Add a tools folder and map paths of things like watch files, debug stuff, etc there rather than defaulting to cluttering up the bizhawk root folder
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@ -151,11 +151,12 @@ namespace BizHawk.Client.Common
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new PathEntry { System = "Global_NULL", SystemDisplayName="Global", Type = "Movies", Path = Path.Combine(".", "Movies"), Ordinal = 4 },
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new PathEntry { System = "Global_NULL", SystemDisplayName="Global", Type = "Movie backups", Path = Path.Combine(".", "Movies", "backup"), Ordinal = 5 },
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new PathEntry { System = "Global_NULL", SystemDisplayName="Global", Type = "Lua", Path = Path.Combine(".", "Lua"), Ordinal = 6 },
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new PathEntry { System = "Global_NULL", SystemDisplayName="Global", Type = "Watch (.wch)", Path = ".", Ordinal = 7 },
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new PathEntry { System = "Global_NULL", SystemDisplayName="Global", Type = "Watch (.wch)", Path = Path.Combine(".", "Tools"), Ordinal = 7 },
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new PathEntry { System = "Global_NULL", SystemDisplayName="Global", Type = "A/V Dumps", Path = ".", Ordinal = 8 },
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new PathEntry { System = "Global_NULL", SystemDisplayName="Global", Type = "Debug Logs", Path = ".", Ordinal = 9 },
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new PathEntry { System = "Global_NULL", SystemDisplayName="Global", Type = "Debug Logs", Path = Path.Combine(".", "Tools"), Ordinal = 9 },
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new PathEntry { System = "Global_NULL", SystemDisplayName="Global", Type = "Macros", Path = Path.Combine(".", "Movies", "Macros"), Ordinal = 10 },
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new PathEntry { System = "Global_NULL", SystemDisplayName="Global", Type = "TAStudio states", Path = Path.Combine(".", "Movies", "TAStudio states"), Ordinal = 11 },
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new PathEntry { System = "Global_NULL", SystemDisplayName="Global", Type = "Multi-Disk Bundles", Path = Path.Combine(".", "Tools"), Ordinal = 12 },
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new PathEntry { System = "INTV", SystemDisplayName="Intellivision", Type = "Base", Path = Path.Combine(".", "Intellivision"), Ordinal = 0 },
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new PathEntry { System = "INTV", SystemDisplayName="Intellivision", Type = "ROM", Path = ".", Ordinal = 1 },
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@ -210,7 +210,7 @@ namespace BizHawk.Client.EmuHawk
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private void BrowseBtn_Click(object sender, EventArgs e)
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{
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string filename = string.Empty;
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string initialDirectory = PathManager.MakeAbsolutePath(Global.Config.PathEntries["Global_NULL", "ROM"].Path, "Global_NULL");
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string initialDirectory = PathManager.MakeAbsolutePath(Global.Config.PathEntries["Global_NULL", "Multi-Disk Bundles"].Path, "Global_NULL");
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if (!Global.Game.IsNullInstance)
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{
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