Tastudio - remove some user controls that do nothing that I've decided won't be used
This commit is contained in:
parent
410078081c
commit
e0207b748f
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@ -878,12 +878,6 @@
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<Compile Include="tools\TAStudio\InputRoll.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="tools\TAStudio\LuaBox.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="tools\TAStudio\LuaBox.Designer.cs">
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<DependentUpon>LuaBox.cs</DependentUpon>
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</Compile>
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<Compile Include="tools\TAStudio\TAStudio.IControlMainForm.cs">
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<DependentUpon>TAStudio.cs</DependentUpon>
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<SubType>Form</SubType>
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@ -898,24 +892,12 @@
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<Compile Include="tools\TAStudio\MarkerControl.Designer.cs">
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<DependentUpon>MarkerControl.cs</DependentUpon>
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</Compile>
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<Compile Include="tools\TAStudio\MarkerControlsBox.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="tools\TAStudio\MarkerControlsBox.Designer.cs">
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<DependentUpon>MarkerControlsBox.cs</DependentUpon>
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</Compile>
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<Compile Include="tools\TAStudio\PlaybackBox.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="tools\TAStudio\PlaybackBox.Designer.cs">
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<DependentUpon>PlaybackBox.cs</DependentUpon>
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</Compile>
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<Compile Include="tools\TAStudio\RecorderBox.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="tools\TAStudio\RecorderBox.Designer.cs">
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<DependentUpon>RecorderBox.cs</DependentUpon>
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</Compile>
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<Compile Include="tools\TAStudio\TAStudio.cs">
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<SubType>Form</SubType>
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</Compile>
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@ -1321,21 +1303,12 @@
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<EmbeddedResource Include="tools\TAStudio\HistoryBox.resx">
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<DependentUpon>HistoryBox.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="tools\TAStudio\LuaBox.resx">
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<DependentUpon>LuaBox.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="tools\TAStudio\MarkerControl.resx">
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<DependentUpon>MarkerControl.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="tools\TAStudio\MarkerControlsBox.resx">
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<DependentUpon>MarkerControlsBox.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="tools\TAStudio\PlaybackBox.resx">
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<DependentUpon>PlaybackBox.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="tools\TAStudio\RecorderBox.resx">
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<DependentUpon>RecorderBox.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="tools\TAStudio\TAStudio.resx">
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<DependentUpon>TAStudio.cs</DependentUpon>
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</EmbeddedResource>
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@ -1,89 +0,0 @@
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namespace BizHawk.Client.EmuHawk
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{
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partial class LuaBox
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.LuaGroupBox = new System.Windows.Forms.GroupBox();
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this.RunLuaFunctionButton = new System.Windows.Forms.Button();
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this.LuaAutoFunctionCheckbox = new System.Windows.Forms.CheckBox();
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this.LuaGroupBox.SuspendLayout();
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this.SuspendLayout();
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//
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// LuaGroupBox
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//
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this.LuaGroupBox.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.LuaGroupBox.Controls.Add(this.LuaAutoFunctionCheckbox);
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this.LuaGroupBox.Controls.Add(this.RunLuaFunctionButton);
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this.LuaGroupBox.Location = new System.Drawing.Point(3, 3);
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this.LuaGroupBox.Name = "LuaGroupBox";
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this.LuaGroupBox.Size = new System.Drawing.Size(198, 52);
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this.LuaGroupBox.TabIndex = 0;
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this.LuaGroupBox.TabStop = false;
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this.LuaGroupBox.Text = "Lua";
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//
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// RunLuaFunctionButton
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//
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this.RunLuaFunctionButton.Location = new System.Drawing.Point(6, 19);
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this.RunLuaFunctionButton.Name = "RunLuaFunctionButton";
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this.RunLuaFunctionButton.Size = new System.Drawing.Size(86, 23);
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this.RunLuaFunctionButton.TabIndex = 0;
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this.RunLuaFunctionButton.Text = "Run function";
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this.RunLuaFunctionButton.UseVisualStyleBackColor = true;
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//
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// LuaAutoFunctionCheckbox
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//
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this.LuaAutoFunctionCheckbox.AutoSize = true;
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this.LuaAutoFunctionCheckbox.Location = new System.Drawing.Point(98, 23);
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this.LuaAutoFunctionCheckbox.Name = "LuaAutoFunctionCheckbox";
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this.LuaAutoFunctionCheckbox.Size = new System.Drawing.Size(89, 17);
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this.LuaAutoFunctionCheckbox.TabIndex = 1;
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this.LuaAutoFunctionCheckbox.Text = "Auto function";
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this.LuaAutoFunctionCheckbox.UseVisualStyleBackColor = true;
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//
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// LuaBox
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.LuaGroupBox);
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this.Name = "LuaBox";
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this.Size = new System.Drawing.Size(204, 58);
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this.LuaGroupBox.ResumeLayout(false);
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this.LuaGroupBox.PerformLayout();
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.GroupBox LuaGroupBox;
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private System.Windows.Forms.Button RunLuaFunctionButton;
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private System.Windows.Forms.CheckBox LuaAutoFunctionCheckbox;
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}
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}
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@ -1,19 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace BizHawk.Client.EmuHawk
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{
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public partial class LuaBox : UserControl
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{
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public LuaBox()
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{
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InitializeComponent();
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}
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}
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}
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@ -1,120 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
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||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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||||
|
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There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
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||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
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||||
text/value conversion through the TypeConverter architecture.
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||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
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||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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||||
: and then encoded with base64 encoding.
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||||
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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||||
: and then encoded with base64 encoding.
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||||
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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||||
: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
|
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<xsd:element name="resheader">
|
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<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
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</xsd:sequence>
|
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
|
||||
</xsd:choice>
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||||
</xsd:complexType>
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||||
</xsd:element>
|
||||
</xsd:schema>
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||||
<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
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<value>2.0</value>
|
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</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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||||
<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
|
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@ -1,94 +0,0 @@
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namespace BizHawk.Client.EmuHawk.tools.TAStudio
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{
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partial class MarkerControlsBox
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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|
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.SelectionPreviousMarkerButton = new System.Windows.Forms.Button();
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this.SelectionSimilarMarkerButton = new System.Windows.Forms.Button();
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this.SelectionMoreButton = new System.Windows.Forms.Button();
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this.SelectionNextMarker = new System.Windows.Forms.Button();
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this.SuspendLayout();
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//
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// SelectionPreviousMarkerButton
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//
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this.SelectionPreviousMarkerButton.Location = new System.Drawing.Point(13, 3);
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this.SelectionPreviousMarkerButton.Name = "SelectionPreviousMarkerButton";
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this.SelectionPreviousMarkerButton.Size = new System.Drawing.Size(38, 23);
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this.SelectionPreviousMarkerButton.TabIndex = 0;
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this.SelectionPreviousMarkerButton.Text = "<<";
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this.SelectionPreviousMarkerButton.UseVisualStyleBackColor = true;
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//
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// SelectionSimilarMarkerButton
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//
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this.SelectionSimilarMarkerButton.Location = new System.Drawing.Point(51, 3);
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this.SelectionSimilarMarkerButton.Name = "SelectionSimilarMarkerButton";
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this.SelectionSimilarMarkerButton.Size = new System.Drawing.Size(50, 23);
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this.SelectionSimilarMarkerButton.TabIndex = 1;
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this.SelectionSimilarMarkerButton.Text = "Similar";
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this.SelectionSimilarMarkerButton.UseVisualStyleBackColor = true;
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//
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// SelectionMoreButton
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//
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this.SelectionMoreButton.Location = new System.Drawing.Point(101, 3);
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this.SelectionMoreButton.Name = "SelectionMoreButton";
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this.SelectionMoreButton.Size = new System.Drawing.Size(50, 23);
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this.SelectionMoreButton.TabIndex = 2;
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this.SelectionMoreButton.Text = "More";
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this.SelectionMoreButton.UseVisualStyleBackColor = true;
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//
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// SelectionNextMarker
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//
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this.SelectionNextMarker.Location = new System.Drawing.Point(151, 3);
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this.SelectionNextMarker.Name = "SelectionNextMarker";
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this.SelectionNextMarker.Size = new System.Drawing.Size(38, 23);
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this.SelectionNextMarker.TabIndex = 3;
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this.SelectionNextMarker.Text = ">>";
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this.SelectionNextMarker.UseVisualStyleBackColor = true;
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//
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// MarkerControlsBox
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.SelectionNextMarker);
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this.Controls.Add(this.SelectionMoreButton);
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this.Controls.Add(this.SelectionSimilarMarkerButton);
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this.Controls.Add(this.SelectionPreviousMarkerButton);
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this.Name = "MarkerControlsBox";
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this.Size = new System.Drawing.Size(204, 30);
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this.ResumeLayout(false);
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}
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#endregion
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||||
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private System.Windows.Forms.Button SelectionPreviousMarkerButton;
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private System.Windows.Forms.Button SelectionSimilarMarkerButton;
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private System.Windows.Forms.Button SelectionMoreButton;
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||||
private System.Windows.Forms.Button SelectionNextMarker;
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||||
}
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||||
}
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@ -1,19 +0,0 @@
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using System;
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using System.Collections.Generic;
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||||
using System.ComponentModel;
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||||
using System.Drawing;
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||||
using System.Data;
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||||
using System.Linq;
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using System.Text;
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||||
using System.Windows.Forms;
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||||
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||||
namespace BizHawk.Client.EmuHawk.tools.TAStudio
|
||||
{
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||||
public partial class MarkerControlsBox : UserControl
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{
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||||
public MarkerControlsBox()
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{
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InitializeComponent();
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}
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}
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}
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@ -1,120 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -1,131 +0,0 @@
|
|||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
partial class RecorderBox
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Component Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.RecorderGroupBox = new System.Windows.Forms.GroupBox();
|
||||
this.Player1Radio = new System.Windows.Forms.RadioButton();
|
||||
this.AllRadio = new System.Windows.Forms.RadioButton();
|
||||
this.RecordingCheckbox = new System.Windows.Forms.CheckBox();
|
||||
this.SuperimposeCheckbox = new System.Windows.Forms.CheckBox();
|
||||
this.UsePatterncheckbox = new System.Windows.Forms.CheckBox();
|
||||
this.RecorderGroupBox.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// RecorderGroupBox
|
||||
//
|
||||
this.RecorderGroupBox.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.RecorderGroupBox.Controls.Add(this.UsePatterncheckbox);
|
||||
this.RecorderGroupBox.Controls.Add(this.SuperimposeCheckbox);
|
||||
this.RecorderGroupBox.Controls.Add(this.Player1Radio);
|
||||
this.RecorderGroupBox.Controls.Add(this.AllRadio);
|
||||
this.RecorderGroupBox.Controls.Add(this.RecordingCheckbox);
|
||||
this.RecorderGroupBox.Location = new System.Drawing.Point(0, 0);
|
||||
this.RecorderGroupBox.Name = "RecorderGroupBox";
|
||||
this.RecorderGroupBox.Size = new System.Drawing.Size(201, 96);
|
||||
this.RecorderGroupBox.TabIndex = 0;
|
||||
this.RecorderGroupBox.TabStop = false;
|
||||
this.RecorderGroupBox.Text = "Recorder";
|
||||
//
|
||||
// Player1Radio
|
||||
//
|
||||
this.Player1Radio.AutoSize = true;
|
||||
this.Player1Radio.Location = new System.Drawing.Point(6, 42);
|
||||
this.Player1Radio.Name = "Player1Radio";
|
||||
this.Player1Radio.Size = new System.Drawing.Size(38, 17);
|
||||
this.Player1Radio.TabIndex = 2;
|
||||
this.Player1Radio.TabStop = true;
|
||||
this.Player1Radio.Text = "1P";
|
||||
this.Player1Radio.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// AllRadio
|
||||
//
|
||||
this.AllRadio.AutoSize = true;
|
||||
this.AllRadio.Location = new System.Drawing.Point(156, 19);
|
||||
this.AllRadio.Name = "AllRadio";
|
||||
this.AllRadio.Size = new System.Drawing.Size(36, 17);
|
||||
this.AllRadio.TabIndex = 1;
|
||||
this.AllRadio.TabStop = true;
|
||||
this.AllRadio.Text = "All";
|
||||
this.AllRadio.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// RecordingCheckbox
|
||||
//
|
||||
this.RecordingCheckbox.AutoSize = true;
|
||||
this.RecordingCheckbox.Location = new System.Drawing.Point(6, 19);
|
||||
this.RecordingCheckbox.Name = "RecordingCheckbox";
|
||||
this.RecordingCheckbox.Size = new System.Drawing.Size(75, 17);
|
||||
this.RecordingCheckbox.TabIndex = 0;
|
||||
this.RecordingCheckbox.Text = "Recording";
|
||||
this.RecordingCheckbox.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// SuperimposeCheckbox
|
||||
//
|
||||
this.SuperimposeCheckbox.AutoSize = true;
|
||||
this.SuperimposeCheckbox.Location = new System.Drawing.Point(6, 65);
|
||||
this.SuperimposeCheckbox.Name = "SuperimposeCheckbox";
|
||||
this.SuperimposeCheckbox.Size = new System.Drawing.Size(87, 17);
|
||||
this.SuperimposeCheckbox.TabIndex = 3;
|
||||
this.SuperimposeCheckbox.Text = "Superimpose";
|
||||
this.SuperimposeCheckbox.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// UsePatterncheckbox
|
||||
//
|
||||
this.UsePatterncheckbox.AutoSize = true;
|
||||
this.UsePatterncheckbox.Location = new System.Drawing.Point(99, 65);
|
||||
this.UsePatterncheckbox.Name = "UsePatterncheckbox";
|
||||
this.UsePatterncheckbox.Size = new System.Drawing.Size(81, 17);
|
||||
this.UsePatterncheckbox.TabIndex = 4;
|
||||
this.UsePatterncheckbox.Text = "Use pattern";
|
||||
this.UsePatterncheckbox.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// RecorderBox
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.Controls.Add(this.RecorderGroupBox);
|
||||
this.Name = "RecorderBox";
|
||||
this.Size = new System.Drawing.Size(204, 99);
|
||||
this.RecorderGroupBox.ResumeLayout(false);
|
||||
this.RecorderGroupBox.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.GroupBox RecorderGroupBox;
|
||||
private System.Windows.Forms.RadioButton AllRadio;
|
||||
private System.Windows.Forms.CheckBox RecordingCheckbox;
|
||||
private System.Windows.Forms.RadioButton Player1Radio;
|
||||
private System.Windows.Forms.CheckBox UsePatterncheckbox;
|
||||
private System.Windows.Forms.CheckBox SuperimposeCheckbox;
|
||||
}
|
||||
}
|
|
@ -1,19 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
public partial class RecorderBox : UserControl
|
||||
{
|
||||
public RecorderBox()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,120 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
Loading…
Reference in New Issue