forgot to add

This commit is contained in:
zeromus 2014-12-11 22:12:10 +00:00
parent f5dabcdbf5
commit c895d4602f
3 changed files with 407 additions and 0 deletions

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namespace BizHawk.Client.EmuHawk
{
partial class PSXOptions
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(PSXOptions));
this.btnCancel = new System.Windows.Forms.Button();
this.btnOk = new System.Windows.Forms.Button();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.button1 = new System.Windows.Forms.Button();
this.label2 = new System.Windows.Forms.Label();
this.radioButton2 = new System.Windows.Forms.RadioButton();
this.label8 = new System.Windows.Forms.Label();
this.radioButton1 = new System.Windows.Forms.RadioButton();
this.label3 = new System.Windows.Forms.Label();
this.checkBox1 = new System.Windows.Forms.CheckBox();
this.groupBox2 = new System.Windows.Forms.GroupBox();
this.label6 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.label5 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.label7 = new System.Windows.Forms.Label();
this.groupBox1.SuspendLayout();
this.groupBox2.SuspendLayout();
this.SuspendLayout();
//
// btnCancel
//
this.btnCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.btnCancel.Location = new System.Drawing.Point(437, 347);
this.btnCancel.Name = "btnCancel";
this.btnCancel.Size = new System.Drawing.Size(75, 23);
this.btnCancel.TabIndex = 3;
this.btnCancel.Text = "Cancel";
this.btnCancel.UseVisualStyleBackColor = true;
//
// btnOk
//
this.btnOk.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btnOk.Location = new System.Drawing.Point(356, 347);
this.btnOk.Name = "btnOk";
this.btnOk.Size = new System.Drawing.Size(75, 23);
this.btnOk.TabIndex = 2;
this.btnOk.Text = "OK";
this.btnOk.UseVisualStyleBackColor = true;
//
// groupBox1
//
this.groupBox1.Controls.Add(this.button1);
this.groupBox1.Controls.Add(this.label2);
this.groupBox1.Controls.Add(this.radioButton2);
this.groupBox1.Controls.Add(this.label8);
this.groupBox1.Controls.Add(this.radioButton1);
this.groupBox1.Location = new System.Drawing.Point(12, 12);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(276, 265);
this.groupBox1.TabIndex = 6;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "Resolution Management";
//
// button1
//
this.button1.AutoSize = true;
this.button1.Location = new System.Drawing.Point(46, 225);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(173, 23);
this.button1.TabIndex = 24;
this.button1.Text = "Change My Display Configuration";
this.button1.UseVisualStyleBackColor = true;
//
// label2
//
this.label2.Location = new System.Drawing.Point(6, 140);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(213, 82);
this.label2.TabIndex = 23;
this.label2.Text = resources.GetString("label2.Text");
//
// radioButton2
//
this.radioButton2.AutoSize = true;
this.radioButton2.Location = new System.Drawing.Point(6, 120);
this.radioButton2.Name = "radioButton2";
this.radioButton2.Size = new System.Drawing.Size(145, 17);
this.radioButton2.TabIndex = 22;
this.radioButton2.TabStop = true;
this.radioButton2.Text = "Mednafen Mode (4:3 AR)";
this.radioButton2.UseVisualStyleBackColor = true;
//
// label8
//
this.label8.Location = new System.Drawing.Point(6, 39);
this.label8.Name = "label8";
this.label8.Size = new System.Drawing.Size(252, 78);
this.label8.TabIndex = 21;
this.label8.Text = "Converts content with nearest neighbor to \r\nfit gracefully in a 800x480 window.\r\n" +
" • Content is pixel perfect\r\n • Aspect ratio is usually wrong\r\n • Game may seen " +
"to have scale varying by mode\r\n\r\n\r\n";
//
// radioButton1
//
this.radioButton1.AutoSize = true;
this.radioButton1.Location = new System.Drawing.Point(6, 19);
this.radioButton1.Name = "radioButton1";
this.radioButton1.Size = new System.Drawing.Size(96, 17);
this.radioButton1.TabIndex = 0;
this.radioButton1.TabStop = true;
this.radioButton1.Text = "Pixel Pro Mode";
this.radioButton1.UseVisualStyleBackColor = true;
//
// label3
//
this.label3.Location = new System.Drawing.Point(9, 291);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(283, 91);
this.label3.TabIndex = 24;
this.label3.Text = resources.GetString("label3.Text");
//
// checkBox1
//
this.checkBox1.AutoSize = true;
this.checkBox1.Location = new System.Drawing.Point(6, 100);
this.checkBox1.Name = "checkBox1";
this.checkBox1.Size = new System.Drawing.Size(109, 17);
this.checkBox1.TabIndex = 25;
this.checkBox1.Text = "Discard overscan";
this.checkBox1.UseVisualStyleBackColor = true;
//
// groupBox2
//
this.groupBox2.Controls.Add(this.label6);
this.groupBox2.Controls.Add(this.label1);
this.groupBox2.Controls.Add(this.label5);
this.groupBox2.Controls.Add(this.label4);
this.groupBox2.Controls.Add(this.checkBox1);
this.groupBox2.Location = new System.Drawing.Point(294, 12);
this.groupBox2.Name = "groupBox2";
this.groupBox2.Size = new System.Drawing.Size(211, 265);
this.groupBox2.TabIndex = 26;
this.groupBox2.TabStop = false;
this.groupBox2.Text = "Non-Functional Options";
//
// label6
//
this.label6.Location = new System.Drawing.Point(7, 144);
this.label6.Name = "label6";
this.label6.Size = new System.Drawing.Size(197, 21);
this.label6.TabIndex = 29;
this.label6.Text = "Maybe fixes 1x window size problem";
//
// label1
//
this.label1.Location = new System.Drawing.Point(6, 21);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(197, 21);
this.label1.TabIndex = 28;
this.label1.Text = "To think about and discuss";
//
// label5
//
this.label5.Location = new System.Drawing.Point(6, 201);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(197, 21);
this.label5.TabIndex = 27;
this.label5.Text = "(Scanline range selection)";
//
// label4
//
this.label4.Location = new System.Drawing.Point(6, 120);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(197, 21);
this.label4.TabIndex = 26;
this.label4.Text = "Decreases resolutions (e.g. 350 to 320)";
//
// label7
//
this.label7.Location = new System.Drawing.Point(315, 303);
this.label7.Name = "label7";
this.label7.Size = new System.Drawing.Size(197, 29);
this.label7.TabIndex = 30;
this.label7.Text = "Restart the core to take effect.\r\nSorry, its still in development";
//
// PSXOptions
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(524, 382);
this.Controls.Add(this.label7);
this.Controls.Add(this.groupBox2);
this.Controls.Add(this.label3);
this.Controls.Add(this.groupBox1);
this.Controls.Add(this.btnCancel);
this.Controls.Add(this.btnOk);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "PSXOptions";
this.Text = "PSX Options";
this.groupBox1.ResumeLayout(false);
this.groupBox1.PerformLayout();
this.groupBox2.ResumeLayout(false);
this.groupBox2.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button btnCancel;
private System.Windows.Forms.Button btnOk;
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.RadioButton radioButton1;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.RadioButton radioButton2;
private System.Windows.Forms.Label label8;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.CheckBox checkBox1;
private System.Windows.Forms.GroupBox groupBox2;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label6;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label7;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace BizHawk.Client.EmuHawk
{
public partial class PSXOptions : Form
{
public PSXOptions()
{
InitializeComponent();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="label2.Text" xml:space="preserve">
<value>Displays all content at as multiple of 320x240
• Correct aspect ratio
• Generally enjoyable game presentation
• At 1x window size, detail can be lost
• Requires certain display configuration:
</value>
</data>
<data name="label3.Text" xml:space="preserve">
<value>Background info:
Here are the possible (NTSC) resolutions:
280x240 350x240 400x240 560x240 700x240
280x480 350x480 400x480 560x480 700x480
This is including some overscan area.
E.g. a 350 wide resolution is for a 320 wide framebuffer</value>
</data>
</root>