Tastudio - remove some user controls that do nothing that I've decided won't be used

This commit is contained in:
adelikat 2014-11-15 15:02:52 +00:00
parent 410078081c
commit e0207b748f
10 changed files with 0 additions and 758 deletions

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@ -878,12 +878,6 @@
<Compile Include="tools\TAStudio\InputRoll.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="tools\TAStudio\LuaBox.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="tools\TAStudio\LuaBox.Designer.cs">
<DependentUpon>LuaBox.cs</DependentUpon>
</Compile>
<Compile Include="tools\TAStudio\TAStudio.IControlMainForm.cs">
<DependentUpon>TAStudio.cs</DependentUpon>
<SubType>Form</SubType>
@ -898,24 +892,12 @@
<Compile Include="tools\TAStudio\MarkerControl.Designer.cs">
<DependentUpon>MarkerControl.cs</DependentUpon>
</Compile>
<Compile Include="tools\TAStudio\MarkerControlsBox.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="tools\TAStudio\MarkerControlsBox.Designer.cs">
<DependentUpon>MarkerControlsBox.cs</DependentUpon>
</Compile>
<Compile Include="tools\TAStudio\PlaybackBox.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="tools\TAStudio\PlaybackBox.Designer.cs">
<DependentUpon>PlaybackBox.cs</DependentUpon>
</Compile>
<Compile Include="tools\TAStudio\RecorderBox.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="tools\TAStudio\RecorderBox.Designer.cs">
<DependentUpon>RecorderBox.cs</DependentUpon>
</Compile>
<Compile Include="tools\TAStudio\TAStudio.cs">
<SubType>Form</SubType>
</Compile>
@ -1321,21 +1303,12 @@
<EmbeddedResource Include="tools\TAStudio\HistoryBox.resx">
<DependentUpon>HistoryBox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="tools\TAStudio\LuaBox.resx">
<DependentUpon>LuaBox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="tools\TAStudio\MarkerControl.resx">
<DependentUpon>MarkerControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="tools\TAStudio\MarkerControlsBox.resx">
<DependentUpon>MarkerControlsBox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="tools\TAStudio\PlaybackBox.resx">
<DependentUpon>PlaybackBox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="tools\TAStudio\RecorderBox.resx">
<DependentUpon>RecorderBox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="tools\TAStudio\TAStudio.resx">
<DependentUpon>TAStudio.cs</DependentUpon>
</EmbeddedResource>

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@ -1,89 +0,0 @@
namespace BizHawk.Client.EmuHawk
{
partial class LuaBox
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.LuaGroupBox = new System.Windows.Forms.GroupBox();
this.RunLuaFunctionButton = new System.Windows.Forms.Button();
this.LuaAutoFunctionCheckbox = new System.Windows.Forms.CheckBox();
this.LuaGroupBox.SuspendLayout();
this.SuspendLayout();
//
// LuaGroupBox
//
this.LuaGroupBox.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.LuaGroupBox.Controls.Add(this.LuaAutoFunctionCheckbox);
this.LuaGroupBox.Controls.Add(this.RunLuaFunctionButton);
this.LuaGroupBox.Location = new System.Drawing.Point(3, 3);
this.LuaGroupBox.Name = "LuaGroupBox";
this.LuaGroupBox.Size = new System.Drawing.Size(198, 52);
this.LuaGroupBox.TabIndex = 0;
this.LuaGroupBox.TabStop = false;
this.LuaGroupBox.Text = "Lua";
//
// RunLuaFunctionButton
//
this.RunLuaFunctionButton.Location = new System.Drawing.Point(6, 19);
this.RunLuaFunctionButton.Name = "RunLuaFunctionButton";
this.RunLuaFunctionButton.Size = new System.Drawing.Size(86, 23);
this.RunLuaFunctionButton.TabIndex = 0;
this.RunLuaFunctionButton.Text = "Run function";
this.RunLuaFunctionButton.UseVisualStyleBackColor = true;
//
// LuaAutoFunctionCheckbox
//
this.LuaAutoFunctionCheckbox.AutoSize = true;
this.LuaAutoFunctionCheckbox.Location = new System.Drawing.Point(98, 23);
this.LuaAutoFunctionCheckbox.Name = "LuaAutoFunctionCheckbox";
this.LuaAutoFunctionCheckbox.Size = new System.Drawing.Size(89, 17);
this.LuaAutoFunctionCheckbox.TabIndex = 1;
this.LuaAutoFunctionCheckbox.Text = "Auto function";
this.LuaAutoFunctionCheckbox.UseVisualStyleBackColor = true;
//
// LuaBox
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.LuaGroupBox);
this.Name = "LuaBox";
this.Size = new System.Drawing.Size(204, 58);
this.LuaGroupBox.ResumeLayout(false);
this.LuaGroupBox.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.GroupBox LuaGroupBox;
private System.Windows.Forms.Button RunLuaFunctionButton;
private System.Windows.Forms.CheckBox LuaAutoFunctionCheckbox;
}
}

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@ -1,19 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace BizHawk.Client.EmuHawk
{
public partial class LuaBox : UserControl
{
public LuaBox()
{
InitializeComponent();
}
}
}

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,94 +0,0 @@
namespace BizHawk.Client.EmuHawk.tools.TAStudio
{
partial class MarkerControlsBox
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.SelectionPreviousMarkerButton = new System.Windows.Forms.Button();
this.SelectionSimilarMarkerButton = new System.Windows.Forms.Button();
this.SelectionMoreButton = new System.Windows.Forms.Button();
this.SelectionNextMarker = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// SelectionPreviousMarkerButton
//
this.SelectionPreviousMarkerButton.Location = new System.Drawing.Point(13, 3);
this.SelectionPreviousMarkerButton.Name = "SelectionPreviousMarkerButton";
this.SelectionPreviousMarkerButton.Size = new System.Drawing.Size(38, 23);
this.SelectionPreviousMarkerButton.TabIndex = 0;
this.SelectionPreviousMarkerButton.Text = "<<";
this.SelectionPreviousMarkerButton.UseVisualStyleBackColor = true;
//
// SelectionSimilarMarkerButton
//
this.SelectionSimilarMarkerButton.Location = new System.Drawing.Point(51, 3);
this.SelectionSimilarMarkerButton.Name = "SelectionSimilarMarkerButton";
this.SelectionSimilarMarkerButton.Size = new System.Drawing.Size(50, 23);
this.SelectionSimilarMarkerButton.TabIndex = 1;
this.SelectionSimilarMarkerButton.Text = "Similar";
this.SelectionSimilarMarkerButton.UseVisualStyleBackColor = true;
//
// SelectionMoreButton
//
this.SelectionMoreButton.Location = new System.Drawing.Point(101, 3);
this.SelectionMoreButton.Name = "SelectionMoreButton";
this.SelectionMoreButton.Size = new System.Drawing.Size(50, 23);
this.SelectionMoreButton.TabIndex = 2;
this.SelectionMoreButton.Text = "More";
this.SelectionMoreButton.UseVisualStyleBackColor = true;
//
// SelectionNextMarker
//
this.SelectionNextMarker.Location = new System.Drawing.Point(151, 3);
this.SelectionNextMarker.Name = "SelectionNextMarker";
this.SelectionNextMarker.Size = new System.Drawing.Size(38, 23);
this.SelectionNextMarker.TabIndex = 3;
this.SelectionNextMarker.Text = ">>";
this.SelectionNextMarker.UseVisualStyleBackColor = true;
//
// MarkerControlsBox
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.SelectionNextMarker);
this.Controls.Add(this.SelectionMoreButton);
this.Controls.Add(this.SelectionSimilarMarkerButton);
this.Controls.Add(this.SelectionPreviousMarkerButton);
this.Name = "MarkerControlsBox";
this.Size = new System.Drawing.Size(204, 30);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button SelectionPreviousMarkerButton;
private System.Windows.Forms.Button SelectionSimilarMarkerButton;
private System.Windows.Forms.Button SelectionMoreButton;
private System.Windows.Forms.Button SelectionNextMarker;
}
}

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@ -1,19 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace BizHawk.Client.EmuHawk.tools.TAStudio
{
public partial class MarkerControlsBox : UserControl
{
public MarkerControlsBox()
{
InitializeComponent();
}
}
}

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" />
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,131 +0,0 @@
namespace BizHawk.Client.EmuHawk
{
partial class RecorderBox
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.RecorderGroupBox = new System.Windows.Forms.GroupBox();
this.Player1Radio = new System.Windows.Forms.RadioButton();
this.AllRadio = new System.Windows.Forms.RadioButton();
this.RecordingCheckbox = new System.Windows.Forms.CheckBox();
this.SuperimposeCheckbox = new System.Windows.Forms.CheckBox();
this.UsePatterncheckbox = new System.Windows.Forms.CheckBox();
this.RecorderGroupBox.SuspendLayout();
this.SuspendLayout();
//
// RecorderGroupBox
//
this.RecorderGroupBox.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.RecorderGroupBox.Controls.Add(this.UsePatterncheckbox);
this.RecorderGroupBox.Controls.Add(this.SuperimposeCheckbox);
this.RecorderGroupBox.Controls.Add(this.Player1Radio);
this.RecorderGroupBox.Controls.Add(this.AllRadio);
this.RecorderGroupBox.Controls.Add(this.RecordingCheckbox);
this.RecorderGroupBox.Location = new System.Drawing.Point(0, 0);
this.RecorderGroupBox.Name = "RecorderGroupBox";
this.RecorderGroupBox.Size = new System.Drawing.Size(201, 96);
this.RecorderGroupBox.TabIndex = 0;
this.RecorderGroupBox.TabStop = false;
this.RecorderGroupBox.Text = "Recorder";
//
// Player1Radio
//
this.Player1Radio.AutoSize = true;
this.Player1Radio.Location = new System.Drawing.Point(6, 42);
this.Player1Radio.Name = "Player1Radio";
this.Player1Radio.Size = new System.Drawing.Size(38, 17);
this.Player1Radio.TabIndex = 2;
this.Player1Radio.TabStop = true;
this.Player1Radio.Text = "1P";
this.Player1Radio.UseVisualStyleBackColor = true;
//
// AllRadio
//
this.AllRadio.AutoSize = true;
this.AllRadio.Location = new System.Drawing.Point(156, 19);
this.AllRadio.Name = "AllRadio";
this.AllRadio.Size = new System.Drawing.Size(36, 17);
this.AllRadio.TabIndex = 1;
this.AllRadio.TabStop = true;
this.AllRadio.Text = "All";
this.AllRadio.UseVisualStyleBackColor = true;
//
// RecordingCheckbox
//
this.RecordingCheckbox.AutoSize = true;
this.RecordingCheckbox.Location = new System.Drawing.Point(6, 19);
this.RecordingCheckbox.Name = "RecordingCheckbox";
this.RecordingCheckbox.Size = new System.Drawing.Size(75, 17);
this.RecordingCheckbox.TabIndex = 0;
this.RecordingCheckbox.Text = "Recording";
this.RecordingCheckbox.UseVisualStyleBackColor = true;
//
// SuperimposeCheckbox
//
this.SuperimposeCheckbox.AutoSize = true;
this.SuperimposeCheckbox.Location = new System.Drawing.Point(6, 65);
this.SuperimposeCheckbox.Name = "SuperimposeCheckbox";
this.SuperimposeCheckbox.Size = new System.Drawing.Size(87, 17);
this.SuperimposeCheckbox.TabIndex = 3;
this.SuperimposeCheckbox.Text = "Superimpose";
this.SuperimposeCheckbox.UseVisualStyleBackColor = true;
//
// UsePatterncheckbox
//
this.UsePatterncheckbox.AutoSize = true;
this.UsePatterncheckbox.Location = new System.Drawing.Point(99, 65);
this.UsePatterncheckbox.Name = "UsePatterncheckbox";
this.UsePatterncheckbox.Size = new System.Drawing.Size(81, 17);
this.UsePatterncheckbox.TabIndex = 4;
this.UsePatterncheckbox.Text = "Use pattern";
this.UsePatterncheckbox.UseVisualStyleBackColor = true;
//
// RecorderBox
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.RecorderGroupBox);
this.Name = "RecorderBox";
this.Size = new System.Drawing.Size(204, 99);
this.RecorderGroupBox.ResumeLayout(false);
this.RecorderGroupBox.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.GroupBox RecorderGroupBox;
private System.Windows.Forms.RadioButton AllRadio;
private System.Windows.Forms.CheckBox RecordingCheckbox;
private System.Windows.Forms.RadioButton Player1Radio;
private System.Windows.Forms.CheckBox UsePatterncheckbox;
private System.Windows.Forms.CheckBox SuperimposeCheckbox;
}
}

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@ -1,19 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace BizHawk.Client.EmuHawk
{
public partial class RecorderBox : UserControl
{
public RecorderBox()
{
InitializeComponent();
}
}
}

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>