fix problem with client.SetGameExtraPadding distortion in >1x window scales. This logic is insanely complex, so regressions are possible.
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@ -133,8 +133,8 @@ namespace BizHawk.Client.EmuHawk.Filters
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PS = trials[bestIndex];
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}
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vw = (int)(PS.X * textureWidth);
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vh = (int)(PS.Y * textureHeight);
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vw = (int)(PS.X * oldSourceWidth);
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vh = (int)(PS.Y * oldSourceHeight);
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widthScale = PS.X;
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heightScale = PS.Y;
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}
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