forgot to add
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namespace BizHawk.Client.EmuHawk
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{
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partial class PSXOptions
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(PSXOptions));
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this.btnCancel = new System.Windows.Forms.Button();
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this.btnOk = new System.Windows.Forms.Button();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.button1 = new System.Windows.Forms.Button();
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this.label2 = new System.Windows.Forms.Label();
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this.radioButton2 = new System.Windows.Forms.RadioButton();
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this.label8 = new System.Windows.Forms.Label();
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this.radioButton1 = new System.Windows.Forms.RadioButton();
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this.label3 = new System.Windows.Forms.Label();
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this.checkBox1 = new System.Windows.Forms.CheckBox();
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this.groupBox2 = new System.Windows.Forms.GroupBox();
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this.label6 = new System.Windows.Forms.Label();
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this.label1 = new System.Windows.Forms.Label();
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this.label5 = new System.Windows.Forms.Label();
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this.label4 = new System.Windows.Forms.Label();
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this.label7 = new System.Windows.Forms.Label();
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this.groupBox1.SuspendLayout();
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this.groupBox2.SuspendLayout();
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this.SuspendLayout();
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//
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// btnCancel
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//
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this.btnCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.btnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.btnCancel.Location = new System.Drawing.Point(437, 347);
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this.btnCancel.Name = "btnCancel";
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this.btnCancel.Size = new System.Drawing.Size(75, 23);
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this.btnCancel.TabIndex = 3;
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this.btnCancel.Text = "Cancel";
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this.btnCancel.UseVisualStyleBackColor = true;
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//
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// btnOk
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//
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this.btnOk.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.btnOk.Location = new System.Drawing.Point(356, 347);
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this.btnOk.Name = "btnOk";
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this.btnOk.Size = new System.Drawing.Size(75, 23);
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this.btnOk.TabIndex = 2;
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this.btnOk.Text = "OK";
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this.btnOk.UseVisualStyleBackColor = true;
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//
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// groupBox1
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//
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this.groupBox1.Controls.Add(this.button1);
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this.groupBox1.Controls.Add(this.label2);
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this.groupBox1.Controls.Add(this.radioButton2);
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this.groupBox1.Controls.Add(this.label8);
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this.groupBox1.Controls.Add(this.radioButton1);
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this.groupBox1.Location = new System.Drawing.Point(12, 12);
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Size = new System.Drawing.Size(276, 265);
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this.groupBox1.TabIndex = 6;
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "Resolution Management";
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//
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// button1
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//
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this.button1.AutoSize = true;
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this.button1.Location = new System.Drawing.Point(46, 225);
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this.button1.Name = "button1";
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this.button1.Size = new System.Drawing.Size(173, 23);
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this.button1.TabIndex = 24;
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this.button1.Text = "Change My Display Configuration";
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this.button1.UseVisualStyleBackColor = true;
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//
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// label2
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//
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this.label2.Location = new System.Drawing.Point(6, 140);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(213, 82);
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this.label2.TabIndex = 23;
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this.label2.Text = resources.GetString("label2.Text");
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//
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// radioButton2
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//
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this.radioButton2.AutoSize = true;
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this.radioButton2.Location = new System.Drawing.Point(6, 120);
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this.radioButton2.Name = "radioButton2";
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this.radioButton2.Size = new System.Drawing.Size(145, 17);
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this.radioButton2.TabIndex = 22;
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this.radioButton2.TabStop = true;
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this.radioButton2.Text = "Mednafen Mode (4:3 AR)";
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this.radioButton2.UseVisualStyleBackColor = true;
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//
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// label8
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//
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this.label8.Location = new System.Drawing.Point(6, 39);
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this.label8.Name = "label8";
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this.label8.Size = new System.Drawing.Size(252, 78);
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this.label8.TabIndex = 21;
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this.label8.Text = "Converts content with nearest neighbor to \r\nfit gracefully in a 800x480 window.\r\n" +
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" • Content is pixel perfect\r\n • Aspect ratio is usually wrong\r\n • Game may seen " +
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"to have scale varying by mode\r\n\r\n\r\n";
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//
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// radioButton1
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//
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this.radioButton1.AutoSize = true;
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this.radioButton1.Location = new System.Drawing.Point(6, 19);
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this.radioButton1.Name = "radioButton1";
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this.radioButton1.Size = new System.Drawing.Size(96, 17);
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this.radioButton1.TabIndex = 0;
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this.radioButton1.TabStop = true;
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this.radioButton1.Text = "Pixel Pro Mode";
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this.radioButton1.UseVisualStyleBackColor = true;
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//
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// label3
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//
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this.label3.Location = new System.Drawing.Point(9, 291);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(283, 91);
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this.label3.TabIndex = 24;
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this.label3.Text = resources.GetString("label3.Text");
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//
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// checkBox1
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//
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this.checkBox1.AutoSize = true;
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this.checkBox1.Location = new System.Drawing.Point(6, 100);
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this.checkBox1.Name = "checkBox1";
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this.checkBox1.Size = new System.Drawing.Size(109, 17);
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this.checkBox1.TabIndex = 25;
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this.checkBox1.Text = "Discard overscan";
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this.checkBox1.UseVisualStyleBackColor = true;
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//
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// groupBox2
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//
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this.groupBox2.Controls.Add(this.label6);
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this.groupBox2.Controls.Add(this.label1);
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this.groupBox2.Controls.Add(this.label5);
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this.groupBox2.Controls.Add(this.label4);
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this.groupBox2.Controls.Add(this.checkBox1);
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this.groupBox2.Location = new System.Drawing.Point(294, 12);
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this.groupBox2.Name = "groupBox2";
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this.groupBox2.Size = new System.Drawing.Size(211, 265);
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this.groupBox2.TabIndex = 26;
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this.groupBox2.TabStop = false;
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this.groupBox2.Text = "Non-Functional Options";
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//
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// label6
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//
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this.label6.Location = new System.Drawing.Point(7, 144);
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this.label6.Name = "label6";
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this.label6.Size = new System.Drawing.Size(197, 21);
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this.label6.TabIndex = 29;
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this.label6.Text = "Maybe fixes 1x window size problem";
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//
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// label1
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//
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this.label1.Location = new System.Drawing.Point(6, 21);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(197, 21);
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this.label1.TabIndex = 28;
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this.label1.Text = "To think about and discuss";
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//
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// label5
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//
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this.label5.Location = new System.Drawing.Point(6, 201);
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this.label5.Name = "label5";
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this.label5.Size = new System.Drawing.Size(197, 21);
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this.label5.TabIndex = 27;
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this.label5.Text = "(Scanline range selection)";
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//
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// label4
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//
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this.label4.Location = new System.Drawing.Point(6, 120);
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this.label4.Name = "label4";
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this.label4.Size = new System.Drawing.Size(197, 21);
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this.label4.TabIndex = 26;
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this.label4.Text = "Decreases resolutions (e.g. 350 to 320)";
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//
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// label7
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//
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this.label7.Location = new System.Drawing.Point(315, 303);
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this.label7.Name = "label7";
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this.label7.Size = new System.Drawing.Size(197, 29);
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this.label7.TabIndex = 30;
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this.label7.Text = "Restart the core to take effect.\r\nSorry, its still in development";
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//
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// PSXOptions
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(524, 382);
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this.Controls.Add(this.label7);
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this.Controls.Add(this.groupBox2);
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this.Controls.Add(this.label3);
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this.Controls.Add(this.groupBox1);
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this.Controls.Add(this.btnCancel);
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this.Controls.Add(this.btnOk);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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this.MaximizeBox = false;
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this.MinimizeBox = false;
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this.Name = "PSXOptions";
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this.Text = "PSX Options";
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this.groupBox1.ResumeLayout(false);
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this.groupBox1.PerformLayout();
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this.groupBox2.ResumeLayout(false);
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this.groupBox2.PerformLayout();
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.Button btnCancel;
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private System.Windows.Forms.Button btnOk;
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private System.Windows.Forms.GroupBox groupBox1;
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private System.Windows.Forms.RadioButton radioButton1;
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private System.Windows.Forms.Button button1;
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private System.Windows.Forms.Label label2;
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private System.Windows.Forms.RadioButton radioButton2;
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private System.Windows.Forms.Label label8;
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private System.Windows.Forms.Label label3;
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private System.Windows.Forms.CheckBox checkBox1;
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private System.Windows.Forms.GroupBox groupBox2;
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private System.Windows.Forms.Label label5;
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private System.Windows.Forms.Label label4;
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private System.Windows.Forms.Label label6;
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private System.Windows.Forms.Label label1;
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private System.Windows.Forms.Label label7;
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}
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}
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@ -0,0 +1,19 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace BizHawk.Client.EmuHawk
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{
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public partial class PSXOptions : Form
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{
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public PSXOptions()
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{
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InitializeComponent();
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}
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}
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}
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@ -0,0 +1,136 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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||||
<xsd:complexType>
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||||
<xsd:sequence>
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||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
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||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
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||||
</xsd:element>
|
||||
</xsd:choice>
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||||
</xsd:complexType>
|
||||
</xsd:element>
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||||
</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
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||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="label2.Text" xml:space="preserve">
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<value>Displays all content at as multiple of 320x240
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• Correct aspect ratio
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• Generally enjoyable game presentation
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• At 1x window size, detail can be lost
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• Requires certain display configuration:
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||||
</value>
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</data>
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<data name="label3.Text" xml:space="preserve">
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<value>Background info:
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Here are the possible (NTSC) resolutions:
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||||
280x240 350x240 400x240 560x240 700x240
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280x480 350x480 400x480 560x480 700x480
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This is including some overscan area.
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||||
E.g. a 350 wide resolution is for a 320 wide framebuffer</value>
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</data>
|
||||
</root>
|
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