Clean up GB/GBC GameShark Handling. Improve N64 Code Recognition.

This commit is contained in:
hegyak 2015-11-15 11:09:55 -08:00
parent 26758d00fd
commit afa4ec30b6
1 changed files with 69 additions and 7 deletions

View File

@ -53,6 +53,8 @@ namespace BizHawk.Client.EmuHawk
string RAMAddress = null;
string RAMValue = null;
//What System are we running?
//We want Upper Case.
txtCheat.Text = txtCheat.Text.ToUpper();
switch (Emulator.SystemId)
{
case "GB":
@ -62,6 +64,12 @@ namespace BizHawk.Client.EmuHawk
MessageBox.Show("All GameShark cheats need to be Eight characters in Length", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
//Let's make sure we start with zero. We have a good length, and a good starting zero, we should be good. Hopefully.
if (txtCheat.Text.StartsWith("0") == false)
{
MessageBox.Show("All GameShark cheats for GameBoy need to start with the number 0", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
//Sample Input for GB/GBC:
//010FF6C1
//Becomes:
@ -97,24 +105,75 @@ namespace BizHawk.Client.EmuHawk
break;
case "N64":
//N64 Cheats are going be more, limited/restricted. I am NOT going to support the non-8XXXXXXX YYYY style of codes. That's too much work/hassle.
//TODO: Find someone to impliment the Non-8XXXXXXX YYYY style of codes Or Ignore them all together?
//I think they can in theory work with straight conversion as written?
if (txtCheat.Text.Contains(" ") == false)
{
MessageBox.Show("All N64 GameShark Cheats need to contain a space after the eighth character", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
//Big Endian is USED constantly here. The question is, how do we determine if it's one or two bytes?
if (txtCheat.Text.StartsWith("8") == false)
{
MessageBox.Show("All N64 GameShark Cheats need to start with the number 8.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
if (txtCheat.Text.Length != 13)
{
MessageBox.Show("All N64 GameShark Cheats need to be 13 characters in length.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
//We need to determine what kind of cheat this is.
string testo = txtCheat.Text.Remove(2, 11);
//MessageBox.Show(testo);
switch (testo)
{
//80 and 81 are the most common, so let's not get all worried.
case "80":
break;
case "81":
break;
//Case A0 and A1 means "Write to Uncached address.
case "A0":
break;
case "A1":
break;
//Do we support the GameShark Button? No. But these cheats, can be toggled. Which "Counts"
//<Ocean_Prince> Consequences be damned!
case "88":
break;
case "89":
break;
//These are compare Address X to Value Y, then apply Value B to Address A
//This is not supported, yet
//TODO: When BizHawk supports a compare RAM Address's value is true then apply a value to another address, make it a thing.
case "D0":
case "D1":
case "D2":
case "D3":
MessageBox.Show("The code you entered is not supported by BizHawk.", "Emulator Error", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
//These codes are for Disabling the Expansion Pak. that's a bad thing? Assuming bad codes, until told otherwise.
case "EE":
case "DD":
case "CC":
MessageBox.Show("The code you entered is for Disabling the Expansion Pak. This is not allowed.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
//Enable Code
//Not Necessary? Think so?
case "DE":
//Single Write ON-Boot code.
//Not Necessary? Think so?
case "F0":
case "F1":
case "2A":
MessageBox.Show("The code you entered is not needed by Bizhawk.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
//TODO: Make Patch Code (5000XXYY) work.
case "50":
MessageBox.Show("The code you entered is not supported by this tool. Please Submit the Game's Name, Cheat/Code and Purpose to the BizHawk forums.", "Tool Error", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
//I hope this isn't a thing.
default:
MessageBox.Show("The GameShark code entered is not a recognized format.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
//Leave this Method, before someone gets hurt.
return;
//break;
}
//Big Endian is USED constantly here. The question is, how do we determine if it's one or two bytes?
//Now to get clever.
//Sample Input for N64:
//8133B21E 08FF
@ -168,6 +227,9 @@ namespace BizHawk.Client.EmuHawk
MessageBox.Show("An Error occured: " + ex.GetType().ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
break;
case "PSX":
//Not yet.
break;
default:
//This should NEVER happen
break;