ToolManager - take a Form owner in the constructor and pass it in to any tools that are also Form objects (all of them). ToolBox - use the Parent property instead of GlobalWin.MainForm now that it is populated
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@ -289,7 +289,7 @@ namespace BizHawk.Client.EmuHawk
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}
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GlobalWin.Sound.StartSound();
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InputManager.RewireInputChain();
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GlobalWin.Tools = new ToolManager();
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GlobalWin.Tools = new ToolManager(this);
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RewireSound();
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// Workaround for windows, location is -32000 when minimized, if they close it during this time, that's what gets saved
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@ -28,8 +28,8 @@ namespace BizHawk.Client.EmuHawk
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private void ToolBox_Load(object sender, EventArgs e)
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{
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Location = new Point(
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GlobalWin.MainForm.Location.X + GlobalWin.MainForm.Size.Width,
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GlobalWin.MainForm.Location.Y
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Owner.Location.X + Owner.Size.Width,
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Owner.Location.Y
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);
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}
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@ -16,6 +16,13 @@ namespace BizHawk.Client.EmuHawk
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{
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public class ToolManager
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{
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public ToolManager(Form owner)
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{
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_owner = owner;
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}
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private readonly Form _owner;
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// TODO: merge ToolHelper code where logical
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// For instance, add an IToolForm property called UsesCheats, so that a UpdateCheatRelatedTools() method can update all tools of this type
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// Also a UsesRam, and similar method
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@ -62,6 +69,11 @@ namespace BizHawk.Client.EmuHawk
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var newTool = CreateInstance(toolType);
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if (newTool is Form)
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{
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(newTool as Form).Owner = GlobalWin.MainForm;
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}
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ServiceInjector.UpdateServices(Global.Emulator.ServiceProvider, newTool);
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// auto settings
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