Merge branch 'master' of https://github.com/TASVideos/bizhawk
This commit is contained in:
commit
542d871ac3
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@ -238,7 +238,7 @@ namespace BizHawk.Client.Common
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try
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{
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var ext = file.Extension.ToLower();
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var ext = file.Extension.ToLowerInvariant();
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if (ext == ".m3u")
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{
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//HACK ZONE - currently only psx supports m3u
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@ -398,7 +398,7 @@ namespace BizHawk.Client.Common
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break;
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}
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}
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else if (file.Extension.ToLower() == ".xml")
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else if (file.Extension.ToLowerInvariant() == ".xml")
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{
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try
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{
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@ -463,22 +463,39 @@ namespace BizHawk.Client.Common
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}
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}
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}
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else if (file.Extension.ToLowerInvariant() == ".psf" || file.Extension.ToLowerInvariant() == ".minipsf")
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{
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Func<Stream, int, byte[]> cbDeflater = (Stream instream, int size) =>
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{
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var inflater = new ICSharpCode.SharpZipLib.Zip.Compression.Inflater(false);
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var iis = new ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream(instream, inflater);
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MemoryStream ret = new MemoryStream();
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iis.CopyTo(ret);
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return ret.ToArray();
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};
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PSF psf = new PSF();
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psf.Load(path, cbDeflater);
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nextEmulator = new Octoshock(nextComm, psf, GetCoreSettings<Octoshock>(), GetCoreSyncSettings<Octoshock>());
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nextEmulator.CoreComm.RomStatusDetails = "It's a PSF, what do you want.";
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//total garbage, this
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rom = new RomGame(file);
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game = rom.GameInfo;
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}
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else // most extensions
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{
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rom = new RomGame(file);
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//hacky for now
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if (file.Extension.ToLower() == ".exe")
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{
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if (file.Extension.ToLowerInvariant() == ".exe")
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rom.GameInfo.System = "PSX";
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}
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if (string.IsNullOrEmpty(rom.GameInfo.System))
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{
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// Has the user picked a preference for this extension?
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if (PreferredPlatformIsDefined(rom.Extension.ToLower()))
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if (PreferredPlatformIsDefined(rom.Extension.ToLowerInvariant()))
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{
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rom.GameInfo.System = Global.Config.PreferredPlatformsForExtensions[rom.Extension.ToLower()];
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rom.GameInfo.System = Global.Config.PreferredPlatformsForExtensions[rom.Extension.ToLowerInvariant()];
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}
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else if (ChoosePlatform != null)
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{
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@ -499,7 +516,7 @@ namespace BizHawk.Client.Common
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var isXml = false;
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// other xml has already been handled
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if (file.Extension.ToLower() == ".xml")
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if (file.Extension.ToLowerInvariant() == ".xml")
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{
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game.System = "SNES";
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isXml = true;
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@ -1864,7 +1864,7 @@ namespace BizHawk.Client.EmuHawk
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{
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return FormatFilter(
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"Rom Files", "*.nes;*.fds;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.a26;*.a78;*.lnx;*.m3u;*.cue;*.ccd;*.exe;*.gb;*.gbc;*.gba;*.gen;*.md;*.col;.int;*.smc;*.sfc;*.prg;*.d64;*.g64;*.crt;*.sgb;*.xml;*.z64;*.v64;*.n64;*.ws;*.wsc;*.dsk;*.do;*.po;%ARCH%",
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"Music Files", "*.psf;*.sid;*.nsf",
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"Music Files", "*.psf;*.minipsf;*.sid;*.nsf",
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"Disc Images", "*.cue;*.ccd;*.m3u",
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"NES", "*.nes;*.fds;*.nsf;%ARCH%",
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"Super NES", "*.smc;*.sfc;*.xml;%ARCH%",
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@ -1882,7 +1882,7 @@ namespace BizHawk.Client.EmuHawk
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"Colecovision", "*.col;%ARCH%",
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"Intellivision (very experimental)", "*.int;*.bin;*.rom;%ARCH%",
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"PSX Executables (experimental)", "*.exe",
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"PSF Playstation Sound File (not supported)", "*.psf",
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"PSF Playstation Sound File", "*.psf;*.minipsf",
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"Commodore 64 (experimental)", "*.prg; *.d64, *.g64; *.crt;%ARCH%",
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"SID Commodore 64 Music File", "*.sid;%ARCH%",
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"Nintendo 64", "*.z64;*.v64;*.n64",
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@ -217,7 +217,7 @@ namespace BizHawk.Client.MultiHawk
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"Colecovision", "*.col;%ARCH%",
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"Intellivision (very experimental)", "*.int;*.bin;*.rom;%ARCH%",
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"PSX Executables (experimental)", "*.exe",
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"PSF Playstation Sound File (not supported)", "*.psf",
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"PSF Playstation Sound File", "*.psf;*.minipsf",
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"Commodore 64 (experimental)", "*.prg; *.d64, *.g64; *.crt;%ARCH%",
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"SID Commodore 64 Music File", "*.sid;%ARCH%",
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"Nintendo 64", "*.z64;*.v64;*.n64",
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@ -284,6 +284,7 @@ namespace BizHawk.Emulation.Common
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break;
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case ".PSF":
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case ".MINIPSF":
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game.System = "PSX";
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break;
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@ -769,6 +769,7 @@
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<Compile Include="Consoles\Sony\PSP\PSP.cs" />
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<Compile Include="Consoles\Sony\PSX\Octoshock.cs" />
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<Compile Include="Consoles\Sony\PSX\OctoshockDll.cs" />
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<Compile Include="Consoles\Sony\PSX\PSF.cs" />
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<Compile Include="Consoles\WonderSwan\BizSwan.cs" />
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<Compile Include="Consoles\WonderSwan\WonderSwan.cs" />
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<Compile Include="Consoles\WonderSwan\WonderSwan.Controller.cs">
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@ -221,9 +221,21 @@ namespace BizHawk.Emulation.Cores.Sony.PSX
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public List<string> HackyDiscButtons = new List<string>();
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public Octoshock(CoreComm comm, PSF psf, object settings, object syncSettings)
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{
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Load(comm, null, null, null, settings, syncSettings, psf);
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OctoshockDll.shock_PowerOn(psx);
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}
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//note: its annoying that we have to have a disc before constructing this.
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//might want to change that later. HOWEVER - we need to definitely have a region, at least
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public Octoshock(CoreComm comm, List<DiscSystem.Disc> discs, List<string> discNames, byte[] exe, object settings, object syncSettings)
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{
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Load(comm, discs, discNames, exe, settings, syncSettings, null);
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OctoshockDll.shock_PowerOn(psx);
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}
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void Load(CoreComm comm, List<DiscSystem.Disc> discs, List<string> discNames, byte[] exe, object settings, object syncSettings, PSF psf)
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{
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ServiceProvider = new BasicServiceProvider(this);
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(ServiceProvider as BasicServiceProvider).Register<ITraceable>(tracer);
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@ -237,14 +249,14 @@ namespace BizHawk.Emulation.Cores.Sony.PSX
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Attach();
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HackyDiscButtons.AddRange(discNames);
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//assume this region for EXE and PSF, maybe not correct though
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string firmwareRegion = "U";
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SystemRegion = OctoshockDll.eRegion.NA;
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if (discs != null)
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{
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HackyDiscButtons.AddRange(discNames);
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foreach (var disc in discs)
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{
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var discInterface = new DiscInterface(disc,
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@ -326,11 +338,25 @@ namespace BizHawk.Emulation.Cores.Sony.PSX
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CurrentTrayOpen = false;
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CurrentDiscIndexMounted = 1;
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}
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else
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else if (psf == null)
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{
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//must be an exe
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fixed (byte* pExeBuffer = exe)
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OctoshockDll.shock_MountEXE(psx, pExeBuffer, exe.Length);
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OctoshockDll.shock_MountEXE(psx, pExeBuffer, exe.Length, false);
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//start with no disc inserted and tray closed
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CurrentTrayOpen = false;
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CurrentDiscIndexMounted = 0;
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OctoshockDll.shock_CloseTray(psx);
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}
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else
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{
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//must be a psf
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if(psf.LibData != null)
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fixed (byte* pBuf = psf.LibData)
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OctoshockDll.shock_MountEXE(psx, pBuf, psf.LibData.Length, true);
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fixed (byte* pBuf = psf.Data)
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OctoshockDll.shock_MountEXE(psx, pBuf, psf.Data.Length, false);
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//start with no disc inserted and tray closed
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CurrentTrayOpen = false;
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@ -359,8 +385,6 @@ namespace BizHawk.Emulation.Cores.Sony.PSX
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//do this after framebuffers and peripherals and whatever crap are setup. kind of lame, but thats how it is for now
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StudySaveBufferSize();
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OctoshockDll.shock_PowerOn(psx);
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}
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public IEmulatorServiceProvider ServiceProvider { get; private set; }
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@ -535,7 +559,7 @@ namespace BizHawk.Emulation.Cores.Sony.PSX
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CurrentDiscIndexMounted = requestedDisc;
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}
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if (CurrentDiscIndexMounted == 0)
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if (CurrentDiscIndexMounted == 0 || discInterfaces.Count == 0)
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{
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currentDiscInterface = null;
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OctoshockDll.shock_SetDisc(psx, IntPtr.Zero);
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@ -197,7 +197,7 @@ namespace BizHawk.Emulation.Cores.Sony.PSX
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public static extern int shock_Peripheral_PollActive(IntPtr psx, int address, bool clear);
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[DllImport(dd, CallingConvention = cc)]
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public static extern int shock_MountEXE(IntPtr psx, void* exebuf, int size);
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public static extern int shock_MountEXE(IntPtr psx, void* exebuf, int size, bool ignore_pcsp);
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[DllImport(dd, CallingConvention = cc)]
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public static extern int shock_PowerOn(IntPtr psx);
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@ -0,0 +1,69 @@
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using System;
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using System.IO;
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using System.Collections.Generic;
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using BizHawk.Common.IOExtensions;
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namespace BizHawk.Emulation.Cores.Sony.PSX
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{
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public class PSF
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{
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public Dictionary<string, string> TagsDictionary = new Dictionary<string, string>();
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public List<string> LooseTags = new List<string>();
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public byte[] Data;
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public byte[] LibData;
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public bool Load(string fpPSF, Func<Stream,int,byte[]> cbDeflater)
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{
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using(var fs = File.OpenRead(fpPSF))
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{
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//not endian safe
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var br = new BinaryReader(fs);
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var sig = br.ReadStringFixedAscii(4);
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if (sig != "PSF\x1")
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return false;
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int reserved_size = br.ReadInt32();
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int compressed_size = br.ReadInt32();
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int compressed_crc32 = br.ReadInt32();
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//load tags
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//tags run until the end of the file
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fs.Position = 16 + reserved_size + compressed_size;
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if (br.ReadStringFixedAscii(5) == "[TAG]")
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{
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var tagstring = br.ReadStringFixedAscii((int)(fs.Length - fs.Position)).Replace("\r\n","\n");
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foreach (var tag in tagstring.Split('\n', '\x0'))
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{
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if (tag.Trim() == "")
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continue;
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int eq = tag.IndexOf('=');
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if (eq != -1)
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TagsDictionary[tag.Substring(0, eq)] = tag.Substring(eq + 1);
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else
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LooseTags.Add(tag);
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}
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}
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//load compressed section buffer
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fs.Position = 16 + reserved_size;
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Data = cbDeflater(fs, compressed_size);
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//load lib if needed
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if (TagsDictionary.ContainsKey("_lib"))
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{
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var fpLib = Path.Combine(Path.GetDirectoryName(fpPSF), TagsDictionary["_lib"]);
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if (!File.Exists(fpLib))
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return false;
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PSF lib = new PSF();
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if (!lib.Load(fpLib,cbDeflater))
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return false;
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LibData = lib.Data;
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}
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}
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return true;
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}
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}
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}
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@ -280,6 +280,7 @@ namespace BizHawk.Emulation.Cores
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public static SimpleMagicRecord PSX = new SimpleMagicRecord { Offset = 0x24E0, Key = " Licensed by Sony Computer Entertainment" }; //there might be other ideas for checking in mednafen sources, if we need them
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public static SimpleMagicRecord PSX_EXE = new SimpleMagicRecord { Key = "PS-X EXE\0" };
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public static SimpleMagicRecord PSP = new SimpleMagicRecord { Offset = 0x8000, Key = "\x01CD001\x01\0x00PSP GAME" };
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public static SimpleMagicRecord PSF = new SimpleMagicRecord { Offset = 0, Key = "PSF\x1" };
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//https://sites.google.com/site/atari7800wiki/a78-header
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public static SimpleMagicRecord A78 = new SimpleMagicRecord { Offset = 0, Key = "\x01ATARI7800" };
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@ -348,7 +349,7 @@ namespace BizHawk.Emulation.Cores
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{ "GEN", new ExtensionInfo(FileIDType.SMD, null ) },
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//nothing yet...
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{ "PSF", new ExtensionInfo(FileIDType.PSF, null) },
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{ "PSF", new ExtensionInfo(FileIDType.PSF, (j)=>Test_Simple(j,FileIDType.PSF,SimpleMagics.PSF) ) },
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{ "INT", new ExtensionInfo(FileIDType.INT, null) },
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{ "SFC", new ExtensionInfo(FileIDType.SFC, null) },
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{ "SMC", new ExtensionInfo(FileIDType.SFC, null) },
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Binary file not shown.
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@ -146,25 +146,6 @@ uint32 PSX_GetRandU32(uint32 mina, uint32 maxa)
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return PSX_PRNG.RandU32(mina, maxa);
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}
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#ifdef WANT_PSF
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class PSF1Loader : public PSFLoader
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{
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public:
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PSF1Loader(MDFNFILE *fp);
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virtual ~PSF1Loader();
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virtual void HandleEXE(const uint8 *data, uint32 len, bool ignore_pcsp = false);
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PSFTags tags;
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};
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#else
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class PSF1Loader {};
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#endif
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static PSF1Loader *psf_loader = NULL;
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static std::vector<CDIF*> *cdifs = NULL;
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static std::vector<const char *> cdifs_scex_ids;
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@ -1404,7 +1385,7 @@ EW_EXPORT s32 shock_Step(void* psx, eShockStep step)
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SPU->StartFrame(espec.SoundRate, ResampleQuality);
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Running = -1;
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timestamp = CPU->Run(timestamp, psf_loader == NULL && psx_dbg_level >= PSX_DBG_BIOS_PRINT, psf_loader != NULL);
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timestamp = CPU->Run(timestamp, psx_dbg_level >= PSX_DBG_BIOS_PRINT, /*psf_loader != NULL*/ false); //huh?
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assert(timestamp);
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ForceEventUpdates(timestamp);
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@ -1818,42 +1799,16 @@ static void LoadEXE(const uint8 *data, const uint32 size, bool ignore_pcsp = fal
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po += 4;
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}
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EW_EXPORT s32 shock_MountEXE(void* psx, void* exebuf, s32 size)
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EW_EXPORT s32 shock_MountEXE(void* psx, void* exebuf, s32 size, s32 ignore_pcsp)
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{
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LoadEXE((uint8*)exebuf, (uint32)size);
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LoadEXE((uint8*)exebuf, (uint32)size, !!ignore_pcsp);
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return SHOCK_OK;
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}
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#ifdef WANT_PSF
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PSF1Loader::PSF1Loader(MDFNFILE *fp)
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{
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tags = Load(0x01, 2033664, fp);
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}
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||||
|
||||
|
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PSF1Loader::~PSF1Loader()
|
||||
{
|
||||
|
||||
}
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||||
|
||||
|
||||
void PSF1Loader::HandleEXE(const uint8 *data, uint32 size, bool ignore_pcsp)
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||||
{
|
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LoadEXE(data, size, ignore_pcsp);
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}
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#endif
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|
||||
static void Cleanup(void)
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{
|
||||
TextMem.resize(0);
|
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|
||||
if(psf_loader)
|
||||
{
|
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delete psf_loader;
|
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psf_loader = NULL;
|
||||
}
|
||||
|
||||
if(CDC)
|
||||
{
|
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delete CDC;
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||||
|
@ -1903,16 +1858,6 @@ static void Cleanup(void)
|
|||
|
||||
static void CloseGame(void)
|
||||
{
|
||||
if(!psf_loader)
|
||||
{
|
||||
for(int i = 0; i < 8; i++)
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{
|
||||
//DAW
|
||||
//FIO->SaveMemcard(i, MDFN_MakeFName(MDFNMKF_SAV, 0, ext).c_str());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Cleanup();
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||||
}
|
||||
|
||||
|
|
|
@ -339,7 +339,7 @@ EW_EXPORT s32 shock_Peripheral_MemcardTransact(void* psx, s32 address, ShockMemc
|
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EW_EXPORT s32 shock_Peripheral_PollActive(void* psx, s32 address, s32 clear);
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||||
//Mounts a PS-EXE executable
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EW_EXPORT s32 shock_MountEXE(void* psx, void* exebuf, s32 size);
|
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EW_EXPORT s32 shock_MountEXE(void* psx, void* exebuf, s32 size, s32 ignore_pcsp);
|
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//Sets the power to ON. Returns SHOCK_NOCANDO if already on.
|
||||
EW_EXPORT s32 shock_PowerOn(void* psx);
|
||||
|
|
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