remove the dummymemorydomainlist as its not needed anymore (if a core has no memory domains, it simply doesn't have the interface)
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@ -23,7 +23,7 @@ namespace BizHawk.Client.EmuHawk
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MobileBmpView bg0, bg1, bg2, bg3, bgpal, sppal, sprites, bgtiles16, bgtiles256, sptiles16, sptiles256;
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MobileDetailView memory;
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// MobileDetailView memory;
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public bool AskSaveChanges() { return true; }
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public bool UpdateBefore { get { return true; } }
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@ -5,7 +5,7 @@
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///The list of all avaialble memory domains
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/// A memory domain is a byte array that respresents a distinct part of the emulated system.
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/// By convention the Main Memory is the 1st domain in the list
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// All cores sould implement a System Bus domain that represents the standard "Open bus" range for that system,
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// All cores sould implement a System Bus domain that represents the standard cpu bus range for that system,
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/// and a Main Memory which is typically the WRAM space (for instance, on NES - 0000-07FF),
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/// Other chips, and ram spaces can be added as well.
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/// Subdomains of another domain are also welcome.
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@ -142,18 +142,6 @@ namespace BizHawk.Emulation.Common
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public class MemoryDomainList : ReadOnlyCollection<MemoryDomain>
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{
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/// <summary>
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/// creates a minimal valid MemoryDomainList that does nothing
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/// </summary>
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/// <returns></returns>
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public static MemoryDomainList GetDummyList()
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{
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MemoryDomain dummy = new MemoryDomain("Dummy", 256, MemoryDomain.Endian.Little, (a) => 0, (a, v) => { });
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List<MemoryDomain> tmp = new List<MemoryDomain>(1);
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tmp.Add(dummy);
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return new MemoryDomainList(tmp, 0);
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}
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private readonly int _mainMemoryIndex;
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public MemoryDomainList(IList<MemoryDomain> domains)
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@ -371,7 +371,6 @@ namespace BizHawk.Emulation.Cores
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void SetupDebuggingStuff()
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{
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MemoryDomains = MemoryDomainList.GetDummyList();
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}
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public MemoryDomainList MemoryDomains { get; private set; }
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