Tastudio - go to frame stuff

This commit is contained in:
adelikat 2014-08-31 16:51:19 +00:00
parent 907ab29aaa
commit 3c23c5028d
3 changed files with 38 additions and 20 deletions

View File

@ -565,6 +565,12 @@ namespace BizHawk.Client.EmuHawk
{
_pauseOnFrame = value;
SetPauseStatusbarIcon();
if (value == null) // TODO: make an Event handler instead, but the logic here is that after turbo seeking, tools will want to do a real update when the emulator finally pauses
{
GlobalWin.Tools.UpdateToolsBefore();
GlobalWin.Tools.UpdateToolsAfter();
}
}
}

View File

@ -26,7 +26,19 @@ namespace BizHawk.Client.EmuHawk
public void FastUpdate()
{
// TODO: think more about this
if (!IsHandleCreated || IsDisposed || _currentTasMovie == null)
{
return;
}
if (_currentTasMovie.IsRecording)
{
TasView.LastVisibleRow = _currentTasMovie.InputLogLength - 1;
}
else
{
TasView.LastVisibleRow = Global.Emulator.Frame;
}
}
public void Restart()

View File

@ -244,6 +244,20 @@ namespace BizHawk.Client.EmuHawk
GoToFrame(marker.Frame);
}
private void StartAtNearestFrameAndEmulate(int frame)
{
_currentTasMovie.SwitchToPlay();
var closestState = _currentTasMovie.GetStateClosestToFrame(frame);
if (closestState != null)
{
Global.Emulator.LoadStateBinary(new BinaryReader(new MemoryStream(closestState.ToArray())));
}
GlobalWin.MainForm.PauseOnFrame = frame;
GlobalWin.MainForm.UnpauseEmulator();
}
private void GoToFrame(int frame)
{
// If past greenzone, emulate and capture states
@ -273,15 +287,8 @@ namespace BizHawk.Client.EmuHawk
}
else // Get as close as we can then emulate there
{
_currentTasMovie.SwitchToPlay();
var closestState = _currentTasMovie.GetStateClosestToFrame(frame);
if (closestState != null)
{
Global.Emulator.LoadStateBinary(new BinaryReader(new MemoryStream(closestState.ToArray())));
}
GlobalWin.MainForm.UnpauseEmulator();
GlobalWin.MainForm.PauseOnFrame = frame;
StartAtNearestFrameAndEmulate(frame);
return;
}
}
else // We are going foward
@ -297,22 +304,15 @@ namespace BizHawk.Client.EmuHawk
}
else
{
_currentTasMovie.SwitchToPlay();
var closestState = _currentTasMovie.GetStateClosestToFrame(frame);
if (closestState != null)
{
Global.Emulator.LoadStateBinary(new BinaryReader(new MemoryStream(closestState.ToArray())));
}
GlobalWin.MainForm.UnpauseEmulator();
GlobalWin.MainForm.PauseOnFrame = frame;
StartAtNearestFrameAndEmulate(frame);
return;
}
}
}
else // Emulate to a future frame
{
// TODO: get the last greenzone frame and go there
_currentTasMovie.SwitchToPlay(); // TODO: stop copy/pasting this logic
_currentTasMovie.SwitchToPlay();
Global.Emulator.LoadStateBinary(new BinaryReader(new MemoryStream(_currentTasMovie[_currentTasMovie.LastEmulatedFrame].State.ToArray())));
GlobalWin.MainForm.UnpauseEmulator();
if(Global.Config.TAStudioAutoPause)