GDI Renderer - very bad attempt to start bitmap support
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@ -62,6 +62,29 @@ namespace BizHawk.Client.EmuHawk.CustomControls
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#region Api
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// TODO: extension method
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private static byte[] ImageToByte(Image img)
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{
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ImageConverter converter = new ImageConverter();
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return (byte[])converter.ConvertTo(img, typeof(byte[]));
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}
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/// <summary>
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/// Draw a bitmap object at the given position
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/// </summary>
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public void DrawBitmap(Bitmap bitmap, int x, int y)
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{
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var bitHDC = CreateCompatibleDC(CurrentHDC);
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var hbitmap = CreateCompatibleBitmap(CurrentHDC, bitmap.Width, bitmap.Height);
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SelectObject(bitHDC, hbitmap);
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SetBkMode(bitHDC, BkModes.TRANSPARENT);
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var bytes = ImageToByte(bitmap);
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SetBitmapBits(hbitmap, (uint)bytes.Length, bytes);
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}
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/// <summary>
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/// Required to use before calling drawing methods
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/// </summary>
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@ -349,6 +372,9 @@ namespace BizHawk.Client.EmuHawk.CustomControls
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[return: MarshalAs(UnmanagedType.Bool)]
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static extern bool BitBlt([In] IntPtr hdc, int nXDest, int nYDest, int nWidth, int nHeight, [In] IntPtr hdcSrc, int nXSrc, int nYSrc, int dwRop);
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[DllImport("gdi32.dll")]
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static extern int SetBitmapBits(IntPtr hbmp, uint cBytes, byte[] lpBits);
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#endregion
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#region Classes, Structs, and Enums
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@ -500,6 +500,8 @@ namespace BizHawk.Client.EmuHawk
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//Foreground
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DrawData(e);
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Gdi.DrawBitmap(Properties.Resources.te_arrow, 1, 1);
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Gdi.CopyToScreen();
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Gdi.EndOffScreenBitmap();
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}
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