Improve GB/GBC GameShark Parsing. Make N64 Parsing robust. Start on PSX handling.

This commit is contained in:
hegyak 2015-11-15 19:35:05 -08:00
parent 6f71956faa
commit ca2a98c029
1 changed files with 60 additions and 16 deletions

View File

@ -54,21 +54,30 @@ namespace BizHawk.Client.EmuHawk
string RAMValue = null;
//What System are we running?
//We want Upper Case.
int byteSize = 0;
txtCheat.Text = txtCheat.Text.ToUpper();
string testo = txtCheat.Text.Remove(2, 11);
switch (Emulator.SystemId)
{
case "GB":
//This Check ONLY applies to GB/GBC codes.
if (txtCheat.Text.Length != 8)
{
MessageBox.Show("All GameShark cheats need to be Eight characters in Length", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
MessageBox.Show("All GameShark Codes need to be Eight characters in Length", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
//Let's make sure we start with zero. We have a good length, and a good starting zero, we should be good. Hopefully.
if (txtCheat.Text.StartsWith("0") == false)
switch (testo)
{
MessageBox.Show("All GameShark cheats for GameBoy need to start with the number 0", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
//Is this 00 or 01?
case "00":
case "01":
//Good.
break;
default:
//No.
MessageBox.Show("All GameShark Codes for GameBoy need to start with 00 or 01", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
//Sample Input for GB/GBC:
//010FF6C1
@ -107,47 +116,45 @@ namespace BizHawk.Client.EmuHawk
//These codes, more or less work without Needing much work.
if (txtCheat.Text.Contains(" ") == false)
{
MessageBox.Show("All N64 GameShark Cheats need to contain a space after the eighth character", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
MessageBox.Show("All N64 GameShark Codes need to contain a space after the eighth character", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
if (txtCheat.Text.Length != 13)
{
MessageBox.Show("All N64 GameShark Cheats need to be 13 characters in length.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
MessageBox.Show("All N64 GameShark Codes need to be 13 characters in length.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
//We need to determine what kind of cheat this is.
//I need to determine if this is a Byte or Word.
Boolean isByte = false;
string testo = txtCheat.Text.Remove(2, 11);
switch (testo)
{
//80 and 81 are the most common, so let's not get all worried.
case "80":
//Byte
isByte = true;
byteSize = 8;
break;
case "81":
//Word
isByte = false;
byteSize = 16;
break;
//Case A0 and A1 means "Write to Uncached address.
case "A0":
//Byte
isByte = true;
byteSize = 8;
break;
case "A1":
//Word
isByte = false;
byteSize = 16;
break;
//Do we support the GameShark Button? No. But these cheats, can be toggled. Which "Counts"
//<Ocean_Prince> Consequences be damned!
case "88":
//Byte
isByte = true;
byteSize = 8;
break;
case "89":
//Word
isByte = false;
byteSize = 16;
break;
//These are compare Address X to Value Y, then apply Value B to Address A
//This is not supported, yet
@ -211,14 +218,14 @@ namespace BizHawk.Client.EmuHawk
{
//A Watch needs to be generated so we can make a cheat out of that. This is due to how the Cheat engine works.
//System Bus Domain, The Address to Watch, Byte size (Word), Hex Display, Description. Big Endian.
if (isByte == false)
if (byteSize == 8)
{
//We have a Word (Double Byte) sized Value
var watch = Watch.GenerateWatch(MemoryDomains["RDRAM"], long.Parse(RAMAddress, NumberStyles.HexNumber), Watch.WatchSize.Word, Watch.DisplayType.Hex, txtDescription.Text, true);
//Take Watch, Add our Value we want, and it should be active when addded?
Global.CheatList.Add(new Cheat(watch, int.Parse(RAMValue, NumberStyles.HexNumber)));
}
if (isByte == true)
if (byteSize == 16)
{
//We have a Byte sized value
var watch = Watch.GenerateWatch(MemoryDomains["RDRAM"], long.Parse(RAMAddress, NumberStyles.HexNumber), Watch.WatchSize.Byte, Watch.DisplayType.Hex, txtDescription.Text, true);
@ -237,6 +244,43 @@ namespace BizHawk.Client.EmuHawk
break;
case "PSX":
//Not yet.
//These codes, more or less work without Needing much work.
if (txtCheat.Text.Contains(" ") == false)
{
MessageBox.Show("All PSX GameShark Cheats need to contain a space after the eighth character", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
if (txtCheat.Text.Length != 13)
{
MessageBox.Show("All PSX GameShark Cheats need to be 13 characters in length.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
//We need to determine what kind of cheat this is.
//I need to determine if this is a Byte or Word.
switch (testo)
{
//30 80 Cheats mean, "Write, don't care otherwise."
case "30":
byteSize = 8;
break;
case "80":
byteSize = 16;
break;
//When value hits YYYY, make the next cheat go off
case "E0":
//E0 byteSize = 8;
case "D0":
//D0 byteSize = 16;
MessageBox.Show("The code you entered is not supported by BizHawk.", "Emulator Error", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
//Something wrong with their input.
default:
MessageBox.Show("The GameShark code entered is not a recognized format.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
//Leave this Method, before someone gets hurt.
return;
}
//MainRAM
break;
default:
//This should NEVER happen