Tastudio - Branches - show frame buffer when hovering on the branch #, still a lot of tweaking to do
This commit is contained in:
parent
3ea0d66785
commit
b67fda05f5
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@ -968,6 +968,12 @@
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<Compile Include="tools\TAStudio\PatternsForm.Designer.cs">
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<DependentUpon>PatternsForm.cs</DependentUpon>
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</Compile>
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<Compile Include="tools\TAStudio\ScreenshotPopupControl.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="tools\TAStudio\ScreenshotPopupControl.Designer.cs">
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<DependentUpon>ScreenshotPopupControl.cs</DependentUpon>
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</Compile>
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<Compile Include="tools\TAStudio\TAStudio.Callbacks.cs">
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<DependentUpon>TAStudio.cs</DependentUpon>
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<SubType>Form</SubType>
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@ -1448,6 +1454,9 @@
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<EmbeddedResource Include="tools\TAStudio\PlaybackBox.resx">
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<DependentUpon>PlaybackBox.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="tools\TAStudio\ScreenshotPopupControl.resx">
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<DependentUpon>ScreenshotPopupControl.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="tools\TAStudio\TAStudio.resx">
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<DependentUpon>TAStudio.cs</DependentUpon>
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</EmbeddedResource>
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@ -35,7 +35,7 @@
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this.toolStripSeparator1 = new System.Windows.Forms.ToolStripSeparator();
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this.AddContextMenu = new System.Windows.Forms.ToolStripMenuItem();
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this.RemoveBranchContextMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.BranchView = new InputRoll();
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this.BranchView = new BizHawk.Client.EmuHawk.InputRoll();
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this.BookmarksBranchesGroupBox.SuspendLayout();
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this.BranchesContextMenu.SuspendLayout();
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this.SuspendLayout();
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@ -95,19 +95,29 @@
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//
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// BranchView
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//
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this.BranchView.AllowColumnReorder = false;
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this.BranchView.AllowColumnResize = false;
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this.BranchView.AlwaysScroll = false;
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this.BranchView.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.BranchView.CellHeightPadding = 0;
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this.BranchView.ContextMenuStrip = this.BranchesContextMenu;
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this.BranchView.FullRowSelect = true;
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this.BranchView.GridLines = true;
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this.BranchView.HideWasLagFrames = false;
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this.BranchView.HorizontalOrientation = false;
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this.BranchView.LagFramesToHide = 0;
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this.BranchView.Location = new System.Drawing.Point(6, 19);
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this.BranchView.MaxCharactersInHorizontal = 1;
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this.BranchView.MultiSelect = false;
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this.BranchView.Name = "BranchView";
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this.BranchView.RowCount = 0;
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this.BranchView.ScrollSpeed = 182;
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this.BranchView.Size = new System.Drawing.Size(186, 224);
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this.BranchView.TabIndex = 0;
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this.BranchView.UseCustomBackground = true;
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this.BranchView.CellHovered += new BizHawk.Client.EmuHawk.InputRoll.HoverEventHandler(this.BranchView_CellHovered);
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this.BranchView.MouseDoubleClick += new System.Windows.Forms.MouseEventHandler(this.BranchView_MouseDoubleClick);
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this.BranchView.MouseMove += new System.Windows.Forms.MouseEventHandler(this.BranchView_MouseMove);
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//
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// BookmarksBranchesBox
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//
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@ -218,5 +218,42 @@ namespace BizHawk.Client.EmuHawk
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// TODO: refactor, creating a branch shouldn't be in context menu click event
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AddContextMenu_Click(null, null);
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}
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private void BranchView_CellHovered(object sender, InputRoll.CellEventArgs e)
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{
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if (e.NewCell != null && e.NewCell.RowIndex.HasValue && e.NewCell.Column != null && e.NewCell.RowIndex < Branches.Count)
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{
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if (e.NewCell.Column.Name == BranchNumberColumnName)
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{
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ScreenShotPopUp(Branches[e.NewCell.RowIndex.Value], e.NewCell.RowIndex.Value);
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}
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}
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else
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{
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CloseScreenShotPopUp();
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}
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}
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private void BranchView_MouseMove(object sender, MouseEventArgs e)
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{
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if (BranchView.CurrentCell == null || !BranchView.CurrentCell.RowIndex.HasValue || BranchView.CurrentCell.Column == null)
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{
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CloseScreenShotPopUp();
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}
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}
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private void CloseScreenShotPopUp()
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{
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Tastudio.ScreenshotControl.Visible = false;
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}
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private void ScreenShotPopUp(TasBranch branch, int index)
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{
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Tastudio.ScreenshotControl.Location = new Point(
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this.Location.X - branch.OSDFrameBuffer.Width - ScreenshotPopupControl.BorderWidth,
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this.Location.Y + ((BranchView.RowHeight * index) + BranchView.RowHeight) - branch.OSDFrameBuffer.Height - ScreenshotPopupControl.BorderWidth);
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Tastudio.ScreenshotControl.Visible = true;
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Tastudio.ScreenshotControl.Branch = branch;
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}
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}
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}
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@ -2257,6 +2257,9 @@ namespace BizHawk.Client.EmuHawk
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/// </summary>
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private int CellWidth { get; set; }
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[Browsable(false)]
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public int RowHeight { get { return CellHeight; } }
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/// <summary>
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/// The height of a cell in Vertical Orientation. Only can be changed by changing the Font or CellPadding.
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/// </summary>
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@ -0,0 +1,46 @@
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namespace BizHawk.Client.EmuHawk
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{
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partial class ScreenshotPopupControl
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.SuspendLayout();
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//
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// ScreenshotPopupControl
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Name = "ScreenshotPopupControl";
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this.Size = new System.Drawing.Size(237, 255);
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this.Load += new System.EventHandler(this.ScreenshotPopupControl_Load);
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this.ResumeLayout(false);
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}
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#endregion
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}
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}
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@ -0,0 +1,47 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Windows.Forms;
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using BizHawk.Client.Common;
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namespace BizHawk.Client.EmuHawk
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{
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public partial class ScreenshotPopupControl : UserControl
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{
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public ScreenshotPopupControl()
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{
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SetStyle(ControlStyles.SupportsTransparentBackColor, true);
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SetStyle(ControlStyles.Opaque, true);
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this.BackColor = Color.Transparent;
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InitializeComponent();
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}
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public const int BorderWidth = 20;
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private TasBranch _branch = null;
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public TasBranch Branch
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{
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get { return _branch; }
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set
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{
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_branch = value;
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Size = new Size(Branch.OSDFrameBuffer.Width + (BorderWidth * 2), Branch.OSDFrameBuffer.Height + (BorderWidth * 2));
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Refresh();
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}
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}
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private void ScreenshotPopupControl_Load(object sender, EventArgs e)
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{
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}
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protected override void OnPaint(PaintEventArgs e)
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{
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e.Graphics.DrawRectangle(new Pen(Brushes.Black), 0, 0, Width - 1, Height - 1);
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e.Graphics.DrawImage(Branch.OSDFrameBuffer.ToSysdrawingBitmap(), new Point(BorderWidth, BorderWidth));
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base.OnPaint(e);
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}
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}
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}
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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@ -36,6 +36,11 @@ namespace BizHawk.Client.EmuHawk
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private UndoHistoryForm undoForm;
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public ScreenshotPopupControl ScreenshotControl = new ScreenshotPopupControl
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{
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Size = new System.Drawing.Size(250, 250),
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};
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[ConfigPersist]
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public TAStudioSettings Settings { get; set; }
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@ -70,6 +75,10 @@ namespace BizHawk.Client.EmuHawk
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public TAStudio()
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{
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InitializeComponent();
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ScreenshotControl.Visible = false;
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Controls.Add(ScreenshotControl);
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ScreenshotControl.BringToFront();
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Settings = new TAStudioSettings();
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// TODO: show this at all times or hide it when saving is done?
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this.SavingProgressBar.Visible = false;
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