Added N64 GameShark Support.

This commit is contained in:
hegyak 2015-11-15 06:25:55 -08:00
parent 77e6239992
commit 0c8c5f81c6
1 changed files with 124 additions and 36 deletions

View File

@ -6,12 +6,14 @@ using System.Globalization;
namespace BizHawk.Client.EmuHawk
{
[ToolAttributes(released: true, supportedSystems: new[] { "GB" })]
[ToolAttributes(released: true, supportedSystems: new[] { "GB", "N64" })]
public partial class GameShark : Form, IToolForm, IToolFormAutoConfig
{
//We are using Memory Domains, so we NEED this.
[RequiredService]
private IMemoryDomains MemoryDomains { get; set; }
[RequiredService]
private IEmulator Emulator { get; set; }
public GameShark()
{
InitializeComponent();
@ -47,44 +49,128 @@ namespace BizHawk.Client.EmuHawk
private void btnGo_Click(object sender, EventArgs e)
{
//This line ONLY applies to GB/GBC codes.
if (txtCheat.Text.Length != 8)
{
MessageBox.Show("All GameShark and CodeBreaker cheats need to be Eight characters in Length", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
//Sample Input for GB/GBC:
//010FF6C1
//Becomes:
//Address C1F6
//Value 0F
string parseString = null;
string RAMAddress = null;
string RAMValue = null;
parseString = txtCheat.Text.Remove(0, 2);
//Now we need to break it down a little more.
RAMValue = parseString.Remove(2, 4);
parseString = parseString.Remove(0, 2);
//The issue is Endian... Time to get ultra clever. And Regret it.
//First Half
RAMAddress = parseString.Remove(0, 2);
RAMAddress = RAMAddress + parseString.Remove(2, 2);
//We now have our values.
//This part, is annoying...
try
//What System are we running?
switch (Emulator.SystemId)
{
//A Watch needs to be generated so we can make a cheat out of that. This is due to how the Cheat engine works.
//System Bus Domain, The Address to Watch, Byte size (Byte), Hex Display, Description. Not Big Endian.
var watch = Watch.GenerateWatch(MemoryDomains["System Bus"], long.Parse(RAMAddress, NumberStyles.HexNumber), Watch.WatchSize.Byte, Watch.DisplayType.Hex, txtDescription.Text, false);
//Take Watch, Add our Value we want, and it should be active when addded?
Global.CheatList.Add(new Cheat(watch, int.Parse(RAMValue, NumberStyles.HexNumber)));
//Clear old Inputs
txtCheat.Clear();
txtDescription.Clear();
}
catch (Exception ex)
{
MessageBox.Show("An Error occured:" + ex.GetType().ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
case "GB":
//This Check ONLY applies to GB/GBC codes.
if (txtCheat.Text.Length != 8)
{
MessageBox.Show("All GameShark cheats need to be Eight characters in Length", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
//Sample Input for GB/GBC:
//010FF6C1
//Becomes:
//Address C1F6
//Value 0F
parseString = txtCheat.Text.Remove(0, 2);
//Now we need to break it down a little more.
RAMValue = parseString.Remove(2, 4);
parseString = parseString.Remove(0, 2);
//The issue is Endian... Time to get ultra clever. And Regret it.
//First Half
RAMAddress = parseString.Remove(0, 2);
RAMAddress = RAMAddress + parseString.Remove(2, 2);
//We now have our values.
//This part, is annoying...
try
{
//A Watch needs to be generated so we can make a cheat out of that. This is due to how the Cheat engine works.
//System Bus Domain, The Address to Watch, Byte size (Byte), Hex Display, Description. Not Big Endian.
var watch = Watch.GenerateWatch(MemoryDomains["System Bus"], long.Parse(RAMAddress, NumberStyles.HexNumber), Watch.WatchSize.Byte, Watch.DisplayType.Hex, txtDescription.Text, false);
//Take Watch, Add our Value we want, and it should be active when addded?
Global.CheatList.Add(new Cheat(watch, int.Parse(RAMValue, NumberStyles.HexNumber)));
//Clear old Inputs
txtCheat.Clear();
txtDescription.Clear();
}
//Someone broke the world?
catch (Exception ex)
{
MessageBox.Show("An Error occured: " + ex.GetType().ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
break;
case "N64":
//N64 Cheats are going be more, limited/restricted. I am NOT going to support the non-8XXXXXXX YYYY style of codes. That's too much work/hassle.
//TODO: Find someone to impliment the Non-8XXXXXXX YYYY style of codes Or Ignore them all together?
//I think they can in theory work with straight conversion as written?
if (txtCheat.Text.Contains(" ") == false)
{
MessageBox.Show("All N64 GameShark Cheats need to contain a space after the eighth character", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
//Big Endian is USED constantly here. The question is, how do we determine if it's one or two bytes?
if (txtCheat.Text.StartsWith("8") == false)
{
MessageBox.Show("All N64 GameShark Cheats need to start with the number 8.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
if (txtCheat.Text.Length != 13)
{
MessageBox.Show("All N64 GameShark Cheats need to be 13 characters in length.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
//Now to get clever.
//Sample Input for N64:
//8133B21E 08FF
//Becomes:
//Address 33B21E
//Value 08FF
//Note, 8XXXXXXX 00YY
//Is Byte, not Word
//Remove the 8X Octect
parseString = txtCheat.Text.Remove(0, 2);
//Get RAM Address
RAMAddress = parseString.Remove(6, 5);
//Get RAM Value
RAMValue = parseString.Remove(0, 7);
//I need to determine if this is a Byte or Word.
//TODO: Make this suck less? I feel it's sloppy as is and it may be false-postive.
Boolean isByte = false;
string firstTwo = null;
firstTwo = RAMValue.Remove(2, 2);
//MessageBox.Show(firstTwo);
if (firstTwo == "00")
{
isByte = true;
}
try
{
//A Watch needs to be generated so we can make a cheat out of that. This is due to how the Cheat engine works.
//System Bus Domain, The Address to Watch, Byte size (Word), Hex Display, Description. Big Endian.
if (isByte == false)
{
//We have a Word (Double Byte) sized Value
var watch = Watch.GenerateWatch(MemoryDomains["RDRAM"], long.Parse(RAMAddress, NumberStyles.HexNumber), Watch.WatchSize.Word, Watch.DisplayType.Hex, txtDescription.Text, true);
//Take Watch, Add our Value we want, and it should be active when addded?
Global.CheatList.Add(new Cheat(watch, int.Parse(RAMValue, NumberStyles.HexNumber)));
}
if (isByte == true)
{
//We have a Byte sized value
var watch = Watch.GenerateWatch(MemoryDomains["RDRAM"], long.Parse(RAMAddress, NumberStyles.HexNumber), Watch.WatchSize.Byte, Watch.DisplayType.Hex, txtDescription.Text, true);
//Take Watch, Add our Value we want, and it should be active when addded?
Global.CheatList.Add(new Cheat(watch, int.Parse(RAMValue, NumberStyles.HexNumber)));
}
//Clear old Inputs
txtCheat.Clear();
txtDescription.Clear();
}
//Someone broke the world?
catch (Exception ex)
{
MessageBox.Show("An Error occured: " + ex.GetType().ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
break;
default:
//This should NEVER happen
break;
}
}
@ -97,7 +183,9 @@ namespace BizHawk.Client.EmuHawk
private void GameShark_Load(object sender, EventArgs e)
{
//Welp, let's determine what System we got.
//NOTE: This is a sloppy Debugger/testing code. For Bad Development usage. DO NOT release with that line uncommented
//MessageBox.Show(Emulator.SystemId);
}
}
}