(Issue 403) Fix misaligned highlighting in Hex Editor at non-default DPI settings.
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@ -29,7 +29,6 @@ namespace BizHawk.Client.EmuHawk
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[RequiredService]
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private IEmulator Emulator { get; set; }
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private bool fontSizeSet = false;
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private int fontWidth;
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private int fontHeight;
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@ -74,8 +73,13 @@ namespace BizHawk.Client.EmuHawk
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DataSize = 1;
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var font = new Font("Courier New", 8);
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fontWidth = (int)font.Size;
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fontHeight = font.Height + 1;
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// Measure the font. There seems to be some extra horizontal padding on the first
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// character so we'll see how much the width increases on the second character.
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var fontSize1 = TextRenderer.MeasureText("0", font);
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var fontSize2 = TextRenderer.MeasureText("00", font);
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fontWidth = fontSize2.Width - fontSize1.Width;
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fontHeight = fontSize1.Height;
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InitializeComponent();
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AddressesLabel.BackColor = Color.Transparent;
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@ -1988,14 +1992,6 @@ namespace BizHawk.Client.EmuHawk
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private void MemoryViewerBox_Paint(object sender, PaintEventArgs e)
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{
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// Update font size, as drawing width seems system-dependent.
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if (!fontSizeSet)
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{
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fontSizeSet = true;
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var fontSize = e.Graphics.MeasureString("x", AddressesLabel.Font);
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fontWidth = (int)Math.Round(fontSize.Width / 1.5);
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}
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var activeCheats = Global.CheatList.Where(x => x.Enabled);
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foreach (var cheat in activeCheats)
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{
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