Start a Macro Input tool

This commit is contained in:
adelikat 2015-03-08 20:11:02 +00:00
parent a13d74af14
commit aaa615533b
6 changed files with 294 additions and 0 deletions

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@ -810,6 +810,12 @@
<Compile Include="tools\Lua\SyncTextBox.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="tools\Macros\MacroInput.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="tools\Macros\MacroInput.Designer.cs">
<DependentUpon>MacroInput.cs</DependentUpon>
</Compile>
<Compile Include="tools\NES\BarcodeEntry.cs">
<SubType>Form</SubType>
</Compile>
@ -1332,6 +1338,9 @@
<EmbeddedResource Include="tools\Lua\LuaWinform.resx">
<DependentUpon>LuaWinform.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="tools\Macros\MacroInput.resx">
<DependentUpon>MacroInput.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="tools\NES\BarcodeEntry.resx">
<DependentUpon>BarcodeEntry.cs</DependentUpon>
</EmbeddedResource>

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@ -381,6 +381,7 @@
this.ClearSRAMContextMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.ShowMenuContextMenuSeparator = new System.Windows.Forms.ToolStripSeparator();
this.ShowMenuContextMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.MacroToolMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.MainformMenu.SuspendLayout();
this.MainStatusBar.SuspendLayout();
this.MainFormContextMenu.SuspendLayout();
@ -1752,6 +1753,7 @@
this.TraceLoggerMenuItem,
this.DebuggerMenuItem,
this.TAStudioMenuItem,
this.MacroToolMenuItem,
this.VirtualPadMenuItem,
this.toolStripSeparator11,
this.CheatsMenuItem,
@ -3362,6 +3364,13 @@
this.ShowMenuContextMenuItem.Text = "Show Menu";
this.ShowMenuContextMenuItem.Click += new System.EventHandler(this.ShowMenuContextMenuItem_Click);
//
// MacroToolMenuItem
//
this.MacroToolMenuItem.Name = "MacroToolMenuItem";
this.MacroToolMenuItem.Size = new System.Drawing.Size(183, 22);
this.MacroToolMenuItem.Text = "&Macro Tool";
this.MacroToolMenuItem.Click += new System.EventHandler(this.MacroToolMenuItem_Click);
//
// MainForm
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
@ -3753,6 +3762,7 @@
private System.Windows.Forms.ToolStripMenuItem GenesisGameGenieECDC;
private System.Windows.Forms.ToolStripStatusLabel UpdateNotification;
private System.Windows.Forms.ToolStripMenuItem PSXControllerSettingsMenuItem;
private System.Windows.Forms.ToolStripMenuItem MacroToolMenuItem;
}
}

View File

@ -1147,6 +1147,11 @@ namespace BizHawk.Client.EmuHawk
GlobalWin.Tools.Load<TAStudio>();
}
private void MacroToolMenuItem_Click(object sender, EventArgs e)
{
GlobalWin.Tools.Load<MacroInputTool>();
}
private void VirtualPadMenuItem_Click(object sender, EventArgs e)
{
GlobalWin.Tools.Load<VirtualpadTool>();

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@ -0,0 +1,88 @@
namespace BizHawk.Client.EmuHawk
{
partial class MacroInputTool
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.MacroMenu = new System.Windows.Forms.MenuStrip();
this.FileSubMenu = new System.Windows.Forms.ToolStripMenuItem();
this.ExitMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.MacroMenu.SuspendLayout();
this.SuspendLayout();
//
// MacroMenu
//
this.MacroMenu.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.FileSubMenu});
this.MacroMenu.Location = new System.Drawing.Point(0, 0);
this.MacroMenu.Name = "MacroMenu";
this.MacroMenu.Size = new System.Drawing.Size(352, 24);
this.MacroMenu.TabIndex = 0;
this.MacroMenu.Text = "menuStrip1";
//
// FileSubMenu
//
this.FileSubMenu.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.ExitMenuItem});
this.FileSubMenu.Name = "FileSubMenu";
this.FileSubMenu.Size = new System.Drawing.Size(37, 20);
this.FileSubMenu.Text = "&File";
//
// ExitMenuItem
//
this.ExitMenuItem.Name = "ExitMenuItem";
this.ExitMenuItem.ShortcutKeyDisplayString = "Alt+F4";
this.ExitMenuItem.Size = new System.Drawing.Size(152, 22);
this.ExitMenuItem.Text = "E&xit";
this.ExitMenuItem.Click += new System.EventHandler(this.ExitMenuItem_Click);
//
// MacroInputTool
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(352, 332);
this.Controls.Add(this.MacroMenu);
this.MainMenuStrip = this.MacroMenu;
this.Name = "MacroInputTool";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Macro Input";
this.Load += new System.EventHandler(this.MacroInputTool_Load);
this.MacroMenu.ResumeLayout(false);
this.MacroMenu.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.MenuStrip MacroMenu;
private System.Windows.Forms.ToolStripMenuItem FileSubMenu;
private System.Windows.Forms.ToolStripMenuItem ExitMenuItem;
}
}

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@ -0,0 +1,59 @@
using BizHawk.Emulation.Common;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace BizHawk.Client.EmuHawk
{
public partial class MacroInputTool : Form, IToolFormAutoConfig
{
[RequiredService]
private IEmulator Emulator { get; set; }
public MacroInputTool()
{
InitializeComponent();
}
private void MacroInputTool_Load(object sender, EventArgs e)
{
}
public void Restart()
{
}
public void UpdateValues()
{
}
public void FastUpdate()
{
}
public bool AskSaveChanges()
{
return true;
}
public bool UpdateBefore
{
get { return true; } // TODO: think about this
}
private void ExitMenuItem_Click(object sender, EventArgs e)
{
Close();
}
}
}

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@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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The primary goals of this format is to allow a simple XML format
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<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
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Classes that don't support this are serialized and stored with the
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The mimetype is used for serialized objects, and tells the
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value : The object must be serialized with
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: and then encoded with base64 encoding.
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value : The object must be serialized with
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: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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: and then encoded with base64 encoding.
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:element name="resheader">
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