Ram Watch and TAStudio - fix default filename generation when doing a save as

This commit is contained in:
adelikat 2015-01-02 17:22:17 +00:00
parent aea17282cc
commit 7923f4d131
1 changed files with 2 additions and 2 deletions

View File

@ -45,7 +45,7 @@ namespace BizHawk.Client.EmuHawk
}
else
{
sfd.FileName = "NULL";
sfd.FileName = PathManager.FilesystemSafeName(Global.Game);
sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.PathEntries.MoviesPathFragment, null);
}
@ -91,7 +91,7 @@ namespace BizHawk.Client.EmuHawk
}
else
{
sfd.FileName = "NULL";
sfd.FileName = PathManager.FilesystemSafeName(Global.Game);
sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.PathEntries.WatchPathFragment, null);
}