Small correction.
Removed the link to the key names that did not contain correct information, this list of key names is not used in Bizhawk for lua's input.get()
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@ -19,7 +19,7 @@ namespace BizHawk.Client.EmuHawk
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[LuaMethodAttributes(
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"get",
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"Returns a lua table of all the buttons the user is currently pressing on their keyboard and gamepads\nAll buttons that are pressed have their key values set to true; all others remain nil.\nAll key names use the names from [http://www.codeproject.com/Tips/73227/Keys-Enumeration-Win] and are case-sensitive."
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"Returns a lua table of all the buttons the user is currently pressing on their keyboard and gamepads\nAll buttons that are pressed have their key values set to true; all others remain nil."
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)]
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public LuaTable Get()
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{
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@ -161,7 +161,6 @@ local function check_inputs()
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-- Mario boxes
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if inputs["NumberPad1"] == true then
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K1 = true
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gui.drawText(10,10,"DOIG")
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end
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if inputs["NumberPad1"] == nil and K1 == true then -- Key released
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TOGGLE_MARIO = toggle(TOGGLE_MARIO)
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