Improve GB/GBC GameShark Parsing. Make N64 Parsing robust. Start on PSX handling.
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@ -54,21 +54,30 @@ namespace BizHawk.Client.EmuHawk
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string RAMValue = null;
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//What System are we running?
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//We want Upper Case.
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int byteSize = 0;
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txtCheat.Text = txtCheat.Text.ToUpper();
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string testo = txtCheat.Text.Remove(2, 11);
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switch (Emulator.SystemId)
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{
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case "GB":
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//This Check ONLY applies to GB/GBC codes.
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if (txtCheat.Text.Length != 8)
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{
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MessageBox.Show("All GameShark cheats need to be Eight characters in Length", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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MessageBox.Show("All GameShark Codes need to be Eight characters in Length", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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}
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//Let's make sure we start with zero. We have a good length, and a good starting zero, we should be good. Hopefully.
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if (txtCheat.Text.StartsWith("0") == false)
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switch (testo)
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{
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MessageBox.Show("All GameShark cheats for GameBoy need to start with the number 0", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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//Is this 00 or 01?
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case "00":
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case "01":
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//Good.
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break;
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default:
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//No.
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MessageBox.Show("All GameShark Codes for GameBoy need to start with 00 or 01", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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}
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//Sample Input for GB/GBC:
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//010FF6C1
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@ -107,47 +116,45 @@ namespace BizHawk.Client.EmuHawk
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//These codes, more or less work without Needing much work.
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if (txtCheat.Text.Contains(" ") == false)
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{
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MessageBox.Show("All N64 GameShark Cheats need to contain a space after the eighth character", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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MessageBox.Show("All N64 GameShark Codes need to contain a space after the eighth character", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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}
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if (txtCheat.Text.Length != 13)
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{
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MessageBox.Show("All N64 GameShark Cheats need to be 13 characters in length.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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MessageBox.Show("All N64 GameShark Codes need to be 13 characters in length.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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}
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//We need to determine what kind of cheat this is.
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//I need to determine if this is a Byte or Word.
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Boolean isByte = false;
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string testo = txtCheat.Text.Remove(2, 11);
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switch (testo)
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{
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//80 and 81 are the most common, so let's not get all worried.
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case "80":
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//Byte
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isByte = true;
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byteSize = 8;
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break;
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case "81":
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//Word
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isByte = false;
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byteSize = 16;
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break;
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//Case A0 and A1 means "Write to Uncached address.
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case "A0":
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//Byte
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isByte = true;
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byteSize = 8;
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break;
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case "A1":
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//Word
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isByte = false;
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byteSize = 16;
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break;
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//Do we support the GameShark Button? No. But these cheats, can be toggled. Which "Counts"
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//<Ocean_Prince> Consequences be damned!
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case "88":
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//Byte
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isByte = true;
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byteSize = 8;
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break;
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case "89":
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//Word
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isByte = false;
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byteSize = 16;
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break;
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//These are compare Address X to Value Y, then apply Value B to Address A
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//This is not supported, yet
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@ -211,14 +218,14 @@ namespace BizHawk.Client.EmuHawk
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{
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//A Watch needs to be generated so we can make a cheat out of that. This is due to how the Cheat engine works.
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//System Bus Domain, The Address to Watch, Byte size (Word), Hex Display, Description. Big Endian.
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if (isByte == false)
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if (byteSize == 8)
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{
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//We have a Word (Double Byte) sized Value
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var watch = Watch.GenerateWatch(MemoryDomains["RDRAM"], long.Parse(RAMAddress, NumberStyles.HexNumber), Watch.WatchSize.Word, Watch.DisplayType.Hex, txtDescription.Text, true);
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//Take Watch, Add our Value we want, and it should be active when addded?
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Global.CheatList.Add(new Cheat(watch, int.Parse(RAMValue, NumberStyles.HexNumber)));
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}
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if (isByte == true)
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if (byteSize == 16)
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{
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//We have a Byte sized value
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var watch = Watch.GenerateWatch(MemoryDomains["RDRAM"], long.Parse(RAMAddress, NumberStyles.HexNumber), Watch.WatchSize.Byte, Watch.DisplayType.Hex, txtDescription.Text, true);
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@ -237,6 +244,43 @@ namespace BizHawk.Client.EmuHawk
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break;
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case "PSX":
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//Not yet.
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//These codes, more or less work without Needing much work.
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if (txtCheat.Text.Contains(" ") == false)
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{
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MessageBox.Show("All PSX GameShark Cheats need to contain a space after the eighth character", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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}
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if (txtCheat.Text.Length != 13)
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{
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MessageBox.Show("All PSX GameShark Cheats need to be 13 characters in length.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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}
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//We need to determine what kind of cheat this is.
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//I need to determine if this is a Byte or Word.
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switch (testo)
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{
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//30 80 Cheats mean, "Write, don't care otherwise."
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case "30":
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byteSize = 8;
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break;
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case "80":
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byteSize = 16;
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break;
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//When value hits YYYY, make the next cheat go off
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case "E0":
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//E0 byteSize = 8;
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case "D0":
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//D0 byteSize = 16;
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MessageBox.Show("The code you entered is not supported by BizHawk.", "Emulator Error", MessageBoxButtons.OK, MessageBoxIcon.Information);
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return;
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//Something wrong with their input.
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default:
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MessageBox.Show("The GameShark code entered is not a recognized format.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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//Leave this Method, before someone gets hurt.
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return;
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}
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//MainRAM
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break;
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default:
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//This should NEVER happen
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