06 01:20:19 +00:00
adelikat c03fc0be81 Tastudio - fix issue 356, don't crash when clicking a float column when the movie has no input yet 2015-01-05 00:43:02 +00:00
jdpurcell 3438039c5e Low CPU Throttle: Different sleep timing on OS X. 2015-01-04 21:52:44 +00:00
jdpurcell c81bb3e50e Little cleanup (extension method for BeginInvoke). 2015-01-04 18:22:17 +00:00
jdpurcell 1d7e9bd80a Cleanup profile saving. 2015-01-04 18:07:54 +00:00
jdpurcell cd9c9d62d9 Move update notification setting to profile config. 2015-01-04 17:54:13 +00:00
jdpurcell 8b60878a57 Update notification: Fill in actual URL and workaround for HTML encoding. 2015-01-04 17:00:13 +00:00
jdpurcell 891998be12 Fix "Sound On" checkbox always showing as checked even when sound is off.
Fix null reference exception when opening homepage from update notification.
2015-01-04 16:48:11 +00:00
jdpurcell bd6b7fcd43 Fix this comment for testing the update notification. 2015-01-04 15:06:36 +00:00
jdpurcell 8c41af53d1 Option to automatically check for and notify of new versions. 2015-01-04 15:04:44 +00:00
christoph.boehmwalder 99f9d91671 LuaConsole - Fixed tooltip of Duplicate button. 2015-01-03 22:40:11 +00:00
jdpurcell fd4a523fd6 Scaling fix for scrollbar positioning. 2015-01-03 21:52:33 +00:00
christoph.boehmwalder 7f6e651c08 A little more elegant (and secure) solution for the bug fixed in r8728 2015-01-03 14:03:13 +00:00
jdpurcell dcda3ff393 Add detailed comments. 2015-01-03 05:26:18 +00:00
adelikat 7577702f83 don't disable movie play/record options when a movie is active, this was locked down before the queued movie fix, it is safe to do these operations while a current movie is playing now 2015-01-03 04:19:27 +00:00
christoph.boehmwalder 29923329e9 Fix NullReferenceException when aborting TAStudio movie conversion while recording. 2015-01-03 03:30:34 +00:00
adelikat feef0e7e4c rollback the playbackbox changes in last revision, we have deemed it working 2015-01-03 02:54:38 +00:00
christoph.boehmwalder c3f51f8b39 Made saving a little more convenient by putting it in its own thread. Might be very buggy still.
Also temporarily disabled reading TAStudio settings in PlaybackBox because of a NullReferenceException
2015-01-03 02:29:55 +00:00
adelikat c10682b147 Controller Config - use AutoScroll on tab pages, and fix anchoring of the Misc. button 2015-01-02 23:04:02 +00:00
jdpurcell d9bb7390be Add menu option for low CPU clock throttle.
Enable use of Stopwatch for clock throttle timing on non-Windows platforms (seems safe enough).
2015-01-02 22:57:27 +00:00
goyuken 2abd8c8dd1 partially revert r5408 to fix designer mayhem 2015-01-02 22:02:44 +00:00
jdpurcell cf7815adc9 Fix anchoring of new textbox. 2015-01-02 22:02:00 +00:00
adelikat ab518e9e7c Ram Search - Issue 342 - add an "Account for lag" option to the auto-search feature, on by default because I decided that you probably really want that most of the time and don't realize that you do 2015-01-02 21:53:39 +00:00
jdpurcell 7abad21467 Cleanup and experimental (disabled for now) low CPU mode. 2015-01-02 21:50:46 +00:00
adelikat 153e823f78 Ram Search - a minor code refactor - remove a functional call that is only used once in another function and just do the code there 2015-01-02 21:33:03 +00:00
adelikat 698e080312 Tastudio - fix in the designer 2015-01-02 21:25:10 +00:00
adelikat 6fad387840 Cheats - don't start a new list on Restart(), the mainform manages the cheat list, the cheat dialog is merely a UI for that list 2015-01-02 20:33:30 +00:00
christoph.boehmwalder 879302710e Lua Console - Attempt to fix scaling horror 2015-01-02 20:01:01 +00:00
christoph.boehmwalder e11811e2f8 Lua - Added an input box to the script console for on-the-fly command input
Set ImageScaling to None for all buttons in the toolbar in order to fix scaling issues
2015-01-02 19:36:32 +00:00
adelikat e54693fedb clean up NES tool icons and titles 2015-01-02 18:26:42 +00:00
adelikat 581df3157c Genesis Game Genie - restrict to the GPGX core so it isn't available on non-genesis systems 2015-01-02 17:41:56 +00:00
adelikat a075435ce8 Tastudio - fix loading 2015-01-02 17:28:51 +00:00
adelikat 7923f4d131 Ram Watch and TAStudio - fix default filename generation when doing a save as 2015-01-02 17:22:17 +00:00
adelikat aea17282cc ToolManager - remove CloseIfDisposed, it was only being called when a tool is specifically told to restart by client code, seems like a vestigial hack workaround to cleanup improperly closed things if they are called upon. Add in the Ram Watch hack to UpdateValues<T>. All of this fixes Ram Watch autoload when the on screen display option is checked 2015-01-02 15:27:54 +00:00
adelikat 38c1ffa1e9 Fix autoloading of Ram Watch 2015-01-02 15:19:18 +00:00
adelikat 47d1e480da Ram Watch - a null check 2015-01-02 14:40:18 +00:00
jdpurcell 4ae3060ae5 Fix/cleanup override X/Y stuff. 2015-01-01 22:20:19 +00:00
jdpurcell 260176e458 Fix NES Zapper target being 210 pixels tall instead of 240.
Fix max X/Y value of target being high by 1.
2015-01-01 22:14:03 +00:00
adelikat 4e0e5958ed Lua - Convert Gui library to service injection system 2015-01-01 21:44:49 +00:00
goyuken 3710e6c1ca itoolformautoconfig: fix save position 2015-01-01 21:01:42 +00:00
adelikat a7c91ddcdd Lua - convert to the Client library to the service injection system 2015-01-01 20:58:57 +00:00
adelikat bcfdc755bb Program.cs - disable warning and use a non-deprecated method, props to HackerCow for pointing this out 2015-01-01 20:54:01 +00:00
adelikat 036e1cab8d Tastudio - oops, instantiate Settings 2015-01-01 20:48:14 +00:00
adelikat 72893a10f3 EmuLuaLibrary - remove some commented code that should have been deleted 2015-01-01 19:19:51 +00:00
adelikat 29117dadbe remove an unused function in ToolManager 2015-01-01 19:16:50 +00:00
adelikat bdae0c359b VirtualPad - use an IEmulator service and remove references to Global.Emulator 2015-01-01 19:15:32 +00:00
adelikat 5bba86e23a GB Game Genie - convert to IToolFormAutoConfig 2015-01-01 19:07:57 +00:00
adelikat bb5b20cc33 Gensis Game Geneie Encoder/Decoder - convert to IToolFormAutoConfig, fix a bug that would have made it never be available, make it available on non-interm builds (I think the issue keeping it unreleased was a core endian issue that was resolved), add a menu item for it in the Genesis menu 2015-01-01 19:02:00 +00:00
adelikat 93fe387311 NES Game Genie - convert to IToolFormAutoConfig, also fix a bug that would have made it never show up as available 2015-01-01 18:51:24 +00:00
adelikat 1854544f01 convert SNES Game Genie encoder/decoder to IToolFormAutoConfig 2015-01-01 18:45:14 +00:00
adelikat 1ee7cfc153 Convert Virtualpads to IToolFormAutoConfig 2015-01-01 18:42:08 +00:00
adelikat 6ce93c0496 TAStudio - move some settings from Config.cs to the dialog using [ConfigPersist] 2015-01-01 18:24:35 +00:00
adelikat 6fb88a0105 TAStudio - convert to IToolFormAutoConfig 2015-01-01 18:10:07 +00:00
adelikat dbdc92e7e2 Hex Editor - remove some unsused code 2015-01-01 17:53:21 +00:00
adelikat b8d667812b convert Lua Console to IToolFormAutoConfig 2015-01-01 17:48:25 +00:00
adelikat a2bee4f88a Lua Console - move "Autoload Session" to the recent session menu 2015-01-01 17:28:34 +00:00
adelikat 54b7a1c50f Convert Hex Editor to IToolFormAutoConfig and [ConfigPersist] 2015-01-01 14:54:26 +00:00
adelikat 89fcceecfc ToolManager - support autoloading from custom settings that inherit ToolDialogSettings, Ram Search - convert recent files to ConfigPersist 2015-01-01 02:08:45 +00:00
adelikat 8a13733f9b Hex Editor - don't use a ram search config setting (good ol copy pasta) 2015-01-01 01:25:36 +00:00
adelikat 31823693ae Cheats, Ram Watch - Fix bugs in column hide/show in new system 2015-01-01 01:21:06 +00:00
adelikat 6440c9c44b Ram Watch - convert to ConfigPersist, and do column stuff the new way 2015-01-01 00:47:22 +00:00
adelikat 399cbb9116 Cheats - remove the dependency on an IEmulator service by moving some logic to ToolManager (not good logic, will be obsoleted eventually) 2015-01-01 00:11:39 +00:00
adelikat b4c703580a A slight refactor with MainForm events 2015-01-01 00:06:00 +00:00
adelikat dba923d8b9 Cheats - auto-generate the Columns submenu instead of boilerplate 2014-12-31 23:48:39 +00:00
adelikat ace8192c8a Cheats dialog - refactor and simplify how column info is saved and loaded 2014-12-31 23:28:50 +00:00
adelikat d809da1e8d Cheats dialog - convert to using ConfigPersist, and simplify some code 2014-12-31 22:16:22 +00:00
goyuken 757ca11e98 gba gpu view: IToolFormAutoConfig 2014-12-31 19:22:39 +00:00
goyuken bdf6a58e2c fix NES NT\PPU view for previous revision 2014-12-31 17:43:40 +00:00
goyuken d1caf79a56 toolmanager: when electing to close and not restart a tool because of lack of services on the new core, clear out all services attached to the core first. this will turn some existing silent failures into NullReferenceExceptions, likely. fix one such bug in GBAGPUView 2014-12-31 17:18:51 +00:00
jdpurcell eacadc8e09 Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
jdpurcell 09c6072082 Issue 288: Fix two crashes in single instance mode. 2014-12-29 04:20:47 +00:00
jdpurcell 19bdb01adc Small tweak to previous commit. 2014-12-29 00:59:40 +00:00
jdpurcell 7b4c5636bd Improve scaling. Still needs some work but it's better than it was. 2014-12-28 23:58:45 +00:00
jdpurcell 9a1108e9f7 Fix control positions/sizes in the cases where auto scaling doesn't apply (e.g. dynamically created controls). 2014-12-28 21:59:53 +00:00
jdpurcell 30d3b02a7f Auto scaling: All forms should have AutoScaleMode set to Font.
Auto scaling: All user controls should have AutoScaleMode set to Inherit (i.e. they inherit their containing form's AutoScaleMode, in this case Font). Explicitly setting an AutoScaleMode on user controls causes problems with child controls anchored to the bottom and/or right.
Remove explicitly set font in GenGameGenie form. Fonts set on the form/user control level cause problems with auto scaling.
Fix text box anchoring in DualGBFileSelector control.
2014-12-28 21:19:34 +00:00
goyuken 4d78052961 pce sound debugger: auto config 2014-12-28 17:22:58 +00:00
goyuken 87c064c6ac snes graphics debugger: use autoconfig 2014-12-28 17:15:36 +00:00
adelikat ffa672fd4a Rewind & States Config - when clicking ok, change the OSD message to mention states 2014-12-25 13:35:59 +00:00
adelikat 6c0a0401a9 Debugger - remove Load() logic since it is a duplicate of Restart() logic which is now called after Load() 2014-12-24 03:14:58 +00:00
kylelyk 2938f21962 Changed behavior when failing to import file to be less drastic. 2014-12-23 22:13:57 +00:00
adelikat f79d8332a6 Debugger - fix how IMemoryCallbackSystem is used, breakpoint control no longer permanently disabled even when it is implemented in a core 2014-12-23 18:24:01 +00:00
adelikat 816a6e53df Debugger - update some comments 2014-12-23 17:49:05 +00:00
adelikat 025299ebd1 Debugger - Restart() logic 2014-12-23 17:44:59 +00:00
adelikat 299e8cffaf Debugger - remove some unused code 2014-12-23 17:34:12 +00:00
adelikat f3599989bc Debugger - fix updating of register values when they are labels (when the ability to set registers is not implemented by the core) 2014-12-23 17:12:06 +00:00
adelikat feb7f4c4f3 Debugger - a fix to last commit 2014-12-23 03:13:13 +00:00
adelikat 7fb92d28fc Debugger - fix disassembler scrollbar logic, including the "infinite scroll" effect that when you click the up or down scrollbar arrows it will got to the next instruction (upon the next update it will "snap" back to PC) 2014-12-23 02:34:08 +00:00
adelikat 9c7becbcfb Debugger - better logic for clicking the scrollbar down arrow on the disassembler 2014-12-23 02:13:26 +00:00
adelikat 0f2197cec1 Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly 2014-12-23 01:58:12 +00:00
adelikat 5d4f9a715a Debugger - don't assume a core will return any flags 2014-12-23 01:02:52 +00:00
goyuken 3ff067d426 IToolFormAutoConfig: add restore defaults 2014-12-23 01:01:37 +00:00
adelikat 2a771791d0 Debugger - fix display of registers when register setting isn't available 2014-12-23 00:58:21 +00:00
adelikat 0f97dbb017 Debugger - remove some unused code that didn't get deleted in an earlier revision 2014-12-23 00:01:46 +00:00
adelikat 1efd1454c2 Debugger - remove defaultWidth/Height stuff that isn't used now 2014-12-22 23:58:21 +00:00
adelikat 67d03c12c7 Debugger - convert to IToolFormAutoConfig 2014-12-22 23:57:03 +00:00
kylelyk b8be890343 TAStudio gives Message Box before exiting when loading bad file. 2014-12-22 22:31:47 +00:00
kylelyk 9bb8a0f355 Fixed MarkerControl crashing on startup in TAStudio (temporary fix). 2014-12-22 22:30:22 +00:00
goyuken 6f195ba0d8 RecentItems Menu: add ability to configure its own recent size 2014-12-22 21:51:35 +00:00
goyuken 7e51289003 pce cdl: change settings system 2014-12-22 21:38:57 +00:00
goyuken 5ac505d582 SMS vdp viewer: settings 2014-12-22 19:15:56 +00:00
goyuken 808e17c3f7 tracelogger settings 2014-12-22 19:01:21 +00:00
adelikat fea5156c31 Virtualpads - fix Atari 2600 B button 2014-12-22 01:36:54 +00:00
adelikat fd28a593f6 Ram Watch - add a null check on Restart() 2014-12-22 00:59:39 +00:00
goyuken 78ea103114 ramwatch fix 2014-12-21 21:43:03 +00:00
goyuken d1580567dd add a few missed ServiceInjection uses 2014-12-21 18:25:04 +00:00
goyuken 66b557ce93 update some pce tools to use autoconfig/configpersist 2014-12-21 16:59:36 +00:00
goyuken ed6082cab3 NES: set NT and PPU viewers to use the new settings stuff 2014-12-21 08:17:56 +00:00
goyuken 3ff57483ff tool manager: more config stuff 2014-12-21 05:56:51 +00:00
zeromus 4d1cd06dcf psx - add note that hardcore debug mode might be nice for users of segmented AV dumping 2014-12-21 05:36:44 +00:00
zeromus 5261b1fd57 aviout - fix bug with non-multiple-4 pitches (e.g. 24bpp 350px wide psx screen) 2014-12-21 05:27:42 +00:00
goyuken ff8922bb08 itoolform custom config infrastructure; not complete 2014-12-20 21:49:53 +00:00
adelikat 1d0b623d88 Debugger - diassembler - an attempt to implement scrolling up (only works on small increment for now), but busted, arg 2014-12-20 20:33:54 +00:00
adelikat 4bdbf9fa14 Debugger - Disassembler - use the System Bus to assess the max value, instead of a hardcoded 0xFFFF 2014-12-20 18:11:42 +00:00
goyuken 62cb922a81 change GB gpu to work with IToolFormAutoConfig and fix un-resizable window behavior 2014-12-20 17:20:56 +00:00
goyuken 2245398df1 change itoolform autoconfig to opt-in 2014-12-20 17:05:13 +00:00
adelikat 8e3c494204 Debugger - Disassembler - highlight the current PC, and some more reorg 2014-12-20 16:01:11 +00:00
adelikat 7d3a7005cb Debugger - clean up and reorg some disassembler code 2014-12-20 15:56:01 +00:00
adelikat b1f9480790 remove a line of commented code 2014-12-20 15:02:23 +00:00
adelikat 83ba7796f9 Debugger - tooltips on disabled things, explaining the situation 2014-12-20 14:45:06 +00:00
adelikat 888fc35eb0 Debugger - wire up step buttons 2014-12-20 13:48:56 +00:00
adelikat af851b8ad6 Show Step buttons/menu items based on whether it is implemented in the current core 2014-12-20 13:36:22 +00:00
adelikat 0916638e40 Debugger - better checking if something exists or not 2014-12-20 13:12:03 +00:00
adelikat 805bbfb830 Debugger - slight positioning fix 2014-12-20 03:58:07 +00:00
adelikat fe2abe787b Debugger - Register box - set width of textboxes according to the max number of digits needed 2014-12-20 03:52:23 +00:00
adelikat 0965475999 Debugger - Register box - properly detect flags and use button style and better positioning, convert register textboxes to hex, and set max length of the boxes appropriately given the size of the register 2014-12-20 03:47:58 +00:00
adelikat 7bebb66589 IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize 2014-12-20 03:19:33 +00:00
goyuken 360ca02b93 tool setting stuff. WIP 2014-12-19 23:33:05 +00:00
goyuken 4441052310 toolmanager: refactor get 2014-12-19 22:21:25 +00:00
hegyak d2fc1f1f8b Hex Editor is not always enabled. 2014-12-19 13:07:20 +00:00
zeromus 4dc4745122 psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically. 2014-12-19 03:24:48 +00:00
faceshed c6277df979 Use Tool manager to determine the availability of tools during menu opening events 2014-12-18 20:26:46 +00:00
adelikat 42b454a562 Rip out the Atari 2600 debugger 2014-12-18 18:51:22 +00:00
zeromus 3d294ba329 fix psx screenshots 2014-12-18 07:38:56 +00:00
adelikat b8f51ae172 I fail at check ins 2014-12-18 03:24:52 +00:00
adelikat f6d5f64ef2 Debugger - move a function 2014-12-18 02:42:53 +00:00
goyuken cfaf59f887 lua: internal infrsatructure changes to nes library 2014-12-17 23:03:58 +00:00
scepheo eaaaef8f1d RamSearch: Have Restart() handle settings loading so RAM Search actually works again. 2014-12-17 20:04:25 +00:00
goyuken 56d144699d fix compile failure 2014-12-17 18:25:54 +00:00
goyuken ecf8728de6 factor out serviceinjector to emulation.common 2014-12-17 18:17:16 +00:00
faceshed 844f66f9db 2014-12-17 17:41:52 +00:00
goyuken 02b799b491 cleanup NES ppu\nt stuff 2014-12-17 17:26:47 +00:00
adelikat 84c6c94df0 Hex Editor - remove a usage of Global.Emulator 2014-12-17 03:57:07 +00:00
adelikat ffe3be09a4 Remove some now useless logic in the Restart() method of some tools (checking IsHandleCreated and IsDisposed) 2014-12-17 03:48:08 +00:00
goyuken 1504f8d441 itoolform remove spurious restart calls 2014-12-17 03:35:57 +00:00
adelikat cc1b3832f4 Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies) 2014-12-17 03:28:10 +00:00
goyuken d305b2f538 partially functional ppu viewing tools for quicknes 2014-12-17 03:27:44 +00:00
adelikat 53dc38ee66 ToolManager - manage IsHandleCreated and IsDisposed logic when deciding to restart a tool, still todo: a billion tools do this logic unnecessarily now 2014-12-17 03:21:32 +00:00
adelikat 6ac789f5e8 PCE CDL - don't call restart in the constructor, the ToolManager will take care of that, still todo: a billion other tools do this 2014-12-17 03:20:49 +00:00
adelikat 95c57da72c Ram Watch - add back the text property as "Ram Watch" don't know when that went blank 2014-12-17 03:03:12 +00:00
zeromus 8d0205f962 psx - fix some small bugs in PAL support and make psx options dialog update labels with calculated resolutions so you can better understand what the options do 2014-12-17 02:54:43 +00:00
goyuken 215e155b47 fix recent hex editor regression (would not load) 2014-12-17 02:44:49 +00:00
goyuken eb4aa94546 stuff 2014-12-17 02:33:05 +00:00
goyuken 50704247fa NES: ppu view internal infrastructure 2014-12-17 02:01:48 +00:00
adelikat bb85875b94 Undo the GBGameGenie change, forgot that it also does Game Gear codes 2014-12-17 01:51:52 +00:00
adelikat 4dd4e839ff GB Game Genie - for now add a Gameboy object as a required service, even though it doesn't get used, the tool isn't useful and should not be used on any other core 2014-12-17 01:32:22 +00:00
adelikat 78d462dda3 Atari 2600 debugger - use RequiredService 2014-12-17 01:29:21 +00:00
zeromus 3f15ae4e91 psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options 2014-12-17 01:23:24 +00:00
goyuken 665ead318b nes ppu view infrastructure changes, not complete 2014-12-17 00:35:59 +00:00
adelikat 84f1ba2dd4 PSX - enable 2nd dualshock controller, add 2nd controller to virtualpad 2014-12-16 23:44:23 +00:00
adelikat 03e92ce883 Add a ToolAttributes.cs class, right now it just has a released flag, mark a few tools as unreleased, eventually there's code that will take advantage of this flag 2014-12-16 23:33:07 +00:00
zeromus b3923283d2 emuhawk - fallback to gdi+ on systems with less than 2.0 opengl 2014-12-16 20:24:14 +00:00
zeromus 2255e5c9ea emuhawk - add --gdi commandline so that you can force the program to boot up that way instead of attempting to use a broken opengl by default (take 2) 2014-12-16 19:35:52 +00:00
zeromus 26969addb9 emuhawk - add --gdi commandline so that you can force the program to boot up that way instead of attempting to use a broken opengl by default 2014-12-16 19:22:49 +00:00
hegyak 9dea7cf0b0 Hide Frame Count on Null Emulator. 2014-12-16 04:31:07 +00:00
hegyak 69473b842c Correct Issue 343 2014-12-16 03:36:38 +00:00
zeromus c43dd9fc34 psx - revise disc switch schema stuff; add MinValue support to analog button and tweak the pip positioning 2014-12-16 03:15:27 +00:00
scepheo 14e2b280ac Removed reference to Global.Emulator from RamSearchEngine. 2014-12-16 01:50:22 +00:00
scepheo 77be509e44 RAM Search: Implement previous type "last change". Fixes issue 331. 2014-12-16 01:19:29 +00:00
goyuken ea47246658 remove the IEmulator inheritance from some services, and fix code as needed 2014-12-15 22:25:06 +00:00
xmikecampx7 00cd8573da Added Draft PSX Schema 2014-12-15 21:54:51 +00:00
goyuken ba6f740382 use service injection for nessoundconfig 2014-12-15 21:21:37 +00:00
goyuken 08d09bc64f a few more itoolform cleanups 2014-12-15 18:13:54 +00:00
goyuken 7b580e7dca tim the tool form taylor 2014-12-15 03:19:23 +00:00
adelikat 0e528d22c2 Debugger - refactor based on having the PCRegisterName property 2014-12-14 17:44:45 +00:00
adelikat dd77eaf0c9 Debugger - add Step Into/Over/Out menu items and buttons, not enabled yet, still need an API to wire up to 2014-12-14 16:40:31 +00:00
adelikat 8648e6ba0a Remove the nes debugger tool 2014-12-14 14:56:16 +00:00
adelikat 227fd64e60 Debugger - a rough basic disassembler (if the necessary pieces are provided by the core), still a lot of details to work out 2014-12-14 14:30:46 +00:00
zeromus 2d56514fde load m3u files. still no disc switching 2014-12-14 10:36:03 +00:00
zeromus ede9620446 psx - settings framework and implement mednafen-compatible display mode 2014-12-14 08:48:23 +00:00
scepheo 7c9f7706d3 ToolManager: added compile-time unknown type version of Load and methods it uses. 2014-12-14 02:15:19 +00:00
adelikat 0b51a88a7d Cheat Editor - don't reference Global.Emulator 2014-12-14 02:03:27 +00:00
adelikat 1a1116c651 NES - make DatachBarcode an emulator service, convert BarcodeEntry to EmulatorService 2014-12-14 02:01:38 +00:00
adelikat e6ea5bdf70 Convert TraceLogger to EmulatorServices 2014-12-14 01:45:24 +00:00
zeromus 24526669fe emuhawk - add options for display of various window components (menu,frame,caption,statusbar). add --chromeless commandline argument and logic for folks embedding in frontends 2014-12-14 01:43:46 +00:00
adelikat 3af65a6498 removed some deletable code I missed 2014-12-14 01:42:05 +00:00
adelikat 685756ea8e Remove LoadTraceLogger() from ToolManager since it was simply a wrapper to manage availability logic, most of those types of properties should be removed now 2014-12-14 01:39:15 +00:00
adelikat e214706e4c remove now unnecessary type checking before autoloading tools 2014-12-14 01:34:58 +00:00
adelikat ce4c3a4ca6 Tool hotkeys - remove a bunch of now unnecessary checks 2014-12-14 01:30:38 +00:00
adelikat 106b9d4848 Tastudio requires IInputPollable 2014-12-14 01:30:09 +00:00
adelikat 30e6aeb0bf ToolManager Load<T> - check IsAvailable() before attempting to load 2014-12-14 01:25:28 +00:00
adelikat 3768e393c7 Convert remaining tools to EmulatorServices 2014-12-14 01:20:19 +00:00
adelikat b12f4c36b1 Convert more tools to EmulatorServices 2014-12-14 00:46:14 +00:00
adelikat c1767a6fe7 convert some nes tools to EmulatorServices, currently they simply require a NES instance, eventually need to use an actual service, that all nes cores could implement 2014-12-14 00:25:50 +00:00
adelikat 5d59e00c20 Convert Genesis tools to use EmulatorServices 2014-12-14 00:12:44 +00:00
adelikat 29d6859167 Debugger - convert to using OptionalServices for the Disassembler 2014-12-13 23:57:23 +00:00
adelikat d1cc13a9c0 BasicServiceProvider - catch any IEmulatorServices that the core implements that aren't defined in the Emulation.Common assembly, and make IGBAGPUViewable an emulator service 2014-12-13 23:45:51 +00:00
scepheo 7f0229d9e6 Added support for OptionalServices and cleaned up ToolManager code. 2014-12-13 23:36:49 +00:00
adelikat 7925b6f939 convert some gb tools to EmulatorServices 2014-12-13 23:26:18 +00:00
adelikat b3a47b911b Debugger - use EmulatorServices 2014-12-13 23:15:39 +00:00
zeromus 979fa2c0f7 displaymanager - maybe, just maybe, successfully get rid of the need for 0xFF000000 in the VideoProvider buffers. Should enable some little speedups and cleanups of other code that had to add the 0xFF000000 alpha channel 2014-12-13 23:04:22 +00:00
adelikat 557309eb6f Fix a bug in ToolManager.Restart() 2014-12-13 23:02:32 +00:00
adelikat 94bd987a73 Convert Cheats to EmuatorServices 2014-12-13 22:57:51 +00:00
adelikat 8eda262ebe convert Ram Watch and Hex Editor to use EmulatorServices 2014-12-13 22:54:07 +00:00
adelikat c00b8ad78e Ram Search - convert to using EmulatorServices 2014-12-13 22:40:04 +00:00
adelikat 6e875625cd CheatEdit - fix a logical error 2014-12-13 22:33:46 +00:00
scepheo b65bf1b5ae ToolManager: Added tool dependency injection on tool restart and load. 2014-12-13 22:32:08 +00:00
scepheo 99506df596 ToolManager: Forgot compiler-time unknown type variants of GetDependencies and IsAvailable. 2014-12-13 22:14:30 +00:00
adelikat 73cd68e5f9 Debugger - Disassembler - cpu setting 2014-12-13 22:10:39 +00:00
scepheo 769cbeb1a0 - IToolForm: Added RequiredServices attribute to define dependencies, and added EmulatorServices for ToolManager to supply them.
- IServiceProvider, BasicServiceProvider: Added compile-time unknown type versions of GetService and HasService.
- ToolManager: Added IsAvailable to test whether all dependencies for a tool are available.
2014-12-13 21:54:59 +00:00
adelikat 15a64b954e Debugger - start some disassembler stuff 2014-12-13 21:41:39 +00:00
adelikat 6933d5ee56 Debugger - rip out tracer and put instead a placeholder groupbox that will house a disassembler 2014-12-13 19:31:10 +00:00
adelikat 81de56707f oops 2014-12-13 18:33:35 +00:00
adelikat c4680f56d4 Debugger - Breakpoints - Add icon 2014-12-13 18:28:50 +00:00
adelikat e659dcb8f7 Debugger - breakpoints - add a toggle button 2014-12-13 18:25:02 +00:00
adelikat 822c8562b0 Debugger - breakpoints - add num breakpoints and num active 2014-12-13 17:48:11 +00:00
adelikat 9997c4fa8d do last commit more correctly 2014-12-13 17:33:02 +00:00
adelikat 18e112536a Debugger - add breakpoint dialog - pop up in a reasonable place, and limit address size based on the core's bus size 2014-12-13 16:59:01 +00:00
adelikat fbe64083e6 update psx controller image cuz spikestuff told me to 2014-12-13 14:44:47 +00:00
adelikat a4e5bdc934 Add dualshock controller image to controller config 2014-12-13 02:16:05 +00:00
adelikat 96af736857 Fix logic in File submenu opening event 2014-12-12 14:25:15 +00:00
zeromus b16497ad24 emuhawk - add a main menu item for Save RAM and bold it if it is dirty; allow it to be manually flushed, instead of having to wait for the client or core to close 2014-12-12 04:22:15 +00:00
adelikat 08fb509a1a Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly 2014-12-12 01:49:54 +00:00
zeromus ba3a6ca817 display manager: dont crash when receiving 0,0 buffer size to autosize to, even though that was probably a mistake 2014-12-12 00:39:50 +00:00
zeromus c895d4602f forgot to add 2014-12-11 22:12:10 +00:00
zeromus f5dabcdbf5 psx - add a PSX options menu 2014-12-11 20:31:55 +00:00
adelikat ab312add39 Breakpoints - add in a notion of readonly since we are showing all callbacks in the core, even ones the debugger didn't create, and the debugger managing ones it didn't create is bad news 2014-12-10 23:11:04 +00:00
adelikat cdcb806d8c Debugger - breakpoints - add stuff like activating/deactivating, key presses, double click 2014-12-10 22:59:28 +00:00
adelikat 91353d776b Debugger - basic showing and adding of breakpoints, including pre-existing ones 2014-12-10 22:47:09 +00:00
zeromus f1bd6f0086 less amount / more useful chatter when changing client dimensions 2014-12-10 19:36:16 +00:00
zeromus 4015ba2e50 some cleanup 2014-12-10 19:34:46 +00:00
zeromus e0c09a553b redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times. 2014-12-09 19:20:22 +00:00
scepheo 50730ae132 Added nag when loading a movie without SyncSettings. 2014-12-08 22:53:09 +00:00
adelikat ec58c2d34c Don't load missing or empty Sync Settings when loading a movie, just keep the user's current settings rather than forcing default settings on them 2014-12-08 19:07:36 +00:00
zeromus 08ae448257 start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time. 2014-12-08 02:15:42 +00:00
adelikat 1473db5aa8 Move AddBreakpointDialog to the Debugger folder 2014-12-07 20:17:15 +00:00
adelikat 68e1eae014 MemoryCallbackSystem - implement IEnumerable, Debugger - use it to pre-populate the breakpoint dialog with pre-existing breakpoints 2014-12-07 19:38:42 +00:00
adelikat 1c179da80c MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods 2014-12-07 19:09:36 +00:00
adelikat 2d1a43dc65 MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result 2014-12-07 18:53:56 +00:00
adelikat ba31d7d28b Debugger - better handling of what is or isn't implemented on startup, no longer crashes when opened using the QuickNes core 2014-12-07 14:52:09 +00:00
zeromus 556b7b0123 gdi+ display method! 2014-12-07 02:26:52 +00:00
adelikat 415fda2373 Debugger - on close, turn off trace logging 2014-12-06 16:28:42 +00:00
adelikat 97476a8b69 Debugger - breakpoints 2014-12-06 15:07:01 +00:00
adelikat 93692b0220 Debugger - update register values 2014-12-06 13:42:59 +00:00
adelikat 4b8f5b2962 Debugger - add a crude Register box, dynamically reads the cores flags and registers and creates ui, is they are settable it creates textboxes (registers) and checkboxes (flags) with change events that set the core values. If register setting is not implemented, it creates labels instead. Plenty of details to refine about this process. 2014-12-06 01:14:58 +00:00
adelikat 748fab4dfb Debugger - use the Tracer.Header property 2014-12-06 00:21:25 +00:00
adelikat 00523ca5aa Debugger - implement trace logger 2014-12-06 00:18:51 +00:00
adelikat 4a96e58a24 Start a generic Debugger tool, does nothing now except for open and have the standard ui options all tool forms have (such as autoload) 2014-12-06 00:03:36 +00:00
adelikat 0b84beec88 Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core 2014-12-05 01:56:45 +00:00
adelikat f5cc38c9cd AsInputPollable() 2014-12-05 00:59:00 +00:00
adelikat e2033c9d2e AsStatable() and also update statusbar saveslots on CloseRom() 2014-12-05 00:52:16 +00:00
goyuken 40416656a2 eliminate snowiy emulator option from CoreComm. this commit is a bit hackish 2014-12-05 00:39:02 +00:00
adelikat 1fad6f4a88 AsSaveRam() 2014-12-05 00:34:57 +00:00
adelikat 04f9081943 in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow 2014-12-05 00:32:29 +00:00
adelikat a91de9ad9c Move TraceHeader out of CoreComm and into ITracer and TraceBuffer 2014-12-05 00:10:48 +00:00
adelikat 309088211c Move TraceBuffer from CoreComm to IDebugable and refactor accordingly 2014-12-05 00:05:40 +00:00
zeromus 29b217b587 big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it. 2014-12-04 05:40:10 +00:00
adelikat 529591ce2d Rename ICoreService to IEmulatorService 2014-12-04 02:12:57 +00:00
goyuken f2ff432b3a helpful mouseover tooltips in firmwares config 2014-12-04 00:37:06 +00:00
adelikat 9adc45f4d1 Add a ServiceNotApplicable attribute for cores to mark things like SaveRam and ISettable as not applicable for the given core, update the CoreFeatureAnalysis dialog to not show these interfaces for the given core (and not mark them as incomplete). Set various cores accordingly 2014-11-30 23:41:54 +00:00
adelikat 09cb098705 Core Feature Analysis - don't reflect properties, their get/set methods show up when iterating methods 2014-11-30 23:28:18 +00:00
adelikat 6c08847c38 Disable Rewind & States menu item based on if the core is IStatable 2014-11-30 22:58:03 +00:00
adelikat 745b8f555b Controller Config menu item - disable based on ControllerDefinition having any buttons rather than check for Null Emulator 2014-11-30 22:56:02 +00:00
adelikat 05533c8562 Lag Counter hotkey logic, and Tastudio depends on both IStatable and IInputPollable 2014-11-30 20:32:25 +00:00
adelikat a83d714c42 Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable 2014-11-30 20:29:30 +00:00
adelikat 15ccb45dce Don't show save slot stuff in the Statusbar if core is not an ISettable 2014-11-30 19:52:32 +00:00
adelikat 2bd45e653c Check HasSavestates() on some hotkeys 2014-11-30 19:48:10 +00:00
adelikat 2ae3609791 Replace an IsNull() check with a Global.Game != null 2014-11-30 18:52:46 +00:00
adelikat 6ae238b725 Remove a dubious IsNull() call 2014-11-30 18:49:58 +00:00
adelikat 21889bba58 Lua Console - replace a NullEmulator check with a Global.Game != null check as that is more precisely why a check is happening 2014-11-30 18:44:20 +00:00
adelikat 773a53d2e3 Hotkeys that operate on tools - check that the core has the proper prerequisites before opening them 2014-11-30 18:35:25 +00:00
hegyak f77fdf81d8 Finish cleaning up the FileSubMenu_DropDownOpened Dialogs enabling/disabling. 2014-11-30 18:31:00 +00:00
adelikat c0b1f6a285 remove IsNull() usage for tools that require IMemoryDomains, better to fail catastrophically as they shouldn't be able to get this far. 2014-11-30 18:24:28 +00:00
adelikat 39f145d58b Hex Editor don't check for Null Emulator, tool should not be able to be opened anyway in this situation 2014-11-30 18:22:44 +00:00
adelikat fbcfc37b9f No need to disable the RebootCore menu item if Null Emulator 2014-11-30 18:19:38 +00:00
adelikat caa4296018 Toolbox - show tastudio only if HasSavestates() 2014-11-30 18:10:04 +00:00
adelikat 9e7193f8b2 Virtualpad is fine during null emulator don't disable the menu item, useless but nothing bad happens. Tastudio menu item should be disabled if core is not an IStatable 2014-11-30 18:06:26 +00:00
adelikat a442e879d3 Named Savestate save/load methods - check HasSaveStates() not IsNull() 2014-11-30 18:03:02 +00:00
goyuken d582161d82 allow av recording and screenshots of null emulator (static screen) 2014-11-30 17:58:37 +00:00
adelikat 70a9b535f5 check HasSavestates() on some save and loadstate calls that can be accessed via lua (and other stuff) 2014-11-30 17:51:16 +00:00
adelikat 65249ad0f9 MainForm - File Menu - disable savestate related submenus if core does not implement IStatable 2014-11-30 17:41:24 +00:00
adelikat bdccb6d400 Record Movie - remove the "Now" option if the core doesn't implement IStatable 2014-11-30 17:37:22 +00:00
adelikat 76148ae111 Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc) 2014-11-30 16:42:58 +00:00
adelikat 230cd3fb6a remove a warning 2014-11-30 16:04:38 +00:00
adelikat 865795049b Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface 2014-11-30 15:22:08 +00:00
adelikat e1a90430ea refactor MainForm.cs SaveStateAs() to use object initializer syntax 2014-11-30 14:21:11 +00:00
adelikat 4681fef0c2 Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead 2014-11-30 14:18:44 +00:00
goyuken ff54192fdc fix missing movie extension for game names that have a . at Length-4 2014-11-30 04:02:31 +00:00
goyuken 8271da0855 fix crash trying to use snes bg hotkeys when snes is not loaded 2014-11-29 21:06:15 +00:00
goyuken b21cfdd927 ward off possible bugs 2014-11-29 19:36:11 +00:00
goyuken 0b16e36776 fix issue 330 2014-11-29 18:57:57 +00:00
adelikat a26e36719a Don't allow drag and drop of a movie file if a movie is already active 2014-11-29 00:59:14 +00:00
adelikat 96b626434f Lua Console - on drag and drop, don't be case sensitive with the file extension 2014-11-26 17:42:30 +00:00
zeromus 16896dc858 use nearest neighbor filtering when resizing an avi dump without padding, instead of bilinear. 2014-11-25 19:34:27 +00:00
adelikat bded999177 Create a FeatureNotImplemented attribute, the intend of which is to apply to any unimplemented method of an ICoreService method/property, set some methods in Intellivision to this, and have CoreFeatureAnalysis look for the presence of this attribute and report unimplemented properties/methods 2014-11-24 00:38:29 +00:00
adelikat 56d425d49f Core Features form - show icons based on completeness 2014-11-23 23:35:00 +00:00
adelikat ada9ca6fb9 Core Features dialog - properly determine if a core is ISettable, don't add properties and fields if the interface isn't implemented anyway 2014-11-23 22:04:34 +00:00
adelikat 189de87e8e Start a core features dialog in Help, only visible in developer mode (currently). Uses reflection to see what ICoreService implementations are implemented by which cores 2014-11-23 21:46:28 +00:00
adelikat e6e2972e3d Make IMemoryDomains inherit IEmulator and simplify some code slightly as a result 2014-11-23 16:03:04 +00:00
adelikat 584b5feaa3 Tastudio - properly load a file on drag and drop 2014-11-22 15:19:32 +00:00
adelikat 7de427fb3c Tastudio - fix exception on load in relase builds 2014-11-22 15:09:01 +00:00
hegyak 0d8e111c55 Change the VirtualPads/schema/LynxSchema.cs from LYNX to Lynx 2014-11-21 04:19:01 +00:00
adelikat d64be5ed76 SystemID is Lynx not LYNX, cuz I said so 2014-11-21 01:32:15 +00:00
hegyak fa5c614641 Added schema/LynxSchema.cs 2014-11-20 17:45:44 +00:00
hegyak a3f8d4bac8 Changed defctrl.json to support Lynx's Pause Button. Apparently that is an important button. 2014-11-20 16:54:06 +00:00
hegyak 92de71a0c6 Restore missing 7Z.dlll File and missing Global.cs
Sorry about removing them.
2014-11-20 15:35:27 +00:00
adelikat 5a893c1a43 Tastudio - don't expose Rotate menu item for non-developer builds since it is not ready. A pro would get around this 2014-11-19 23:21:08 +00:00
adelikat d7596684c2 Lua - Expose tastudio library in non-developer builds 2014-11-19 16:17:40 +00:00
adelikat 5a6c2adb0b Tastudio - expose in release builds and mark it as beta in the title 2014-11-19 16:12:59 +00:00
adelikat 8bfe2220ef Expose GBA in the platform picker 2014-11-19 16:07:03 +00:00
adelikat 81146fde8e Add Lynx controller image to controller config dialog 2014-11-19 02:39:43 +00:00
hegyak d1f0bfd89c Allow Virtual Pad to support QuickNES with One, Two or No controllers. 2014-11-19 01:01:27 +00:00
hegyak 33f52599f8 Fix Issue 310 2014-11-19 01:00:35 +00:00
adelikat 099f0518bc Fix bug where a quicknes movie would permanently change the core setting 2014-11-19 00:50:50 +00:00
adelikat 34741cb614 Path Config - fix exception when opening during null emulator, fixes Issue 312 2014-11-19 00:42:46 +00:00
adelikat 17c6a2c1f6 Snes - use the compatibility profile override option in the game db, note that it will be a temporary override for the game if detected, the user setting will not be permanently changed. This touched a bunch of things, and many other things had to be considered, there's a reasonable chance that this broke something 2014-11-19 00:32:51 +00:00
zeromus 315316210d fix window size getting stuck in caption after resizing done 2014-11-18 18:33:04 +00:00
adelikat e4cd7a3449 Lua Console - when reporting a script error, update the number of active scripts label 2014-11-18 01:09:06 +00:00
adelikat 0cf61812c2 Path Config - Fix bug where dual gb is selected by default when a gb game is active 2014-11-17 23:16:50 +00:00
adelikat 6459f4dec5 add .lynx to open file dialog 2014-11-17 22:23:06 +00:00
goyuken 0a17fadb8e gb: add mute sound as a setting. most useful in dual mode. 2014-11-16 21:56:32 +00:00
adelikat eb292eddcc Tastudio - fix crash when loading a state for a frame after the current movie length, tastudio was getting refreshed before the row count was being updated 2014-11-15 21:48:34 +00:00
adelikat ae9e31d984 Tastudio - fix up some behavior of metadata dialogs when the first show 2014-11-15 15:36:22 +00:00
adelikat e0207b748f Tastudio - remove some user controls that do nothing that I've decided won't be used 2014-11-15 15:02:52 +00:00
goyuken ed8e8508f8 fix audio capture problem that broke with r7973 2014-11-14 17:48:18 +00:00
zeromus a7432a1e52 firmwaremanager now tracks filesizes, and filesizes of known firmwares are used to restrict scope of scanning 2014-11-13 00:09:16 +00:00
zeromus 2e88a279bb rename firmwares base path to firmwares search path, cos thats more like what it is. 2014-11-12 01:32:56 +00:00
zeromus 38ebdd45d2 fix Issue #292 - Bizhawk still here after emulating N64 and "Exit key" has been pressed 2014-11-12 00:11:31 +00:00
zeromus 4d5b25600e add a GC.Collect() call to workaround a .net slow-GC problem, and fix an old bug related to firmware scans occurring several times actually every time you think it should happen once, which probably wasn't helping things 2014-11-12 00:04:08 +00:00
adelikat b0eb4ee791 When loading a movie that specified quicknes or neshawk (or bsnes vs snes9x), don't permanently override the user's core preference 2014-11-09 17:14:16 +00:00
adelikat 252ea85f99 Lua Console - add a duplicate script menu and toolbar item, functions similarly to new script except it starts with the text from the highlighted script 2014-11-09 16:18:09 +00:00
adelikat 78b466ff78 When saving/using the main window location, negative values are in fact valid values (if your left most monitor is not set as the main monitor for instance), allow negative but properly account for -32000 scenarios 2014-11-09 16:00:39 +00:00
adelikat 0578eb6436 Tastudio - take the emuhawk context menu item "stop without saving" into account 2014-11-08 17:44:25 +00:00
adelikat 5c92adcaaa Wire up the Log callback into lua libraries, this got lost in the last refactor I did, and so errors were not getting reported 2014-11-08 14:54:00 +00:00
zeromus 8c1eaf25ff system for more thorough tooltips in hotkey and controller config dialogs (so, for instance, the function of a key can be described) 2014-11-07 16:58:27 +00:00
zeromus 813bfa6ad4 use FolderBrowserEx instead of lame FolderBrowserDialog for the PathConfig dialog 2014-11-06 23:31:19 +00:00
zeromus 7a4d60c483 change AutoScaleMode of MainForm and GBPrefs to None and Inherit, so that the dialog wont be whack for japanese users 2014-11-06 21:35:45 +00:00
zeromus 9f3763409b call WhackMOTW on .exe, besides just .dll. Fixes bug with windows prompting to allow execution of bsnes executables 2014-11-06 19:04:51 +00:00
adelikat 829ee72914 Tastudio - make comment editor always in edit mode, make it modeless, add a save button 2014-11-02 15:20:17 +00:00
adelikat b10ef0b1a4 EditCommentsForm - some code and whitespace cleanup 2014-11-02 15:07:19 +00:00
goyuken f3e9958f07 quicknes: support unplugging controllers 2014-11-01 17:44:04 +00:00
goyuken dc2ca1f010 remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class 2014-10-31 15:46:13 +00:00
adelikat 549b948ffd Tastudio - add a context menu "create new project from here", it will take the currently selected frame and create a savestate-anchored project on this frame (keeping any input after this frame), and load this new project. 2014-10-30 23:29:21 +00:00
goyuken 81fc95ab43 NES: add UI support for datach barcode reader 2014-10-29 22:28:14 +00:00
hegyak 975492b4de It's Fullscreen, not fullscreen or FullScreen. 2014-10-27 21:19:48 +00:00
goyuken daf74eb91b framebuffer in movie anchor states 2014-10-27 01:14:47 +00:00
adelikat 3286d34953 When using Alt+Up/Down hotkeys - show an osd message informing the user of what the new screensize is 2014-10-26 23:47:59 +00:00
adelikat 223a4fc358 Tastudio - when auto-converting an existing movie when loading tastudio - add the newly created tasproj to the recent menu 2014-10-26 23:44:04 +00:00
adelikat e3b6d29956 Refactor last commit and some other code so that reset happens in a singular place when loading a state from the state manager 2014-10-26 23:37:42 +00:00
adelikat 59494767f5 Tastudio - refactor TasStateManager GetStateClosestToFrame() to return a KeyValuePair (frame number and savestate data) so the calling code has a clue which savestate was returned, reset counters if a savestate-anchored movie's "anchor" was loaded 2014-10-26 23:26:43 +00:00
adelikat ad7782df35 Tastudio - A much simpler and less hacky implementation of previous commit, and have Tastudio take over the mainform's RestartMovie method using the IControlMainform interface 2014-10-26 16:36:50 +00:00
adelikat 78b4748675 Tastudio - when loading with an existing movie loaded, restart the movie 2014-10-26 15:48:19 +00:00
zeromus 5cf5894329 firmware importer now supports archives 2014-10-26 14:22:26 +00:00
zeromus 2f374d9199 add firmware import option (copies firmwares into firmware directory through toolbar or drag&drop) 2014-10-26 04:23:56 +00:00
adelikat 5adedbee8c a fix to restarting a movie, I broke this in recent commits 2014-10-25 23:11:55 +00:00
adelikat 3d30bd082e InputRoll - slight tweak to the SelectedIndexChanged event logic 2014-10-25 14:10:32 +00:00
adelikat 7b4f5c4a1b Tastudio - context menu for the Marker list, fix bug where double clicking the marker list beyond the actual markers resulted in an exception 2014-10-25 13:41:23 +00:00
adelikat d5aad8d0e2 Tastudio - cancel seek context menu item 2014-10-23 23:18:42 +00:00
adelikat 5c4a876d2d Tastudio - when editing while seeking, continue to seek to the originally intended frame 2014-10-23 23:14:32 +00:00
adelikat 5c85a8ca66 Tastudio - improve navigation performance by emulating a frame when possible rather than loading a state 2014-10-23 21:21:43 +00:00
adelikat 2e7546c67a TAstudio - on some editing functions, dont' pause the emulator if it wasn't paused to begin with 2014-10-23 21:09:54 +00:00
adelikat 32cdc80639 Tastudio - don't override read-only toggle, I think this is an ok thing to do, we shall find out 2014-10-23 20:41:52 +00:00
zeromus c39617b638 try fixing crash in trace logger. seemingly a race condition between a create, a flush, and a subsequent open for tracing (for issue #299) 2014-10-23 05:14:03 +00:00
adelikat 53fa3b9ada Tastudio - fix crashing after using Export to Bk2, running out of memory on export though, a definite concern now 2014-10-23 01:32:27 +00:00
adelikat dee45888de TAStudio - disable tab, shift+tab, and space, because people like to use these as important hotkeys and because FCEUX's taseditor does this, and people seem to want it that way 2014-10-23 00:47:30 +00:00
adelikat 2e36ab5cbb Tastudio - set Always on Top immediately, not when it is restarted 2014-10-22 23:15:59 +00:00
adelikat 8b5c9dc129 InputRoll - also Home and End hotkeys 2014-10-22 23:11:29 +00:00
adelikat ade5cfa8e6 InputRoll - implement PageUp/PageDown logic 2014-10-22 23:03:17 +00:00
adelikat 6099d4006e Tastudio - just in case do a triggered auto-restore on mouse leave, I think this code should never fire, but you never know what edge cases could trick winform events 2014-10-22 22:43:42 +00:00
zeromus a2722ae10f do some work which _should_ have supported rotated text. not sure why it isn't working though... 2014-10-22 07:59:06 +00:00
adelikat c71aaf4e4a Tastudio - support drag n drop of tasproj files onto the Tastudio dialog 2014-10-21 13:12:12 +00:00
adelikat 5a2e8071d6 Tastudio - break some code into a function in preparation for stuff 2014-10-21 01:31:41 +00:00
adelikat 1610555dbe Tastudio - double click a marker in the marker list will allow user to edit the message 2014-10-20 23:03:39 +00:00
adelikat f76211822f Tastudio - slight fix to the enabling of "Export to Bk2" menuitem 2014-10-20 21:26:01 +00:00
scepheo 28f21e1775 Lua:
- LoadState through Lua isn't counted for movie RerecordCount.
 - Added movie.setrerecordcount and movie.getrerecordcount for people who really want to count their bot loadstates.
2014-10-20 20:31:31 +00:00
adelikat d0aee55059 Tastudio - a bit of simplifying some code 2014-10-20 19:04:59 +00:00
adelikat 31c564ad06 Tastudio - fix stack overflow when user opens tastudio then clicks close rom in emuhawk 2014-10-20 00:31:05 +00:00
adelikat 590766d147 Tastudio - speed up selection by reducing unnecessary refresh calls 2014-10-20 00:11:07 +00:00
scepheo b4d065869e EditSubtitlesForm: Added rows now have default values. 2014-10-19 22:42:46 +00:00
adelikat 4e3188e091 Tastudio - some metadata dialogs are modeless, make the mainform the owner 2014-10-19 22:25:13 +00:00
adelikat 8ac0576c54 Tastudio - refresh after cloning or inserting frames 2014-10-19 21:45:02 +00:00
adelikat 6c9e902ebe Tastudio - truncate -> fix off by one 2014-10-19 16:36:47 +00:00
adelikat 09ec0322a7 Tastudio - delete no longer clears selection 2014-10-19 16:33:59 +00:00
adelikat 8feeb080d0 tastudio - insert # frames - change max digits from 3 to 5 2014-10-19 16:30:34 +00:00
adelikat e0cab40431 TAStudio - flag changes when tasview changes that are saved into the tasproj occur 2014-10-19 15:29:03 +00:00
adelikat 12e0215914 Tastudio add a Restore Defaults menu item to the Columns menu 2014-10-19 15:13:53 +00:00
adelikat 3593588d5f InputRoll - ColunReorder event handler, Tastudio - subscribe to this event handler and flag changes to the movie (since this information is saved into the tasproj file) 2014-10-19 14:46:01 +00:00
adelikat bcb8a00c77 InputRoll - column reordering, including saving and loading 2014-10-19 14:04:59 +00:00
jlennox a64017366c Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested. 2014-10-19 01:22:47 +00:00
adelikat 2401de6ba2 Tastudio - don't open the context menu when user right-clicks a column header 2014-10-19 00:24:33 +00:00
adelikat 26a37544ac ditto for RightColumnClick 2014-10-19 00:19:17 +00:00
adelikat e54a731ada InputRoll - change the column click event to fire on mouse up instead of down 2014-10-19 00:16:58 +00:00
adelikat e2004133f2 tastudio - make sure changes are not flagged when starting a new project 2014-10-18 21:29:02 +00:00
adelikat 559884c0c0 tastudio - I dont' like this unnecessary osd message 2014-10-18 21:09:19 +00:00
adelikat 33eb056221 Fix record movie dialog defaulting to tasproj after tastudio is opened 2014-10-18 21:08:05 +00:00
adelikat 2599893b02 Tastudio - handle if user chooses stop movie in emuhawk 2014-10-18 20:40:20 +00:00
adelikat 97721ddcc3 InputRoll - fix logic in vertical view that was not drawing text in a column if any pixel of the column went off screen, save HorizontalOrientation in settings 2014-10-18 20:29:23 +00:00
adelikat 560a04e20a tastudio - another fix to autoload 2014-10-18 19:23:14 +00:00
adelikat 59ef98562b tastudio - a slight fix for autoload 2014-10-18 19:12:36 +00:00
adelikat 6b3c631702 Tastudio - Marker list - fix rather messed up background coloring logic 2014-10-18 16:34:41 +00:00
adelikat 27ca9bc1a3 tastudio - since there is no immediate plans to add anything else to the dialog, extend the marker list to the bottom of the dialog and anchor it 2014-10-18 16:24:25 +00:00
adelikat a3d58399a2 Tastudio - some ui fixups for the Marker list 2014-10-18 16:22:24 +00:00
adelikat 1b35ce3925 When tastudio is open, don't allow user to change the "On Movie End" option 2014-10-18 16:06:39 +00:00
adelikat 32898f0584 When doing Save logic, also revert to Save As if project name matches the default name 2014-10-18 15:53:58 +00:00
adelikat ceb79a4c26 Tastudio - make a new project called default.tasproj rather than gamename, only use gamename when suggesting a movie in a Open/SaveFileDialog 2014-10-18 15:50:12 +00:00
adelikat 2ba9d090ac Tastudio - reset row count when starting a new project 2014-10-18 15:31:51 +00:00
adelikat 2e7ee97de9 Tastudio - various fixes to restart and initializing logic, still some flaws but makes things less catastrophic 2014-10-18 15:27:53 +00:00
adelikat cfd756feb0 Tastudio - greenzone shall now be called Savestate history when exposed to the user 2014-10-18 01:35:59 +00:00
adelikat 35b28e92ee Tastudio - on Movie/System mismatch, recalculate columns of the new platform when making a new default project 2014-10-18 01:26:30 +00:00
adelikat 305dea53ab Tastudio - a dialog to change the default "greenzone" settings 2014-10-18 01:01:45 +00:00
adelikat f930622b5e Move TasStateManagerSettings to its own file 2014-10-17 22:39:40 +00:00
adelikat e0525ebbe4 TAStudio - when input painting and other mouse events, wait to do AutoRestore until mouse up 2014-10-17 20:10:21 +00:00
adelikat 13f86451f4 tastudio - some cleanup 2014-10-17 19:31:42 +00:00
adelikat a820d95306 InputRoll - another round of fix! 2014-10-17 18:29:09 +00:00
adelikat a08e2f9a79 Tastudio - another round of fix cleanup 2014-10-17 18:14:21 +00:00
adelikat 02062a4589 Tastudio - some reorg and cleanup 2014-10-17 17:58:48 +00:00
adelikat 464102effe tastudio - some code cleanup 2014-10-17 17:40:11 +00:00
adelikat c0f484fc91 tastudio - greenzone settings - slight ui change 2014-10-17 17:14:47 +00:00
goyuken 74b4bd620d fix issue 290 2014-10-17 00:28:21 +00:00
hegyak 3dbd76900d Reverted r8033. Added comment about the Status Bar Profile Icon. 2014-10-16 23:24:17 +00:00
hegyak 1cde5584b1 Changed the Status Bar Profile Icon to use the same logic as the Profile Menu Item. This is done to ensure the user has selected a profile when they click on the Profile Icon before we hide it. 2014-10-16 23:19:25 +00:00
adelikat b8925d2635 InputRoll - oops, fix to highlighted text 2014-10-16 22:28:48 +00:00
adelikat 30d5c90156 InputRoll - draw icons in horizontal view 2014-10-16 20:50:07 +00:00
adelikat 3bc665a9c8 InputRoll - highlighted cells should have highlight colored text 2014-10-16 20:43:02 +00:00
hegyak ce55143340 This fixes the Profile Icon being present until the user clicks on it. The user can now use the Profile Menu and remove the Profile Icon if they select a profile. 2014-10-16 03:18:38 +00:00
zeromus b0a4744ffb tidy up the user profile icon. its not so bad an idea, just needed to be manually shrinked. 2014-10-16 02:17:44 +00:00
hegyak 5b1d44aa95 Make the Profile Menu option have the same icon as the Status Bar. We need a better icon for Profile. 2014-10-16 01:56:07 +00:00
adelikat 7fa6e0093d Tastudio - change context menu activation to be on right-mouse up instead of down, only show it if the user did not move the mouse wheel first (fixes the conflict between right-click-mousewheel scrolling vs context menu activation), wire up the clear greenzone context menu item. Instead of only activating right-click if there are selected items, show it anyway, and disable menu items that need selected items (which is a majority of them but not all) 2014-10-15 22:52:23 +00:00
adelikat 985e6ffc80 Tastudio - MaxCharactersInHorizontal is a hack and things still look bad, making it 1 instead of 5, because that makes it usable at least for boolean input 2014-10-15 22:19:34 +00:00
adelikat acee277685 InputRoll - some cleanup 2014-10-15 22:14:44 +00:00
adelikat ea826973d6 don't autoload tastudio if user didn't autoload (or cmd line) a rom 2014-10-15 19:18:51 +00:00
adelikat 4ec375c708 Tastudio - slight color change 2014-10-15 19:06:33 +00:00
adelikat 63d07a0160 Tastudio - remove a todo I decided not to do 2014-10-15 17:21:56 +00:00
adelikat 7eb28577d0 Tastudio - rotate menu item 2014-10-15 17:07:01 +00:00
adelikat c14028d6c8 Input Roll - add a method that generates built in context menu items (for now just a separator and a rotate menu item), add rotate as a hotkey Ctrl+Shift+F, note: this is built into input roll, it can conflict with mapped hotkeys since tastudio sends input to the mainform! Need to deal with that at some point, in the meantime that's an unlikely key combo. Still todo: a tastudio menu item for rotate, and fix the context menu in horizontal orientation 2014-10-15 16:50:51 +00:00
adelikat b87177a0b5 Tastudio - implement the "Empty new Marker notes" menu item 2014-10-15 16:09:14 +00:00
adelikat 3726b15d3b TAStudio - when adding input from column click, re-greenzone 2014-10-15 14:36:08 +00:00
adelikat 4ab4db320c tastudio - fix loading of inputroll settings, column hide/show will now properly save and load 2014-10-14 18:42:24 +00:00
adelikat e6cec0f52f Tastudio - Saving and loading of column info to the .tasproj file, loading is still problematic because it is being whacked by code that rebuilds the columns later, need to unspeghettify some things 2014-10-14 18:09:30 +00:00
adelikat ce58f0e803 Tastudio/TasMovie - simplify some more code 2014-10-14 13:31:14 +00:00
adelikat a639cfd275 remove some code in tasmovie that isn't necessary now 2014-10-14 13:24:15 +00:00
adelikat 0b3e25fcfd InputRoll - methods for saving and loading column info, not wired up yet 2014-10-14 13:17:02 +00:00
adelikat 56cb685d67 InputRoll - make custom column click event args that pass a RollColumn object rather than trying to shoehorn a ListView column click event args object for legacy support 2014-10-14 00:31:59 +00:00
adelikat 35fa11dc51 InputRoll - a small todo, no functional change 2014-10-14 00:20:34 +00:00
adelikat 06dd71f849 Input Roll - change remaining callback methods to pass the RollColumn object instead of index 2014-10-13 19:30:59 +00:00
adelikat c0dcf99656 Input Roll - change QueryItemText event handler to pass the RollColumn object instead of a column index, still todo: background and icon callbacks 2014-10-13 19:10:11 +00:00
adelikat 0b8c9f3db1 InputRoll - convert SelectedRows from IList to IEnumerable 2014-10-13 18:28:29 +00:00
adelikat 358b1145a0 tastudio - column hide/show, still todo: saving the column settings into the tasproj file. Also, this probably broke a bunch of things. also todo: refactor a bunch of InputRoll event handlers, it is silly not to pass a column object, just to have legacy support with virtuallistview even though it is diverged too much from that notion to even be able to be dropped in as a replacement 2014-10-12 16:37:45 +00:00
adelikat 0aaad5752f durp 2014-10-12 14:58:00 +00:00
adelikat 0ebdf5ca26 Tastudio - open project menu item - switch to play or record accordingly, don't just keep the state of the previous project 2014-10-12 14:12:37 +00:00
zeromus 200d11df62 cleanup ramwatch during rom loads for other platforms a bit. should fix #285. the whole concept of ramwatch when loading other platforms needs some help though (the current watches mutate into some format senseless for the new platform) 2014-10-11 19:49:22 +00:00
adelikat 2fb986715e tastudio - implement follow cursor 2014-10-11 19:43:05 +00:00
adelikat f7939125e7 GDIRenderer - fix run away gdi objects when drawing bitmaps 2014-10-11 18:56:54 +00:00
adelikat 421f69ed69 tastudio - make sure tools are updated when navigating 2014-10-11 17:43:24 +00:00
adelikat 44968d5f96 Tastudio - fixed input painting 2014-10-11 17:38:03 +00:00
adelikat d677e6dbe6 Tastudio - fix a nasty bug, probably 2014-10-11 16:58:57 +00:00
zeromus 86e24011ae address some problems with fast forward vs vsync (mostly, it not working) 2014-10-11 09:01:50 +00:00
zeromus 6428b07d0a make input binding limitless (instead of limited to 4). at the same time, fix bugs caused by index accounting related to the limit. 2014-10-11 08:43:26 +00:00
goyuken 3eb4dde346 av dumping: hack in a new audio sync method for the dump. doesn't make much of a difference in most stuff. sort of fixes Tsumi to Batsu - Hoshi no Keishousha; but that's mupen's fault anyway 2014-10-11 03:33:09 +00:00
goyuken d78bc9aa4b unbreak AV dumping which i had broken in the previous commit 2014-10-10 18:24:11 +00:00
goyuken e87bf94af0 rough out some more AV related stuff; not done or ready yet 2014-10-10 18:18:29 +00:00
goyuken 8d9b843099 house cleaning (AV writer) 2014-10-10 18:09:00 +00:00
scepheo bad2bda4f4 Added Lua functions to work with the letterboxing of the emulator, and for transforming emulator space points to client space. 2014-10-10 11:02:18 +00:00
zeromus ede78865b2 fix a bug in point transformation when using system-suggested (non-1.0 AR). Was probably breaking zapper coords when that feature was used, but unproven. Anyway, someone should test that. 2014-10-10 00:21:43 +00:00
zeromus 9b6add0e40 basic TransformPoint work 2014-10-10 00:15:15 +00:00
zeromus e28bcf9982 unsticky analog controls when rightclicking the circle visualizer 2014-10-10 00:07:45 +00:00
adelikat 070050fd34 When doing backup savestates, rename the existing file to the backup name, instead of copying the file contents over! Big performance boost to that feature 2014-10-09 22:04:56 +00:00
adelikat 7182d77c05 much bigger dynamic contrast in volume range 2014-10-09 21:28:00 +00:00
adelikat 315388d0bb N64 Taser profile - turn off backup savestates, and use the regular rsp plugin instead of z64's 2014-10-09 21:11:32 +00:00
adelikat f14f226948 set savestate compression to 0 in N64 Taser profile 2014-10-09 20:40:33 +00:00
zeromus 98a5016b20 fix bug that made virtualpad permanently override actual physical analog control 2014-10-09 02:19:10 +00:00
zeromus 977f7ff0dd dont draw garbage in shrunken virtualpad analog circle 2014-10-09 01:53:52 +00:00
zeromus d753b74e33 small experiment for virtualpad: clicking buttons returns control to main window. super hacky, but might work for now. analog circle control will still need help. numberupdown for analog control is probably hopeless. 2014-10-09 01:51:27 +00:00
zeromus 45f7317b58 add exit program hotkey 2014-10-07 01:20:48 +00:00
goyuken 3c7b2a620c pathconfig: no longer hide configuration options for GBAS core 2014-10-07 01:12:22 +00:00
adelikat 74d1c1a830 Tastudio - when opening tastudio, changes flag should be false 2014-10-05 16:57:58 +00:00
adelikat 99e6b7ce27 Tastudio - for devleoper builds add a Greenzone Integrity Check menu item, runs through the movie and verifies the greenzone states are identical to the data gathered from emulating and replaying the movie and savestating 2014-10-05 14:11:30 +00:00
zeromus 2a9f8d9309 refine hotkey/controller dialogs a tiny bit 2014-10-05 02:02:04 +00:00
zeromus 1358294a5c ladies and gentlemen, it is my extreme pleasure to you, for tonight's entertainment to present, the lua DrawText without cleartype. May you all enjoy it as much as I have. 2014-10-04 02:09:25 +00:00
adelikat 4addd7fcbc Tastudio - implement a Clear Greenzone menu item 2014-10-02 22:58:36 +00:00
zeromus 29307e4935 fix bug in recent roms explore option for paths with commas 2014-10-01 22:27:31 +00:00
zeromus 5ebb1b1e2e clean up recent roms contextmenu processing, and add support for launching the whole shell contextmenu.. its kind of cruddy though. 2014-09-30 08:51:48 +00:00
zeromus 203626f1e1 crazy idea: rightclick a recent rom 2014-09-29 04:47:21 +00:00
zeromus 62e01f08c9 fix replay dialog "stop at frame" field to allow 10 digits instead of 3 2014-09-29 04:42:12 +00:00
zeromus 8479ea8c4c move some savestate-related settings to the newer (?) rewind & states dialog 2014-09-29 02:53:52 +00:00
adelikat c775cca820 Tastudio - when navigating to a "future" frame, don't seek if you didn't need to (can happen when navigating to a marker that is one frame after the inputlog length) 2014-09-28 17:34:47 +00:00
adelikat a2762d708e Input Roll - oops, update current cell regardless of if the caller has subscribed to the PointedCellChanged event 2014-09-28 17:28:57 +00:00
adelikat f5a3d28f21 Tastudio - fix a problem with stale marker list when restarting a project or loading a new one 2014-09-28 17:16:00 +00:00
adelikat a71031d6d0 fix the same stale memory domain problem from 7909 but in Ram Search 2014-09-28 16:51:06 +00:00
adelikat f4d3b70469 Ram Watch - fix issue with stale memory domains when rebooting a core, some cores were unaffected, cores like atari 2600 were affected by this bug 2014-09-28 16:39:53 +00:00
adelikat d308a16f8d Tastudio - handle system mismatch error when autoloading 2014-09-28 01:05:26 +00:00
adelikat da7cb4ec59 when loading a movie, gracefully handle a movie/rom system id mismatch 2014-09-27 15:49:39 +00:00
adelikat ac69e8fcb4 Tastudio - when doing a loadstate action, update other tools 2014-09-27 15:19:07 +00:00
adelikat 681b3b570d Movie autoload - don't crash if movie file couldn't be found, fix logic that opens the Open Rom dialog if Autoload rom is not picked, fixes issue 272 2014-09-27 15:01:39 +00:00
adelikat 505a8cd96c TAStudio - edit menu items should also invoke auto-restore 2014-09-27 14:37:02 +00:00
adelikat 25c2507013 N64 - change the expansion slot override notion. If a game in the gamdb has the expansion slot override, override the user's choice, but don't change the sync setting (otherwise all games they load will be set to this). In the N64 menu item, show the checked status based on if the core is actively using the expansion slot, not whether the sync setting is set. If the gamedb is overriding the user's choice make it clear by disabling the menu item. This commit message is longer than the changeset itself. 2014-09-27 12:56:55 +00:00
adelikat e23c5ead86 Tastudio - instead of disabling rewind, take it over with IControlMainform 2014-09-27 12:19:50 +00:00
adelikat d91256ceb9 Input Roll - Different highlight color when hovering an emphasized column 2014-09-25 18:12:18 +00:00
adelikat 5660fee947 Tastudio - right-click a column to toggle autohold on that button 2014-09-25 17:52:21 +00:00
adelikat 35c147136f InputRoll - tinkering with the VisibleRows calculation, I think this gives more pleasant results 2014-09-25 17:24:17 +00:00
adelikat 4f35614aeb tastudio - another navigation related fix 2014-09-25 13:52:25 +00:00
adelikat 9076a5b486 InputRoll - make visible rows one less, partial rows are annoying 2014-09-25 13:01:57 +00:00
adelikat 117add59fb Tastudio - fix project loading 2014-09-25 12:28:58 +00:00
adelikat 8adc241d08 Tastudio - fix bug in setting visible frame logic when editing above the current frame 2014-09-25 01:38:01 +00:00
adelikat e9e9f574da Tastudio - don't navigate to the current frame when editing values 2014-09-25 01:26:39 +00:00
adelikat 88c923c74b InputRoll - convert CellPadding property into CellWidthPadding and CellHeightPadding. Make width 3 by default and height 1 by default 2014-09-24 21:10:57 +00:00
adelikat 624ad32d4e Tastudio - fix some go to frame logic, but probably broke stuff too 2014-09-22 23:24:34 +00:00
adelikat ea3f86c11e Tastudio - Fix some erroneous StateManager logic 2014-09-22 22:52:34 +00:00
adelikat 7a1fe8d51d lua/tastudio - implement tastudio.islag() and tastudio.hasstate() 2014-09-22 21:58:45 +00:00
adelikat 5ae547d89f Tastudio - change color drawing a bit, don't color differently for whether or not there's a state for that frame, only key off the lag (which will adequately tell you if it is an "emulated" frame or not. In developer builds, color the marker column differently for easier debugging of TasStateManager logic 2014-09-22 21:47:07 +00:00
adelikat acb0678aa4 TAStudio - when starting a new project, start in record mode 2014-09-22 17:53:20 +00:00
adelikat 4d97d062e7 TAStudio - On mouse enter of the listview, focus it, should fix right-click + Mousewheel events being lost when clicking something else like a checkbox 2014-09-22 17:11:28 +00:00
adelikat ef36cb5262 InputRoll - fix column cell highlight logic, wasn't calculating height properly 2014-09-22 15:49:55 +00:00
adelikat 45212bf0f2 InputRoll - center text in cell 2014-09-22 15:35:23 +00:00
adelikat fb4b4f4e34 Input Roll - take a padding's width off the bottom of the column header 2014-09-22 15:33:04 +00:00
adelikat 52e5286d72 Input Roll - fix horizontal scroll bar placement logic 2014-09-22 15:19:04 +00:00
adelikat a7baed9007 InputRoll - don't highlight past RowCount! 2014-09-21 16:27:49 +00:00
adelikat 9603f41769 Input Roll - implement shift + clicking, for FullRowSelect only 2014-09-21 16:21:10 +00:00
adelikat 44fe60f253 InputRoll - ctrl-click now toggle if clicking an already highlighted row 2014-09-21 16:00:42 +00:00
adelikat 8b212da594 tastudio/lua - implement tastudio.getmarker(), tastudio.setmarker(), and tastudio.removemarker() 2014-09-21 15:17:29 +00:00
adelikat 56442d9f8d Fix ToolManager Has<T> function to check if a tool is disposed not just if it is in the tool list 2014-09-21 14:58:03 +00:00
adelikat 538c4632af Add a LuaLibraryAttributes attribute to lua libraries with a Released property, only register libraries that are released except in Developer Builds, set tastudio library Released flag to false 2014-09-20 01:00:50 +00:00
adelikat ad16be7712 Start a tastudio lua library 2014-09-19 21:43:16 +00:00
adelikat 83ab148708 Tastudio - fix run away turbo seek, and fix going to the next emulated frame to just emulate a frame rather than loadstate then emulate 2014-09-19 21:22:53 +00:00
adelikat c18410d4af Tastudio - don't attempt to load the nearest greenzone if there isn't even a single greenzone entry 2014-09-19 21:05:48 +00:00
adelikat d6859b64a3 Tastudio - refactor some context menu logic 2014-09-19 20:49:51 +00:00
adelikat 10a8b9a26c Tastudio - calculate rowcount even during fast update, prevents exceptions when turbo seeking 2014-09-19 20:40:40 +00:00
adelikat 5ba9717445 Tastudio - when clicking the frame column header, add a marker 2014-09-19 01:15:14 +00:00
hegyak 77ee19e5cd Updated the ProfileConfig.Designer.cs to have a more accurate description of N64 TAS. 2014-09-19 00:55:01 +00:00
zeromus d049821426 fix junk in window title, broken in r7826 by yours truly 2014-09-19 00:15:27 +00:00
adelikat b2debb7fec Tastudio - handle the edge case of loading a movie with no inputlog, and remove a hack 2014-09-18 22:11:37 +00:00
adelikat ff0cbcadc2 Tastudio - fix an exception when painting on the last frame 2014-09-18 21:56:13 +00:00
hegyak 7629df2892 Make the Profile for N64 TAS option have some text. 2014-09-18 13:54:16 +00:00
adelikat 39fd62c8de Tastudio - a hack for now 2014-09-18 01:19:40 +00:00
adelikat 4d08822425 Tastudio - pad frame column based on input log length 2014-09-18 00:51:16 +00:00
adelikat acacb8e126 InputRoll - another tweak to icon positioning 2014-09-18 00:35:36 +00:00
zeromus a32b5faf95 add AlphaBlend to GDIRenderer 2014-09-18 00:31:32 +00:00
adelikat 1bf77201d1 Tastudio - adjust marker view column widths, and a bit of code cleanup there 2014-09-18 00:23:40 +00:00
adelikat fa8c0a6c14 InputRoll - slight tweak to icon positioning 2014-09-18 00:14:06 +00:00
adelikat f78e4bb1b2 Tastudio - tweak logic for determining which frame should be visible 2014-09-17 23:51:16 +00:00
adelikat d1d414d10e Input Roll - tweak how visible rows are calculated 2014-09-17 23:31:59 +00:00
adelikat 72842619ed a tweak to last commit 2014-09-16 23:26:17 +00:00
adelikat 64706e2a9e Tastudio - fix up how the winform text property is generated 2014-09-16 23:25:08 +00:00
adelikat cee8c0dcb9 Input Roll - fix vertical scrollbar placement logic 2014-09-16 20:54:18 +00:00
adelikat 39b7b1c1fc Tastudio - green marker icon logic 2014-09-16 19:20:19 +00:00
goyuken 28a37a57da lynx mah boi https://www.youtube.com/watch?v=bNpLXo55yfw 2014-09-15 20:12:11 +00:00
adelikat 53d45ff184 when skipping lag frames with start paused on, don't emulate to the first non-lag frame 2014-09-14 15:29:28 +00:00
zeromus 7e3144fd07 support custom AR and display client size while resizing. fixes Issue #251 . 2014-09-14 00:51:30 +00:00
zeromus 7fea5f8543 fix problems with stale memorydomains in hex editor. fixes issue #262 2014-09-13 20:37:14 +00:00
scepheo b076603a1e HexEditor highlighting now works mostly correctly. 2014-09-13 16:18:36 +00:00
scepheo dceb292618 Attempting to fix the HexEditor interface, take 2. 2014-09-13 15:39:18 +00:00
scepheo 2c4bb6044e Attempt to fix the HexEditor highlight code. 2014-09-13 14:50:58 +00:00
adelikat 1693a2a1ed Cheats dialog - default to System Bus domain 2014-09-13 14:21:08 +00:00
adelikat de09aadc0e Hex Editor - dirty hack to prevent scrollbar value from being -1, why is it being -1 in the first place? meh 2014-09-13 13:50:29 +00:00
adelikat 1efaa896bc Add a N64 TAS profile in the profile config, has identical settings to TAS but also the Frame Advance skips Lag Frames option set to true 2014-09-13 01:21:55 +00:00
zeromus c36667ddb5 hexeditor: support 32bit systembus domain. only lightly tested. 2014-09-11 21:55:38 +00:00
adelikat a9bb4162fd Ram Search - when deciding to disable domains, take the special meaning of Size 0 into account 2014-09-11 21:50:06 +00:00
zeromus 87e9d235f6 make some effort to support memdomain of full 32bits size, and use it for n64 system bus. make sure to check that its disabled in ramsearch engine and in hex editor. we could probably fix it to work in hex editor later. 2014-09-09 21:34:41 +00:00
zeromus 832ed0e5e3 add jabo permission in a new legal notes section of aboutbox which currently contains only that (it was really hard to add new stuff to the cores info list, but that would be a better place to put it later...) 2014-09-07 03:56:16 +00:00
pjgat09 181313cdf9 N64: Removed checks to see if the correct jabo dll was present 2014-09-07 03:13:53 +00:00
adelikat afdfe11c7e lua - forms.label - add an optional fixedwidth font param 2014-09-07 02:42:44 +00:00
adelikat 1f69cdda9e oops, forgot a ! 2014-09-06 23:55:53 +00:00
adelikat 88daf797db N64hawk - Expansion slot toggle, expansion being off by default, note: this is a sync setting 2014-09-06 23:03:34 +00:00
goyuken 53ccb63e18 fix typo 2014-09-06 15:17:22 +00:00
adelikat 1f7ad013cb Speedup/Slowdown hotkeys - add a 300% increment, also add 6400% since these days quicknes plus a good cpu can get greater than 3200% speed 2014-09-05 20:37:56 +00:00
adelikat 5beffa156a Tastudio - lots of icons! 2014-09-04 22:03:22 +00:00
adelikat 33de5d4bd9 InputRoll - support a QueryItemIcon callback, and wire it up to Tastudio's current frame marker, needs to be cleaned up 2014-09-03 03:16:16 +00:00
adelikat eebe877d28 InputRoll - remove testing code 2014-09-03 02:57:39 +00:00
zeromus 8011de9c39 draw gdi bitmaps 2014-09-03 02:52:46 +00:00
adelikat 21404611ab GDI Renderer - very bad attempt to start bitmap support 2014-09-03 02:24:13 +00:00
adelikat c84d8ec93c Add some icons for tastudio that we will eventually want to use 2014-09-03 01:22:57 +00:00
zeromus 98087fe9ea make note of accuracy core not being supported (and disable it) in snes options 2014-09-02 05:00:12 +00:00
goyuken 8634d52bed remove the dummymemorydomainlist as its not needed anymore (if a core has no memory domains, it simply doesn't have the interface) 2014-09-01 21:09:25 +00:00
kylelyk 3dc88b817a More drawing cleanup in InputRoll and many little bugs with scrolling. 2014-09-01 20:34:10 +00:00
adelikat d003be9cda remove some todos, I decided not to do any of them, it is too pedantic to do them 2014-09-01 19:07:05 +00:00
adelikat 5ba74c631c Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup 2014-09-01 18:43:41 +00:00
kylelyk 5b8898e1d8 Fixed bug with selection drawing, added ability to specify max characters in every "column" in Horizontal Orientation, moved toggling of InputRoll orientation to TAStudio. 2014-09-01 15:35:48 +00:00
kylelyk b5af69a7c5 Fixed small bug introduced from last commit, added a different cursor for Horizontal Orientation. 2014-09-01 00:45:58 +00:00
kylelyk cdbb1bc13c Added helper function to convert from PixelsToRows and vice versa, helper properties for column header dimensions, ability to have different size column headers in vertical and a pre-scaled column width in horizontal orientation. 2014-08-31 23:03:59 +00:00
adelikat 11691cd690 GDIRenderer - remove some todos that were done 2014-08-31 18:19:26 +00:00
kylelyk 8edbc8bfe1 TAStudio: Fixed double middle/right click creating new marker. Fixed selected row not displaying properly. 2014-08-31 18:06:31 +00:00
adelikat 9534384e3d input roll - fix vertical padding in vertical mode 2014-08-31 17:22:53 +00:00
adelikat f5059bf53c Tastudio - fix a null reference exception 2014-08-31 17:15:21 +00:00
kylelyk 1b6d873fb1 VScrollbar in InputRoll now uses pixels. Various bugs with vertical scrolling. 2014-08-31 17:11:47 +00:00
adelikat 3c23c5028d Tastudio - go to frame stuff 2014-08-31 16:51:19 +00:00
adelikat 907ab29aaa Tastudio - fix exception when attempting to scroll before frame 0 2014-08-31 16:07:11 +00:00
kylelyk 69e9bc22d2 More graphics fixes for InputRoll and overhauled how scrollbars are maintained and calculated. VScrollbar is still in rows for now. 2014-08-31 15:40:02 +00:00
adelikat 7a720a63b1 Tastudio - fix backwards lag background color logic 2014-08-31 14:58:44 +00:00
adelikat 0a6cda6fe2 Tastudio - refreshing after some calls that virtuallstiview would have automatically refreshed 2014-08-31 13:12:18 +00:00
adelikat 8c68fe6d83 Play movie - stop on frame textbox - change max length from 3 to 8 2014-08-31 01:46:43 +00:00
kylelyk d2eb036b90 Refactored a lot of InputRoll, started the foundation of changing orientation behavior, horizontal scrollbar now works completely. Have not tested horizontal orientation (not until vscrollbar is in pixels and switching between orientations is tested). 2014-08-30 18:42:14 +00:00
adelikat 21ab01817f Tastudio - some improvements to go to frame logic, to deal with gaps being in the greenzone, still some bugs though, certainly 2014-08-30 00:03:33 +00:00
adelikat 17f109905b TAStudio - some minor designer stuff 2014-08-29 23:48:10 +00:00
adelikat f456fea9be TAStudio - fix selection via frame column dragging 2014-08-29 18:02:23 +00:00
adelikat 15ba976416 Input Roll - move selection logic from Mouse click to Mouse down 2014-08-29 17:42:07 +00:00
adelikat 32795e1364 Input Roll - mouse wheel scrolling 2014-08-29 15:53:59 +00:00
adelikat 1c89ba9ec5 TAstudio - a better place to put autorestore logic, still a lot of brokenness though 2014-08-29 15:27:51 +00:00
adelikat ae45a8452b Input roll - a couple of small tweaks 2014-08-29 14:49:36 +00:00
adelikat e46a8a4286 InputRoll - don't draw a string from the text callback, if it is empty 2014-08-29 14:30:52 +00:00
adelikat c7949501b2 Tastudio - proof of concept for cachine the input state during a screen refresh. A huge speed up here, about 400-500%. Implementation is a bit sloppy but works 2014-08-29 02:58:52 +00:00
adelikat c033b26ad0 TasMovie - don't create a Bk2MnemonicConstants object everytime a display value is requested, gives a modest speed up to tastudio performance 2014-08-29 01:59:08 +00:00
adelikat d7f9b2ccd7 Tastudio - switch to record mode when opening tastudio with a movie loaded, fixes bugs related to the movie being set to inactive in this scenario 2014-08-29 01:14:26 +00:00
adelikat a86897e5ba TAStudio - Fix InputRoll background callback logic, fix marker list background drawing logic 2014-08-29 00:04:42 +00:00
hegyak d38ca10cf6 Change Mupen Syle Lag to Non-VI Lag Frames. 2014-08-28 01:28:59 +00:00
adelikat e11cc198a9 Double the speed of InputRoll when scrollbars are visible 2014-08-27 22:33:27 +00:00
adelikat 6437203236 Tastudio - Fix autoload 2014-08-27 21:18:53 +00:00