TAStudio bugfixes: -Invalidated 'green' frames were displaying as white; also removed two unused color variables.
-When painting input upwards, the last frame hovered over wasn't set.
This commit is contained in:
parent
9b6ff71cac
commit
e499503a60
|
@ -66,12 +66,10 @@ namespace BizHawk.Client.EmuHawk
|
|||
public static Color CurrentFrame_InputLog = Color.FromArgb(0xB5E7F7);
|
||||
|
||||
public static Color GreenZone_FrameCol = Color.FromArgb(0xDDFFDD);
|
||||
public static Color GreenZone_Invalidated_FrameCol = Color.FromArgb(0xFFFFFF);
|
||||
public static Color GreenZone_InputLog = Color.FromArgb(0xC4F7C8);
|
||||
public static Color GreenZone_Invalidated_InputLog = Color.FromArgb(0xE0FBE0);
|
||||
|
||||
public static Color LagZone_FrameCol = Color.FromArgb(0xFFDCDD);
|
||||
public static Color LagZone_Invalidated_FrameCol = Color.FromArgb(0xFFE9E9);
|
||||
public static Color LagZone_InputLog = Color.FromArgb(0xF0D0D2);
|
||||
public static Color LagZone_Invalidated_InputLog = Color.FromArgb(0xF7E5E5);
|
||||
|
||||
|
@ -174,7 +172,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
color = record.WasLagged.Value ?
|
||||
LagZone_Invalidated_InputLog :
|
||||
GreenZone_Invalidated_FrameCol;
|
||||
GreenZone_Invalidated_InputLog;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -694,12 +692,12 @@ namespace BizHawk.Client.EmuHawk
|
|||
JumpToGreenzone();
|
||||
}
|
||||
}
|
||||
|
||||
// Left-click
|
||||
else if (TasView.IsPaintDown && e.NewCell.RowIndex.HasValue && !string.IsNullOrEmpty(_startBoolDrawColumn))
|
||||
{
|
||||
if (e.OldCell.RowIndex.HasValue && e.NewCell.RowIndex.HasValue)
|
||||
{
|
||||
for (var i = startVal + 1; i <= endVal; i++) // SuuperW: <= so that it will edit the cell you are hovering over. (Inclusive)
|
||||
for (int i = startVal; i <= endVal; i++) // Inclusive on both ends (drawing up or down)
|
||||
{
|
||||
bool setVal = _boolPaintState;
|
||||
if (_patternPaint && _boolPaintState)
|
||||
|
@ -719,7 +717,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
if (e.OldCell.RowIndex.HasValue && e.NewCell.RowIndex.HasValue)
|
||||
{
|
||||
for (var i = startVal + 1; i <= endVal; i++) // SuuperW: <= so that it will edit the cell you are hovering over. (Inclusive)
|
||||
for (int i = startVal; i <= endVal; i++) // Inclusive on both ends (drawing up or down)
|
||||
{
|
||||
float setVal = _floatPaintState;
|
||||
if (_patternPaint)
|
||||
|
|
Loading…
Reference in New Issue