attempt to make it possible to store movies on disk instead of in memory
This commit is contained in:
parent
03451df188
commit
22192e700b
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@ -154,6 +154,7 @@
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<Compile Include="movie\bk2\Bk2Movie.HeaderApi.cs">
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<DependentUpon>Bk2Movie.cs</DependentUpon>
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</Compile>
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<Compile Include="movie\bk2\StringLogs.cs" />
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<Compile Include="movie\import\PXMImport.cs" />
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<Compile Include="movie\tasproj\StateManagerState.cs" />
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<Compile Include="movie\tasproj\TasBranch.cs" />
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@ -77,6 +77,7 @@ namespace BizHawk.Client.Common
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public bool ForbidUD_LR = false;
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public bool ShowContextMenu = true;
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public bool EnableBackupMovies = true;
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public bool MoviesOnDisk = false;
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public bool HotkeyConfigAutoTab = true;
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public bool InputConfigAutoTab = true;
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public bool ShowLogWindow = false;
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@ -8,7 +8,7 @@ namespace BizHawk.Client.Common
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{
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public partial class Bk2Movie
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{
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protected List<string> _log = new List<string>();
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protected IStringLog _log;
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protected string LogKey = string.Empty;
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public string GetInputLog()
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@ -58,7 +58,7 @@ namespace BizHawk.Client.Common
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// We are in record mode so replace the movie log with the one from the savestate
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if (!Global.MovieSession.MultiTrack.IsActive)
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{
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if (Global.Config.EnableBackupMovies && MakeBackup && _log.Any())
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if (Global.Config.EnableBackupMovies && MakeBackup && _log.Count != 0)
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{
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SaveBackup();
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MakeBackup = false;
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@ -27,6 +27,8 @@ namespace BizHawk.Client.Common
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MakeBackup = true;
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Header[HeaderKeys.MOVIEVERSION] = "BizHawk v2.0.0";
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_log = StringLogUtil.MakeStringLog();
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}
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private string _filename;
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@ -0,0 +1,194 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Client.Common
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{
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public static class StringLogUtil
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{
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public static bool DefaultToDisk;
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public static IStringLog MakeStringLog()
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{
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if (DefaultToDisk)
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return new DiskStringLog();
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else return new ListStringLog();
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}
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}
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public interface IStringLog : IDisposable, IEnumerable<string>
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{
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void RemoveAt(int index);
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int Count { get; }
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void Clear();
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void Add(string str);
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string this[int index] { get; set; }
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void Insert(int index, string val);
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void InsertRange(int index, IEnumerable<string> collection);
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void AddRange(IEnumerable<string> collection);
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void RemoveRange(int index, int count);
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IStringLog Clone();
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void CopyTo(string[] array);
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void CopyTo(int index, string[] array, int arrayIndex, int count);
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}
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class ListStringLog : List<string>, IStringLog
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{
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public IStringLog Clone()
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{
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ListStringLog ret = new ListStringLog();
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ret.AddRange(this);
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return ret;
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}
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public void Dispose() { }
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}
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/// <summary>
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/// A dumb-ish IStringLog with storage on disk with no provision for recovering lost space, except upon Clear()
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/// The purpose here is to avoid having too complicated buggy logic or a dependency on sqlite or such.
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/// It should be faster than those alternatives, but wasteful of disk space.
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/// It should also be easier to add new IList<string>-like methods than dealing with a database
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/// </summary>
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class DiskStringLog : IStringLog
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{
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List<long> Offsets = new List<long>();
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long cursor = 0;
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BinaryWriter bw;
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BinaryReader br;
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FileStream stream;
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public DiskStringLog()
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{
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var path = Path.Combine(Path.GetTempPath(), "bizhawk.disklist-pid" + System.Diagnostics.Process.GetCurrentProcess().Id + "-" + Guid.NewGuid());
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stream = new FileStream(path, FileMode.Create, System.Security.AccessControl.FileSystemRights.FullControl, FileShare.None, 4 * 1024, FileOptions.DeleteOnClose);
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bw = new BinaryWriter(stream);
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br = new BinaryReader(stream);
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}
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public IStringLog Clone()
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{
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DiskStringLog ret = new DiskStringLog();
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for (int i = 0; i < Count; i++)
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ret.Add(this[i]);
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return ret;
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}
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public void Dispose()
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{
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stream.Dispose();
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}
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public int Count { get { return Offsets.Count; } }
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public void Clear()
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{
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stream.SetLength(0);
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Offsets.Clear();
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cursor = 0;
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}
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public void Add(string str)
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{
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Offsets.Add(stream.Position);
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bw.Write(str);
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bw.Flush();
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}
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public void RemoveAt(int index)
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{
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Offsets.RemoveAt(index);
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//no garbage collection in the disk file... oh well.
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}
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public string this[int index]
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{
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get
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{
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stream.Position = Offsets[index];
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return br.ReadString();
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}
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set
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{
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stream.Position = stream.Length;
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Offsets[index] = stream.Position;
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bw.Write(value);
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bw.Flush();
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}
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}
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public void Insert(int index, string val)
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{
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Offsets.Insert(index, stream.Position);
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bw.Write(val);
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bw.Flush();
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}
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public void InsertRange(int index, IEnumerable<string> collection)
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{
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foreach(var item in collection)
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Insert(index++,item);
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}
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public void AddRange(IEnumerable<string> collection)
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{
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foreach (var item in collection)
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Add(item);
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}
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class Enumerator : IEnumerator<string>
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{
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public DiskStringLog log;
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int index;
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public string Current { get { return log[index]; } }
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object System.Collections.IEnumerator.Current { get { return log[index]; } }
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bool System.Collections.IEnumerator.MoveNext()
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{
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index++;
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if (index >= log.Count)
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{
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index = log.Count;
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return false;
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}
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return true;
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}
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void System.Collections.IEnumerator.Reset() { index = 0; }
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public void Dispose() { }
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}
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IEnumerator<string> IEnumerable<string>.GetEnumerator()
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{
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return new Enumerator() { log = this };
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}
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System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
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{
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return new Enumerator() { log = this };
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}
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public void RemoveRange(int index, int count)
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{
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int end = index + count - 1;
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for (int i = 0; i < count; i++)
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{
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RemoveAt(end);
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end--;
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}
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}
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public void CopyTo(string[] array)
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{
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for (int i = 0; i < Count; i++)
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array[i] = this[i];
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}
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public void CopyTo(int index, string[] array, int arrayIndex, int count)
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{
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for (int i = 0; i < count; i++)
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array[i + arrayIndex] = this[index + i];
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}
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}
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}
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@ -145,7 +145,7 @@ namespace BizHawk.Client.Common.MovieConversionExtensions
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tas.BinarySavestate = savestate;
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tas.ClearLagLog();
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List<string> entries = old.GetLogEntries();
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var entries = old.GetLogEntries();
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tas.CopyLog(entries.Skip(frame));
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tas.CopyVerificationLog(old.VerificationLog);
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@ -220,7 +220,7 @@ namespace BizHawk.Client.Common.MovieConversionExtensions
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tas.TasStateManager.Clear();
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tas.ClearLagLog();
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List<string> entries = old.GetLogEntries();
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var entries = old.GetLogEntries();
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tas.CopyVerificationLog(old.VerificationLog);
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tas.CopyVerificationLog(entries);
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@ -11,8 +11,8 @@ namespace BizHawk.Client.Common
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public class TasBranch
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{
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public int Frame { get; set; }
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public byte[] CoreData { get; set; }
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public List<string> InputLog { get; set; }
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public byte[] CoreData { get; set; }
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public IStringLog InputLog { get; set; }
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public BitmapBuffer OSDFrameBuffer { get; set; }
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public TasLagLog LagLog { get; set; }
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public TasMovieChangeLog ChangeLog { get; set; }
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@ -63,9 +63,10 @@ namespace BizHawk.Client.Common
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});
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bs.PutLump(ninput, delegate(TextWriter tw)
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{
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foreach (var line in b.InputLog)
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tw.WriteLine(line);
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{
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int todo = b.InputLog.Count;
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for (int i = 0; i < todo; i++)
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tw.WriteLine(b.InputLog[i]);
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});
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bs.PutLump(nframebuffer, delegate(Stream s)
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});
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bl.GetLump(ninput, true, delegate(TextReader tr)
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{
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b.InputLog = new List<string>();
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{
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b.InputLog = StringLogUtil.MakeStringLog();
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string line;
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while ((line = tr.ReadLine()) != null)
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b.InputLog.Add(line);
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@ -319,7 +319,7 @@ namespace BizHawk.Client.Common
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ChangeLog.ClearLog();
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}
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private static string InputLogToString(List<string> log)
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private static string InputLogToString(IStringLog log)
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{
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var sb = new StringBuilder();
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foreach (var record in log)
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@ -21,7 +21,7 @@ namespace BizHawk.Client.Common
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public readonly TasSession Session;
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private readonly TasLagLog LagLog = new TasLagLog();
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private readonly Dictionary<int, IController> InputStateCache = new Dictionary<int, IController>();
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public readonly List<string> VerificationLog = new List<string>(); // For movies that do not begin with power-on, this is the input required to get into the initial state
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public readonly IStringLog VerificationLog = StringLogUtil.MakeStringLog(); // For movies that do not begin with power-on, this is the input required to get into the initial state
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public readonly TasBranchCollection Branches = new TasBranchCollection();
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private BackgroundWorker _progressReportWorker = null;
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}
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public TasLagLog TasLagLog { get { return LagLog; } }
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public List<string> InputLog { get { return _log; } }
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public IStringLog InputLog { get { return _log; } }
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public TasMovieMarkerList Markers { get; set; }
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public bool BindMarkersToInput { get; set; }
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public bool UseInputCache { get; set; }
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@ -331,7 +331,7 @@ namespace BizHawk.Client.Common
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}
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}
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public List<string> GetLogEntries()
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public IStringLog GetLogEntries()
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{
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return _log;
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}
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@ -350,7 +350,7 @@ namespace BizHawk.Client.Common
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{
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TimelineBranchFrame = null;
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if (Global.Config.EnableBackupMovies && MakeBackup && _log.Any())
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if (Global.Config.EnableBackupMovies && MakeBackup && _log.Count != 0)
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{
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SaveBackup();
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MakeBackup = false;
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@ -500,7 +500,8 @@ namespace BizHawk.Client.Common
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{
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int? divergentPoint = DivergentPoint(_log, branch.InputLog);
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_log = branch.InputLog.ToList();
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if (_log != null) _log.Dispose();
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_log = branch.InputLog.Clone();
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//_changes = true;
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// if there are branch states, they will be loaded anyway
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@ -523,7 +524,7 @@ namespace BizHawk.Client.Common
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}
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// TODO: use LogGenerators rather than string comparisons
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private int? DivergentPoint(List<string> currentLog, List<string> newLog)
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private int? DivergentPoint(IStringLog currentLog, IStringLog newLog)
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{
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int max = newLog.Count;
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if (currentLog.Count < newLog.Count)
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@ -62,10 +62,13 @@ namespace BizHawk.Client.EmuHawk
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BizHawk.Client.Common.TempFileCleaner.Start();
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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HawkFile.ArchiveHandlerFactory = new SevenZipSharpArchiveHandler();
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string iniPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "config.ini");
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Global.Config = ConfigService.Load<Config>(iniPath);
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Global.Config.ResolveDefaults();
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HawkFile.ArchiveHandlerFactory = new SevenZipSharpArchiveHandler();
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BizHawk.Client.Common.StringLogUtil.DefaultToDisk = Global.Config.MoviesOnDisk;
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//super hacky! this needs to be done first. still not worth the trouble to make this system fully proper
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for (int i = 0; i < args.Length; i++)
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@ -230,7 +230,7 @@ namespace BizHawk.Client.EmuHawk
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{
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Frame = Global.Emulator.Frame,
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CoreData = (byte[])((Global.Emulator as IStatable).SaveStateBinary().Clone()),
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InputLog = Movie.InputLog.ToList(),
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InputLog = Movie.InputLog.Clone(),
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OSDFrameBuffer = GlobalWin.MainForm.CaptureOSD(),
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LagLog = Movie.TasLagLog.Clone(),
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ChangeLog = new TasMovieChangeLog(Movie),
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