Add .do and .po files as Apple II files
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@ -1857,7 +1857,7 @@ namespace BizHawk.Client.EmuHawk
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if (VersionInfo.DeveloperBuild)
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{
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return FormatFilter(
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"Rom Files", "*.nes;*.fds;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.a26;*.a78;*.lnx;*.m3u;*.cue;*.ccd;*.exe;*.gb;*.gbc;*.gba;*.gen;*.md;*.col;.int;*.smc;*.sfc;*.prg;*.d64;*.g64;*.crt;*.sgb;*.xml;*.z64;*.v64;*.n64;*.ws;*.wsc;*.dsk;%ARCH%",
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"Rom Files", "*.nes;*.fds;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.a26;*.a78;*.lnx;*.m3u;*.cue;*.ccd;*.exe;*.gb;*.gbc;*.gba;*.gen;*.md;*.col;.int;*.smc;*.sfc;*.prg;*.d64;*.g64;*.crt;*.sgb;*.xml;*.z64;*.v64;*.n64;*.ws;*.wsc;*.dsk;*.do;*.po;%ARCH%",
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"Music Files", "*.psf;*.sid;*.nsf",
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"Disc Images", "*.cue;*.ccd;*.m3u",
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"NES", "*.nes;*.fds;*.nsf;%ARCH%",
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@ -1881,7 +1881,7 @@ namespace BizHawk.Client.EmuHawk
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"SID Commodore 64 Music File", "*.sid;%ARCH%",
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"Nintendo 64", "*.z64;*.v64;*.n64",
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"WonderSwan", "*.ws;*.wsc;%ARCH%",
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"Apple II", "*.dsk;%ARCH%",
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"Apple II", "*.dsk;*.do;*.po;%ARCH%",
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"All Files", "*.*");
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}
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@ -341,6 +341,8 @@ namespace BizHawk.Emulation.Common
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break;
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case ".DSK":
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case ".PO":
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case ".DO":
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game.System = "AppleII";
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break;
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}
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